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8213
BIG BAD W0LVES
1013
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Posted - 2013.12.11 11:52:00 -
[1] - Quote
Okay, I'm assuming CCP forgot to place a decimal in the right spot. HAVs go faster than the sound barrier now.
I've seen tanks barrel roll, endo, fly 500m, go redline to redline in 10 seconds, backflip, and do mid air 360s...
We should enjoy it while it lasts. |
Jammer Jalapeno
BIG BAD W0LVES
99
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Posted - 2013.12.11 11:56:00 -
[2] - Quote
I've seen a lot of them go up in flames too.
Mwoh ow ow ow
MmMmMm TanKs....delicious TanKs
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arimal lavaren
L.O.T.I.S. Public Disorder.
298
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Posted - 2013.12.11 11:57:00 -
[3] - Quote
I'm loving this please don't make ccp fix it just yet. 60,000 isk Soma's are great fun. |
Michael Arck
Anubis Prime Syndicate
2148
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Posted - 2013.12.11 11:59:00 -
[4] - Quote
Jammer Jalapeno wrote:I've seen a lot of them go up in flames too. Bow chika bow wow
*Fixed
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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DyegoGR
DUST BRASIL S.A Covert Intervention
1
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Posted - 2013.12.11 12:21:00 -
[5] - Quote
hav e ultra veloz vc n+úo tem nem chance de combater os havs ta foda d+ de q corregir isso
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Fizzer94
L.O.T.I.S. Public Disorder.
1179
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Posted - 2013.12.11 12:32:00 -
[6] - Quote
[Translation: HAVs are so fast you don't have a chance to combat them effectively]
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
62
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Posted - 2013.12.11 13:51:00 -
[7] - Quote
Fizzer94 wrote:[Translation: HAVs are so fast you don't have a chance to combat them effectively]
Hello! I sat down to a POST 1.7 match last night, and was astonished... (Laughing like Crazy, but still astonished). I played three or four matches, and they were all kind of surreal. I could walk across the entire maps without a single sniper attack, or even a single run-in with an enemy merc.
The battlefield was quiet,...except for... an HAV "zipping" past every 35 seconds or so, with no infantry escorting him, and no visible secondary turrets on him---he was scrambling down the road completely unprotected---with the NEW SPEED as his only weapon.
When I got to the OTHER side of the map (NEVER before could you parade straight over the ENTIRE map without being challenged by SOMEBODY), I saw the reason for all the quiet: THERE WERE FIVE blue HAVs racing around like hornets, with poor red dots hunkered down in the corner of the map (like the old wagon trains against the Indians). It was HORRIFYING (and it was hilarious at the same time, because it meant my team was winning )...
--There were NO LAV's in my matches....the HAV can now be the new improved murder taxi! --When an AV takes a shot at the HAV, he simply zips away with better success than my dropship...we can strap some seats on the back of the HAV and it can be a "Dragship" infantry transport. --The HAVs I saw were mostly loners....the excess speed means they no longer NEED any social cooperation from turret gunners or flanking friendlies.
But... I'm sure CCP didn't mean for it to turn out like this. SOME speed addition to the HAV's drivetrain is an EXCELLENT adjustment to make the drivers for formidable in combat---but LOL, last night was like "Daffy Duck Dodger's in the 25 1/2 Century". I laughed so much, I couldn't run the controls, and left my merc standing there like an AFK in the middle of the road unprotected. (Still no one around to attack me, so you KNOW something was wrong here...)
Almost a month ago Canis Ferox started this topic in his thread "The HAVs and The HAVs Havenots...", so he must have seen this problem coming... In about a week, the complaints will be rolling in on the Forum. The HAVs will have to be slowed down some---it's impractical, improbable,... ...and they're just too funny to watch!! I can't keep my mind on what I'm doing when one of these players races by---they crack me up!
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Darken-Sol
BIG BAD W0LVES
779
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Posted - 2013.12.11 14:08:00 -
[8] - Quote
I think they gave the tankers what they were asking for. Who knew those guys would ruin tanking for themselves. Its open to new guys now. I know people skilled millions into tanks, only to find out you can do it all in a soma. |
chase rowland
The Enclave Syndicate Dark Taboo
110
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Posted - 2013.12.11 14:38:00 -
[9] - Quote
when people skill into them then only the alpha tankers will be left. oh and its not uncommen for 6 tankers to sqd up. it used to be a requirement back before 1.6 just to *maybe* survive. |
crazy space 1
GunFall Mobilization Covert Intervention
2015
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Posted - 2013.12.11 14:41:00 -
[10] - Quote
um trolls, stop : ( seriously do you want to game to fail?
put ONE POINT into the skill. That's alL you have to put in. Then put one point in everything else. Now you've got 200,000 sp sunk into tanks, AND YOU ARE BEAST
small turrets, use them again. |
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8213
BIG BAD W0LVES
1028
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Posted - 2013.12.12 03:09:00 -
[11] - Quote
crazy space 1 wrote:um trolls, stop : ( seriously do you want to game to fail?
put ONE POINT into the skill. That's alL you have to put in. Then put one point in everything else. Now you've got 200,000 sp sunk into tanks, AND YOU ARE BEAST
small turrets, use them again.
Oh no... CCP did this one to themselves. They broke tanks and are going to have to deal with the p*ssed off players as a result. Some people may leave, some may not. I know 1.7 has extreme hit detection and latency issues right now. So they have a even more added to the garbage heap of things that need to be cleaned up in this game.
F*ck CCP. I could care less at this point if nobody plays the game. I'm going to protostomp, use OP HAVs, and f*ck noobs in the mouth until the game finally fails 100%. CCP doesn't know what they are doing, so I'm going to take advantage of every mistake they make.
Tanks never needed a buff and AV didn't need a nerf. Especially to this extreme. This is all CCP's fault for yet again ignoring reason and plowing ahead and doing what they think is right when they have never built a game like this before. |
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