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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Absolute Idiom II
SyNergy Gaming EoN.
905
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Posted - 2013.12.05 16:38:00 -
[1] - Quote
Question for a dev!:
I'd much prefer that the satellite became active on the overview for the entire time that a dust battle is active, not only when an EVE pilot is on grid. That way, FW pilots could roam for battles, or pick up random opportunities to help out. Or pirates can lay in wait for said FW pilots.
Did you consider this option? Any reason you chose not to do so?
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Absolute Idiom II
SyNergy Gaming EoN.
906
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Posted - 2013.12.05 16:40:00 -
[2] - Quote
Also:
If the eve pilot gets forced to temporarily disconnect from the district they lose the ability to continue to talk to their team. Could you not allow any pilots to remain connected to the chat until the end of the match?
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Absolute Idiom II
SyNergy Gaming EoN.
906
|
Posted - 2013.12.05 16:42:00 -
[3] - Quote
Jaysyn Larrisen wrote:Once your pilot has secured the satellite and dropped the strike whats the cooldown until the next time he can drop a strike? I never caught that. 3 minutes each time, including the first.
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Absolute Idiom II
SyNergy Gaming EoN.
906
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Posted - 2013.12.05 16:45:00 -
[4] - Quote
Also, surely you should say 6000 LP reward at tier 2, since tier 2 is the 'unmodified' tier. tier 1 has a -50% modifer...
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Absolute Idiom II
SyNergy Gaming EoN.
906
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Posted - 2013.12.05 16:46:00 -
[5] - Quote
CCP Nullarbor wrote:Absolute Idiom II wrote:Also:
If the eve pilot gets forced to temporarily disconnect from the district they lose the ability to continue to talk to their team. Could you not allow any pilots to remain connected to the chat until the end of the match? Yes if you disconnect you lose comms.
Sorry, my question is if you can make a change allow the pilot to REMAIN on comms for the duration of the fight even if they have to disconnect for whatever reason?
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Absolute Idiom II
SyNergy Gaming EoN.
908
|
Posted - 2013.12.05 17:43:00 -
[6] - Quote
DeeJay One wrote:Absolute Idiom II wrote:Sorry, my question is if you can make a change allow the pilot to REMAIN on comms for the duration of the fight even if they have to disconnect for whatever reason? What would make someone stop connecting 100 ships then disconnecting and still being on the channel, IMHO this could result in a lagfest (you wouldn't like to have all local on your comms, would you? ;) There could be a valid lore reasons as to why comms with the district don't work when you're far away from the satellite. Frankly during the mass test I thought about that too, but if you need someone off grid you can always use a custom channel just right it is now. Being able to set a MOTD with info about other channels on the team chat for capsuleers to see would be a great remedy for not being able to stay on grid. Just my 0,02 PLN though.
What's to stop a fleet of 100 warping to the satellite right now and causing the same assumed lag?
Objection dismissed.
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Absolute Idiom II
SyNergy Gaming EoN.
909
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Posted - 2013.12.05 19:42:00 -
[7] - Quote
Grimmiers wrote:If 10 allied ships are orbiting the satellite for 3 minutes with orbitals ready can you call up to 10 orbitals?
No. Just 1.
https://forums.eveonline.com/default.aspx?g=posts&m=3967052#post3967052
Quote:Quote:Axl Borlara wrote: Say five militia ships appear at a district beacon.
1. Will each of these earn their own orbital strike after waiting for their three minutes? 2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer gets to actually achieve/shoot something?
Both dev blogs read like it's the first, but I wouldn't be surprised if it's actually the second.
Can both militia's orbit the same button at the same time and earn strikes? (assuming they don't shoot each other!)
Edit: If you leave a timer after say, 1.5 minutes, does it restart from scratch when you warp back to it, pause or count down while it's empty? Depending on the answer, can you count down an enemy timer having killed them or chased them away? Number 2, a militia can only earn a single strike at a time. Enemy militia showing up will pause the capturing at whatever time it was at. If you chase them away the timer first counts back to 0 if they had started capturing already, and then counts up the 3 minutes for your own side. Yes the timer will pause if you warp away and resume if you come back.
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