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8213
BIG BAD W0LVES
992
|
Posted - 2013.12.10 19:34:00 -
[1] - Quote
Okay, we already know the game is a failure, but before that CCP clearly had a vision for DUST and we are playing ketchup with them.
They wanted a certain TTK to be implemented. We adjusted to the slow TTK (especially if you came from a CoD or BF background) but once they got it where they wanted it, we complained. But eventually we'll adapt and adjust. Funny thing is, you don't ever hear people complaining that they killed another player to fast. "Darn it, I killed that Heavy way to fast" said NOBODY EVER!
Also, vehicles. Vehicles are supposed to reign supreme in DUST 514. Hello? EvE is all about vehicles. DUST is supposed to center around vehicles on the battle field with infantry support. Don't believe me? Look at every trailer, video, and vignette that CCP has made of DUST. You'll see a little bit of everything, but You'll constantly see infantry working off the vehicle support. Orbital Strikes now even work from vehicle support cross platformed from another game even.
Its not to say that it will becoming an all vehicle battlefield, but like real warfare, vehicles will do the majority of the work and the infantry will come and do clean up. I believe this is the model CCP is trying to achieve. Vehicles can't hack objectives or fit in small spaces. That is where the infantry comes in.
This has been brought up in the past, but it's a good reminder. |
Rasatsu
Much Crying Old Experts
941
|
Posted - 2013.12.10 19:36:00 -
[2] - Quote
I HAVE A CERTAIN TIME FOR MY TICK TOCK TICK TOCK SUPERELEMENTARY FROG! |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4945
|
Posted - 2013.12.10 19:43:00 -
[3] - Quote
8213 wrote:we are playing ketchup with them.
u wot m8?
Never forget
How to fix the Logi
|
Jacques Cayton II
Providence Guard Templis Dragonaors
235
|
Posted - 2013.12.10 19:52:00 -
[4] - Quote
8213 wrote:Okay, we already know the game is a failure, but before that CCP clearly had a vision for DUST and we are playing ketchup with them.
They wanted a certain TTK to be implemented. We adjusted to the slow TTK (especially if you came from a CoD or BF background) but once they got it where they wanted it, we complained. But eventually we'll adapt and adjust. Funny thing is, you don't ever hear people complaining that they killed another player to fast. "Darn it, I killed that Heavy way to fast" said NOBODY EVER!
Also, vehicles. Vehicles are supposed to reign supreme in DUST 514. Hello? EvE is all about vehicles. DUST is supposed to center around vehicles on the battlefield with infantry support. Don't believe me? Look at every trailer, video, and vignette that CCP has made of DUST. You'll see a little bit of everything, but you'll constantly see infantry working off the vehicle support. Orbital Strikes now even work from vehicle support cross platformed from another game even.
Its not to say that it will becoming an all vehicle battlefield, but like real warfare, vehicles will do the majority of the work and the infantry will come and do clean up. I believe this is the model CCP is trying to achieve. Vehicles can't hack objectives or fit in small spaces. That is where the infantry comes in.
This has been brought up in the past, but it's a good reminder. Actually vehicles in real combat get blown up alot more than you think. Light infantry ( no vehicles) actually die less than mech units
We fight for the future of the State not our
personal goals
|
jlpgaming2752
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.12.10 19:54:00 -
[5] - Quote
Longer TTK.
Subscribe to my YouTube channel for entertaining Dust videos: http://www.youtube.com/user/jlpgaming2752
|
8213
BIG BAD W0LVES
993
|
Posted - 2013.12.10 20:41:00 -
[6] - Quote
jlpgaming2752 wrote:Longer TTK.
You'll get used to it. The gameplay will actually slow down with longer TTK, which is what I really think people want. |
Skihids
Unkn0wn Killers Renegade Alliance
2496
|
Posted - 2013.12.10 20:44:00 -
[7] - Quote
Go look at those videos again and note that every one features a dropship going down in flames. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8644
|
Posted - 2013.12.10 20:45:00 -
[8] - Quote
For a failed game I'm having fun as hell right now
Win ISK / Vids / O7
|
Surt gods end
Demon Ronin
1251
|
Posted - 2013.12.10 20:47:00 -
[9] - Quote
8213 wrote:Okay, we already know the game is a failure, but before that CCP clearly had a vision for DUST and we are playing ketchup with them.
They wanted a certain TTK to be implemented. We adjusted to the slow TTK (especially if you came from a CoD or BF background) but once they got it where they wanted it, we complained. But eventually we'll adapt and adjust. Funny thing is, you don't ever hear people complaining that they killed another player to fast. "Darn it, I killed that Heavy way to fast" said NOBODY EVER!
Also, vehicles. Vehicles are supposed to reign supreme in DUST 514. Hello? EvE is all about vehicles. DUST is supposed to center around vehicles on the battlefield with infantry support. Don't believe me? Look at every trailer, video, and vignette that CCP has made of DUST. You'll see a little bit of everything, but you'll constantly see infantry working off the vehicle support. Orbital Strikes now even work from vehicle support cross platformed from another game even.
Its not to say that it will becoming an all vehicle battlefield, but like real warfare, vehicles will do the majority of the work and the infantry will come and do clean up. I believe this is the model CCP is trying to achieve. Vehicles can't hack objectives or fit in small spaces. That is where the infantry comes in.
This has been brought up in the past, but it's a good reminder.
As a military (US marines) vet, I'll say you better look up as what vehicles actually do in the battlefield. We (infantry) do more then just clean up anyone's mess. Reason why our tanks do get set to the yard is because of us. |
Maken Tosch
DUST University Ivy League
5781
|
Posted - 2013.12.10 20:50:00 -
[10] - Quote
The game is not a total failure in my eyes. It still has a chance to recover but it needs to be done carefully this time.
OK, CCP. When are knives finally going to be improved?
|
|
Surt gods end
Demon Ronin
1251
|
Posted - 2013.12.10 20:56:00 -
[11] - Quote
In every engagment where infantry is present, TANKS, JETS, and HELI are support. Yes and I'm including golf and Vietnam.
If all your seeing is choppers raining hell, and tanks surging into city first from your comp or tele then your not getting whole pic. get the info from someone that was there. or in the military. |
Levi McDaniel
Brimstone Tactical Covert Intervention
66
|
Posted - 2013.12.10 20:56:00 -
[12] - Quote
Jacques Cayton II wrote: Actually vehicles in real combat get blown up alot more than you think. Light infantry ( no vehicles) actually die less than mech units
As a combat veteran, I disagree, tanks do not get blown up very often. Air support does not get blown up very often, at least in recent years against the Taliban. WWII is a different story.
We didn't really have the luxury of vehicles where I deployed to, but air support was a bonus, and so was things like artillery. If we had tanks or other up armored vic's with 50's, that probably would have helped us out in a few fire fights. But for the most part, the terrain was just to inaccessible and the vechicles were more likely to just get stuck or fall off the narrow roads into a canal. IED's weren't to big a problem since we swept the roads pretty good, and I can tell you having a MK 19 on the MRAP helped quite a bit when we did find an IED and got ambushed, it was certainly a scale tipper. I agree with the above statement, vehicle superiority is important. |
Slag Emberforge
Immortal Retribution
234
|
Posted - 2013.12.10 20:59:00 -
[13] - Quote
Sorry folks went off on a tangent.
Hard to balance content when it's not all there.
AV. Vs V. Need to be 1v1 to KILL each other
If you don't understand math you probably won't agree with my post. |
Killar-12
The Corporate Raiders Top Men.
1855
|
Posted - 2013.12.10 21:05:00 -
[14] - Quote
8213 wrote:Okay, we already know the game is a failure, but before that CCP clearly had a vision for DUST and we are playing ketchup with them.
They wanted a certain TTK to be implemented. We adjusted to the slow TTK (especially if you came from a CoD or BF background) but once they got it where they wanted it, we complained. But eventually we'll adapt and adjust. Funny thing is, you don't ever hear people complaining that they killed another player to fast. "Darn it, I killed that Heavy way to fast" said NOBODY EVER!
Also, vehicles. Vehicles are supposed to reign supreme in DUST 514. Hello? EvE is all about vehicles. DUST is supposed to center around vehicles on the battlefield with infantry support. Don't believe me? Look at every trailer, video, and vignette that CCP has made of DUST. You'll see a little bit of everything, but you'll constantly see infantry working off the vehicle support. Orbital Strikes now even work from vehicle support cross platformed from another game even.
Its not to say that it will becoming an all vehicle battlefield, but like real warfare, vehicles will do the majority of the work and the infantry will come and do clean up. I believe this is the model CCP is trying to achieve. Vehicles can't hack objectives or fit in small spaces. That is where the infantry comes in.
This has been brought up in the past, but it's a good reminder. Yeah, I like this too how it is, TTK might get/need a slight rework where Rifles don't kill so fast...
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
|
8213
BIG BAD W0LVES
996
|
Posted - 2013.12.10 21:13:00 -
[15] - Quote
Surt gods end wrote:In every engagement where infantry is present, TANKS, JETS, and HELI are support. Yes and I'm including golf and Vietnam.
If all your seeing is choppers raining hell, and tanks surging into city first from your comp or tele then your not getting whole pic. get the info from someone that was there. or in the military.
What is the very first plan of action during conflict? We implement technology first and use humans after. Since the implementation of technology in warfare it has taken the front seat. Since WWI, technology was escalated on the battlefiled. The days of soldiers fighting on a piece of ground are long gone. The side with the most technology wins and suffers the least amount of causalities.
Do we send in infantry divisions before we've had aerial asserted? No. And, what in fact puts the infantry in the arena and then takes them back out? The infantry doesn't walk there and fight and walk back again like they did during the American Civil War.
I'm not saying that infantry aren't important, I'm saying that they are being used less and less in place of technology. This isn't the year 1903 anymore. More casualties have been caused from aerial and artillery implementation than person-to-person soldier conflict BY FAR. This was made evident by Germany's Blitzkrieg tactics that waved into technology first with infantry support after. It worked and it has been getting used and improved upon ever since.
So, how does this apply to DUST 514? Well, when you spawn, you are rather far from the first objective. Do you run there or just hop in a vehicle and take a quick ride there? When you are in heated engagements is it smart to take on 10 people at once with your light or heavy weapon, or be in a tank?
Bottom line, vehicles were made to be dominate in DUST 514 from the way they designed the game in the first place. Yes, its considered a FPS, but it's centered around vehicles not just soldier vs soldier like CoD is.
Teams that implement technology win. Using vehicles to their full potential is the difference between good corps that wipe the face of other teams and corps that win based on the other team's noobery. |
Surt gods end
Demon Ronin
1253
|
Posted - 2013.12.10 21:21:00 -
[16] - Quote
8213 wrote:Surt gods end wrote:In every engagement where infantry is present, TANKS, JETS, and HELI are support. Yes and I'm including golf and Vietnam.
If all your seeing is choppers raining hell, and tanks surging into city first from your comp or tele then your not getting whole pic. get the info from someone that was there. or in the military. What is the very first plan of action during conflict? We implement technology first and use humans after. Since the implementation of technology in warfare it has taken the front seat. Since WWI, technology was escalated on the battlefiled. The days of soldiers fighting on a piece of ground are long gone. The side with the most technology wins and suffers the least amount of causalities. Do we send in infantry divisions before we've had aerial asserted? No. And, what in fact puts the infantry in the arena and then takes them back out? The infantry doesn't walk there and fight and walk back again like they did during the American Civil War. I'm not saying that infantry aren't important, I'm saying that they are being used less and less in place of technology. This isn't the year 1903 anymore. More casualties have been caused from aerial and artillery implementation than person-to-person soldier conflict BY FAR. This was made evident by Germany's Blitzkrieg tactics that waved into technology first with infantry support after. It worked and it has been getting used and improved upon ever since. So, how does this apply to DUST 514? Well, when you spawn, you are rather far from the first objective. Do you run there or just hop in a vehicle and take a quick ride there? When you are in heated engagements is it smart to take on 10 people at once with your light or heavy weapon, or be in a tank? Bottom line, vehicles were made to be dominate in DUST 514 from the way they designed the game in the first place. Yes, its considered a FPS, but it's centered around vehicles not just soldier vs soldier like CoD is. Teams that implement technology win. Using vehicles to their full potential is the difference between good corps that wipe the face of other teams and corps that win based on the other team's noobery.
Boots on the ground. Hold the ground. how is the intel gathered so these drones (thinking that's the tech your talking about) know where to bomb? who calls in the tanks to go ahead and come in? or the jets to go ahead and bomb. Things don't just happen like a thunder strike. Tanks don't just roll out, nor do drones or anything other tech. boots are already there man. before the tanks have rolled in. 4-6 man squad are still infantry. Who else makes sure that those expensive tuna cans survive?
|
Surt gods end
Demon Ronin
1253
|
Posted - 2013.12.10 21:27:00 -
[17] - Quote
Levi McDaniel wrote:Jacques Cayton II wrote: Actually vehicles in real combat get blown up alot more than you think. Light infantry ( no vehicles) actually die less than mech units
As a combat veteran, I disagree, tanks do not get blown up very often. Air support does not get blown up very often, at least in recent years against the Taliban. WWII is a different story. We didn't really have the luxury of vehicles where I deployed to, but air support was a bonus, and so was things like artillery. If we had tanks or other up armored vic's with 50's, that probably would have helped us out in a few fire fights. But for the most part, the terrain was just to inaccessible and the vechicles were more likely to just get stuck or fall off the narrow roads into a canal. IED's weren't to big a problem since we swept the roads pretty good, and I can tell you having a MK 19 on the MRAP helped quite a bit when we did find an IED and got ambushed, it was certainly a scale tipper. I agree with the above statement, vehicle superiority is important.
tell that to our russian air comrades.
*you went there!!*
|
8213
BIG BAD W0LVES
997
|
Posted - 2013.12.10 21:42:00 -
[18] - Quote
Surt gods end wrote:8213 wrote:Surt gods end wrote:In every engagement where infantry is present, TANKS, JETS, and HELI are support. Yes and I'm including golf and Vietnam.
If all your seeing is choppers raining hell, and tanks surging into city first from your comp or tele then your not getting whole pic. get the info from someone that was there. or in the military. What is the very first plan of action during conflict? We implement technology first and use humans after. Since the implementation of technology in warfare it has taken the front seat. Since WWI, technology was escalated on the battlefiled. The days of soldiers fighting on a piece of ground are long gone. The side with the most technology wins and suffers the least amount of causalities. Do we send in infantry divisions before we've had aerial asserted? No. And, what in fact puts the infantry in the arena and then takes them back out? The infantry doesn't walk there and fight and walk back again like they did during the American Civil War. I'm not saying that infantry aren't important, I'm saying that they are being used less and less in place of technology. This isn't the year 1903 anymore. More casualties have been caused from aerial and artillery implementation than person-to-person soldier conflict BY FAR. This was made evident by Germany's Blitzkrieg tactics that waved into technology first with infantry support after. It worked and it has been getting used and improved upon ever since. So, how does this apply to DUST 514? Well, when you spawn, you are rather far from the first objective. Do you run there or just hop in a vehicle and take a quick ride there? When you are in heated engagements is it smart to take on 10 people at once with your light or heavy weapon, or be in a tank? Bottom line, vehicles were made to be dominate in DUST 514 from the way they designed the game in the first place. Yes, its considered a FPS, but it's centered around vehicles not just soldier vs soldier like CoD is. Teams that implement technology win. Using vehicles to their full potential is the difference between good corps that wipe the face of other teams and corps that win based on the other team's noobery. Boots on the ground. Hold the ground. how is the intel gathered so these drones (thinking that's the tech your talking about) know where to bomb? who calls in the tanks to go ahead and come in? or the jets to go ahead and bomb. Things don't just happen like a thunder strike. Tanks don't just roll out, nor do drones or anything other tech. boots are already there man. before the tanks have rolled in. 4-6 man squad are still infantry. Who else makes sure that those expensive tuna cans survive?
I don't know if you tried to or not, but you just agreed with me. |
Operative 1171 Aajli
Bragian Order Amarr Empire
804
|
Posted - 2013.12.10 21:42:00 -
[19] - Quote
Jacques Cayton II wrote:8213 wrote:Okay, we already know the game is a failure, but before that CCP clearly had a vision for DUST and we are playing ketchup with them.
They wanted a certain TTK to be implemented. We adjusted to the slow TTK (especially if you came from a CoD or BF background) but once they got it where they wanted it, we complained. But eventually we'll adapt and adjust. Funny thing is, you don't ever hear people complaining that they killed another player to fast. "Darn it, I killed that Heavy way to fast" said NOBODY EVER!
Also, vehicles. Vehicles are supposed to reign supreme in DUST 514. Hello? EvE is all about vehicles. DUST is supposed to center around vehicles on the battlefield with infantry support. Don't believe me? Look at every trailer, video, and vignette that CCP has made of DUST. You'll see a little bit of everything, but you'll constantly see infantry working off the vehicle support. Orbital Strikes now even work from vehicle support cross platformed from another game even.
Its not to say that it will becoming an all vehicle battlefield, but like real warfare, vehicles will do the majority of the work and the infantry will come and do clean up. I believe this is the model CCP is trying to achieve. Vehicles can't hack objectives or fit in small spaces. That is where the infantry comes in.
This has been brought up in the past, but it's a good reminder. Actually vehicles in real combat get blown up alot more than you think. Light infantry ( no vehicles) actually die less than mech units
Tanks last longer in a fight although tank crews sure meet a grizzlier death.
The lifetime expectancy of a Marine infantryman is 2 seconds. If you live that long you have done your duty. For all those folks on here that think that being a man is about facing your enemy at close quarters; you would last about .5 secs and you would owe the Corps another 1.5 secs.
Be smart. Stay in school, don't do drugs, don't go into the real military if you think it's about being a man and shoot from any RL redline equivalent that you can find.
Play smarter, don't try harder.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
Surt gods end
Demon Ronin
1256
|
Posted - 2013.12.10 22:07:00 -
[20] - Quote
Operative 1171 Aajli wrote:Jacques Cayton II wrote:8213 wrote:Okay, we already know the game is a failure, but before that CCP clearly had a vision for DUST and we are playing ketchup with them.
They wanted a certain TTK to be implemented. We adjusted to the slow TTK (especially if you came from a CoD or BF background) but once they got it where they wanted it, we complained. But eventually we'll adapt and adjust. Funny thing is, you don't ever hear people complaining that they killed another player to fast. "Darn it, I killed that Heavy way to fast" said NOBODY EVER!
Also, vehicles. Vehicles are supposed to reign supreme in DUST 514. Hello? EvE is all about vehicles. DUST is supposed to center around vehicles on the battlefield with infantry support. Don't believe me? Look at every trailer, video, and vignette that CCP has made of DUST. You'll see a little bit of everything, but you'll constantly see infantry working off the vehicle support. Orbital Strikes now even work from vehicle support cross platformed from another game even.
Its not to say that it will becoming an all vehicle battlefield, but like real warfare, vehicles will do the majority of the work and the infantry will come and do clean up. I believe this is the model CCP is trying to achieve. Vehicles can't hack objectives or fit in small spaces. That is where the infantry comes in.
This has been brought up in the past, but it's a good reminder. Actually vehicles in real combat get blown up alot more than you think. Light infantry ( no vehicles) actually die less than mech units Tanks last longer in a fight although tank crews sure meet a grizzlier death. The lifetime expectancy of a Marine infantryman is 2 seconds. If you live that long you have done your duty. For all those folks on here that think that being a man is about facing your enemy at close quarters; you would last about .5 secs and you would owe the Corps another 1.5 secs. Be smart. Stay in school, don't do drugs, don't go into the real military if you think it's about being a man and shoot from any RL redline equivalent that you can find. Play smarter, don't try harder.
that should go without saying. along with just go into the navy or air force. "You want to be able to put your hands in your pockets huh son? talk to the piggys?" heh.. just remember something my old sgt use to say. It true tho any one will last a lot longer if your not in the front line. I tho joined the marines cause I didn't want to be just anybody. did my job. no regrets.
aerial recon only goes so far. Boots on the ground is a lot different now then it was during ww2 or nam. but marines? we still are the first in. you see us or not.
|
|
8213
BIG BAD W0LVES
999
|
Posted - 2013.12.10 22:22:00 -
[21] - Quote
Surt gods end wrote:Operative 1171 Aajli wrote:Jacques Cayton II wrote:8213 wrote:Okay, we already know the game is a failure, but before that CCP clearly had a vision for DUST and we are playing ketchup with them.
They wanted a certain TTK to be implemented. We adjusted to the slow TTK (especially if you came from a CoD or BF background) but once they got it where they wanted it, we complained. But eventually we'll adapt and adjust. Funny thing is, you don't ever hear people complaining that they killed another player to fast. "Darn it, I killed that Heavy way to fast" said NOBODY EVER!
Also, vehicles. Vehicles are supposed to reign supreme in DUST 514. Hello? EvE is all about vehicles. DUST is supposed to center around vehicles on the battlefield with infantry support. Don't believe me? Look at every trailer, video, and vignette that CCP has made of DUST. You'll see a little bit of everything, but you'll constantly see infantry working off the vehicle support. Orbital Strikes now even work from vehicle support cross platformed from another game even.
Its not to say that it will becoming an all vehicle battlefield, but like real warfare, vehicles will do the majority of the work and the infantry will come and do clean up. I believe this is the model CCP is trying to achieve. Vehicles can't hack objectives or fit in small spaces. That is where the infantry comes in.
This has been brought up in the past, but it's a good reminder. Actually vehicles in real combat get blown up alot more than you think. Light infantry ( no vehicles) actually die less than mech units Tanks last longer in a fight although tank crews sure meet a grizzlier death. The lifetime expectancy of a Marine infantryman is 2 seconds. If you live that long you have done your duty. For all those folks on here that think that being a man is about facing your enemy at close quarters; you would last about .5 secs and you would owe the Corps another 1.5 secs. Be smart. Stay in school, don't do drugs, don't go into the real military if you think it's about being a man and shoot from any RL redline equivalent that you can find. Play smarter, don't try harder. that should go without saying. along with just go into the navy or air force. "You want to be able to put your hands in your pockets huh son? talk to the piggys?" heh.. just remember something my old sgt use to say. It true tho any one will last a lot longer if your not in the front line. I tho joined the marines cause I didn't want to be just anybody. did my job. no regrets. aerial recon only goes so far. Boots on the ground is a lot different now then it was during ww2 or nam. but marines? we still are the first in. you see us or not.
Who gives you the ride there and back?
|
Surt gods end
Demon Ronin
1257
|
Posted - 2013.12.10 22:35:00 -
[22] - Quote
8213 wrote:Surt gods end wrote:Operative 1171 Aajli wrote:Jacques Cayton II wrote:8213 wrote:Okay, we already know the game is a failure, but before that CCP clearly had a vision for DUST and we are playing ketchup with them.
They wanted a certain TTK to be implemented. We adjusted to the slow TTK (especially if you came from a CoD or BF background) but once they got it where they wanted it, we complained. But eventually we'll adapt and adjust. Funny thing is, you don't ever hear people complaining that they killed another player to fast. "Darn it, I killed that Heavy way to fast" said NOBODY EVER!
Also, vehicles. Vehicles are supposed to reign supreme in DUST 514. Hello? EvE is all about vehicles. DUST is supposed to center around vehicles on the battlefield with infantry support. Don't believe me? Look at every trailer, video, and vignette that CCP has made of DUST. You'll see a little bit of everything, but you'll constantly see infantry working off the vehicle support. Orbital Strikes now even work from vehicle support cross platformed from another game even.
Its not to say that it will becoming an all vehicle battlefield, but like real warfare, vehicles will do the majority of the work and the infantry will come and do clean up. I believe this is the model CCP is trying to achieve. Vehicles can't hack objectives or fit in small spaces. That is where the infantry comes in.
This has been brought up in the past, but it's a good reminder. Actually vehicles in real combat get blown up alot more than you think. Light infantry ( no vehicles) actually die less than mech units Tanks last longer in a fight although tank crews sure meet a grizzlier death. The lifetime expectancy of a Marine infantryman is 2 seconds. If you live that long you have done your duty. For all those folks on here that think that being a man is about facing your enemy at close quarters; you would last about .5 secs and you would owe the Corps another 1.5 secs. Be smart. Stay in school, don't do drugs, don't go into the real military if you think it's about being a man and shoot from any RL redline equivalent that you can find. Play smarter, don't try harder. that should go without saying. along with just go into the navy or air force. "You want to be able to put your hands in your pockets huh son? talk to the piggys?" heh.. just remember something my old sgt use to say. It true tho any one will last a lot longer if your not in the front line. I tho joined the marines cause I didn't want to be just anybody. did my job. no regrets. aerial recon only goes so far. Boots on the ground is a lot different now then it was during ww2 or nam. but marines? we still are the first in. you see us or not. Who gives you the ride there and back?
LOL touche! |
Thumb Green
Novashift
561
|
Posted - 2013.12.10 22:38:00 -
[23] - Quote
Levi McDaniel wrote:Jacques Cayton II wrote: Actually vehicles in real combat get blown up alot more than you think. Light infantry ( no vehicles) actually die less than mech units
As a combat veteran, I disagree, tanks do not get blown up very often. Air support does not get blown up very often, at least in recent years against the Taliban.
At least in a war against guerrilla fighters using cold war technology against a superior force that is a world superpower with modern technology. Put the US against Russia, China, or the UK and a lot more tanks & aircraft would blow up.
Never mind the president, let's overgrow the government.
|
8213
BIG BAD W0LVES
999
|
Posted - 2013.12.10 22:46:00 -
[24] - Quote
Thumb Green wrote:Levi McDaniel wrote:Jacques Cayton II wrote: Actually vehicles in real combat get blown up alot more than you think. Light infantry ( no vehicles) actually die less than mech units
As a combat veteran, I disagree, tanks do not get blown up very often. Air support does not get blown up very often, at least in recent years against the Taliban. At least in a war against guerrilla fighters using cold war technology against a superior force that is a world superpower with modern technology. Put the US against Russia, China, or the UK and a lot more tanks & aircraft would blow up.
When you reference it that way, you're still thinking archaic. Wars against organized nations are fought from the air mostly. A tank is useless when a B-2 can lay 10 city blocks to waste in a matter of seconds.
truth be told, the use of tanks is slowly lessening in modern theaters, or being replaced by drone HAVs. Technology has surpassed what a tank can do. Today's tanks however are still crazy compared to their ancestors. But, one AH-64 can destroy a fleet of tanks before they realize any solution to avoid further loss. |
Cosgar
ParagonX
8519
|
Posted - 2013.12.10 23:17:00 -
[25] - Quote
Short TTK is my biggest issue with this game right now. Mobility and shield modules are at a severe disadvantage while gunplay is reduced to HP + DPS = win. This is what's killing scouts and it makes slow firing alpha damage weapons a non factor. I'm hoping this gets sorted out or they at least make improvements by 1.8. If they just decide to say it's working as intended, then I might as well stick with BF4 and not some cheaper knockoff with a shade of future aesthetics.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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