| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  TechMechMeds
 Swamp Marines
 Kleenex Inc.
 
 1574
 
 
      | Posted - 2013.12.05 15:33:00 -
          [1] - Quote 
 Seen as shields are supposed to be good for hit and run, surely now that they are less efficient at that and will need to 'run' for longer they should get a hp buff?
 
 People will have to use more regulators so less hp, it seems to me that shield users will now just dual tank as standard or commit to it but be left gimped, especially with the current popularity of the scr.
 
 
 
 Level 1 forum warrior. Minmatar and Gallente fw. Fix PC lag please CCP. | 
      
      
        |  Cyrius Li-Moody
 The New Age Outlaws
 WINMATAR.
 
 1968
 
 
      | Posted - 2013.12.05 15:34:00 -
          [2] - Quote 
 A lot of shield tankers already dual tank because regulators kind of blowwwww.
 
 Youtuber. Your friendly neighborhood whiskey-fueled merc. | 
      
      
        |  TechMechMeds
 Swamp Marines
 Kleenex Inc.
 
 1574
 
 
      | Posted - 2013.12.05 15:35:00 -
          [3] - Quote 
 This change doesn't even affect me as my fun suits are shield (proto cal assault and proto min assault) and my main I use 99% of the time is proto amarr logi.
 
 My alts proto are armour as well, no ulterior motive here.
 
 Level 1 forum warrior. Minmatar and Gallente fw. Fix PC lag please CCP. | 
      
      
        |  TechMechMeds
 Swamp Marines
 Kleenex Inc.
 
 1574
 
 
      | Posted - 2013.12.05 15:37:00 -
          [4] - Quote 
 
 Cyrius Li-Moody wrote:A lot of shield tankers already dual tank because regulators kind of blowwwww. 
 They don't blow, its just a different style of play, shield suit users will be using assault like a scout now, the pure shield tankers.
 
 Level 1 forum warrior. Minmatar and Gallente fw. Fix PC lag please CCP. | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 518
 
 
      | Posted - 2013.12.05 15:45:00 -
          [5] - Quote 
 
 TechMechMeds wrote:Cyrius Li-Moody wrote:A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users will be using assault like a scout now, the pure shield tankers. 
 There is nothing wrong with shield tanking. I do pure shield tank with my Cal alt. You scrubs just have no concept of racial play styles (everybody wants to be friken Rambo). You want to be Rambo, Caldari was your first mistake. Now HTFU or spec into somthing else. Getting tired of listening to you shield and damage mod scrubs *****.
 
 {:)}{3GÇó> | 
      
      
        |  Cyrius Li-Moody
 The New Age Outlaws
 WINMATAR.
 
 1969
 
 
      | Posted - 2013.12.05 15:46:00 -
          [6] - Quote 
 Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 
 This applies to both minnie assault and minnie scout.
 
 Youtuber. Your friendly neighborhood whiskey-fueled merc. | 
      
      
        |  Spectral Clone
 Dust2Dust.
 Top Men.
 
 803
 
 
      | Posted - 2013.12.05 15:53:00 -
          [7] - Quote 
 The shield depleted penalty wont change anything, probably:
 https://forums.dust514.com/default.aspx?g=posts&m=1566175#post1566175
 
 KDR > ALL ME > KDR ME > ALL | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 518
 
 
      | Posted - 2013.12.05 15:58:00 -
          [8] - Quote 
 
 Cyrius Li-Moody wrote:Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 This applies to both minnie assault and minnie scout.
 
 edit: If you that dude above mes' comment is directed towards me-- I'm Minmatar. Not Caldari. Don't be a douche.
 
 I'm pretty sure Minmatar are ment to omni tank. My current proto mini assault fit:
 
 2x comp damage mods
 2x comp extender
 Energizer (can't remember which one)
 2x armor plate (can't remember which ones; one is a reactive though I think, I might be wrong though)
 
 Proto combat rifle (SOON no tm)
 Various sidarm (depending on how I feel)
 Locus
 
 {:)}{3GÇó> | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 
 281
 
 
      | Posted - 2013.12.05 16:29:00 -
          [9] - Quote 
 
 Son-Of A-Gun wrote:Cyrius Li-Moody wrote:Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 This applies to both minnie assault and minnie scout.
 
 edit: If you that dude above mes' comment is directed towards me-- I'm Minmatar. Not Caldari. Don't be a douche.
 I'm pretty sure Minmatar are ment to omni tank. My current proto mini assault fit: 2x comp damage mods 2x comp extender Energizer (can't remember which one) 2x armor plate (can't remember which ones; one is a reactive though I think, I might be wrong though) Proto combat rifle (SOON no tm) Various sidarm (depending on how I feel) Locus 
 Change your plates to a card-reg and a kin-cat and you have the minmatar hit and run speed tank... like they always have been
 
 Something witty here. 
How DOES one get a cat into a dropsuit? | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 518
 
 
      | Posted - 2013.12.05 16:32:00 -
          [10] - Quote 
 
 Soldner VonKuechle wrote:Son-Of A-Gun wrote:Cyrius Li-Moody wrote:Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 This applies to both minnie assault and minnie scout.
 
 edit: If you that dude above mes' comment is directed towards me-- I'm Minmatar. Not Caldari. Don't be a douche.
 I'm pretty sure Minmatar are ment to omni tank. My current proto mini assault fit: 2x comp damage mods 2x comp extender Energizer (can't remember which one) 2x armor plate (can't remember which ones; one is a reactive though I think, I might be wrong though) Proto combat rifle (SOON no tm) Various sidarm (depending on how I feel) Locus Change your plates to a card-reg and a kin-cat and you have the minmatar hit and run speed tank... like they always have been 
 It's an alt character don't have the skills yet. Still an omni tank though.
 
 {:)}{3GÇó> | 
      
      
        |  Galvan Nized
 Deep Space Republic
 Top Men.
 
 346
 
 
      | Posted - 2013.12.05 16:53:00 -
          [11] - Quote 
 
 
 Issue being we do not know how much the penalty will be or how it'll exactly work. A Dev needs to come in and clarify so we shield tankers either back away from the edge or go ahead and jump.
 | 
      
      
        |  Karl Marx II
 Holdfast Syndicate
 Amarr Empire
 
 291
 
 
      | Posted - 2013.12.05 16:54:00 -
          [12] - Quote 
 
 Soldner VonKuechle wrote:Son-Of A-Gun wrote:Cyrius Li-Moody wrote:Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 This applies to both minnie assault and minnie scout.
 
 edit: If you that dude above mes' comment is directed towards me-- I'm Minmatar. Not Caldari. Don't be a douche.
 I'm pretty sure Minmatar are ment to omni tank. My current proto mini assault fit: 2x comp damage mods 2x comp extender Energizer (can't remember which one) 2x armor plate (can't remember which ones; one is a reactive though I think, I might be wrong though) Proto combat rifle (SOON no tm) Various sidarm (depending on how I feel) Locus Change your plates to a card-reg and a kin-cat and you have the minmatar hit and run speed tank... like they always have been 
 Can't speed tank v aim assist and the current TTK .. feel free to try it though
 
 My Theme | 
      
      
        |  XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
 Storm Wind Strikeforce
 Caldari State
 
 625
 
 
      | Posted - 2013.12.05 16:57:00 -
          [13] - Quote 
 
 TechMechMeds wrote:Seen as shields are supposed to be good for hit and run, surely now that they are less efficient at that and will need to 'run' for longer they should get a hp buff? 
 People will have to use more regulators so less hp, it seems to me that shield users will now just dual tank as standard or commit to it but be left gimped, especially with the current popularity of the scr.
 
 
 regulators a low slot
 
 not rechargers a high slot
 
 so your not gonna lose shield
 
 SCAN ATTEMPT PREVENTED | 
      
      
        |  chase rowland
 The Enclave Syndicate
 Dark Taboo
 
 90
 
 
      | Posted - 2013.12.05 17:02:00 -
          [14] - Quote 
 
 TechMechMeds wrote:Seen as shields are supposed to be good for hit and run, surely now that they are less efficient at that and will need to 'run' for longer they should get a hp buff? 
 People will have to use more regulators so less hp, it seems to me that shield users will now just dual tank as standard or commit to it but be left gimped, especially with the current popularity of the scr.
 
 
 so you want shields to be FOTM again? I think they are fine as they are right now. they were too good for scouts anyway. if shotguns hit detection was good, we would all be screwed.
 | 
      
      
        |  Luk Manag
 of Terror
 TRE GAFFEL
 
 192
 
 
      | Posted - 2013.12.05 17:03:00 -
          [15] - Quote 
 
 TechMechMeds wrote:Cyrius Li-Moody wrote:A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users will be using assault like a scout now, the pure shield tankers. 
 The point remains, damage mod stacking + armor tanking is the winning strategy for all races and classes. This will only change if the logis get a remote shield rep tool or the shield extenders get a nice HP buff.
 
 There will be bullets. ACR+SMG | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 519
 
 
      | Posted - 2013.12.05 17:03:00 -
          [16] - Quote 
 
 Karl Marx II wrote:Soldner VonKuechle wrote:Son-Of A-Gun wrote:Cyrius Li-Moody wrote:Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 This applies to both minnie assault and minnie scout.
 
 edit: If you that dude above mes' comment is directed towards me-- I'm Minmatar. Not Caldari. Don't be a douche.
 I'm pretty sure Minmatar are ment to omni tank. My current proto mini assault fit: 2x comp damage mods 2x comp extender Energizer (can't remember which one) 2x armor plate (can't remember which ones; one is a reactive though I think, I might be wrong though) Proto combat rifle (SOON no tm) Various sidarm (depending on how I feel) Locus Change your plates to a card-reg and a kin-cat and you have the minmatar hit and run speed tank... like they always have been Can't speed tank v aim assist and the current TTK .. feel free to try it though 
 I already speed tank my main, a Gallent. I am quite fond of my speed tanked assault gk.0 and I only use one shield extender and no plates. I also use speed tanked proto and adv Gal logi, and find it to be quite effective.
 
 {:)}{3GÇó> | 
      
      
        |  TechMechMeds
 Swamp Marines
 Kleenex Inc.
 
 1574
 
 
      | Posted - 2013.12.05 17:04:00 -
          [17] - Quote 
 
 Son-Of A-Gun wrote:TechMechMeds wrote:Cyrius Li-Moody wrote:A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users will be using assault like a scout now, the pure shield tankers. There is nothing wrong with shield tanking. I do pure shield tank with my Cal alt. You scrubs just have no concept of racial play styles (everybody wants to be friken Rambo). You want to be Rambo, Caldari was your first mistake. Now HTFU or spec into somthing else. Getting tired of listening to you shield and damage mod scrubs *****. 
 The amount of assumptions based on fk all there is astounding, would you like a medal? Did you even read any of the thread or just read the title and assume pure utter trash?
 
 Level 1 forum warrior. Minmatar and Gallente fw. Fix PC lag please CCP. | 
      
      
        |  Jaysyn Larrisen
 OSG Planetary Operations
 Covert Intervention
 
 422
 
 
      | Posted - 2013.12.05 17:08:00 -
          [18] - Quote 
 
 Cyrius Li-Moody wrote:Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 This applies to both minnie assault and minnie scout.
 
 edit: If you that dude above mes' comment is directed towards me-- I'm Minmatar. Not Caldari. Don't be a douche.
 
 
 Good point, Cyrius.
 
 I was having this out with Kevall in the Dev Patch post. You hit the nail on the head; regulators, energizers (which are BOSS), and recharges only function if you survive long enough for them to do their work. I am a big proponent of shield tanking (I run a pure CalAssault) but slapping on a basic plate has significantly increased my survivability until a LogiBro can rep me.
 
 The penalty to depleted recharge isn't a back breaker but it definetly came out of nowhere. I think they they need to shave a litle bit off the CPU/PG cost for Shields and buff the HP around 15points.
 
 Again, I'm actually ok with full on shield tanking...I just don't find it viable right now.
 
 
 
 | 
      
      
        |  TechMechMeds
 Swamp Marines
 Kleenex Inc.
 
 1574
 
 
      | Posted - 2013.12.05 17:13:00 -
          [19] - Quote 
 
 Cyrius Li-Moody wrote:Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 This applies to both minnie assault and minnie scout.
 
 edit: If you that dude above mes' comment is directed towards me-- I'm Minmatar. Not Caldari. Don't be a douche.
 
 I run my assault mk0 with stacked shields, 2 enhanced dampeners, an energiser and shotgun/SMG. With the new update I think I'll need a complex dampener with an enhanced regulator.
 
 Level 1 forum warrior. Minmatar and Gallente fw. Fix PC lag please CCP. | 
      
      
        |  TechMechMeds
 Swamp Marines
 Kleenex Inc.
 
 1574
 
 
      | Posted - 2013.12.05 17:16:00 -
          [20] - Quote 
 
 Son-Of A-Gun wrote:Cyrius Li-Moody wrote:Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 This applies to both minnie assault and minnie scout.
 
 edit: If you that dude above mes' comment is directed towards me-- I'm Minmatar. Not Caldari. Don't be a douche.
 I'm pretty sure Minmatar are ment to omni tank. My current proto mini assault fit: 2x comp damage mods 2x comp extender Energizer (can't remember which one) 2x armor plate (can't remember which ones; one is a reactive though I think, I might be wrong though) Proto combat rifle (SOON no tm) Various sidarm (depending on how I feel) Locus 
 You call people shield and damage mod scrubs then go and shoe us that your fit is exactly just that yet mine fits right in with racial playstyle, shut it you gimp lol.
 
 Level 1 forum warrior. Minmatar and Gallente fw. Fix PC lag please CCP. | 
      
      
        |  4447
 Resolution XIII
 
 902
 
 
      | Posted - 2013.12.05 17:18:00 -
          [21] - Quote 
 
 TechMechMeds wrote:Seen as shields are supposed to be good for hit and run, surely now that they are less efficient at that and will need to 'run' for longer they should get a hp buff? 
 People will have to use more regulators so less hp, it seems to me that shield users will now just dual tank as standard or commit to it but be left gimped, especially with the current popularity of the scr.
 
 
 
 It's like 10%, it's nothing in the big picture.
 
 Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon. | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 522
 
 
      | Posted - 2013.12.05 17:19:00 -
          [22] - Quote 
 
 TechMechMeds wrote:Son-Of A-Gun wrote:TechMechMeds wrote:Cyrius Li-Moody wrote:A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users will be using assault like a scout now, the pure shield tankers. There is nothing wrong with shield tanking. I do pure shield tank with my Cal alt. You scrubs just have no concept of racial play styles (everybody wants to be friken Rambo). You want to be Rambo, Caldari was your first mistake. Now HTFU or spec into somthing else. Getting tired of listening to you shield and damage mod scrubs *****. The amount of assumptions based on fk all there is astounding, would you like a medal? Did you even read any of the thread or just read the title and assume pure utter trash? 
 What is there to read? This thread is a single page and that post of mine you quoted is post #5. Try using your head next time before you post instead of just mouthing off like a complete ***, because you don't actually have anything of concequince to say but don't like what I have said.
 
 {:)}{3GÇó> | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 522
 
 
      | Posted - 2013.12.05 17:24:00 -
          [23] - Quote 
 
 TechMechMeds wrote:Son-Of A-Gun wrote:Cyrius Li-Moody wrote:Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't live long enough to run away, I can't run away. If I can't run away, that regulator is useless.
 This applies to both minnie assault and minnie scout.
 
 edit: If you that dude above mes' comment is directed towards me-- I'm Minmatar. Not Caldari. Don't be a douche.
 I'm pretty sure Minmatar are ment to omni tank. My current proto mini assault fit: 2x comp damage mods 2x comp extender Energizer (can't remember which one) 2x armor plate (can't remember which ones; one is a reactive though I think, I might be wrong though) Proto combat rifle (SOON no tm) Various sidarm (depending on how I feel) Locus You call people shield and damage mod scrubs then go and shoe us that your fit is exactly just that yet mine fits right in with racial playstyle, shut it you gimp lol. 
 Your comprehension abilities aren't to sharp are they? I am a supporter of the use of damage mods and oppose a shield buff.
 
 {:)}{3GÇó> | 
      
      
        |  DeeJay One
 Guardian Solutions
 DARKSTAR ARMY
 
 120
 
 
      | Posted - 2013.12.05 17:30:00 -
          [24] - Quote 
 
 Jaysyn Larrisen wrote:Again, I'm actually ok with full on shield tanking...I just don't find it viable right now.
 
 Frankly it depends on how much use will the Combat Rifle and Rail Rifle have as they both do 10% more DMG to armour and -5% to -10% DMG to shields - so pure shield tankers will have a better chance to survive. Hopefully this will create a more variable battle field.
 | 
      
      
        |  TechMechMeds
 Swamp Marines
 Kleenex Inc.
 
 1575
 
 
      | Posted - 2013.12.05 17:38:00 -
          [25] - Quote 
 
 4447 wrote:TechMechMeds wrote:Seen as shields are supposed to be good for hit and run, surely now that they are less efficient at that and will need to 'run' for longer they should get a hp buff? 
 People will have to use more regulators so less hp, it seems to me that shield users will now just dual tank as standard or commit to it but be left gimped, especially with the current popularity of the scr.
 
 
 It's like 10%, it's nothing in the big picture. 
 Is that it? That's nothing lol.
 
 Level 1 forum warrior. Minmatar and Gallente fw. Fix PC lag please CCP. | 
      
      
        |  Kira Lannister
 Ancient Exiles.
 Renegade Alliance
 
 2029
 
 
      | Posted - 2013.12.05 17:42:00 -
          [26] - Quote 
 
 Cyrius Li-Moody wrote:A lot of shield tankers already dual tank because regulators kind of blowwwww. 
 
 *Remote Explosive*
 
 +50
 +50
 +50
 +50
 +50
 +50
 
 XD
 
 
 
 "The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire." Book of Exiles 1:3 | 
      
      
        |  Jaysyn Larrisen
 OSG Planetary Operations
 Covert Intervention
 
 424
 
 
      | Posted - 2013.12.05 18:02:00 -
          [27] - Quote 
 
 DeeJay One wrote:Jaysyn Larrisen wrote:Again, I'm actually ok with full on shield tanking...I just don't find it viable right now.
 
 Frankly it depends on how much use will the Combat Rifle and Rail Rifle have as they both do 10% more DMG to armour and -5% to -10% DMG to shields - so pure shield tankers will have a better chance to survive. Hopefully this will create a more variable battle field.  
 I think there is something to that as well. The concern is that TTK is so low anyway that it will be a marginal improvement.
 | 
      
      
        |  Thor Odinson42
 Molon Labe.
 RISE of LEGION
 
 2170
 
 
      | Posted - 2013.12.05 18:11:00 -
          [28] - Quote 
 
 DeeJay One wrote:Jaysyn Larrisen wrote:Again, I'm actually ok with full on shield tanking...I just don't find it viable right now.
 
 Frankly it depends on how much use will the Combat Rifle and Rail Rifle have as they both do 10% more DMG to armour and -5% to -10% DMG to shields - so pure shield tankers will have a better chance to survive. Hopefully this will create a more variable battle field.  
 That sounds good, but HP is HP and damage is damage with the way things currently stand.
 
 In my opinion the increases in damage to certain HP should disappear. Put in their place should be resistances of certain HP to certain damage types.
 
 Instead of a SCR dealing more damage to shields, just do the damage that you see in the info screen (plus skills and mods). But armor should be 25% resistance to SCR damage. Something to that effect.
 
 If something like this was done it would significantly increase the TTK and allow for other playstyles than fitting as much HP as humanly possible and brawling.
 
 Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again. | 
      
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