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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2724
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Posted - 2013.12.04 23:46:00 -
[1] - Quote
Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. Sephirian Fair wrote:OMG. I am a ******* idiot. Holy ****... I just reread the patch notes again...
Added shield extender penalty - stacking slows down the depleted shield recharge delay.
..........Okay, I take back everything I have said thus far. There isn't going to be any change to the hit and run playstyle that I typically do. The depleted recharge delay isn't even half as important as the normal delay. You are completely correct Cat Marc, this hurts Brick Tankers worse than pure Shield tankers. A pure Shield tanker never lets his shield hit 0, therefore the depleted delay is typically irrelevant
Crisis adverted.
You had way too much Catnip.
This is NOT a STEP FOWARD ANYTHING.
This just consolidates ARMOR tanking even more.As the best way to play this game, if not the ONLY. ARMOR tank + Complex Damage mods (instead of Shield extenders) Are now the only smart way to go.
who in their right minds will Have a 450 shield with good delay and recharge over 700 Armor with 12-18 Armor rep? Plus nanohives that recharge armor?
NO ONE.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2725
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Posted - 2013.12.05 00:03:00 -
[2] - Quote
Cat Merc wrote:KING CHECKMATE wrote:Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. Sephirian Fair wrote:OMG. I am a ******* idiot. Holy ****... I just reread the patch notes again...
Added shield extender penalty - stacking slows down the depleted shield recharge delay.
..........Okay, I take back everything I have said thus far. There isn't going to be any change to the hit and run playstyle that I typically do. The depleted recharge delay isn't even half as important as the normal delay. You are completely correct Cat Marc, this hurts Brick Tankers worse than pure Shield tankers. A pure Shield tanker never lets his shield hit 0, therefore the depleted delay is typically irrelevant
Crisis adverted. You had way too much Catnip.This is NOT a STEP FOWARD ANYTHING.This just consolidates ARMOR tanking even more.As the best way to play this game, if not the ONLY. ARMOR tank + Complex Damage mods (instead of Shield extenders) Are now the only smart way to go. who in their right minds will Have a 450 shield with good delay and recharge over 700 Armor with 12-18 Armor rep? Plus nanohives that recharge armor? NO ONE. That's logistics checkmate. An Assault can't even DREAM about it. I said it time and time again, logistics are the issue.
Well after 1.7 IS there any other dropsuit type? Because all i see is my soon to be Amarr Logi Ak..0 ....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2727
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Posted - 2013.12.05 00:50:00 -
[3] - Quote
Cat Merc wrote:Logistics are a problem bud, don't bring down armor with it. *Sniff* My poor Gallente Assault is finally useful
Your Gallente Assault being cr*p compared to logis does not mean armor is Balanced. Talking Armor vs Shields specificly, Armor is Broken and OP. Same as your GAl assault, many other Assaults are underpowered, but balance means thinking what EVERY suit might do with certain module.And ATM Logis are abusing it, to an extent where the least i've ever seen a Proto Logi is 350 Armors, on a minmatar logi. (Because even Cal Logi packs 400+) So your Gal Assault sucks ? Well its it a regular dropsuit, and it needs a buff in order to compete with logi suits. But armor plates need FIX.Either nerf to previous Speed Penalties, or a Buff to shields.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2729
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Posted - 2013.12.05 01:34:00 -
[4] - Quote
Im actually considering Using An Assault Ak.0 With only Armor plates and REpair Hives now to avoid using shield Extenders....
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