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Vinsarrow
New Eden Blades Of The Azure Zero-Day
159
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Posted - 2013.12.11 00:32:00 -
[1] - Quote
This is my personal review & thoughts on The 1.7 Update
First off, where are The Quafe Suits & etc. we have yet to be rewarded for them.
That aside onto 1.7 - The 2 New Back Grounds are awesome looking especially The Volcano, but The Caldari like structure though awesome needs graphics work just a little, as well as the graphics/rendering in general somewhat.
The female character now has a new walk animation, the old 1 was fine & this 1 is fine to though when she walks now she looks happy.
I like the weapon sensitivity ajustments as well, a much needed touch.
Hit Detections is much harder now, might want to consider fixing it or reverting it to how it was
Tanks.... wtf did you do XD they're IMPOSSIBLE to kill unless you have AV's on you 24/7 or your a proto assault Heavy Forge Gunner. I mean honestly the things are FASTER then a LAV, it's like Tanks are now FREAKING Gran Trismo Cars even without Nitris - Have you SEEN a Tank with Nitris on it thing hits 300 MPH in 3 seconds, 3 SECONDS MAN!
Now on to the things you all really want to hear about....
The Combat Rifle is mostly fine, only slightly twik it & it'll be perfect.
The Rail Gun is awesome but you, me & everyone else knows the thing is OP - it needs nerfed just don't totally ruin it when you nerf it though. Thing has potential....
Faction Warfare
I like that you need EVE Pilots to Orbital, should've always been so. Friendly Fire....fix it, thing is majorly broke you can't tell your Team MOVE if your orbitaling or just trying to kill the guy infront of you unless your Q synced. 3 - 4 FF kills before you are kicked is way too low higher it to 7 atleast.
The idea of banning players from FW is by far the stupidest thing ever in all honesty. 90% of the time ban's will happen due to Team's being orbitaled or getting in the way. 90% of the time it will be good players who aren't trolling. The idea is broke IF i'm trolling & am a serious troll you think a ban will stop me?
No, I will go on a alt just like I did today when I accidentally orbitaled just a few randoms who were mixed in with like 8 enemies & played on it. A troll will go on a alt & just kill people, he can just kill 2 or 3 wait for next match & repeat anyway plus he can have a alternate acc with 3 characters. Banning won't stop it.
It also hurts the EVE & Dust relation - Example I have a EVE Pilot in orbit which took alot on both ends just to get him or her their to be support in the first place. I get enough to use a orbital then I get paranoid if I drop it I'll get banned & thus come to the only logical conclusion - Don't use the orbital, which is a HUGE waste.
Instead change to your just kicked from the match & loose a little standing. And leave it at that.
Now onto Loyalty Points, the idea is wonderful. But they cost to little 50 - 100+ LP for something I was expecting LP to be near as fluent as ISK. Love that the ISK cost of LP stuff is low though Economically it's kinda good. However it kinda defeats the purpose of Factional it doesn't inforce people to side with a certain Faction.
Example, I could run Caldari a little, get what I want & jump back to being full time Gallente. It's kinda defeating the point.
Add SOME ISK with LP in FW, CCP go play FW & you will notice 1 side although has good players is dieing ALOT more then the other side with equally good if not worse players. Why is this? Team A's people has been running alot of FW & is resorting to cheap decent but not as good fits to conserve ISK - Team B just started or is in a BILLION ISK corporation that can spare the ISK & is using proto to win without effort.
This also defeats the purpose of the FW update somewhat therefore some amount of ISK should be added, perhaps lower the amount made by say 7% & If you loose you make less ISK. Example, I could be a crazy hardcore loyalist that goes ALL IN on 1 match costing me the grand total of 1 million or 700K+ ISK winning it for the Team - I will NOT get more LP for my service nor will I get ANY ISK to atleast help with my expenses.
This also breaks the purpose of the FW Update.
People seem to be harder to kill, no idea why....
Also please do fix dropships too, they tap anything or go to land in the lightest of ways they'll freaking explode which is annoying.
That is my full review & thoughts on 1.7 - Thank You, please Like if possible. Also PLEASE post feedback is much needed & subscribe to keep this topic up with everyone, DEV replies are MOST welcome. Again, Thank You All For Your Time. |
DeadlyAztec11
2700
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Posted - 2013.12.11 00:42:00 -
[2] - Quote
Who is this 'Rad' guy that you wanted to read this post?
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
159
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Posted - 2013.12.11 00:44:00 -
[3] - Quote
Was a typo meant to type "Read"
Edit: Fixed it |
Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1031
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Posted - 2013.12.11 01:05:00 -
[4] - Quote
Vinsarrow wrote: Hit Detections is much harder now, might want to consider fixing it or reverting it to how it was
In case you didn't hear, Hit detection hasn't changed. AA was toned down.
What does that tell you?
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
159
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Posted - 2013.12.11 01:09:00 -
[5] - Quote
If it affects hit detection - then hit detection has changed? LOGIC IT BURNS!!!!!! lol |
Vinsarrow
New Eden Blades Of The Azure Zero-Day
159
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Posted - 2013.12.11 01:11:00 -
[6] - Quote
Keep the replies civil & on topic, possibly adding onto it with your thoughts & feedback. Thank You. |
Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1032
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Posted - 2013.12.11 01:27:00 -
[7] - Quote
Vinsarrow wrote:If it affects hit detection - then hit detection has changed? LOGIC IT BURNS!!!!!! lol
I think you misunderstood me.
The bullets are still registering when they hit their target. No problem with the hit detection on that side.
What I'm saying is that since AA has been toned down, the lack of "Hit detection" isn't a flaw, it's the fact that you AREN'T HITTING YOUR TARGET.
We don't need auto aim in this game, and the slight AA nerf is a welcome one.
And for the record, I HATE it when people say this, but there is no avoiding it here.
You are going to have to learn how to aim correctly. <----- I am trying very hard not to sound like a douche here.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Michael Arck
Anubis Prime Syndicate
2101
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Posted - 2013.12.11 01:31:00 -
[8] - Quote
Please stop looking for a weapon to nerf all the time. Some people have saved up SP to prepare for these new weapons. So not only are you probably facing prototype versions of the RR, you're facing proto RR with damage modifiers.
With RR's ROF, damage mods, and skills acquire, it can be a nightmare for others in the hands of the right user.
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DeadlyAztec11
2701
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Posted - 2013.12.11 01:38:00 -
[9] - Quote
Vinsarrow wrote:Was a typo meant to type "Read"
Edit: Fixed it I thought you were serious.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Zahle Undt
Unkn0wn Killers Renegade Alliance
521
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Posted - 2013.12.11 01:38:00 -
[10] - Quote
To call for a nerf on any of the new rifles on Day 1 is jumping the gun (lame pun intended). Play for a week and you will have a much more accurate impression.
BTW I think combat rifles are great as is. I haven't tried the Rail Rifle yet but I have been killed with it a couple times, wicked but I really couldn't say if it was OP, UP, or just right yet. |
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Pvt Numnutz
Black Phoenix Mercenaries
408
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Posted - 2013.12.11 01:44:00 -
[11] - Quote
Rail rifle is not over powered. It has its short comings, here is a hint, engaging a RR merc at range is a BAD idea. You're welcome. |
Meeko Fent
Commando Perkone Caldari State
1706
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Posted - 2013.12.11 01:47:00 -
[12] - Quote
Ghost Kaisar wrote:Vinsarrow wrote: Hit Detections is much harder now, might want to consider fixing it or reverting it to how it was
In case you didn't hear, Hit detection hasn't changed. AA was toned down. What does that tell you? Who told you that?
DUST is a half decent game.
Be happy its free.
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Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
177
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Posted - 2013.12.11 01:55:00 -
[13] - Quote
Vinsarrow wrote:
The idea of banning players from FW is by far the stupidest thing ever in all honesty. 90% of the time ban's will happen due to Team's being orbitaled or getting in the way. 90% of the time it will be good players who aren't trolling. The idea is broke IF i'm trolling & am a serious troll you think a ban will stop me?
No, I will go on a alt just like I did today when I accidentally orbitaled just a few randoms who were mixed in with like 8 enemies & played on it. A troll will go on a alt & just kill people, he can just kill 2 or 3 wait for next match & repeat anyway plus he can have a alternate acc with 3 characters. Banning won't stop it.
It also hurts the EVE & Dust relation - Example I have a EVE Pilot in orbit which took ALOT on both ends just to get him or her their to be support in the first place. I get enough to use a orbital then I get paranoid if I drop it I'll get banned & thus come to the only logical conclusion - Don't use the orbital, which is a HUGE waste.
Instead change to your just kicked from the match & loose a little standing. And leave it at that.
Now onto Loyalty Points, the idea is wonderful. But they cost too little 50 - 100+ LP for something, I was expecting LP to be near as fluent as ISK. Love that the ISK cost of LP stuff is low though, economically it's kinda good. However LP being low in cost kinda defeats the purpose of Factional Warfare's Update it doesn't inforce people to side with a certain Faction.
People seem to be harder to kill, no idea why....
Maybe people are harder to kill because the game is balancing out and most of the people who received their respec didn't put most if any of it back into vehicles and they placed it in places where they felt would make them better . Hit detection still needs work when sniping and the rendering isn't good to the point where it is tolerable .
The banning needed to be increased . I was playing a match and we successfully defended a null cannon from a hard wave of enemy forces so right after that this guy started shooting me . I'm like , there are plenty of other people that you can shoot whom for one , your suppose to and two , what is after you killed me then the enemy came back again ??? I mean , how stupid is that ???? Another match I was sniping and trying to help a null that was being overran and my team was being slaughtered but instead of shooting at them this guy started shooting me and killed me . So I came back to the same spot three more times and the same thing over and over again . I just wanted to see if that would happen and yep it did . These things are stupid . People using cheaper gear that would make them less effective and taking them out of their element because they are afraid of getting team killed . Stupid and anyone against being banned needs their heads checked because it's un necessary and ignorant to team kill . They shouldn't make that death count ( don't know if it does , I haven't checked yet ) and they should charge the killer the ISK's and take all of their LP's for the game not just for the kill and also a fifth of their standings .
The LP store is great and the payout goes with the prices of the materials . It's great and I hope that it stays but with more of a range to choose from . It will be better when everyone finally gets their own racial gear then it will be the best yet .
Keep your stupid comments about shooting back ( did that and wasn't too happy with myself ) and idiots proclaiming I'm whining because right is right and how can you win without a team ??? I believe that was the intent of turning on friendly fire in the first place , to force players to work together and be mindful of the battlefield but also to keep your eyes on the goal and that's suppose to be VICTORY !!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1036
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Posted - 2013.12.11 02:19:00 -
[14] - Quote
Meeko Fent wrote:Ghost Kaisar wrote:Vinsarrow wrote: Hit Detections is much harder now, might want to consider fixing it or reverting it to how it was
In case you didn't hear, Hit detection hasn't changed. AA was toned down. What does that tell you? Who told you that?
Nobody "Officially"
but I have heard reports from notable players that it has changed.
Mainly in Scouts United. We tend to notice changes to AA and how well people can aim.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Gh0st C0de
Spirit Collective
93
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Posted - 2013.12.11 02:41:00 -
[15] - Quote
You can't call CR or RR OP on the first day because neither have any obviously OP qualities. IF something were drastically broken enough to warrant talk of over powered status on the first day then it would be a pretty unanimous outcry on the forums, such as the broken militia speed mod on tanks. CR and RR are both EXCELLENT in their specific niches and that's AWESOME, not OP. Just because the RR is excellent at killing you at optimal range doesn't mean it's OP. I have been trying out both new weapons and, while I have gotten great kills with both in optimal conditions, I have lost firefights outside of optimal range and been ganked by good 'ol ARs just like always. With the proper skills invested, fitting , and strategy someone can destroy people with any weapon. Some weapons just have more of a learning curve. AR, SR, CR and RR are all accessible and all excellent in their proper role right now, as they should be since rifles are the bread and butter of any FPS. |
Karl Marx II
Holdfast Syndicate Amarr Empire
363
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Posted - 2013.12.11 08:20:00 -
[16] - Quote
Vinsarrow wrote:Keep the replies civil & on topic, possibly adding onto it with your thoughts & feedback. Thank You.
Nothing wrong with the RR .. it's strong v armour and weak v shields .. as it's supposed to be ... it has a high kick too .. its balanced deal with it
My Theme
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
163
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Posted - 2013.12.16 19:32:00 -
[17] - Quote
What I meant by hit detection, was win a bullet or whatever hits you - it shows with a red arrow where it came from, it's harder now to notice now as it's only a red blur in the direction you were hit & layered over it is the affect of your sheild being hit by attacks.
As for Rail Rifle yes it's OP - Why? My friend bought the lowest level AUR (costs 30 AUR) & with barely any to no modules was able to swiftly kill Proto's, as for those who saved SP for 1.7 & were all proto & so on are expected to kill people with proto Rail Rifle however the Rail Rifle is OP & it will eventually be nerfed just stating the obvious.
Everyone's running it simply because it's OP which is obvious if you go into almost any & all matches....
Hopefully though CCP won't nerf it so bad it becomes as useless as Laser Rifles or Flaylocks the Rail Rifle has potential just needs work. |
Smooth Assassin
Stardust incorporation
473
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Posted - 2013.12.16 19:37:00 -
[18] - Quote
Vinsarrow wrote:The Combat Rifle is mostly fine, only slightly twik it & it'll be perfect. .... Buff or nerf?
Assassination is my thing.
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
163
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Posted - 2013.12.16 19:49:00 -
[19] - Quote
Smooth Assassin wrote:Vinsarrow wrote:The Combat Rifle is mostly fine, only slightly twik it & it'll be perfect. .... Buff or nerf? Buff I suppose
I mean work on it see what it's con's are exactly (which aren't many) & work on it making it better.
The CR isn't ridiculous in anyway till Boundless & even then it's because the player has worked on it & made it stronger therefore it doesn't count.
It is a bit fast, I was expecting it to be more close range which it achieved - mid-range I think it should possibly only be 5% under decent.
Minmitar CR - Close Range Domination over all 4 AR's - only "just barely enough to do the job of Mid-Range" - Useless at Long Range
Gallente AR - Mid-Range Domination over all 4 - "just barely enough to do the job of Long Range" - Next to useless at Close Range
Amarr LR - Mid-Range - Long Rangle but about 7% under Long Range - hard to kill or handle in anyway at close range
Caldari RR - Long Range Domination - "just enough to do the job of Mid-Range" - Useless at close Range |
Viktor Hadah Jr
0uter.Heaven
1498
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Posted - 2013.12.16 19:57:00 -
[20] - Quote
Vinsarrow wrote:This is my personal review & thoughts on The 1.7 Update
First off, where are The Quafe Suits & etc. we have yet to be rewarded for them.
Because when i start off a review i start it with something totally unrelated to the topic i am reviewing...
Amarr
My OB Kills
Selling Templar BPO
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