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abarkrishna
warravens
131
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Posted - 2013.12.06 22:14:00 -
[1] - Quote
Aim assist not only helped ruin TTK but now it takes all skill out of using any rifle.
Get rid of it let the scrubs walk on back to COD/ BF where they belong. Why are you even pandering to that crowd anyway? So they will stick around till the next game of whatever franchise comes out next hoping they might spend a few bucks on some stuff sometime. Get real.
Let me see those tears
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
160
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Posted - 2013.12.06 22:37:00 -
[2] - Quote
AA makes me cry.
The not Logic Bomb!
-->We need better comms!<--
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KA24DERT
TeamPlayers Negative-Feedback
270
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Posted - 2013.12.06 22:58:00 -
[3] - Quote
abarkrishna wrote:Aim assist not only helped ruin TTK but now it takes all skill out of using any rifle. Get rid of it let the scrubs walk on back to COD/ BF where they belong. Why are you even pandering to that crowd anyway? So they will stick around till the next game of whatever franchise comes out next hoping they might spend a few bucks on some stuff sometime. Get real. Let me see those tears
Signed.
No need for aim assist in this game, give the DS3 fine tunable options to let everyone perfect their play style, but a computer should not be helping anyone aim. |
Maken Tosch
DUST University Ivy League
5651
|
Posted - 2013.12.06 23:39:00 -
[4] - Quote
I'm not sure about the aim assist anymore. Perhaps remove the 10% damage bonus they previously got in closed beta. That might help.
OK, CCP. When are knives finally going to be improved?
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
233
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Posted - 2013.12.07 00:12:00 -
[5] - Quote
What if AA was a Starter fit thing? its ment to be there to help rookies no?
The minute you step into your own custom suit you sacrafic your aim assist as it should be the realy problem with AA is people using it who really dont need to at least i doubth it |
Talos Vagheitan
271
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Posted - 2013.12.07 01:39:00 -
[6] - Quote
You need to realize, AA was brought in to balance Controller users with M/KB users. And as for the shorter TTK, why exactly is that such a problem?
Who cares what some sniper has to say
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
534
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Posted - 2013.12.07 01:49:00 -
[7] - Quote
Maken Tosch wrote:I'm not sure about the aim assist anymore. Perhaps remove the 10% damage bonus they previously got in closed beta. That might help.
You do know that 10% buff hurts everything hard but the AR? |
Cosgar
ParagonX
8435
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Posted - 2013.12.07 02:02:00 -
[8] - Quote
Talos Vagheitan wrote:You need to realize, AA was brought in to balance Controller users with M/KB users. And as for the shorter TTK, why exactly is that such a problem? If kb/m actually had some kind of advantage, I'd be all for AA. But it runs off joystick emulation, has input lag, and is overall buggy as hell. Most of my deaths in Uprising while using kb/m usually come from randomly spinning in circles while adjusting my aim or the very noticeable delay between what I'm doing and what's happening on screen.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Fiddler Galaine
Northwind Alliance Dark Taboo
50
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Posted - 2013.12.07 03:38:00 -
[9] - Quote
Gotta be honest, I turn AA on and off but I don't notice a difference. |
MINA Longstrike
2Shitz 1Giggle
140
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Posted - 2013.12.07 03:48:00 -
[10] - Quote
Yes, take away aim assist and watch people do the figure eight of invulnerability all day while only KB+M and splash damage weapons ever get kills.
The TTK problem is tied very closely to the lack of dispersion on weapons and the game being balanced around poor hit detection, now that hit detection is good (which is a good thing) ttk has dropped through the floor (which is a bad thing). aim assist and damage and other things are ancilliary to the actual issue of lack of dispersion on many weapons. |
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Cosgar
ParagonX
8450
|
Posted - 2013.12.07 04:08:00 -
[11] - Quote
MINA Longstrike wrote:Yes, take away aim assist and watch people do the figure eight of invulnerability all day while only KB+M and splash damage weapons ever get kills.
The TTK problem is tied very closely to the lack of dispersion on weapons and the game being balanced around poor hit detection, now that hit detection is good (which is a good thing) ttk has dropped through the floor (which is a bad thing). aim assist and damage and other things are ancilliary to the actual issue of lack of dispersion on many weapons. Adding to this, I'm going to suggest adding similar customization options for controllers that they do for PC FPS games with the addition for digital emulation input for the left joystick while giving kb/m raw input. Give both devices a fair amount of customization.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Midas Fool
Black Phoenix Mercenaries
238
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Posted - 2013.12.07 05:59:00 -
[12] - Quote
Yes please. From a DS3 user.
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3993
|
Posted - 2013.12.07 06:11:00 -
[13] - Quote
These threads make no ******* sense.
This is like that garbage thread earlier saying that there shouldn't be any penalty to shields because armor is better right now?
Ok, so what happens when that imbalance is addressed and shield extender stacking still has no penalty?
Stop demanding massive, sweeping changes to the fundamental mechanics of the game based on a temporary issue. For those of you who weren't aware, that's what almost killed Starhawk, and is why it never really took off like Warhawk did.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cosgar
ParagonX
8456
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Posted - 2013.12.07 06:24:00 -
[14] - Quote
Mobius Wyvern wrote:These threads make no ******* sense.
This is like that garbage thread earlier saying that there shouldn't be any penalty to shields because armor is better right now?
Ok, so what happens when that imbalance is addressed and shield extender stacking still has no penalty?
Stop demanding massive, sweeping changes to the fundamental mechanics of the game based on a temporary issue. For those of you who weren't aware, that's what almost killed Starhawk, and is why it never really took off like Warhawk did. Maybe not get rid of it, but temporarily remove it until they get kb/m at least on par with controller and fix that AR exploit.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3993
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Posted - 2013.12.07 06:34:00 -
[15] - Quote
Cosgar wrote:Mobius Wyvern wrote:These threads make no ******* sense.
This is like that garbage thread earlier saying that there shouldn't be any penalty to shields because armor is better right now?
Ok, so what happens when that imbalance is addressed and shield extender stacking still has no penalty?
Stop demanding massive, sweeping changes to the fundamental mechanics of the game based on a temporary issue. For those of you who weren't aware, that's what almost killed Starhawk, and is why it never really took off like Warhawk did. Maybe not get rid of it, but temporarily remove it until they get kb/m at least on par with controller and fix that AR exploit. It's not an exploit. It's the fact that this game has pretty much no recoil on weapons.
Even the "kick and dispersion" has a specific skill that allows you to reduce it, which just makes the damn thing even more stupidly accurate for a full-auto weapon.
Remember that 2011 trailer? I'll link it. http://www.youtube.com/watch?v=Gw0gOjOWDuI&list=PLul12rRxdZ18l3XIoKhKB_gtX9PN3ZI9z&index=6
You see that? THAT is good recoil.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Maken Tosch
DUST University Ivy League
5651
|
Posted - 2013.12.07 06:41:00 -
[16] - Quote
Justin Tymes wrote:Maken Tosch wrote:I'm not sure about the aim assist anymore. Perhaps remove the 10% damage bonus they previously got in closed beta. That might help. You do know that 10% buff hurts everything hard but the AR?
I don't understand what you mean. Please put that sentence in a better context.
Originally the 10% damage was given to ALL weapons back in closed beta when CCP decided to remove the 2%-damage-per-level bonus of the Weaponry Skill Book and apply it to all weapons.
OK, CCP. When are knives finally going to be improved?
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abarkrishna
warravens
148
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Posted - 2013.12.07 07:31:00 -
[17] - Quote
Mobius Wyvern wrote:These threads make no ******* sense.
This is like that garbage thread earlier saying that there shouldn't be any penalty to shields because armor is better right now?
Ok, so what happens when that imbalance is addressed and shield extender stacking still has no penalty?
Stop demanding massive, sweeping changes to the fundamental mechanics of the game based on a temporary issue. For those of you who weren't aware, that's what almost killed Starhawk, and is why it never really took off like Warhawk did.
Cus everyone was doing so bad before AA was reinstated in 1.6 How would you address TTK. You seem to know everything so why not enlighten us oh holy one.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Lt Royal
Subdreddit Test Alliance Please Ignore
2159
|
Posted - 2013.12.07 08:43:00 -
[18] - Quote
IGÇÖve gotten used to the new TTK; suck it up and step up your game QQers.
Gÿ£GÿàGÿP Test Alliance Best Alliance Gÿ£GÿàGÿP
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Jooki Chewaka
Stalking Wolfpack
25
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Posted - 2013.12.07 16:03:00 -
[19] - Quote
Talos Vagheitan wrote:You need to realize, AA was brought in to balance Controller users with M/KB users. And as for the shorter TTK, why exactly is that such a problem? That would make sense if aiming with mouse was decent, but it aint.
For everyone that has some experience on PC shooters know, like old quake2, unreal tournament and more modern quake 3 and counter strike 1.3, that fps are tied to the mouse, thats why ppl wanted 100 stable fps, to really rely on skill & true aim.
I played tons of hours on unreal tournament and even more on cs, and to train up for lans and tournaments i used to install a mod that only allowed you to kill your oponents when hitting their heads.
PS3 system does not even give 30 stable fps, and on close combat fps go down to even 15 fps, and some times its just impossible to aim anything, i even dare to say that ps3 does not really supports hardware mouse, it is just some lame software emulation or something... The mouse is laggy as ****, the game becomes a slideshow and you can just hope for a lost bullet hitting your foe's head or just die.
See you from orbit
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3997
|
Posted - 2013.12.07 17:06:00 -
[20] - Quote
abarkrishna wrote:Mobius Wyvern wrote:These threads make no ******* sense.
This is like that garbage thread earlier saying that there shouldn't be any penalty to shields because armor is better right now?
Ok, so what happens when that imbalance is addressed and shield extender stacking still has no penalty?
Stop demanding massive, sweeping changes to the fundamental mechanics of the game based on a temporary issue. For those of you who weren't aware, that's what almost killed Starhawk, and is why it never really took off like Warhawk did. Cus everyone was doing so bad before AA was reinstated in 1.6 How would you address TTK. You seem to know everything so why not enlighten us oh holy one. And secondly It is stupid to release things in patches that put the game out of balance.Which CCP is really bad at when it comes to dust. If your AR/ SCR/ SMG are so balanced why are they the only guns to kill people in less than a second every time. (Other than a forge gun or sniper.) Hitbox mechanics were fixed. Time to drop the crutch and move on to your big boy pants and get your kills based on skill rather than a computer tracking everything. So you're saying that every other console shooter on the market requires no skill and all the people playing it are bad and need a computer-controlled crutch to play it?
That's some pretty serious elitism you got going on there, brah.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KA24DERT
TeamPlayers Negative-Feedback
271
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Posted - 2013.12.07 17:39:00 -
[21] - Quote
Mobius Wyvern wrote:abarkrishna wrote:Mobius Wyvern wrote:These threads make no ******* sense.
This is like that garbage thread earlier saying that there shouldn't be any penalty to shields because armor is better right now?
Ok, so what happens when that imbalance is addressed and shield extender stacking still has no penalty?
Stop demanding massive, sweeping changes to the fundamental mechanics of the game based on a temporary issue. For those of you who weren't aware, that's what almost killed Starhawk, and is why it never really took off like Warhawk did. Cus everyone was doing so bad before AA was reinstated in 1.6 How would you address TTK. You seem to know everything so why not enlighten us oh holy one. And secondly It is stupid to release things in patches that put the game out of balance.Which CCP is really bad at when it comes to dust. If your AR/ SCR/ SMG are so balanced why are they the only guns to kill people in less than a second every time. (Other than a forge gun or sniper.) Hitbox mechanics were fixed. Time to drop the crutch and move on to your big boy pants and get your kills based on skill rather than a computer tracking everything. So you're saying that every other console shooter on the market requires no skill and all the people playing it are bad and need a computer-controlled crutch to play it? That's some pretty serious elitism you got going on there, brah.
AA has become such an embedded tradition in console gaming that developers have stopped asking the question of whether it's even needed or not.
After playing with and against the top players in this game before AA was added, I begin to think more and more that AA wasn't needed at all, and it's only purpose is to reward those with no desire to improve their game, to reward the multitude of slackers in this game who use the word "Tryhard" as an insult.
Because who wants to try hard at anything? Just let the computer do it for you...
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DootDoot
Da Short Buss
126
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Posted - 2013.12.07 17:44:00 -
[22] - Quote
The difference in player count's from August to September...Uprising 1.4 Aim assist addition has a direct link with the player count losses and play time of the average player.
It was a good band aid for the hit detection issues that where present in Uprising 1.0 to 1.3. But now that we have good hit detection the band aid that has been in place from September to November can be removed.
It is doing more harm then good. |
The-Errorist
Closed For Business For All Mankind
367
|
Posted - 2013.12.07 23:52:00 -
[23] - Quote
Maken Tosch wrote:I'm not sure about the aim assist anymore. Perhaps remove the 10% damage bonus they previously got in closed beta. That might help. It was added in uprising in 1.0 as a hotfix due to low TTK due to really bad hit detection. |
FAKIR REDETTa
0uter.Heaven Proficiency V.
22
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Posted - 2013.12.08 02:25:00 -
[24] - Quote
abarkrishna wrote:Aim assist not only helped ruin TTK but now it takes all skill out of using any rifle. The hit box detection was fixed in 1.6 Time to drop your crutch and use your big boy skills. Get rid of it let the scrubs walk on back to COD/ BF where they belong. Why are you even pandering to that crowd anyway? So they will stick around till the next game of whatever franchise comes out next hoping they might spend a few bucks on some stuff sometime. Get real. Let me see those tears remove kb/m first |
FAKIR REDETTa
0uter.Heaven Proficiency V.
23
|
Posted - 2013.12.08 02:31:00 -
[25] - Quote
Mobius Wyvern wrote:Cosgar wrote:Mobius Wyvern wrote:These threads make no ******* sense.
This is like that garbage thread earlier saying that there shouldn't be any penalty to shields because armor is better right now?
Ok, so what happens when that imbalance is addressed and shield extender stacking still has no penalty?
Stop demanding massive, sweeping changes to the fundamental mechanics of the game based on a temporary issue. For those of you who weren't aware, that's what almost killed Starhawk, and is why it never really took off like Warhawk did. Maybe not get rid of it, but temporarily remove it until they get kb/m at least on par with controller and fix that AR exploit. It's not an exploit. It's the fact that this game has pretty much no recoil on weapons. Even the "kick and dispersion" has a specific skill that allows you to reduce it, which just makes the damn thing even more stupidly accurate for a full-auto weapon. Remember that 2011 trailer? I'll link it. http://www.youtube.com/watch?v=Gw0gOjOWDuI&list=PLul12rRxdZ18l3XIoKhKB_gtX9PN3ZI9z&index=6You see that? THAT is good recoil. but hybrid weapon have low recoil compared to projectile weapon |
Jooki Chewaka
Stalking Wolfpack
25
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Posted - 2013.12.08 02:38:00 -
[26] - Quote
FAKIR REDETTa wrote:remove kb/m first Care to elaborate?
See you from orbit
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SCAR KOLOS
Legion of Eden Covert Intervention
16
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Posted - 2013.12.08 03:50:00 -
[27] - Quote
Some of you may know me but know this if you take of aim assist you will play a lot better i won't tell you how but you may want to keep this to yourself and you will have the advantage.Just a tip.
" it's trust and character i need around me, u know it's who u have around u that let's u know who u really r" good luck
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abarkrishna
warravens
159
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Posted - 2013.12.08 03:53:00 -
[28] - Quote
I do not use it because it is a crutch for noobs. I turned it off the day AA was introduced
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
642
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Posted - 2013.12.08 05:06:00 -
[29] - Quote
abarkrishna wrote:I do not use it because it is a crutch for noobs. I turned it off the day AA was introduced
So..... how are you such an expert about it then? Meaning, if you turned it off on day one, how are you so unwaveringly certain that AA and AA alone has killed the player counts and is the one and only thing standing between us and a more reasonable TTK?
I turned it on and off a couple times, I barely noticed a difference. It does make that bunny hopping crap easier to deal with, but that's about it. People act like it makes it so you don't have to ever use the right stick anymore!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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abarkrishna
warravens
159
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Posted - 2013.12.08 05:32:00 -
[30] - Quote
John Demonsbane wrote:abarkrishna wrote:I do not use it because it is a crutch for noobs. I turned it off the day AA was introduced
So..... how are you such an expert about it then? Meaning, if you turned it off on day one, how are you so unwaveringly certain that AA and AA alone has killed the player counts and is the one and only thing standing between us and a more reasonable TTK? I turned it on and off a couple times, I barely noticed a difference. It does make that bunny hopping crap easier to deal with, but that's about it. People act like it makes it so you don't have to ever use the right stick anymore!
I did not say anything about it reducing player counts. As for AA I turned it on for a few games and was appalled. I literally watched my gun track an enemy for me. As soon as my cross hairs touched him I no longer had to aim. Just pull the trigger.
I did not claim it would completely fix TTK just that it is a contributing factor of which there are many.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Bethhy
Ancient Exiles. Renegade Alliance
425
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Posted - 2013.12.08 20:45:00 -
[31] - Quote
John Demonsbane wrote:abarkrishna wrote:I do not use it because it is a crutch for noobs. I turned it off the day AA was introduced
So..... how are you such an expert about it then? Meaning, if you turned it off on day one, how are you so unwaveringly certain that AA and AA alone has killed the player counts and is the one and only thing standing between us and a more reasonable TTK? I turned it on and off a couple times, I barely noticed a difference. It does make that bunny hopping crap easier to deal with, but that's about it. People act like it makes it so you don't have to ever use the right stick anymore!
Look at the 6 month graph's the player count from August to September not only significantly drops... but the ability to keep the large active numbers drops.
September 1.4 patch player count drop's where blamed on Summer vacations ending, and here we are in the midst of one of the biggest holiday seasons in the year with the same problem as September. The second thing blamed was the matchmaking system launch issues. Though the matchmaking system at the beginning was frustrating it was something all the players saw as necessary.Frustrating? yes. But something many people quit over? No.
When everyone finally started getting into matches in 1.4, the Aim assist was dead apparent instantly, CEOpyrex even made a rant video about it. You could probably surf these forums and find hundreds upon hundreds of posts people have made directly attributing their quitting DUST 514 due to the Aim assist, and those are the people that bothered to write anything on the forums at all without just leaving.
It continues to cause massive balance problems that could never really be worked around. In DUST 514 every bullet that land's should matter as we pay for our suit's and spend month's fine tuning skills. Having everyone with super-Aim has broken so many aspect's of this game and taken any feel of real achievement out of killing another player. |
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