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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2878
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Posted - 2013.12.09 02:52:00 -
[1] - Quote
Fizzer94 wrote:What if they had the same stacking penalty that many modules had, but also gave out more HP? This would allow shield users to use damage mods and still have a somewhat strong tank at the same time, but would make stacking 4-5 extenders less viable than it is right now.
Something like this: Current Progression 33/44/66 1 Extender - 66 HP Total/73 with skills 2 Extenders- 132HP Total/145 with skills 3 Extenders- 198HP Total/218 with skills 4 Extenders- 264HP Total/290 with skills 5 Extenders- 330HP Total/363 with skills
My Suggestion 45/66/90 1 Extender -90HP Total/99 with skills 2 Extenders-168HP Total/185 with skills 3 Extenders-220HP Total/242 with skills 4 Extenders-245HP Total/270 with skills 5 Extenders-254HP Total/280 with skills
Thoughts?
I think it would help armor tankers even more. I mean IT IS a pretty solid idea Fizzler.But consider Gal Logis Getting more shield than they already have NOW, without any other penalty.... : /
On the plus side , Shield tankers would become powerful Dual tankers....
At the same time, you completley kill shield tanking.
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2878
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Posted - 2013.12.09 02:57:00 -
[2] - Quote
Fizzer94 wrote: Hmm. I hadn't considered this.
EDITED first response.
The problem is taht with your system , the less shield extenders you equip , the more benefit you get from them,. Cool for Dual and Armor tanking, not very effective for Shield tanking.
IN OTHER NOTES: Using the opposite system than yours might actually help the problem A LOT. What are you talking about king?
THE MORE SHIELD EXTENDERS YOU PUT ON, the MORE HP you get.
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2881
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Posted - 2013.12.09 03:09:00 -
[3] - Quote
Fizzer94 wrote:KING CHECKMATE wrote:Fizzer94 wrote: Hmm. I hadn't considered this.
EDITED first response.The problem is taht with your system , the less shield extenders you equip , the more benefit you get from them,. Cool for Dual and Armor tanking, not very effective for Shield tanking. IN OTHER NOTES: Using the opposite system than yours might actually help the problem A LOT. What are you talking about king? THE MORE SHIELD EXTENDERS YOU PUT ON, the MORE HP you get. I like that! They don't give out much HP at first... Maybe this... 22/33/55 HP Values Stacking Bonuses 1st- 100%/55HP 2nd-128%/125HP 3rd- 157%/211HP 4th- 186%/314 HP 5th- 220%/435 HP
Now thats some powerful Shield tanking, so much it makes you even consider if its worth using Dam mods....
And will it be betetr to have a mere 150+ HP on low slots? or have 2-3 seconds less of shield recharge. Fizzler. that changes everything.....
+1. please Re edit your post. Im sure you'll get more attention this way. Killing Dual tanking and giving Shield tanking a chance....IMO that is...
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
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