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Brokerib
Lone Wolves Club
83
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Posted - 2013.12.11 11:11:00 -
[1] - Quote
Introduction Many of the advantages held by vets are not based on skill, they're based on time played (passive and active accrual). Or the RPG EffectGäó as I call it.
Link: The RPG Effect
In this post, IGÇÖll be covering some possible options for you to limit the advantage vets have over you. Not all of them are good options, but thatGÇÖs what you get in New EdenGǪ
- The first section covers basics. - The second is tips on how to punch above your weight in the short term. - The third is a beginners guide to spending SP, if youGÇÖre looking for something in the medium term.
The basics -
HTFU I thought IGÇÖd cover this off first, as itGÇÖs likely to come up at some stage. Anyone who tells you to HTFU is a jerk. If you get the chance, shoot them in the face. The old battle cry of 'learn to play' is not a reasonable option, as in this case GÇÿget gudGÇÖ actually means grind for months against people with an overwhelming advantage to minimise the SP gap, not get better at the game.
For a new player starting today, you will be in the vicinity of 40Mil SP behind the players with the highest total SP, from the get go. You will be faced with a near insurmountable advantage offered to Vet platers, with limited ability to do anything about it. So stop worrying that youGÇÖre bad at the game and other people are great. It may be true, but itGÇÖs probably the least of your problemsGǪ
Self-limiting systems While the above looks intimidating, itGÇÖs not actually as bad as it seems (that will probably be the only time I say that). The skills system is self-limiting at the Proto level. You can only have so many levels of a skill, so many weapons and so many modules equipped in any one fitting.
Anyone with sufficient skill points to fit an equivalent dropsuit can be competitive (around the 12-14Mil SP level for a full Proto fit and core abilities), while the benefits of additional SP is expressed through the availability of alternate playstyles.
So you can be competitive with someone with 40Mil SP, while only having a quarter of their SP, but even then it will take a number of months to get to that level.
But what do you do in the mean time?
Rules for everyone These two are standard rules for any new player. They wonGÇÖt necessarily stop you dying, but they may stop you dying alone. TheyGÇÖve been covered in depth by many others so IGÇÖll just keep it simple.
Run with a squad Always always always run with a squad, even if you donGÇÖt work directly with them. If one isnGÇÖt available, start your own and send out invites. Your combined WP may be enough for an orbital strike, and if nothing else they look pretty. And if you get really lucky and the proto squads are swarming an objective because theyGÇÖre trying to get kills, so you can potentially take them all out at once.
Join a corp/channel ThereGÇÖs a number of new player friendly corps and channels to help you out. Look up Dust Uni or the Learning Coalition for a start. TheyGÇÖre happy to help, and having some company can make all the difference. |
Brokerib
Lone Wolves Club
83
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Posted - 2013.12.11 11:11:00 -
[2] - Quote
Something for the cheap seats The following are short term and SP/ISK effective ideas for getting ahead. They wonGÇÖt make you friends, but they may up your rewards.
Remote Explosives GÇô Seriously, give it them try. At the Advanced level they will do 1500 damage to anyone within range, which will be enough to one-shot the majority of suits out there. The best thing is, you donGÇÖt even need to be anywhere near them to set them off, so you can avoid proto stompers entirely. ItGÇÖs the poor manGÇÖs orbital.
Cheap tactic? Yes? Effective? Yes. Frustrating for players in expensive fits? Yes. And it only takes around 330,000 SP to get to Advanced (Level 3 in weaponry, explosives and demolitions), so you can do it in less than a week.
ThereGÇÖs a good guide to using them below, but the general idea is work out where the enemy will be next, drop a mine, and then go hide in a hole until they start to hack it.
Link: https://forums.dust514.com/default.aspx?g=posts&t=88325&find=unread
Equipment GÇô The more War Points (WP) you earn in a match, the more SP you get for that match. While youGÇÖre new, you wonGÇÖt be getting a lot of WP from kills, so you need to look to other areas to prop yourself up. Hacking or destroying objectives is one way, but are limited. Equipment, on the other hand, gives you a way to support your team and also rack up the WP.
Drop uplinks and nanohives are a good starter option as you can drop them and forget. Just make sure you replace them once they pop. With a bit of practice and knowledge of the game/maps, you can select your drop points for the greatest advantage, and can easily rack up 500+ WP a match, in addition to anything else you manage.
Basic uplinks or nanohives will cost 74,620 SP (level 1 Dropsuit upgrades, level 2 dropsuit core upgrades, level 1 in either drop uplinks or nanocircuitry), which is a tiny amount for the WP you can get. From a fitting perspective, nanohives are easier, and the skill also unlocks nanite injectors, so you get more bang for your buck.
Repair tools and injectors are a more difficult piece of equipment, but can be good with practice. Two simple rules. DonGÇÖtGÇÖ stand in the open when youGÇÖre repairing someone. And donGÇÖt revive your team mates while you can still see the red-dot who killed them.
Active scanners only gather WP if youGÇÖre in a squad, so can be of limited use.
Make use of turrets GÇô This is really dependant on whether you can find a game where they havenGÇÖt all been blown up by your own team for the WP, but the damage from turrets is substantial and is not dependent on your SP.
- Rail turrets are great for sniping and taking out other turrets and vehicles at rest. - Blasters are good for anti-infantry and light vehicles. - And IGÇÖm not completely sure what missiles are good for, so I generally blow them up. Your millage may vary.
ThereGÇÖs no point camping a turret waiting for a target to come along, as it will likely end in a shotgun to the back, but jumping on and off them as the opportunity presents itself can get you a couple of quick kills and extra WP.
Play Factional Warfare GÇô FW, with the changes in 1.7, is going to be both terrible and wonderful for new players. Terrible because it is now the focus of vet players grinding out for faction rewards and will be swarming with well organised proto squads. And wonderful because the factional items are cheap and have reduced skill requirements.
If youGÇÖre going to get stomped anyway, then go get stomped in FW and rack up favour with your preferred team. With some persistence you can start purchasing gear that is equivalent to Advance tier, and can fit it with standard level skills. They wonGÇÖt be effective as it would were you to have the related skill to advanced, but it will take care of the quality side of the RPG effect.
Just make sure you know what gear you want and which faction supplies it, and wear your free Militia fits. My suggestion would be to go Minmatar for two reasons. One, IGÇÖm biased, and two, they have factional remote explosivesGǪ
Quit GÇô This is actually a legitimate option, but not what you think.
If you want to avoid the SP grind and proto stomp, create a character, make sure passive SP gain is set, and then leave it for a couple of months.
You accrue around 720,000 SP a month passively. With the 500,000 starter SP, youGÇÖll have over 2.5Mil SP in three months. At six months, youGÇÖll be at 4.1Mil, which is enough for an Advanced skills and fitout.
It may seem strange to not play a game to play a game, but itGÇÖs definitely an option if you want to minimise the effects of proto stomping.
Boosters A single 30 day active and single 30 day passive booster will get you to near 4Mil SP in one month. Effective, but costly. It may be worth it if you're committed and want to play. |
Brokerib
Lone Wolves Club
83
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Posted - 2013.12.11 11:12:00 -
[3] - Quote
reserved |
StoneSmasher Drugga
Seykal Expeditionary Group Minmatar Republic
3
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Posted - 2013.12.11 12:00:00 -
[4] - Quote
Been playing a month now, wish I'd seen this then.
There is no evil greater than hyperbole.
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Lanius Pulvis
Kinsho Swords Caldari State
109
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Posted - 2013.12.11 15:29:00 -
[5] - Quote
Possibly the best written new player basics guide I've seen, +1
Not new, just new to you.
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Fox Gaden
Immortal Guides
1816
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Posted - 2013.12.11 15:54:00 -
[6] - Quote
I send out portions of my guides as a Tip-of-the-day to my Corp, but I am running out of material.
The information in this guide is solid, and would be very helpful to the new players in my basic training Corp.
May I send out this guide as a corp mail? I would give credit to the author. |
Lucrezia LeGrand
Sentinels of New Eden
106
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Posted - 2013.12.11 20:50:00 -
[7] - Quote
this was amazing. I am going to send my friends to this page. thank you. ^_^ |
Brokerib
Lone Wolves Club
108
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Posted - 2013.12.11 21:34:00 -
[8] - Quote
Fox Gaden wrote:I send out portions of my guides as a Tip-of-the-day to my Corp, but I am running out of material.
The information in this guide is solid, and would be very helpful to the new players in my basic training Corp.
May I send out this guide as a corp mail? I would give credit to the author.
Please do, happy for it to be used however helps. |
Valto Nyntus
SVER True Blood Public Disorder.
47
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Posted - 2013.12.12 00:51:00 -
[9] - Quote
+1 |
Seeth Mensch
2Shitz 1Giggle
77
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Posted - 2013.12.12 06:14:00 -
[10] - Quote
Outstanding guide. Good reminder for me when I go "off track" (i.e. oooh, that gun is so shiiiiny....I don't REALLY need complex armor plates on my proto suit....)
I die too much.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Miko Ray
Scions of Athra
7
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Posted - 2013.12.14 13:25:00 -
[11] - Quote
Now that's what I was looking for ...
Straight talking - no BS post. |
Sergamon Draco
Rautaleijona Top Men.
203
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Posted - 2013.12.15 06:51:00 -
[12] - Quote
I want to add 1thing forget about kd/r,because if you start to think what is your kd/r it can mess your game.Also there is only two things where you need kd/r and those are 1.you get in leaderbords (that place is only for posers) 2,Some of those "top"corp`s want people with top notch kd/r
Fck the kdr,i`m going in
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
455
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Posted - 2013.12.15 20:44:00 -
[13] - Quote
Missile turrets have 1 advantage, but only 1, and that is range. Even though the really distant enemy turrets will not render from the across the map if you know where they are, and they are not behind something, then you will have a good chance of hitting and destroying them outside of their absolute range.
Just memorise the placement of the turrets on the map over time and it will be worth an extra few hundred wps, on occasion, depending on the map. |
Brokerib
Lone Wolves Club
144
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Posted - 2013.12.15 21:36:00 -
[14] - Quote
A'Real Fury wrote:Missile turrets have 1 advantage, but only 1, and that is range. Even though the really distant enemy turrets will not render from the across the map if you know where they are, and they are not behind something, then you will have a good chance of hitting and destroying them outside of their absolute range.
Just memorise the placement of the turrets on the map over time and it will be worth an extra few hundred wps, on occasion, depending on the map.
Thanks, that's quite helpful! |
lee corwood
Knights Of Ender Public Disorder.
47
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Posted - 2013.12.18 16:29:00 -
[15] - Quote
Brokerib wrote:A'Real Fury wrote:Missile turrets have 1 advantage, but only 1, and that is range. Even though the really distant enemy turrets will not render from the across the map if you know where they are, and they are not behind something, then you will have a good chance of hitting and destroying them outside of their absolute range.
Just memorise the placement of the turrets on the map over time and it will be worth an extra few hundred wps, on occasion, depending on the map. Thanks, that's quite helpful!
I didn't know that either, good to know! And great guide, really. +1
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Audacious Mandate
Fraternity of St. Venefice Amarr Empire
3
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Posted - 2013.12.18 18:21:00 -
[16] - Quote
Sergamon Draco wrote:I want to add 1thing forget about kd/r,because if you start to think what is your kd/r it can mess your game.Also there is only two things where you need kd/r and those are 1.you get in leaderbords (that place is only for posers) 2,Some of those "top"corp`s want people with top notch kd/r I know exactly what you're talking about. A few weeks ago (I think), I went up against l3ear 3 matches, and as soon as his team started losing and his k/d for the match got too low, he quit. All 3 times.
I'm not fat, I'm just big boned!
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lee corwood
Knights Of Ender Public Disorder.
47
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Posted - 2013.12.18 18:26:00 -
[17] - Quote
Audacious Mandate wrote:Sergamon Draco wrote:I want to add 1thing forget about kd/r,because if you start to think what is your kd/r it can mess your game.Also there is only two things where you need kd/r and those are 1.you get in leaderbords (that place is only for posers) 2,Some of those "top"corp`s want people with top notch kd/r I know exactly what you're talking about. A few weeks ago (I think), I went up against l3ear 3 matches, and as soon as his team started losing and his k/d for the match got too low, he quit. All 3 times.
People quit too much for stat whoring. Play the game for the fun of it already!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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pseudosnipre
402
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Posted - 2013.12.18 19:04:00 -
[18] - Quote
You forgot to mention different variants of the same equipment type!
Example: only one vanilla "nanohive" can be on the field at a time; place another and the first disappears. However, placing a "compact" or "allotek" nanohive does not cause the first "nanohive" to disappear.
Bottom line: the maximum number deployed only counts for each SPECIFIC piece of equipment.
How to benefit: I have duplicate fits where the only difference is that the equipment changes: R9, N11, and P13 uplinks.
When my R9 suit gets killed (and presumably after I've deployed the uplinks) I spawn into the next fit: N11. Because advanced uplinks can have 2 deployed at a time...wait for it...I can have six uplink up after dying a couple times!
Easy WP ideas:
Place nanohive on capturable points add the team begins a hack; reload them as they hack! Use scout fits to create a perimeter of uplinks around the map; nothing worse than nowhere to spawn! Place nanohives around supply depot; clones coming to change good or get ammo will soak up your hives! Get an advanced scanner and a full squad and scan Scan SCAN!!! Picking up downed teammates AFTER you finish off the guy that they mortally wounded and subsequently got killed by...easy WP.
TIP: look at the leader boards and see who has WP that is larger than kills x 10...these people get WP without engaging in combat only. Take heart! It's not hard to support your team, and earn WP, without ever having to resort to direct combat against veteran players with better gear and map familiarity.
Today is the sort of day where the sun only comes up to humiliate you.
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Brokerib
Lone Wolves Club
174
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Posted - 2014.01.06 02:12:00 -
[19] - Quote
Edited to fix spelling and grammar issues, and to include dropsuit section Dropsuits |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1511
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Posted - 2014.01.06 15:42:00 -
[20] - Quote
pseudosnipre wrote:You forgot to mention different variants of the same equipment type!
Example: only one vanilla "nanohive" can be on the field at a time; place another and the first disappears. However, placing a "compact" or "allotek" nanohive does not cause the first "nanohive" to disappear.
Bottom line: the maximum number deployed only counts for each SPECIFIC piece of equipment.
How to benefit: I have duplicate fits where the only difference is that the equipment changes: R9, N11, and P13 uplinks.
When my R9 suit gets killed (and presumably after I've deployed the uplinks) I spawn into the next fit: N11. Because advanced uplinks can have 2 deployed at a time...wait for it...I can have six uplink up after dying a couple times!
Easy WP ideas:
Place nanohive on capturable points add the team begins a hack; reload them as they hack! Use scout fits to create a perimeter of uplinks around the map; nothing worse than nowhere to spawn! Place nanohives around supply depot; clones coming to change good or get ammo will soak up your hives! Get an advanced scanner and a full squad and scan Scan SCAN!!! Picking up downed teammates AFTER you finish off the guy that they mortally wounded and subsequently got killed by...easy WP.
TIP: look at the leader boards and see who has WP that is larger than kills x 10...these people get WP without engaging in combat only. Take heart! It's not hard to support your team, and earn WP, without ever having to resort to direct combat against veteran players with better gear and map familiarity.
While I'm all about being helpful to noobs, in good conscience I'd like to mention that perhaps mindless spamming of equipment like nanohives around supply depots might not be something we should be teaching/encouraging. You can still get WP from well-placed equipment and endear yourself to your squad for material contribution to the team as well. Plus, the less mindless spam in-game, the less talk on the forums about nerfing equipment!
Also, to the OP: Well put. A suggestion : In one or both of these threads you should sprinkle in more links to the relevant guides, or at least the compliation of guides.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Quil Evrything
Triple Terrors
666
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Posted - 2014.01.06 18:19:00 -
[21] - Quote
Just found this thread. Some great tips!
I would suggest just one addition to the remote explosive bit:
If they have invested in a logi suit, carry REs and a nanohive.
If they havent... suggest they hang out within running distance of either a supply depot, or a friendly dropped nanohive.
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Brokerib
Lone Wolves Club
180
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Posted - 2014.01.07 00:14:00 -
[22] - Quote
John Demonsbane wrote: Also, to the OP: Well put. A suggestion : In one or both of these threads you should sprinkle in more links to the relevant guides, or at least the compliation of guides.
Thanks, good suggestion. First post updated to include links.
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Lazy Scumbag
Intara Direct Action Caldari State
93
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Posted - 2014.01.09 14:33:00 -
[23] - Quote
Sergamon Draco wrote:I want to add 1thing forget about kd/r,because if you start to think what is your kd/r it can mess your game.Also there is only two things where you need kd/r and those are 1.you get in leaderbords (that place is only for posers) 2,Some of those "top"corp`s want people with top notch kd/r
K/DR is way overblown. Its better to play a match and die 20 times than to sit in the redline trying to keep up the KD. Try to help your team. It's amazing how many people don't even try. I've stood at the objective in full domination matches where only two enemies even tried to approach. |
J Siegal
Ostrakon Agency Gallente Federation
34
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Posted - 2014.01.09 23:29:00 -
[24] - Quote
Awesome Guide really needs to be added to the The New Guide Compilation |
Scout Registry
Nos Nothi
939
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Posted - 2014.01.22 14:15:00 -
[25] - Quote
This is good stuff, Broker. +1 |
Apothecary Za'ki
Biomass Positive
16
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Posted - 2014.01.26 20:16:00 -
[26] - Quote
id probably say if you see 6 or more from the same squad and your team is a mix n match of random corps you can play and get stomped or quit and join a different match, that way you are not feeling the proto-stompers.
as like EVE fw complexs there needs to be gear limits like :-
- 0. start-up+militia (limited to 1.5-2m SP mainly for new-bros to learn the game and gain some more sp, more then battle academy)(-5% payout)
- 1. standard+faction (standard payout)
- 2. standard+adv+faction (+5% bonus to all payouts)
and finally
- 3. standard+faction+adv+proto (+10% bonus to all payouts)
this way it may encourage more people to play the game and not rage quit when they pump a full militia clip into a proto-F*g's ass only for the proto-f*g to turn around and kill the little newbie in the blink of an eye.
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
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Bayeth Mal
OSG Planetary Operations Covert Intervention
32
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Posted - 2014.02.05 17:29:00 -
[27] - Quote
Lazy Scumbag wrote:Sergamon Draco wrote:I want to add 1thing forget about kd/r,because if you start to think what is your kd/r it can mess your game.Also there is only two things where you need kd/r and those are 1.you get in leaderbords (that place is only for posers) 2,Some of those "top"corp`s want people with top notch kd/r K/DR is way overblown. Its better to play a match and die 20 times than to sit in the redline trying to keep up the KD. Try to help your team. It's amazing how many people don't even try. I've stood at the objective in full domination matches where only two enemies even tried to approach.
The way I explained it to a recent newberry was "if I go 40/10, that's f***ing great! I was on fire! If I go 5/1 I am an abject failure" - specifically referring to the fact that I was running HMG at the time.
Also KDR padding is so prevalent it effectively renders it meaningless (I've seen whole squads stomping the oceanic server just for this purpose, as they know the opposing team only has like 4 active players), and a lot of good players have fun rolling lol fits (Hey how many Kin Cats can I put on this heavy suit with a scrambler pistol?!). |
CRNWLLC
Screwy Rabbit ULC
21
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Posted - 2014.02.06 16:56:00 -
[28] - Quote
Lazy Scumbag wrote:Sergamon Draco wrote:I want to add 1thing forget about kd/r,because if you start to think what is your kd/r it can mess your game.Also there is only two things where you need kd/r and those are 1.you get in leaderbords (that place is only for posers) 2,Some of those "top"corp`s want people with top notch kd/r K/DR is way overblown. Its better to play a match and die 20 times than to sit in the redline trying to keep up the KD. Try to help your team. It's amazing how many people don't even try. I've stood at the objective in full domination matches where only two enemies even tried to approach.
I agree that KDR is overblown, but I can't imagine any condition where dying 20 times (ie, accounting for 13% - 40% of your team's deaths, depending on match type) is a good thing. It will happen, but minimizing such occasions is something worth striving for.
The point I'm trying to make is that focusing on not dying is a great way for new players to get into the game without obsessing over statistics, since adopting this strategy leads to a play style that I've found sort of lends itself to better stats anyway.
Everything Brokerib has written is stellar, but he didn't go to into actual battlefield strategy too much. So, I'd like to offer some advice as a newish player (~12m SP, ~10m actually invested) that's helped me a lot.
Examples:
- Focus on gaining WP, eg, drop equipment, hack, etc. Any type of equipment, any type of installation/objective. Focusing on this will probably lead to traversing the map a lot each match, which leads to discovering all sorts of nifty spots for dropping uplinks and nanohives, as well as discovering great sniping/FGing spots. Also, knowing the layout of buildings and city areas is critical to running successfully as a scout, since turning a corner into a deadend usually = death.
- Never engage enemies head-on. In fact, until you're really comfortable moving around the maps, hacking, using turrets, etc., be super devious and opportunistic about engagements. Fight dirty, back stab, whatever, but just understand that, as Brokerib emphasizes, until you are in better gear or skilled enough to use standard gear at an advanced+ level, direct engagements are not likely to turn out in your favor. Playing this way while rolling with a squad mostly includes breaking off from the group to sneak around to the back of the enemy and engaging the enemy using mid-long range weapons while the rest of your team rushes in. This sounds sort of cowardly, but there's nothing "honorable" about dying uselessly in an intense engagement, and besides, playing a little further out will help your gun game and teach about flanking.
- If you find yourself away from your team (because you got lost or decided to be a ninja) and in a complex, find the clone reanimation unit and hack that first, before the objective. This serves two purposes: you'll probably find enemy equipment to destroy while making your way to the CRU, plus you greatly minimize the chance that a recently killed enemy will notice you're hacking an objective and spawn at the CRU that's aways a stones throw from it. It's also not a bad idea to hack the supply depot beforehand, too, as there are often uplinks underneath or near them.
- Snipe. From the red line, even. Sure, a lot of people whine about red line snipers, but whining about the non-exploitation of a non-bug that's readily available to everyone is sort of lame. I'm not suggesting that new players do this to the exclusion of other activities or play styles, but it's a good way to learn maps and work on your gun game (no aim assist!) if you're getting hammered and feel like a change of pace. Additionally, if you decide to tower snipe, you'll get practice flying dropships, which comes in very handy, and which many teams seem to appreciate. The militia-level Gorgon is great to start with since it's the smaller frame. You can land in smaller spaces and navigate more effectively amongst structures. It only costs ~28g ISK, so you can easily replace a couple a match.
- Don't forget to bring a towel! Oh, wait, scratch that.
Have you seen my baseball?
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dullrust
Subsonic Synthesis RISE of LEGION
41
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Posted - 2014.02.06 18:06:00 -
[29] - Quote
Good stuff sir. Damn near what I suggest to players who ask. It does need one thing. Map knowledge is both silent and deadly. This is actually (imo) one of most imbalanced parts. Every time a new map comes out fights tend to be more even.
That gall research facility is one good example. The first week was ALL good fights. It made no diffrence who was on what side. Why? Because nobody knew all the ins and outs. Granted some equipment and bonuses have changed since then. But the point still stands.
So my one contribution to this thread is this. LEARN TO FOLLOW not just shoot on sight. Find players that obviously have been playing for a while. Not right up their *** mind you, but follow just the same. They will likely (and probably inadvertently) show you spots for equipment deployments, sniper positions, ambush points, back ways to flank large groups, coverage from vehicles, and so on. This even works with enemies. Lol, been shown some very interesting places by just following an enemy.
Seriously though ccp really needs some real randomness in their maps. just with what they have now they could potentialy create hundreds of maps. I'm quite sure every mining facility or research installation is not built 100% exactly the same. And for sure every planets features are arranged exactly the same either.
This would remove one rather large advantage vets hold over new players. Not saying that their knowledge of the sp tree or mechanics of the game itself won't still be an issue though. They just won't know the exact lay of the land or the interior of a building before they even spawn in.
again good stuff OP. And I'll be sure to pass it along. people are aware there is a browser that works fine for the forums on the ps3 right?
I am nobody.
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Brokerib
Lone Wolves Club
461
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Posted - 2014.02.06 22:39:00 -
[30] - Quote
Thanks for the feedback and suggestions, some really good info being brought up. Unfortunately I'm pretty much out of space to add to the original posts, but I'll look at making a beginners strategy and tactics guide to bring it all together.
o7
Knowledge is power
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