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ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 04:59:00 -
[1] - Quote
KING CHECKMATE wrote:Soulja Ghostface wrote:Tired of fighting PRO AV with STD tankss Then dont.Tell your team to take out the AV'rs. Stop QQ.
Teamwork > all. what can MLT berries do? and once AV starts firing they dont stop, plus they'll just respawn |
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Posted - 2013.12.08 05:01:00 -
[2] - Quote
KING CHECKMATE wrote:Soulja Ghostface wrote:call it QQ. whining idk really. but i think if i am limited to STD madrugar. limit AV to STD levls AV is being nerfed down to where Pro AV cant effectively kill STD tanks. We will have SOME balance, at least until you people get ADV and Pro Tanks, then every infantry guy will quit this game when they aren't smart enough to run into 20 different indoor places
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:10:00 -
[3] - Quote
Atiim wrote:ALT2 acc wrote:KING CHECKMATE wrote:Soulja Ghostface wrote:call it QQ. whining idk really. but i think if i am limited to STD madrugar. limit AV to STD levls AV is being nerfed down to where Pro AV cant effectively kill STD tanks. We will have SOME balance, at least until you people get ADV and Pro Tanks, then every infantry guy will quit this game when they aren't smart enough to run into 20 different indoor places Now what happens when you get a map like Manus Peak or when you have to leave the building to get to the objective? Exactly. get a LAV get a dropship get a tank(even MLT)with passengers to get somewhere lure it to you to get teamates to objectives reduce tank turret range? get on comms and lure it or ambush with av or have mines minefield514 |
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:26:00 -
[4] - Quote
Atiim wrote:ALT2 acc wrote: get a LAV get a dropship get a tank(even MLT)with passengers to get somewhere lure it to you to get teamates to objectives reduce tank turret range? get on comms and lure it or ambush with av or have mines minefield514
Yeah my tank would easily shred a MLT garbage fit. That's like saying the best way to deal with Nyain San squads would be to run starter fits So a class should be so powerful that the best way to deal with them would be to use a variant of that class? And what happens when I kill the infantry? And no tanker is dumb enough to fall for the old bait trick. Oh wait, pilots will fall for anything AV grenades are getting nerfed into the ground, and Remote Explosives? That requires a pilot to not notice the loud beeping sound that you get when your about to run over a RE/Proxy. proxies to deter him from the area or help kill him, duh, and i said best counter, in 1.7 MLT rails will kill |
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:31:00 -
[5] - Quote
Atiim wrote:Soulja Ghostface wrote:you AV bitches dont understand ahh my head im getting digitally gangbanged by AV specialist i recently sqaded with other vet tankers and tried spider tanking. we coudnt even survive the swarm storm with armoured supprt.
EDIT: lol that word is not filtered So your mad because people destroyed you by firing massive amounts of swarms at you? LMFAO. he's mad because he cant escape or kill then, so he dies or recalls if he got lucky |
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:34:00 -
[6] - Quote
Atiim wrote:Soulja Ghostface wrote: really atimm really a sh!t fit.
heavy armor rep unit 1 poly plate 2 hardeners pg upgrade damage control and nitro.
gets wrecked by any type of AV
hell even av nades and a nanovive can kill that
and tha ladies and gentlemen is why there is currently no balance at vehicles
If that fit is easily wrecked by MLT/STD or ADV AV then you need some serious pilot training. And why are you driving into crowds of infantry long enough to have them place a Nanohive and constantly throw AV grenades? That's like me complaining about getting killed when I jump into a group of enemies. the problem is: hive is already there, nades have too high dmg, too spamable with big range, etc |
ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:36:00 -
[7] - Quote
Atiim wrote:ALT2 acc wrote: proxies to deter him from the area or help kill him, duh, and i said best counter, in 1.7 MLT rails will kill
Wow I'd be a real show stopper and even lock out an entire team by throwing ISK at something? That definitely won't become OP or a FoTM. Or both for that matter really? if theres a bunch of mines he cant go through without almost dying, and use your av or lower tank firepower against infantry |
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:38:00 -
[8] - Quote
Atiim wrote:Roger Cordill wrote:Message from Godin: Do me a favor. Look at the requirements to max out a Maddy fit. Now look at the requirements to max a fitted Wiki swarm fit. See the difference? Plus, Look at the price involved, and the fact that we have much more limitations than infantry has. I think I've made my point. Also, This was a whole bunch of people on the other team. I remember seeing a couple of Nain on LAV's, which were BPO I think. As for the DS's and HAV's, no clue who they were, but they were either tech 1 HAV's, or tech 2 DS's, and they didn't go down easy. I'm just good at hunting vehicles. It's a passion of mine that I enjoy. Oh yes I forgot. Throwing ISK and SP at something constitutes it being an easy win button. just like a proto suit is a easy win button |
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:42:00 -
[9] - Quote
Atiim wrote:ALT2 acc wrote:Atiim wrote:ALT2 acc wrote: proxies to deter him from the area or help kill him, duh, and i said best counter, in 1.7 MLT rails will kill
Wow I'd be a real show stopper and even lock out an entire team by throwing ISK at something? That definitely won't become OP or a FoTM. Or both for that matter really? if theres a bunch of mines he cant go through without almost dying, and use your av or lower tank firepower against infantry Bingo we have a winner!!!! That's what I've been saying for months. If you want to be the best counter against yourselves, then you can't be effective against infantry as well. You can be Anti-Vehicle or Anti-Infantry. But you can't be good at both; just like AV. And before you even say "Well what about the FG?"; the FG's description is Anti-Material. Meaning it's designed for both infantry and vehicles. but what about "balance"? oh and rails and missiles are unusable against infantry at ALL, blasters are the problem |
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:45:00 -
[10] - Quote
Atiim wrote:Soulja Ghostface wrote:Atiim wrote:Soulja Ghostface wrote: really atimm really a sh!t fit.
heavy armor rep unit 1 poly plate 2 hardeners pg upgrade damage control and nitro.
gets wrecked by any type of AV
hell even av nades and a nanovive can kill that
and tha ladies and gentlemen is why there is currently no balance at vehicles
If that fit is easily wrecked by MLT/STD or ADV AV then you need some serious pilot training. And why are you driving into crowds of infantry long enough to have them place a Nanohive and constantly throw AV grenades? That's like me complaining about getting killed when I jump into a group of enemies. no. its about me fulfilling my role and helping my teambreach through enemy positions You can fulfill your role just as well by not driving straight into enemy positions. Have you ever heard of staying in mid-range combat?[/quote] we tanks just want to be able to escape if we see too many enemies thats his point |
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Posted - 2013.12.08 05:48:00 -
[11] - Quote
atim, it doesn't matter how many weapons the heavy has it has to be balanced, the HMG will get a fix SoonGäó and it cant be best at both, like blasters are |
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Posted - 2013.12.08 05:50:00 -
[12] - Quote
KING CHECKMATE wrote:Soulja Ghostface wrote: really atimm really a sh!t fit.
heavy armor rep unit 1 poly plate 2 hardeners pg upgrade damage control and nitro.
gets wrecked by any type of AV
hell even av nades and a nanovive can kill that
and tha ladies and gentlemen is why there is currently no balance at vehicles
My MK.0 scout gets killed by MLT crap even faster than your tank. And for the 350 HP they have , 160k per suit is a robbery ANYONE in PROTO gear can be killed by MLT/STD gear easily. if the player with proto gear is not skilled enough that is. thats a scout problem, wer're talking logis and assaults, maybe not cal assaults |
ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:52:00 -
[13] - Quote
Atiim wrote:ALT2 acc wrote:Atiim wrote:ALT2 acc wrote: proxies to deter him from the area or help kill him, duh, and i said best counter, in 1.7 MLT rails will kill
Wow I'd be a real show stopper and even lock out an entire team by throwing ISK at something? That definitely won't become OP or a FoTM. Or both for that matter really? if theres a bunch of mines he cant go through without almost dying, and use your av or lower tank firepower against infantry You can only have a maximum of 3 mines active on the field, and you have to monitor the mines at all times if you want them to blow up when a vehicle drives over them. And Proximity Explosives? I can easily survive even 6 of them. it'll still deter you and buff mines but make it so they cant insta pop every tank |
ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:53:00 -
[14] - Quote
Atiim wrote:ALT2 acc wrote: we tanks just want to be able to escape if we see too many enemies thats his point
Okay now I really just hope your trolling. Have you ever even thought about using an active scanner then? To put a more informal spin on things; "Bro, do you even Active Scan?" Seriously though. Turn on your active scanner and you can easily see the enemies ahead. And they have a quick cooldown time with a long duration. ever use a gunlogi? but still shouldn't insta pop(slight exaggeration)gunlogi's cant use scanners basically |
ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 05:58:00 -
[15] - Quote
KING CHECKMATE wrote:ALT2 acc wrote:atim, it doesn't matter how many weapons the heavy has it has to be balanced, the HMG will get a fix SoonGäó and it cant be best at both, like blasters are I could deal with tanks being TWICE as resistant as they are.HELL , let them even keep their ungodly speed! But then remove blaster turrets and : GÖªMissiles get a Splash damage TONE DOWN , Direct damage increase (Purposed for Vehicle vs Vehicle combat not so much at obliverating infantry) GÖªMake rails have a MUCH bigger splash radius,but VERY little Splash damage. increae their direct hit damage. There you go,now you have near invencible vehicles taht have the tools to f*** up eachother good, and you are not getting annoyid / insta popped bi INFATRY! But neither is infantry being seriously threatened by tanks. 1 thing, missile turets cant kill a thing, so leave thier splash dmg and fix thier dmg glitch tanks have ammo now if tanks cant kill infantry then whats the point? |
ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 06:02:00 -
[16] - Quote
KING CHECKMATE wrote:Atiim wrote:ALT2 acc wrote:atim, it doesn't matter how many weapons the heavy has it has to be balanced, the HMG will get a fix SoonGäó and it cant be best at both, like blasters are I'm not a Forge Gun specialist. That's KING CHECKMATE's department. And when I use heavies, it's on my brother's account. I'm not qualified to make a decision so I will say "No Contest". I've had tanks i tried to SOLO (yeah yeah i know shush) With my PROTO BREACH FORGE GUN, PROF 5, 2 Cx Damage mods and they take 4 hits to the face like its nothing, and their reppers get them to almost full life while im reloading. heh....(Of course MLT ones usually dont last more than 2. DS fall in 1 shot usually unless they are LLAvs)Well im out to play dust. See you around Dusties. GG.... thats because armor reps are broken and rep too much but if you were on a tower im glad he escaped |
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 06:05:00 -
[17] - Quote
damm ps3 char limit "they kill my Scout and STD gear pretty easily.
And they usually annoy the S**t out of me in closed objectives.So far as killing me or finishing me while i try to flee (this late statement im talking about my regular ADV suits)
Its not the Rocket launcher.Its the driver that cant kill a thing." when i get 4 hitmarkers, i barely get any damage done, fragmented and accerlerated IDKY |
ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 06:07:00 -
[18] - Quote
Atiim wrote:Soulja Ghostface wrote:have you ever lifted a rock and ound roaches swaming. lucky you carried bugspray.
have the roaches pulled out a missle launcher on youno.
apply tanks and AV to that situation Well usually I'm smart enough to spray the bugspray before they start running away. And you forgot to mention how you can have an active scanner that tells you if there are roaches under the rock. if it's a maddy, fine pilots fault, if its a gunlogi, well gunlogi's can never do **** |
ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 06:09:00 -
[19] - Quote
KING CHECKMATE wrote:ALT2 acc wrote:damm ps3 char limit "they kill my Scout and STD gear pretty easily.
And they usually annoy the S**t out of me in closed objectives.So far as killing me or finishing me while i try to flee (this late statement im talking about my regular ADV suits)
Its not the Rocket launcher.Its the driver that cant kill a thing." when i get 4 hitmarkers, i barely get any damage done, fragmented and accerlerated IDKY Well 'ive seen DS pilots kill with 1 only 1 Rocket connecting...
Maybe you need to stop relying so much on SPLASH DAMAGE and get your aim right. im talking about large missiles, i only kill with direct hit, mostly, but only small missiles kill with splash also nerf MD then |
ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 06:15:00 -
[20] - Quote
Atiim wrote:ALT2 acc wrote: if it's a maddy, fine pilots fault, if its a gunlogi, well gunlogi's can never do ****
Atiim wrote:I know they can't. They also can barely use nitrous.
I personally thing with should have a special type of slot, similar to infantry equipment slots for goodies such as Active Scanners and Nitrous.
That way, shield tank users won't be f***ed over by the fact that they can barely fit anything on thier vehicles without sacrificing tons of HP.
This is also why the Charybolis has 4 highs and 2 lows while the Limbus gets 3 highs and 3 lows. would you accept 60 base damage for blasters vs infantry and 90 for missiles if they got fixed?(no 10 damage bug)the PLC has it too. |
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ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.08 18:36:00 -
[21] - Quote
Atiim wrote:Ninjanomyx wrote:Ummmm.......LOLScrub. Rail <= FG, & Blaster = AI. You may make this ignorant assertion only under the condition that Tanks have Rails with Coaxl Blasters.......they do not. But dem Sidearms doe.....& dem Grenades be like , but a NI**A still got dat Imperial Duvolle I'm going to attempt to parse this despite your terrible grammar. A sidearm is about as good as a rubber chicken when the enemy is carrying a primary AV grenades are CQC. Stop driving into crowds of infantry. Problem solved. Imperial? Duvolle? I wish I would catch myself running those. how? av nades have huge range, and tanks are too slow to get away in time |
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