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Brokerib
Lone Wolves Club
83
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Posted - 2013.12.11 11:11:00 -
[1] - Quote
Introduction Many of the advantages held by vets are not based on skill, they're based on time played (passive and active accrual). Or the RPG EffectGäó as I call it.
Link: The RPG Effect
In this post, IGÇÖll be covering some possible options for you to limit the advantage vets have over you. Not all of them are good options, but thatGÇÖs what you get in New EdenGǪ
- The first section covers basics. - The second is tips on how to punch above your weight in the short term. - The third is a beginners guide to spending SP, if youGÇÖre looking for something in the medium term.
The basics -
HTFU I thought IGÇÖd cover this off first, as itGÇÖs likely to come up at some stage. Anyone who tells you to HTFU is a jerk. If you get the chance, shoot them in the face. The old battle cry of 'learn to play' is not a reasonable option, as in this case GÇÿget gudGÇÖ actually means grind for months against people with an overwhelming advantage to minimise the SP gap, not get better at the game.
For a new player starting today, you will be in the vicinity of 40Mil SP behind the players with the highest total SP, from the get go. You will be faced with a near insurmountable advantage offered to Vet platers, with limited ability to do anything about it. So stop worrying that youGÇÖre bad at the game and other people are great. It may be true, but itGÇÖs probably the least of your problemsGǪ
Self-limiting systems While the above looks intimidating, itGÇÖs not actually as bad as it seems (that will probably be the only time I say that). The skills system is self-limiting at the Proto level. You can only have so many levels of a skill, so many weapons and so many modules equipped in any one fitting.
Anyone with sufficient skill points to fit an equivalent dropsuit can be competitive (around the 12-14Mil SP level for a full Proto fit and core abilities), while the benefits of additional SP is expressed through the availability of alternate playstyles.
So you can be competitive with someone with 40Mil SP, while only having a quarter of their SP, but even then it will take a number of months to get to that level.
But what do you do in the mean time?
Rules for everyone These two are standard rules for any new player. They wonGÇÖt necessarily stop you dying, but they may stop you dying alone. TheyGÇÖve been covered in depth by many others so IGÇÖll just keep it simple.
Run with a squad Always always always run with a squad, even if you donGÇÖt work directly with them. If one isnGÇÖt available, start your own and send out invites. Your combined WP may be enough for an orbital strike, and if nothing else they look pretty. And if you get really lucky and the proto squads are swarming an objective because theyGÇÖre trying to get kills, so you can potentially take them all out at once.
Join a corp/channel ThereGÇÖs a number of new player friendly corps and channels to help you out. Look up Dust Uni or the Learning Coalition for a start. TheyGÇÖre happy to help, and having some company can make all the difference. |
Brokerib
Lone Wolves Club
83
|
Posted - 2013.12.11 11:11:00 -
[2] - Quote
Something for the cheap seats The following are short term and SP/ISK effective ideas for getting ahead. They wonGÇÖt make you friends, but they may up your rewards.
Remote Explosives GÇô Seriously, give it them try. At the Advanced level they will do 1500 damage to anyone within range, which will be enough to one-shot the majority of suits out there. The best thing is, you donGÇÖt even need to be anywhere near them to set them off, so you can avoid proto stompers entirely. ItGÇÖs the poor manGÇÖs orbital.
Cheap tactic? Yes? Effective? Yes. Frustrating for players in expensive fits? Yes. And it only takes around 330,000 SP to get to Advanced (Level 3 in weaponry, explosives and demolitions), so you can do it in less than a week.
ThereGÇÖs a good guide to using them below, but the general idea is work out where the enemy will be next, drop a mine, and then go hide in a hole until they start to hack it.
Link: https://forums.dust514.com/default.aspx?g=posts&t=88325&find=unread
Equipment GÇô The more War Points (WP) you earn in a match, the more SP you get for that match. While youGÇÖre new, you wonGÇÖt be getting a lot of WP from kills, so you need to look to other areas to prop yourself up. Hacking or destroying objectives is one way, but are limited. Equipment, on the other hand, gives you a way to support your team and also rack up the WP.
Drop uplinks and nanohives are a good starter option as you can drop them and forget. Just make sure you replace them once they pop. With a bit of practice and knowledge of the game/maps, you can select your drop points for the greatest advantage, and can easily rack up 500+ WP a match, in addition to anything else you manage.
Basic uplinks or nanohives will cost 74,620 SP (level 1 Dropsuit upgrades, level 2 dropsuit core upgrades, level 1 in either drop uplinks or nanocircuitry), which is a tiny amount for the WP you can get. From a fitting perspective, nanohives are easier, and the skill also unlocks nanite injectors, so you get more bang for your buck.
Repair tools and injectors are a more difficult piece of equipment, but can be good with practice. Two simple rules. DonGÇÖtGÇÖ stand in the open when youGÇÖre repairing someone. And donGÇÖt revive your team mates while you can still see the red-dot who killed them.
Active scanners only gather WP if youGÇÖre in a squad, so can be of limited use.
Make use of turrets GÇô This is really dependant on whether you can find a game where they havenGÇÖt all been blown up by your own team for the WP, but the damage from turrets is substantial and is not dependent on your SP.
- Rail turrets are great for sniping and taking out other turrets and vehicles at rest. - Blasters are good for anti-infantry and light vehicles. - And IGÇÖm not completely sure what missiles are good for, so I generally blow them up. Your millage may vary.
ThereGÇÖs no point camping a turret waiting for a target to come along, as it will likely end in a shotgun to the back, but jumping on and off them as the opportunity presents itself can get you a couple of quick kills and extra WP.
Play Factional Warfare GÇô FW, with the changes in 1.7, is going to be both terrible and wonderful for new players. Terrible because it is now the focus of vet players grinding out for faction rewards and will be swarming with well organised proto squads. And wonderful because the factional items are cheap and have reduced skill requirements.
If youGÇÖre going to get stomped anyway, then go get stomped in FW and rack up favour with your preferred team. With some persistence you can start purchasing gear that is equivalent to Advance tier, and can fit it with standard level skills. They wonGÇÖt be effective as it would were you to have the related skill to advanced, but it will take care of the quality side of the RPG effect.
Just make sure you know what gear you want and which faction supplies it, and wear your free Militia fits. My suggestion would be to go Minmatar for two reasons. One, IGÇÖm biased, and two, they have factional remote explosivesGǪ
Quit GÇô This is actually a legitimate option, but not what you think.
If you want to avoid the SP grind and proto stomp, create a character, make sure passive SP gain is set, and then leave it for a couple of months.
You accrue around 720,000 SP a month passively. With the 500,000 starter SP, youGÇÖll have over 2.5Mil SP in three months. At six months, youGÇÖll be at 4.1Mil, which is enough for an Advanced skills and fitout.
It may seem strange to not play a game to play a game, but itGÇÖs definitely an option if you want to minimise the effects of proto stomping.
Boosters A single 30 day active and single 30 day passive booster will get you to near 4Mil SP in one month. Effective, but costly. It may be worth it if you're committed and want to play. |
Brokerib
Lone Wolves Club
83
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Posted - 2013.12.11 11:12:00 -
[3] - Quote
reserved |
Brokerib
Lone Wolves Club
108
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Posted - 2013.12.11 21:34:00 -
[4] - Quote
Fox Gaden wrote:I send out portions of my guides as a Tip-of-the-day to my Corp, but I am running out of material.
The information in this guide is solid, and would be very helpful to the new players in my basic training Corp.
May I send out this guide as a corp mail? I would give credit to the author.
Please do, happy for it to be used however helps. |
Brokerib
Lone Wolves Club
144
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Posted - 2013.12.15 21:36:00 -
[5] - Quote
A'Real Fury wrote:Missile turrets have 1 advantage, but only 1, and that is range. Even though the really distant enemy turrets will not render from the across the map if you know where they are, and they are not behind something, then you will have a good chance of hitting and destroying them outside of their absolute range.
Just memorise the placement of the turrets on the map over time and it will be worth an extra few hundred wps, on occasion, depending on the map.
Thanks, that's quite helpful! |
Brokerib
Lone Wolves Club
174
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Posted - 2014.01.06 02:12:00 -
[6] - Quote
Edited to fix spelling and grammar issues, and to include dropsuit section Dropsuits |
Brokerib
Lone Wolves Club
180
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Posted - 2014.01.07 00:14:00 -
[7] - Quote
John Demonsbane wrote: Also, to the OP: Well put. A suggestion : In one or both of these threads you should sprinkle in more links to the relevant guides, or at least the compliation of guides.
Thanks, good suggestion. First post updated to include links.
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Brokerib
Lone Wolves Club
461
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Posted - 2014.02.06 22:39:00 -
[8] - Quote
Thanks for the feedback and suggestions, some really good info being brought up. Unfortunately I'm pretty much out of space to add to the original posts, but I'll look at making a beginners strategy and tactics guide to bring it all together.
o7
Knowledge is power
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