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Ivy Zalinto
Bobbit's Hangmen
101
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Posted - 2013.12.06 03:38:00 -
[1] - Quote
Just so I can stop bothering people to crunch number's for me; When figuring out things like scan radius at maxed skill is it 5x10% groupings or is it just +50% radius? This would help alot of things. If somebody wants to take the time to explain the math to me in nice small words that would be even better.
Dedicated scout.
Player bodyguard
Pistol supremacy.
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Vulpes Dolosus
SVER True Blood Public Disorder.
398
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Posted - 2013.12.06 03:48:00 -
[2] - Quote
The bonus is additive, meaning no penalty per level. So if you get +10% per level, at level 5 you'll get 50%.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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Harpyja
DUST University Ivy League
874
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Posted - 2013.12.06 03:52:00 -
[3] - Quote
Vulpes Dolosus wrote:The bonus is additive, meaning no penalty per level. So if you get +10% per level, at level 5 you'll get 50%. Basically, the formula is (attribute)*(bonus per level * skill level)*(bonus of first module)*(bonus of second module with stacking penalty)*...
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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DeadlyAztec11
2503
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Posted - 2013.12.06 03:58:00 -
[4] - Quote
Vulpes Dolosus wrote:The bonus is additive, meaning no penalty per level. So if you get +10% per level, at level 5 you'll get 50%. Correct.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Vulpes Dolosus
SVER True Blood Public Disorder.
398
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Posted - 2013.12.06 04:21:00 -
[5] - Quote
Harpyja wrote:Vulpes Dolosus wrote:The bonus is additive, meaning no penalty per level. So if you get +10% per level, at level 5 you'll get 50%. Basically, the formula is (attribute)*(bonus per level * skill level)*(bonus of first module)*(bonus of second module with stacking penalty)*... Wouldn't it be:
(Base) + (Base*(Skill Bonus*Skill Level)) + (First Module) + (Second Module * Penalty) = Total?
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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Harpyja
DUST University Ivy League
876
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Posted - 2013.12.06 05:22:00 -
[6] - Quote
Vulpes Dolosus wrote:Harpyja wrote:Vulpes Dolosus wrote:The bonus is additive, meaning no penalty per level. So if you get +10% per level, at level 5 you'll get 50%. Basically, the formula is (attribute)*(bonus per level * skill level)*(bonus of first module)*(bonus of second module with stacking penalty)*... Wouldn't it be: (Base) + (Base*(Skill Bonus*Skill Level)) + (First Module) + (Second Module * Penalty) = Total? No, bonuses are multiplicative, affecting after the previous module, so you will multiply the bonuses. Also you'd have to use the bonus as 1+(bonus %)
So, for example, if a module provides a 10% bonus and you have a skill of 2% per level, it would be (base)*(1+.02*level)*(1.1)(1.1*.87)*...
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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