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Fizzer94
L.O.T.I.S. Public Disorder.
1148
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Posted - 2013.12.09 02:50:00 -
[1] - Quote
What if they had the same stacking penalty that many modules had, but also gave out more HP? This would allow shield users to use damage mods and still have a somewhat strong tank at the same time, but would make stacking 4-5 extenders less viable than it is right now.
Something like this: Current Progression 33/44/66 1 Extender - 66 HP Total/73 with skills 2 Extenders- 132HP Total/145 with skills 3 Extenders- 198HP Total/218 with skills 4 Extenders- 264HP Total/290 with skills 5 Extenders- 330HP Total/363 with skills
My Suggestion 45/66/90 1 Extender -90HP Total/99 with skills 2 Extenders-168HP Total/185 with skills 3 Extenders-220HP Total/242 with skills 4 Extenders-245HP Total/270 with skills 5 Extenders-254HP Total/280 with skills
Thoughts?
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2878
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Posted - 2013.12.09 02:52:00 -
[2] - Quote
Fizzer94 wrote:What if they had the same stacking penalty that many modules had, but also gave out more HP? This would allow shield users to use damage mods and still have a somewhat strong tank at the same time, but would make stacking 4-5 extenders less viable than it is right now.
Something like this: Current Progression 33/44/66 1 Extender - 66 HP Total/73 with skills 2 Extenders- 132HP Total/145 with skills 3 Extenders- 198HP Total/218 with skills 4 Extenders- 264HP Total/290 with skills 5 Extenders- 330HP Total/363 with skills
My Suggestion 45/66/90 1 Extender -90HP Total/99 with skills 2 Extenders-168HP Total/185 with skills 3 Extenders-220HP Total/242 with skills 4 Extenders-245HP Total/270 with skills 5 Extenders-254HP Total/280 with skills
Thoughts?
I think it would help armor tankers even more. I mean IT IS a pretty solid idea Fizzler.But consider Gal Logis Getting more shield than they already have NOW, without any other penalty.... : /
On the plus side , Shield tankers would become powerful Dual tankers....
At the same time, you completley kill shield tanking.
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
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Fizzer94
L.O.T.I.S. Public Disorder.
1148
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Posted - 2013.12.09 02:54:00 -
[3] - Quote
KING CHECKMATE wrote:Fizzer94 wrote:What if they had the same stacking penalty that many modules had, but also gave out more HP? This would allow shield users to use damage mods and still have a somewhat strong tank at the same time, but would make stacking 4-5 extenders less viable than it is right now.
Something like this: Current Progression 33/44/66 1 Extender - 66 HP Total/73 with skills 2 Extenders- 132HP Total/145 with skills 3 Extenders- 198HP Total/218 with skills 4 Extenders- 264HP Total/290 with skills 5 Extenders- 330HP Total/363 with skills
My Suggestion 45/66/90 1 Extender -90HP Total/99 with skills 2 Extenders-168HP Total/185 with skills 3 Extenders-220HP Total/242 with skills 4 Extenders-245HP Total/270 with skills 5 Extenders-254HP Total/280 with skills
Thoughts? I think it would help armor tankers even more. I mean IT IS a pretty solid idea Fizzler.But consider Gal Logis Getting more shield than they already have NOW, without any other penalty.... : / Hmm. I hadn't considered this.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2878
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Posted - 2013.12.09 02:57:00 -
[4] - Quote
Fizzer94 wrote: Hmm. I hadn't considered this.
EDITED first response.
The problem is taht with your system , the less shield extenders you equip , the more benefit you get from them,. Cool for Dual and Armor tanking, not very effective for Shield tanking.
IN OTHER NOTES: Using the opposite system than yours might actually help the problem A LOT. What are you talking about king?
THE MORE SHIELD EXTENDERS YOU PUT ON, the MORE HP you get.
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
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Fizzer94
L.O.T.I.S. Public Disorder.
1148
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Posted - 2013.12.09 03:06:00 -
[5] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: Hmm. I hadn't considered this.
EDITED first response.The problem is taht with your system , the less shield extenders you equip , the more benefit you get from them,. Cool for Dual and Armor tanking, not very effective for Shield tanking. IN OTHER NOTES: Using the opposite system than yours might actually help the problem A LOT. What are you talking about king? THE MORE SHIELD EXTENDERS YOU PUT ON, the MORE HP you get. I like that! They don't give out much HP at first...
Maybe this... 22/33/55 HP Values
Stacking Bonuses 1st- 100%/55HP 2nd-128%/125HP 3rd- 157%/211HP 4th- 186%/314 HP 5th- 220%/435 HP
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2881
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Posted - 2013.12.09 03:09:00 -
[6] - Quote
Fizzer94 wrote:KING CHECKMATE wrote:Fizzer94 wrote: Hmm. I hadn't considered this.
EDITED first response.The problem is taht with your system , the less shield extenders you equip , the more benefit you get from them,. Cool for Dual and Armor tanking, not very effective for Shield tanking. IN OTHER NOTES: Using the opposite system than yours might actually help the problem A LOT. What are you talking about king? THE MORE SHIELD EXTENDERS YOU PUT ON, the MORE HP you get. I like that! They don't give out much HP at first... Maybe this... 22/33/55 HP Values Stacking Bonuses 1st- 100%/55HP 2nd-128%/125HP 3rd- 157%/211HP 4th- 186%/314 HP 5th- 220%/435 HP
Now thats some powerful Shield tanking, so much it makes you even consider if its worth using Dam mods....
And will it be betetr to have a mere 150+ HP on low slots? or have 2-3 seconds less of shield recharge. Fizzler. that changes everything.....
+1. please Re edit your post. Im sure you'll get more attention this way. Killing Dual tanking and giving Shield tanking a chance....IMO that is...
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
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Fizzer94
L.O.T.I.S. Public Disorder.
1149
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Posted - 2013.12.09 03:27:00 -
[7] - Quote
KING CHECKMATE wrote:Fizzer94 wrote:KING CHECKMATE wrote:Fizzer94 wrote: Hmm. I hadn't considered this.
EDITED first response.The problem is taht with your system , the less shield extenders you equip , the more benefit you get from them,. Cool for Dual and Armor tanking, not very effective for Shield tanking. IN OTHER NOTES: Using the opposite system than yours might actually help the problem A LOT. What are you talking about king? THE MORE SHIELD EXTENDERS YOU PUT ON, the MORE HP you get. I like that! They don't give out much HP at first... Maybe this... 22/33/55 HP Values Stacking Bonuses 1st- 100%/55HP 2nd-128%/125HP 3rd- 157%/211HP 4th- 186%/314 HP 5th- 220%/435 HP Now thats some powerful Shield tanking, so much it makes you even consider if its worth using Dam mods.... And will it be betetr to have a mere 150+ HP on low slots? or have 2-3 seconds less of shield recharge. Fizzler. that changes everything..... +1. please Re edit your post. Im sure you'll get more attention this way. Killing Dual tanking and giving Shield tanking a chance....IMO that is... I edited my post. I changed the raw HP values a bit though.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
762
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Posted - 2013.12.09 03:29:00 -
[8] - Quote
no no. don't mind me. i'm just reading this interesting discussion you 2 are having.
Tell me, how exactly DOES a biscuit gain Valor?
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Cat Merc
Ahrendee Mercenaries EoN.
4559
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Posted - 2013.12.09 04:18:00 -
[9] - Quote
The stacking penalty would need to MASSIVELY increase and work on normal delay too, otherwise you're just shifting the balance in shields favor But it is a good start for breaking dual tanking :D
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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