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Humble Seeker
Scions of Athra
109
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Posted - 2013.12.11 15:15:00 -
[1] - Quote
As a weapon that has to slowly burn through an enemy, the laser rifle has got quite some competition in the new rifles. On top of this, the assault rifle apparently got an unnecessary range buff, as did the scrambler rifle.
Now don't get me wrong. I love that we have new weapons, even though I'm not skilling into them, at least not yet. I also know that the laser rifle isn't an "assault" weapon, but rather one that's meant to be used when from a flank, or against those running in the open, and I try to use it as such. But every other rifle out there seems to do a better job at those exact functions now since the patch.
My LR Operation is 5, LR Proficiency 3. Also using 2x Standard Light Damage Mods, and an Advanced Amarr Assault suit.
So for the other few LR users, what's your experience so far? Feeling a little slighted? I know I am.
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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Aisha Ctarl
Scions of Athra
2153
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Posted - 2013.12.11 15:21:00 -
[2] - Quote
A bastard child is how the LR feels.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Humble Seeker
Scions of Athra
109
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Posted - 2013.12.11 15:23:00 -
[3] - Quote
Aisha Ctarl wrote:A bastard child is how the LR feels.
I've long since adopted it as my own. It's a frustrated, but occasionally effective part of me now.
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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XEROO COOL
Hellstorm Inc League of Infamy
176
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Posted - 2013.12.11 15:26:00 -
[4] - Quote
As a ScR user... I am loving this... Amarr can duel tank and now with the CR being FOTM everyone has gone to shield tanking as opposed to armour tanking... which makes them melt before my std ScR. I see people complaining about dieing so quickly and their KDR going down... I think I averaged a 9 or so KDR last night even with the LOLtanks everywhere. I think the LR users should be having some fun as well.
Everyone has a plan until you punch em in the face!
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Humble Seeker
Scions of Athra
111
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Posted - 2013.12.11 15:29:00 -
[5] - Quote
XEROO COOL wrote:As a ScR user... I am loving this... Amarr can duel tank and now with the CR being FOTM everyone has gone to shield tanking as opposed to armour tanking... which makes them melt before my std ScR. I see people complaining about dieing so quickly and their KDR going down... I think I averaged a 9 or so KDR last night even with the LOLtanks everywhere. I think the LR users should be having some fun as well.
Not when half of the players out there stop us before we get in our measly optimal range, with their rail rifles.
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
350
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Posted - 2013.12.11 15:31:00 -
[6] - Quote
Aisha Ctarl wrote:A bastard child is how the LR feels. don't forget... its ginger too.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Humble Seeker
Scions of Athra
111
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Posted - 2013.12.11 15:33:00 -
[7] - Quote
Mac Dac wrote:Aisha Ctarl wrote:A bastard child is how the LR feels. don't forget... its ginger too.
I thought mine was bald, but that works too.
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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Emerald Bellerophon
Nenikekamen
50
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Posted - 2013.12.11 16:27:00 -
[8] - Quote
Range buff for LR.
Problem solved? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7406
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Posted - 2013.12.11 16:37:00 -
[9] - Quote
My proposal to fundamentally rebuild the laser rifle
KAGEHOSHI Horned Wolf wrote:1.7 is here, the AR and SCR got a range buff, and the rail rifle is now the king of ranged combat aside from the sniper rifle. The laser rifle has lost its already questionable niche.
Problems with the laser rifle
Low damage up close, then it gets good, then it gets crappy again. The band of effective range on the laser beam is only 66-88 meters, that's only a 23 meter effective range. Basically this weapon is only good for only a specific 23 meters, otherwise it sucks. Its also just counter-intuitive that a gun would do less damage up close; sure you can say its because of the focus on the laser's lenses, but it makes no sense why the lenses wouldn't already be focused.
Even when in its optimal or effective range, the rail rifles can still dominate the laser rifle users with their range. A rail rifle's range can be from 85 to 102 meters depending on the tier. An advanced or prototype rail rifle has the range advantage over a laser rifle. Unlike the laser rifle, the rail rifle doesn't suddenly start doing less damage at close ranges.
Overheat damage increments with tier. This is just terrible, higher tier weapons are suppose to be better than their lower tier predecessors, not just better in some ways but worse in some ways. Overheat damage needs to be the same for all tiers, or should get lower as the tier increases.
Solutions Make the optimal range start from 0 meters like any other gun. This will make the laser rifle actually not worthless in close range, and allow it to be useful for more than just a short 23 meters of distance. You may be thinking "but the laser rifle is meant to be for mid-long range", but so is the sniper rifle, but shots do full damage if you can hit the target at close range. The base damage can also be lowered if needed.
Obviously the range thing would be a huge buff, and might make the laser rifle OP. To balance it, damage buildup should not be based on how long the laser has fired, but how long it has been hitting the target. The longer you hit the target, the more damage should increase. The heat buildup on the target should decrease slowly when the laser stops hitting it, but should not automatically reset. It will reward precise aiming skill, and also makes sense because the laser should be heating up the enemy's from continuous fire.
Standardize overheat feedback damage, or reduce the feedback damage as the tier increases. Higher tier weapons should not perform worse in any way to their standard counterparts.
Save the laser rifle.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Alena Ventrallis
Osmon Surveillance Caldari State
254
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Posted - 2013.12.11 16:42:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:My proposal to fundamentally rebuild the laser rifleKAGEHOSHI Horned Wolf wrote:1.7 is here, the AR and SCR got a range buff, and the rail rifle is now the king of ranged combat aside from the sniper rifle. The laser rifle has lost its already questionable niche.
Problems with the laser rifle
Low damage up close, then it gets good, then it gets crappy again. The band of effective range on the laser beam is only 66-88 meters, that's only a 23 meter effective range. Basically this weapon is only good for only a specific 23 meters, otherwise it sucks. Its also just counter-intuitive that a gun would do less damage up close; sure you can say its because of the focus on the laser's lenses, but it makes no sense why the lenses wouldn't already be focused.
Even when in its optimal or effective range, the rail rifles can still dominate the laser rifle users with their range. A rail rifle's range can be from 85 to 102 meters depending on the tier. An advanced or prototype rail rifle has the range advantage over a laser rifle. Unlike the laser rifle, the rail rifle doesn't suddenly start doing less damage at close ranges.
Overheat damage increments with tier. This is just terrible, higher tier weapons are suppose to be better than their lower tier predecessors, not just better in some ways but worse in some ways. Overheat damage needs to be the same for all tiers, or should get lower as the tier increases.
Solutions Make the optimal range start from 0 meters like any other gun. This will make the laser rifle actually not worthless in close range, and allow it to be useful for more than just a short 23 meters of distance. You may be thinking "but the laser rifle is meant to be for mid-long range", but so is the sniper rifle, but shots do full damage if you can hit the target at close range. The base damage can also be lowered if needed.
Obviously the range thing would be a huge buff, and might make the laser rifle OP. To balance it, damage buildup should not be based on how long the laser has fired, but how long it has been hitting the target. The longer you hit the target, the more damage should increase. The heat buildup on the target should decrease slowly when the laser stops hitting it, but should not automatically reset. It will reward precise aiming skill, and also makes sense because the laser should be heating up the enemy's from continuous fire.
Standardize overheat feedback damage, or reduce the feedback damage as the tier increases. Higher tier weapons should not perform worse in any way to their standard counterparts.
Save the laser rifle. As a non LR user, I can get behind this. |
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
232
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Posted - 2013.12.11 16:42:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:My proposal to fundamentally rebuild the laser rifleKAGEHOSHI Horned Wolf wrote:1.7 is here, the AR and SCR got a range buff, and the rail rifle is now the king of ranged combat aside from the sniper rifle. The laser rifle has lost its already questionable niche.
Problems with the laser rifle
Low damage up close, then it gets good, then it gets crappy again. The band of effective range on the laser beam is only 66-88 meters, that's only a 23 meter effective range. Basically this weapon is only good for only a specific 23 meters, otherwise it sucks. Its also just counter-intuitive that a gun would do less damage up close; sure you can say its because of the focus on the laser's lenses, but it makes no sense why the lenses wouldn't already be focused.
Even when in its optimal or effective range, the rail rifles can still dominate the laser rifle users with their range. A rail rifle's range can be from 85 to 102 meters depending on the tier. An advanced or prototype rail rifle has the range advantage over a laser rifle. Unlike the laser rifle, the rail rifle doesn't suddenly start doing less damage at close ranges.
Overheat damage increments with tier. This is just terrible, higher tier weapons are suppose to be better than their lower tier predecessors, not just better in some ways but worse in some ways. Overheat damage needs to be the same for all tiers, or should get lower as the tier increases.
Solutions Make the optimal range start from 0 meters like any other gun. This will make the laser rifle actually not worthless in close range, and allow it to be useful for more than just a short 23 meters of distance. You may be thinking "but the laser rifle is meant to be for mid-long range", but so is the sniper rifle, but shots do full damage if you can hit the target at close range. The base damage can also be lowered if needed.
Obviously the range thing would be a huge buff, and might make the laser rifle OP. To balance it, damage buildup should not be based on how long the laser has fired, but how long it has been hitting the target. The longer you hit the target, the more damage should increase. The heat buildup on the target should decrease slowly when the laser stops hitting it, but should not automatically reset. It will reward precise aiming skill, and also makes sense because the laser should be heating up the enemy's from continuous fire.
Standardize overheat feedback damage, or reduce the feedback damage as the tier increases. Higher tier weapons should not perform worse in any way to their standard counterparts.
Save the laser rifle.
This actually sounds very well thought out - good post. Pity posts like this aren't given better visibility.
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XEROO COOL
Hellstorm Inc League of Infamy
176
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Posted - 2013.12.11 17:49:00 -
[12] - Quote
Humble Seeker wrote:XEROO COOL wrote:As a ScR user... I am loving this... Amarr can duel tank and now with the CR being FOTM everyone has gone to shield tanking as opposed to armour tanking... which makes them melt before my std ScR. I see people complaining about dieing so quickly and their KDR going down... I think I averaged a 9 or so KDR last night even with the LOLtanks everywhere. I think the LR users should be having some fun as well. Not when half of the players out there stop us before we get in our measly optimal range, with their rail rifles. It is a fine line you have to walk... I agree with that!
Everyone has a plan until you punch em in the face!
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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low genius
The Sound Of Freedom Renegade Alliance
995
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Posted - 2013.12.11 17:54:00 -
[13] - Quote
well, one of the little unfortunate things is the laser rifle, isn't it.
it's been my favorite gun for months, but alas... I think it died yesterday. scrambler rifle and rail rifle both outrange it now, so it's got no niche.
it will be back someday. and when it comes back, it will be a monster
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6010
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Posted - 2013.12.11 17:55:00 -
[14] - Quote
That dead old thing?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Atiim
Living Like Larry Schwag
1839
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Posted - 2013.12.11 17:56:00 -
[15] - Quote
LRs are fine.
I see them do well in PUBs all the time.
DUST 514 just went full COD.
Never go full COD.
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Humble Seeker
Scions of Athra
112
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Posted - 2013.12.11 18:07:00 -
[16] - Quote
Atiim wrote:LRs are fine. I see them do well in PUBs all the time.
Even since 1.7 dropped? Because I'd love to see that.
I'm sure that over the next few weeks, I'll adapt myself, but it won't be anywhere near easy.
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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Mortedeamor
Imperfects Negative-Feedback
980
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Posted - 2013.12.11 18:11:00 -
[17] - Quote
knew it was coming knew it would make me hate dust ..was right...blames ccp |
Joel II X
Lo-Tech Solutions Ltd
314
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Posted - 2013.12.11 18:18:00 -
[18] - Quote
XEROO COOL wrote:As a ScR user... I am loving this... Amarr can duel tank and now with the CR being FOTM everyone has gone to shield tanking as opposed to armour tanking... which makes them melt before my std ScR. I see people complaining about dieing so quickly and their KDR going down... I think I averaged a 9 or so KDR last night even with the LOLtanks everywhere. I think the LR users should be having some fun as well. Yeah. All hail shield tanking! Heck, I'm wasting protos on my starter Gallente medic lol |
Fox Gaden
Immortal Guides
1817
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Posted - 2013.12.11 18:22:00 -
[19] - Quote
Quote: To balance it, damage buildup should not be based on how long the laser has fired, but how long it has been hitting the target. The longer you hit the target, the more damage should increase. The heat buildup on the target should decrease slowly when the laser stops hitting it, but should not automatically reset. It will reward precise aiming skill, and also makes sense because the laser should be heating up the enemy's from continuous fire. This sounds a lot like my suggestion for how to make the Heavy Laser good against vehicles without being OP against infantry. But I agree, it would be good to apply it to the Light Laser Rifle as well.
I think the Laser Rifle with its ramp-up time mechanic will fair much better once they fix the TTK issue. CCP will lengthen the Time To Kill. My guess would be in 1.8. Going to have to just suck it up in the mean time, I am sorry to say. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
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Posted - 2013.12.11 18:30:00 -
[20] - Quote
Aisha Ctarl wrote:A bastard child is how the LR feels.
This |
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Atiim
Living Like Larry Schwag
1841
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Posted - 2013.12.11 18:46:00 -
[21] - Quote
Humble Seeker wrote:Atiim wrote:LRs are fine. I see them do well in PUBs all the time. Even since 1.7 dropped? Because I'd love to see that. I'm sure that over the next few weeks, I'll adapt myself, but it won't be anywhere near easy. That was me simply poking fun at the people who say something is fine because it performs well in PUBs.
DUST 514 just went full COD.
Never go full COD.
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Chunky Munkey
Amarr Templars Amarr Empire
2575
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Posted - 2013.12.11 18:53:00 -
[22] - Quote
Emerald Bellerophon wrote:Range buff for LR.
Problem solved?
Exactly. It needs a proper scope, and an optimum equal to he RR.
No.
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Galvan Nized
Deep Space Republic
364
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Posted - 2013.12.11 18:58:00 -
[23] - Quote
Atiim wrote:Humble Seeker wrote:Atiim wrote:LRs are fine. I see them do well in PUBs all the time. Even since 1.7 dropped? Because I'd love to see that. I'm sure that over the next few weeks, I'll adapt myself, but it won't be anywhere near easy. That was me simply poking fun at the people who say something is fine because it performs well in PUBs.
I don't even see the LR in pubs anymore, thing is a ghost. I think I've seen more PlCs than LRs...you know it sucks then.
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Lucrezia LeGrand
Sentinels of New Eden
95
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Posted - 2013.12.11 19:15:00 -
[24] - Quote
what's a Laser Rifle? lol, Jk, JK. yeah, whatever happened to Laser Rifles? I miss those little buggers. |
Atiim
Living Like Larry Schwag
3657
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Posted - 2014.01.19 06:54:00 -
[25] - Quote
I hope Laser Rifles users are feeling good, because they are finally being buffed.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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