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Sigberct Amni
Goonfeet Top Men.
264
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Posted - 2013.12.10 05:08:00 -
[31] - Quote
Ivy Zalinto wrote:How about a module that highlights the signal of forge gun circuity for vehicles with a box and around them and the word threat inside it... It really shouldn't even be a module. Just part of the dropship's HUD. Looking forward to seeing your videos for 1.7 Rhada! |
Caeli SineDeo
Imperfects Negative-Feedback
724
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Posted - 2013.12.10 05:08:00 -
[32] - Quote
Judge Rhadamanthus wrote:Anmol Singh wrote:The problem seems to be the 3rd person view on the dropship. Is there anyway you can somehow get footage of a dropship in 1st person looking at infantry at like 50m then infantry looking at infantry. Im guessing they might be similar scale. But then again, the 1st person is pointless for fighting infantry. This is a big issue. A good 1st person is what we need, but we are a long way from it. As you say 1st person is just not useful for ground attacks as it is at the moment. All I hope with this video is for people to consoder that the numbers of the weapons range just do not tell the full story.I think the comparison between a forge pointing at a dropship 132 meters away and a dropship looking at an infantry player 88 meters away says it all. It is not a fair fight as it stands today.
The big issue is that when you go nose down you start to face plant. or gain to great of a forward momentum. I think better flight mechanics that allow more control over thrusters will help. This will allow to give a reverse thrust to hold altitude while pointing down. Allow the pilot to switch from hover mode to lift strait up and down to having the engines give more foward or backwards thrust. It would make it more difficult to learn how to fly but it would give alot more control
I am a old pilot myself and gave up on drop ships because they have minimal influence on a battle field. I am a fan of precursor flight mechanics. I think you would have loved them. Fricken chromosome came along and screwed dropships over. Chromosome is where dropships had a 400m flight ceiling and also got very very OP missle turrets. It was funny watching fully pimped out suits getting one shot killed. This of coarse lead to more nerfing and breaking the dropships into uselessness.
Precursor was a blast a good dropships pilot with a good gunner could influence the game. It took a couple equal skilled AV players to either kill you or keep you off the map. Sad thing CCP did not think to look back at a build that was working for DS. Dropships are alot different now and just do not have the fun factor like they use too. They where challenging but it was a challenge that once you got good you could win. |
Baal Omniscient
L.O.T.I.S. Public Disorder.
823
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Posted - 2013.12.10 05:26:00 -
[33] - Quote
Exmaple Core wrote:At Baal, no you havent, you saw something else because it is literally impossible for tanks to outrun swarms, you can only put on one speed boosting mod per vehicle, any vehicle period. Ive seen The Legend's tank use this and still couldent outrun swarms (an armor tank is somehow the faster tank, so gunlogi cant ethire). So throw up a video of the impossible if serious, because you saw one thing and i saw the other. On a thread were the OP has video proof and we both have only words, you need videos to prove your statements!
Also, i dont think geometry has anything to do with 50m distance being more efficient for AV than it is vehicles. Wethire the swarmers lock on in rectangles or circles the dropship and sometimes tanks wont see the SL so the SL can just lock on when hes able too. Which is pretty much 100% of the time as long as stuff arnt in the way. And besides, if rectangles and squares are really that important, just pick up a forge gun? It can one shot the best dropships if you use breach
Allow me to rephrase myself, since I was apparently misleading in my statement. The tank was not able to "out run" my swarms, as in move faster than them. The tank was able to move fast enough that my swarms could not reach it before they reached their absolute range and disappeared. At a guess, the swarms were fired from around 40-60m away while the tank was already moving away at full speed (as I said, I hit it with an AV grenade first and it got moving). Also, as I'm sure you know, kb/m allows tanks to move FAR faster than a regular tank with the same fittings.
My apologies, I do not have recording devices. If you require video proof, then you will have to continue to doubt me as I have no money to buy a recording device exclusively to prove something that plenty of people have seen to strangers whom I'll never meet in a video game forum for a free-to-play game. I'm afraid I simply have way too many bills to be able to afford such a trivial luxury.
Geometry has everything to do with it actually. Look at the circle in that video. Now imagine that map in 3D as if you were on the map. Now, from the ground to the sky, that circle is a cylinder like this with the player in the center at the bottom. That is what the video unintentionally suggests is the range of a swarm. Now imagine yourself again in that 3D map, but this time a half sphere is sitting on the player, the player being at the center middle of the half sphere. Since the map has varied elevations, and since the sphere is sitting on a player who is on a very low elevation, the furthest reaches of the sphere are underground, and the further up in the air you go, the less outwards from the players location the lock range goes, until you reach the highest point at which a player can shoot, which is directly above their head.
Most video games are all about geometry, don't be dissin' the maths.
Lastly, I wrote this because though swarms are in need of fixing, they need more than simple nerfs. If I wanted to use a forge gun, I would. Since this player who wrote this thread seemed very concerned with balance between infantry, AV and vehicles I felt I would throw in my two cents on the matter of swarms. I was in no way complaining about swarms being unable to kill DS's, and I certainly was not asking for someone to tell me a better way to deal with them. I'm fully aware of what forge guns can do to dropships. That doesn't mean I don't want to balance the other AV weapons just because one of them works exceedingly well.
MINMATAR ARISE! DEMAND that our race's suits be FIXED!!! WE WILL NOT GIVE IN!!
MATARI PRIDE!!
FIX TTK!!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1187
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Posted - 2013.12.10 05:54:00 -
[34] - Quote
Excellent video, I also watched your video on the change to swarm ranges, VERY good. It's great that you show a clear example of how insane the swarm ranges are at 400m. Good up the good work, I'll be sure to follow your channel from now on.
We need more of this clear and concise analysis. You are truly adding to the community in the right way.
ADS Reports - Defining Racial Themes
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daishi mk03
BLACK-GUARD Die Fremdenlegion
489
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Posted - 2013.12.10 06:53:00 -
[35] - Quote
Excellent video. +1. Make CCP aware of this bullsh**.
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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I-Shayz-I
I-----I
1577
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Posted - 2013.12.10 07:03:00 -
[36] - Quote
The link takes me to a playlist for some reason, and there's just short 30-second videos...
I found the right video after a little bit though.
Links:
List of Most Important Threads
I make logistics videos!
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Judge Rhadamanthus
Amarr Templars Amarr Empire
940
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Posted - 2013.12.10 09:01:00 -
[37] - Quote
The main point I was making was not to complain or modify the ranges we have, but to show that the number itself does not tell you how easy it is to hit something. I think it is reasonable to expect a dropship to be able to target and dispatch AV players. The reason being that they are a threat to us while not a threat to others.
A swarmer on a hill behind an objective is not a priority target for infantry because his is often no threat to them, so the leave him till last or ignore him. I am the one he is a threat to so often it is up to me to get him. So there does need to be kill balance with AV and dropships but at the moment the scale, 1st person camera issue and rendering throw it off kilter.
The game says a dropship missile has over 175 meters of range. When you look at the swarm lock on you think wow, dropships can sit at 175 meters and spray the ground with killer missiles and only forge guns can get them. As I show in the video even at 50 meters you are a dot, at 88 an almost invisible blur. at 175, where you can hit me you are not visable, and even if you were hitting you would be plain luck.
Also note that even at 50 meters I cannot even tell if you are holding a swarm or a nova knife. So even at 50 meters you still have a huge advantage as if I can see several targets I won't know to hit you first until you decide to hit me.
A swarms lock range is effective at 175, the number on the side of the box. But a dropship due to the difficulty in aiming and the scale has a realistic range of about 70 meters.
Everything Dropship youtube channel
my Community Spotlight
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