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Judge Rhadamanthus
Amarr Templars Amarr Empire
917
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Posted - 2013.12.10 00:29:00 -
[1] - Quote
Does 50 meters look the same to a vehicle as it does to an AV player? You may be surprisedGǪ..
In this short five minute video I show you why the numbers that we use to talk about range, 175 meters for swarms; or 300 meters for a forge vs a dropships 250 meter range just donGÇÖt tell the true story. The numbers are only part of the whole picture......Watch and see....
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
920
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Posted - 2013.12.10 00:42:00 -
[2] - Quote
So far only the ideas in my swarm and forge fix videos. We need ways to see the threats. They can see us, which I think is right, but it is not balanced that they could be a rock or a bit of dust on the screen to us yet to them we make lots of noise and are huge.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
920
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Posted - 2013.12.10 00:44:00 -
[3] - Quote
Bamm make your forge happy friends watch this... PLEASE.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
924
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Posted - 2013.12.10 00:58:00 -
[4] - Quote
Anmol Singh wrote:The problem seems to be the 3rd person view on the dropship. Is there anyway you can somehow get footage of a dropship in 1st person looking at infantry at like 50m then infantry looking at infantry. Im guessing they might be similar scale. But then again, the 1st person is pointless for fighting infantry.
This is a big issue. A good 1st person is what we need, but we are a long way from it. As you say 1st person is just not useful for ground attacks as it is at the moment. All I hope with this video is for people to consoder that the numbers of the weapons range just do not tell the full story.
I think the comparison between a forge pointing at a dropship 132 meters away and a dropship looking at an infantry player 88 meters away says it all. It is not a fair fight as it stands today.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
925
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Posted - 2013.12.10 01:01:00 -
[5] - Quote
Vitharr Foebane wrote:My only concern is that you talk about FG and SL while completely leaving out the Large Rail(600m range). If the vehicle rendering is fixed they will be a far larger concern than infantry AV. Also if you neuter the FG's range any further then it cant possibly be considered rail tech anymore...
The issue with the rail tank is the redline. It's not the tank that is the problem. If I could go get it, as would be fair seeing as it can get me, then there would be no problem. It is not the damage of the gun, or the tank of the tank but the broken shooting while unreachable that is the issue.
So I am leaving rails out of it. They are not a range issue but a redline one, and when i look into redline solutions thats when you will hear me talk about them.
EDIT : Judge is going to Bed for 8 hours from the time of this post. Apologies for any delayed replies.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
925
|
Posted - 2013.12.10 01:05:00 -
[6] - Quote
Foundation Seldon wrote:I continue to appreciate the content you put out, Judge.
Consistently you've challenged the notions of AV and Vehicle users alike to bring to the forefront the current problems faced and the numerous considerations one must take in balancing their interactions. It isn't as easy as strictly looking at the ranges of the weaponry or the damage potential both have available to them and this is something you've always highlighted in your video series.
Thanks again for taking the time to continue to produce content.
Those are kind words indeed. Thank you.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
940
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Posted - 2013.12.10 09:01:00 -
[7] - Quote
The main point I was making was not to complain or modify the ranges we have, but to show that the number itself does not tell you how easy it is to hit something. I think it is reasonable to expect a dropship to be able to target and dispatch AV players. The reason being that they are a threat to us while not a threat to others.
A swarmer on a hill behind an objective is not a priority target for infantry because his is often no threat to them, so the leave him till last or ignore him. I am the one he is a threat to so often it is up to me to get him. So there does need to be kill balance with AV and dropships but at the moment the scale, 1st person camera issue and rendering throw it off kilter.
The game says a dropship missile has over 175 meters of range. When you look at the swarm lock on you think wow, dropships can sit at 175 meters and spray the ground with killer missiles and only forge guns can get them. As I show in the video even at 50 meters you are a dot, at 88 an almost invisible blur. at 175, where you can hit me you are not visable, and even if you were hitting you would be plain luck.
Also note that even at 50 meters I cannot even tell if you are holding a swarm or a nova knife. So even at 50 meters you still have a huge advantage as if I can see several targets I won't know to hit you first until you decide to hit me.
A swarms lock range is effective at 175, the number on the side of the box. But a dropship due to the difficulty in aiming and the scale has a realistic range of about 70 meters.
Everything Dropship youtube channel
my Community Spotlight
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