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TERMINALANCE
Zumari Force Projection Caldari State
228
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Posted - 2013.12.05 11:50:00 -
[1] - Quote
The breach forgegun has been nerfed into the ground, it cant even do decent spike dmg anymore, before the aussult had better dps per second and the breach countered with a decent spike dmg,
now the assult is better on all counts and the breach is not trash to try and use. cant move, takes 6 seconds to charge and cant do any decent spike damage!? what a waste!.
way to ground down av and make it more homogenous instead of making each weapon unique.
there are way way better ways to balance these. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
470
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Posted - 2013.12.05 12:09:00 -
[2] - Quote
Be happy they didn't do to you what they did to swarm users. |
pegasis prime
BIG BAD W0LVES
1337
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Posted - 2013.12.05 12:20:00 -
[3] - Quote
good god have you looked at the stats for the new vehicles I think youll find that the forges have been balanced rather quite well alongside the new vehicle stats. at least read everything concerning the usage of forge guns and that also includes vehicle stats btw.
Its gone from suck .....to blow
level 1 forum warrior
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Dexter307
The Unholy Legion Of DarkStar
645
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Posted - 2013.12.05 13:29:00 -
[4] - Quote
R.I.P. Breach forgegun Assault forgegun is still the best. |
Kasote Denzara
A Vulture
1151
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Posted - 2013.12.05 13:33:00 -
[5] - Quote
I'm still going to use the Breach variant of Forge Guns because:
While the Assault still shoots faster, that first hit with the Assault alerts the vehicle driver that there is a FG in the area. My job is not to destroy HAVs in most cases, but instead to make them put it away. Destroying is seconday. The Breach allows a large hit on the first shot, alerting the ****** that I do have a Breach and I will destroy him if he doesn't put it away.
Also, you can bunny hop with the Breach. I used to loljumpshot people with it. They'd get so mad when I jump around a corner and kill them while I'm doing it. Fuckin' glorious, man.
The fact is simply that Forge Guns of all variants are still usable. They're still nasty against vehicles. That will not change. I, for one, will be proto breaching to remind HAVers of that fact.
SWEET MOTHER OF TERESA ON THE HOOD OF A MERCEDES BENZ, YOU SOUND LIKE A MAJESTIC EAGLE! DO YOU SING?!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
514
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Posted - 2013.12.05 13:49:00 -
[6] - Quote
TERMINALANCE wrote:Breach forgegun is now super trash, low dps and no decent spike dmgSubscribe
So what?
Breach AR Breach MD breach SP
Welcome to the club.
The only exception to the rull seems to be the breach SMG. It's not entirely garbage.
But the SMG is kinda like dust's version of Chuck Noris. They tryed to make the breach SMG a terrible weapon but quickly found out that it was impossible, due to the second law of SMG dynamics.
{:)}{3GÇó>
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Harpyja
DUST University Ivy League
871
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Posted - 2013.12.05 13:53:00 -
[7] - Quote
Be happy they didn't nerf the other forge gun variants harder.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Slag Emberforge
Immortal Retribution
191
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Posted - 2013.12.05 14:27:00 -
[8] - Quote
OP is spot on. In addition to a 6-second, immobilizing charge duration, the glow effects, and noise. It also had 25% of its damage lopped off.
The other forge guns had a 20% increase in charge time, and a 10% drop in damage and while their DPS dropped by 25% the effect is mitigated that the need was not 100% alpha damage.
Breach has one purpose which is huge damage spike.. But their dps is terrible.
Assault DPS ADV: 610 -> 458 PRO: 653 -> 500
Breach DPS: ADV: 423 -> 320 PRO: 462 -> 350
The damage is super low and even comparing proto to proto; going breach only nets you 600 damage a shot.. But in the time breach gets one shot (2100) the assault gets two. (1500 + 1500 -> 3000) which is 42% more damage.
I'm confused what the role of the breach is supposed to be if not damage spike.. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8367
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Posted - 2013.12.05 14:30:00 -
[9] - Quote
Breach is more of a situational support weapon, useful in that it's very easy to aim and the charge can be held, though a negative because you have to drive your LAV or stick with your squad to use it properly. The spike damage makes it a better option for working with fellow AV, since you can dictate exactly when your damage gets placed onto the target, allowing you time alpha strikes with your squad much easier. The assault is the general purpose, higher skill forge gun, where the basic is well, basic, and for those of mediocre skill.
Perhaps the Breach could use an extra 100 damage, but we just have to see how it plays out in relation to the vehicle changes. We have to actually see what we're shooting, before we go saying the weapon is good or bad against them.
Win ISK / Vids / O7
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Foxhound Elite
The Rainbow Effect
541
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Posted - 2013.12.05 14:37:00 -
[10] - Quote
Well, now breach users can't one-shot my entire Pythons shields off... one olley from a swarmer or another FG round was enough to make me burn after ONE breach round. If that wasn't extreme, then I don't know what is, because my 1.2 million ship gone because of an overpowered hand cannon that people like the OP don't want balanced ... because, my friend, it needed to be balanced.
Python pilot, troop-transport specialist and an all-round ballbag.
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Slag Emberforge
Immortal Retribution
191
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Posted - 2013.12.05 14:47:00 -
[11] - Quote
Foxhound Elite wrote:Well, now breach users can't one-shot my entire Pythons shields off... one olley from a swarmer or another FG round was enough to make me burn after ONE breach round. If that wasn't extreme, then I don't know what is, because my 1.2 million ship gone because of an overpowered hand cannon that people like the OP don't want balanced ... because, my friend, it needed to be balanced.
If you think the balance is based around dropships survival you are wrong, Dropships are balanced around the amount of strategic advantage and troop positioning in relation to ease of denial.
The act of landing it's crew and uplinks on an advantageous position is worth far more than the dropship's intrinsic value..
The only real way to prevent this massive advantage is to make sure the dropship never arrives at its destination.
Hence paper dropships. |
Takron Nistrom
Tinfoil Hatz
137
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Posted - 2013.12.05 14:50:00 -
[12] - Quote
Son-Of A-Gun wrote:TERMINALANCE wrote:Breach forgegun is now super trash, low dps and no decent spike dmgSubscribe So what? Breach AR Breach MD breach SP Welcome to the club. The only exception to the rull seems to be the breach SMG. It's not entirely garbage. But the SMG is kinda like dust's version of Chuck Noris. They tryed to make the breach SMG a terrible weapon but quickly found out that it was impossible, due to the second law of SMG dynamics.
The Allotek breach shotgun is a boss, sir
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Foxhound Elite
The Rainbow Effect
543
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Posted - 2013.12.05 16:21:00 -
[13] - Quote
Slag Emberforge wrote:Foxhound Elite wrote:Well, now breach users can't one-shot my entire Pythons shields off... one olley from a swarmer or another FG round was enough to make me burn after ONE breach round. If that wasn't extreme, then I don't know what is, because my 1.2 million ship gone because of an overpowered hand cannon that people like the OP don't want balanced ... because, my friend, it needed to be balanced. If you think the balance is based around dropships survival you are wrong, Dropships are balanced around the amount of strategic advantage and troop positioning in relation to ease of denial. The act of landing it's crew and uplinks on an advantageous position is worth far more than the dropship's intrinsic value.. The only real way to prevent this massive advantage is to make sure the dropship never arrives at its destination. Hence paper dropships.
Excuse me buddy, but as this games current longest-playing pilot, I think I know what a dropships role is supposed to do. When I fly a fully loaded transport dropship to get my squadmates to an advantageous position to deploy uplinks and get a foothold into the combat zone, all it takes is one guy with an assault forge gun to take my most tanked dropship down in three to four rounds. One guy. With a handheld weapon. That's all it takes. If the enemy team has a fully loaded dropship in the air, it's up to the spotter to call it out, team work to take out the threat with everything they've got, not just one dude with a forge gun, firing from up to 300-400m away. Sorry, did I say 400m? Yes I did because they're have been multiple instances where the forge gun has taken out vehicles from actually up to 350+ meters away and people have the screenshots / vid capture to prove this. I mostly fly assault dropship due to its ability to actually contribute to the team, not just deploying in high places. I can kill people / vehicles, call out targets to my squad-mates and get people to places they want to go much faster than a standard / logistics class. I also get WPs for doing so, via kills, kill-assists and transport WPs. Not just relying on transport WP's, even if people spawn inside my mobile CRU, i don't get any pay-out for that, my friend.
I am well versed in the roles a pilot should play, and I've played all of them. The only real way I can help is by flying assault, and what good is that, when one guy with a breach forge can take me out in two shots? Or an Assault forge, taking me out in three, in the same amount of time? .
Python pilot, troop-transport specialist and an all-round ballbag.
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