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Beren Hurin
Onslaught Inc RISE of LEGION
1835
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Posted - 2013.12.04 19:29:00 -
[1] - Quote
The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ... |
DUST Fiend
OSG Planetary Operations Covert Intervention
8324
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Posted - 2013.12.04 19:30:00 -
[2] - Quote
Plus all modules should have a stacking penalty, and we also don't know how much of a delay it's going to add per module
Win ISK / Vids / O7
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
128
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Posted - 2013.12.04 19:35:00 -
[3] - Quote
These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
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Zero Notion
Wraith Company
368
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Posted - 2013.12.04 19:36:00 -
[4] - Quote
Your first mistake is assuming anyone even uses shields.
Damage mods all the way.
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General John Ripper
Pradox One Proficiency V.
5647
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Posted - 2013.12.04 19:37:00 -
[5] - Quote
why not hybrid?
Yes, It was me.
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Luk Manag
of Terror TRE GAFFEL
189
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Posted - 2013.12.04 19:38:00 -
[6] - Quote
Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
Triage nanohives in their equipment slot.
There will be bullets. ACR+SMG
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Cosgar
ParagonX
8300
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Posted - 2013.12.04 19:38:00 -
[7] - Quote
TTK is so short, it doesn't matter what kind of gun someone is using unless it's a lolMD or LMFAOPlasm Cannon.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3472
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Posted - 2013.12.04 19:38:00 -
[8] - Quote
Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
*Goes to Minmatar Scout suit fitting*
"I'll just replace this Profile Damp with a Shield Reg- Oh wait, I need that for Preventing scans!"
"I'll just replace this Kinetic Cat- Oh nope, still need that, since Speed tank will be my only tank!"
(Same applies to Minmatar Assault)
Forum Prison Escapee
Yes, 1.7 is going to suck.
T_T
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Zero Notion
Wraith Company
368
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Posted - 2013.12.04 19:39:00 -
[9] - Quote
Knight Soiaire wrote:Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
*Goes to Minmatar Scout suit fitting* "I'll just replace this Profile Damp with a Shield Reg- Oh wait, I need that for Preventing scans!" "I'll just replace this Kinetic Cat- Oh nope, still need that, since Speed tank will be my only tank!" (Same applies to Minmatar Assault)
Let me introduce you to the medium suit.
Edit: Speed tanking isn't the way to go on an Assault. Not with the current battlefield tactics and mechanics. It's more viable in city maps but they seem to come up rarely and we're playing on sprawling maps. You're going to be useful for getting to point to point but you're just going to die a lot. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5769
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Posted - 2013.12.04 19:39:00 -
[10] - Quote
Cosgar wrote:TTK is so short, it doesn't matter what kind of gun someone is using unless it's a lolMD or LMFAOPlasm Cannon.
The plasma cannon certainly belongs there, but the MD is still pretty effective...
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
623
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Posted - 2013.12.04 19:40:00 -
[11] - Quote
Beren Hurin wrote:The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ...
Also don't forget both the Rail Rifle and Combat Rifle are meant more non-CQC battles but probably work somewhat effective in CQC. With my AR, I can't reach you well from a distance but with Rail Rifle and Combat Rifle, you can hit me hard from a distance and add that with the fact that you don't have to charge(although a slight delay for Rail Rifles) like the normal Scrambler Rifle.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
122
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Posted - 2013.12.04 19:40:00 -
[12] - Quote
Luk Manag wrote:Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
Triage nanohives in their equipment slot.
...and damage mods.
The not logic bomb!
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ALT2 acc
The dyst0pian Corporation Zero-Day
1
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Posted - 2013.12.04 19:41:00 -
[13] - Quote
Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
with regulaters, 3.6 shield recharge delay, already bullshit, with 1.7, 5 seconds, so its either 400 weak shields with 5 second recharge delay, or 250 LOLWTF shields with the already unbarable 3.6 second recharge delay. time to go calogi assault or galogi |
Cat Merc
Ahrendee Mercenaries EoN.
4314
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Posted - 2013.12.04 19:41:00 -
[14] - Quote
Arkena Wyrnspire wrote:Cosgar wrote:TTK is so short, it doesn't matter what kind of gun someone is using unless it's a lolMD or LMFAOPlasm Cannon. The plasma cannon certainly belongs there, but the MD is still pretty effective... He is mad that his AREA DENIAL weapon can't go toe to toe with direct damage weapons anymore
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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calisk galern
BurgezzE.T.F Public Disorder.
1423
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Posted - 2013.12.04 19:42:00 -
[15] - Quote
Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
damage mods, my enemies have 30% less time to fire at me thus my armor lasts longer.
triage hives in the equipment slots boosting my effective hp by the 100's as long as i can fight inside them.
no flux grenades instantly removing my tank. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
130
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Posted - 2013.12.04 19:42:00 -
[16] - Quote
Luk Manag wrote:Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
Triage nanohives in their equipment slot.
Still not in the highslot and a heavy can't carry them. =P
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Vyzion Eyri
The Southern Legion The Umbra Combine
2169
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Posted - 2013.12.04 19:44:00 -
[17] - Quote
This is mainly a reduction to the effectiveness of hybrid tankers. It's actually a smart move by CCP. There were probably only a couple of paths they could've taken to weaken brick tankers and this is one of them that doesn't actually ruin everything else.
And I know light frame shield tankers may appear to be shafted in this, but personally I play hit and run anyway, and the run part usually involves running to the other side of the map so I get ample time for shield regeneration. And usually when I'm caught, I die too fast for shield recharge delay to matter.
Furthermore, as a logibro I'm rejoicing. Your shields take longer to recharge, you say? Why, that means you are taking damage for my repair tool to repair!
"When nothing is going your way, go out of your way to do nothing."
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
130
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Posted - 2013.12.04 19:45:00 -
[18] - Quote
Knight Soiaire wrote:Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
*Goes to Minmatar Scout suit fitting* "I'll just replace this Profile Damp with a Shield Reg- Oh wait, I need that for Preventing scans!" "I'll just replace this Kinetic Cat- Oh nope, still need that, since Speed tank will be my only tank!" (Same applies to Minmatar Assault)
OMG! Heaven forbid that someone actually has to make choices and cannot be the bestest solo player at every damn aspect of a game that is supposed to encourage teamwork.
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Your Absolut End
SVER True Blood Public Disorder.
277
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Posted - 2013.12.04 19:45:00 -
[19] - Quote
Knight Soiaire wrote:Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
*Goes to Minmatar Scout suit fitting* "I'll just replace this Profile Damp with a Shield Reg- Oh wait, I need that for Preventing scans!" "I'll just replace this Kinetic Cat- Oh nope, still need that, since Speed tank will be my only tank!" (Same applies to Minmatar Assault)
I dont even try to tank my scout, for which reason? dying 0.1 sec later?
another one bites the Dust...
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3477
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Posted - 2013.12.04 19:46:00 -
[20] - Quote
Jadd Hatchen wrote:Knight Soiaire wrote:Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
*Goes to Minmatar Scout suit fitting* "I'll just replace this Profile Damp with a Shield Reg- Oh wait, I need that for Preventing scans!" "I'll just replace this Kinetic Cat- Oh nope, still need that, since Speed tank will be my only tank!" (Same applies to Minmatar Assault) OMG! Heaven forbid that someone actually has to make choices and cannot be the bestest solo player at every damn aspect of a game that is supposed to encourage teamwork.
how 2 Scout teamwork?
Do you even know what you're talking about?
Forum Prison Escapee
Yes, 1.7 is going to suck.
T_T
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1894
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Posted - 2013.12.04 19:48:00 -
[21] - Quote
Other suits might not feel this but Minmatar suits are greatly affected by how crappy shield tanking is currently.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Thor Odinson42
Molon Labe. RISE of LEGION
2142
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Posted - 2013.12.04 19:51:00 -
[22] - Quote
Weapons just deal damage now. The TTK is so low it doesn't matter.
You can wipe out a heavy with 1100 armor in a few trigger pulls of a SCR.
You can wipe out a Caldari shield tanker with a MD and no flux.
You are honestly a ******* idiot if you think shields and armor and even in the same galaxy of balance right now.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
612
|
Posted - 2013.12.04 19:55:00 -
[23] - Quote
by that logic shields are better against mass drivers. reality? THEY AREN'T. The low maximum pool of shields lets a powerful MD rip through the max medium suit shields of 580 and max heavy suit shields of 700 in 4 shots, whereas the max armor tanks take 4 shots for mediums to about 8 depending on the amount of tank they decide on., 700-900 armor for mediums and the 500-700shields & 500-1300armor heavys can take as much as 12 shots.
So ya even against a MASS DRIVER ARMOR SUITS ARE BETTER. The shield pool is just too damn small, its UP and even less useful against the weapons it resists because of that.
Add in the low TTK, and the fact that it makes regen MUCH LESS important(borderline useless during engagements), and you get to where we are now. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
131
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Posted - 2013.12.04 19:55:00 -
[24] - Quote
Cyrius Li-Moody wrote:Other suits might not feel this but Minmatar suits are greatly affected by how crappy shield tanking is currently.
Then be as versatile and flexible as a true Minmatar pilot would be. Learn to use both shield and armor tanking and know when to use which. Adapt and overcome.
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Beren Hurin
Onslaught Inc RISE of LEGION
1838
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Posted - 2013.12.04 19:57:00 -
[25] - Quote
Thor Odinson42 wrote:Weapons just deal damage now. The TTK is so low it doesn't matter.
You can wipe out a heavy with 1100 armor in a few trigger pulls of a SCR.
You can wipe out a Caldari shield tanker with a MD and no flux.
You are honestly a ******* idiot if you think shields and armor and even in the same galaxy of balance right now.
Not sure you are being clear here Thor...
You want weapons to do something other than damage?
SCR needs to charge or get headshots for 'a few trigger pulls' to get a really low TTK, and then you have to include the charge time, which when you do makes the TTK and skill relationship not completely objectionable.
And could you share how you get some kind of rediculously low TTK with an MD against a non-idiot-fitting caldari setup without headshotting them (or using their formerly broken mechanic to quickfire?) |
Beren Hurin
Onslaught Inc RISE of LEGION
1838
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Posted - 2013.12.04 20:01:00 -
[26] - Quote
THEAMAZING POTHEAD wrote:by that logic shields are better against mass drivers. reality? THEY AREN'T. The low maximum pool of shields lets a powerful MD rip through the max medium suit shields of 580 and max heavy suit shields of 700 in 4 shots, whereas the max armor tanks take 4 shots for mediums to about 8 depending on the amount of tank they decide on., 700-900 armor for mediums and the 500-700shields & 500-1300armor heavys can take as much as 12 shots.
So ya even against a MASS DRIVER ARMOR SUITS ARE BETTER. The shield pool is just too damn small, its UP and even less useful against the weapons it resists because of that.
Add in the low TTK, and the fact that it makes regen MUCH LESS important(borderline useless during engagements), and you get to where we are now.
This will be the other thing... Your two main shield tankers until now haven't had the best tools for their suits. Caldari will now have the higher buffer with a longer range weapon (ofc you can use whatever weapon you want) But you'll be able to easily pin down MD users at a range that only pros could capitalize on. And you'd have to be pretty stupid to die to an MD consistantly at 70m.
Minmatar should not be incredibly easy to kill with a mass driver because of their speed. I believe a minmatar squad/assault shouldn't lock down an area and defend it. THey don't have the buffer. Rather, they secure THEN exploit a more tactical area, diving in and out of the most advantageous positions with the most versitile weapons in the game. |
Shutter Fly
Molon Labe. RISE of LEGION
124
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Posted - 2013.12.04 20:09:00 -
[27] - Quote
Jadd Hatchen wrote:Cyrius Li-Moody wrote:Other suits might not feel this but Minmatar suits are greatly affected by how crappy shield tanking is currently. Then be as versatile and flexible as a true Minmatar pilot would be. Learn to use both shield and armor tanking and know when to use which. Adapt and overcome. You can say adapt all you want, but if the options are there then you're just blowing hot air. I already dual tank my Min Assault, but now I can't even do that. One of my low slots now has to be a Regulator, leaving me with only one low slot open to anything. Since my shields CAN'T be my only source of tank, then that second low slot isn't open, it has to be armor.
Yep, SO VERSITILE, LOOK AT ALL OF MY OPTIONS!! |
Cosgar
ParagonX
8308
|
Posted - 2013.12.04 20:33:00 -
[28] - Quote
Cat Merc wrote:Arkena Wyrnspire wrote:Cosgar wrote:TTK is so short, it doesn't matter what kind of gun someone is using unless it's a lolMD or LMFAOPlasm Cannon. The plasma cannon certainly belongs there, but the MD is still pretty effective... He is mad that his AREA DENIAL weapon can't go toe to toe with direct damage weapons anymore It takes 1/4 of my gun's entire ammo to kill one person. This is with 2 million SP invested. I can do better with an Exile and 0 SP just by rapidly tapping R1 with aim assist on. Seen any treads about MDs lately? That means people aren't getting killed by them.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Tectonic Fusion
648
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Posted - 2013.12.04 20:49:00 -
[29] - Quote
Your Absolut End wrote:Knight Soiaire wrote:Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
*Goes to Minmatar Scout suit fitting* "I'll just replace this Profile Damp with a Shield Reg- Oh wait, I need that for Preventing scans!" "I'll just replace this Kinetic Cat- Oh nope, still need that, since Speed tank will be my only tank!" (Same applies to Minmatar Assault) I dont even try to tank my scout, for which reason? dying 0.1 sec later? Theres a bigg difference between my 190 EHP scout and my 483 EHP scout... I can take a shotgun to the face, and headshot the other scout (if he's a lolHeavy or an assaukt I'm screwed).
Solo Player
Squad status: Locked
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howard sanchez
Sanchez Cartage llc
818
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Posted - 2013.12.04 21:14:00 -
[30] - Quote
To add one other thought, the common Assault suit bonus of increased shield recharge/level has now gained a bit of value due to the shiel extender nerf ( no more combat logi brick fits ) |
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Maken Tosch
DUST University Ivy League
5572
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Posted - 2013.12.04 21:16:00 -
[31] - Quote
Luk Manag wrote:Jadd Hatchen wrote:These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to have a high slot item that helps their armor out?
Triage nanohives in their equipment slot.
High Slot.
He said high slot.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Spectral Clone
Dust2Dust. Top Men.
787
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Posted - 2013.12.04 21:16:00 -
[32] - Quote
howard sanchez wrote:To add one other thought, the common Assault suit bonus of increased shield recharge/level has now gained a bit of value due to the shiel extender nerf ( no more combat logi brick fits )
He He
Bad joke is bad.
KDR > ALL
ME > KDR
ME > ALL
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
148
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Posted - 2013.12.05 14:34:00 -
[33] - Quote
Shutter Fly wrote:You can say adapt all you want, but if the options aren't there then you're just blowing hot air. I already dual tank my Min Assault, but now I can't even do that. One of my low slots now has to be a Regulator, leaving me with only one low slot open to anything. Since my shields CAN'T be my only source of tank, then that second low slot isn't open, it has to be armor.
Yep, SO VERSITILE, LOOK AT ALL OF MY OPTIONS!!
First choice, what suit to use... If your current one doesn't have what you need, then it may not be appropriate for what you are trying to do.
Second choice how to use it, don't try to use a suit to do things that it doesn't do well.
Third choice, how to fit it... etc...
However I do agree that CCP has limited your options a lot by not releasing ALL of the race's versions of Heavy dropsuits. I would imagine that the Minmatar version of a Heavy suit is probably what would satisfy you in this situation... |
Saoa Scum
Judge Mercenaries
38
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Posted - 2013.12.05 14:56:00 -
[34] - Quote
Beren Hurin wrote:The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ...
Take into account that we need to get thru a shield before we even start to hit the armor.. maybe not much but still we get a dmg reduction on that |
Operative 1171 Aajli
Bragian Order Amarr Empire
782
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Posted - 2013.12.05 15:44:00 -
[35] - Quote
Beren Hurin wrote:The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ...
Also, this seems like CCP forcing ppl to use the racial weapons with the same race suit. Caldari fight from long range with the rail.
Do your part. Join the revolution. Sabotage FW. Watch DUST burn!
DESTROY DUST 2014
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Beren Hurin
Onslaught Inc RISE of LEGION
1850
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Posted - 2013.12.05 15:48:00 -
[36] - Quote
Operative 1171 Aajli wrote:Beren Hurin wrote:The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ... Also, this seems like CCP forcing ppl to use the racial weapons with the same race suit. Caldari fight from long range with the rail.
This kind of predictability would be helpful IMO. You would have more of an idea of what fights you should be good in and where you'd have to rely much more heavily on superior skill. I really think that some setups should nearly always lose to Geks while many should be somewhat even. IF you know where the enemy squad is and that they are using RR, you should realize that regardless of how fast you are, you probably shouldn't be in the open. |
Zekain K
Expert Intervention Caldari State
721
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Posted - 2013.12.05 15:54:00 -
[37] - Quote
Who cares, the scrambler rifle Burns through everything.
CALDARI MASTER RACE
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trollface dot jpg
The Bacon Corporation
115
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Posted - 2013.12.05 19:39:00 -
[38] - Quote
Beren Hurin wrote:The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ... This is the only semi legit response to the issue I have seen since the patch notes released. However, this changes nothing when probably 80%+ of the high SP playerbase will continue to use their prof. 5 AR's & ScR's until they at least break prof 3 with a new rifle.
My other Alt is your mom.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
397
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Posted - 2013.12.05 19:58:00 -
[39] - Quote
True enough.
Too bad I rip through enemy shields with my armour biased SMG.
Too bad I tear through enemy armour with my shield biased Scrambler Rifle.
And later, I will rip through enemy shields with my Combat Rifle, and I imagine that I could do the same with the Rail Rifle (and I will, on a different character).
And guess what? My 500+ armour hipster Gallente logi character gets murdered by scrambler rifles. My 400+ shield Caldari alt gets murdered by SMGs.
All because shield/armour damage bias means nearly nothing with TTK being how it is.
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Beren Hurin
Onslaught Inc RISE of LEGION
1852
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Posted - 2013.12.05 19:59:00 -
[40] - Quote
trollface dot jpg wrote:Beren Hurin wrote:The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ... This is the only semi legit response to the issue I have seen since the patch notes released. However, this changes nothing when probably 80%+ of the high SP playerbase will continue to use their prof. 5 AR's & ScR's until they at least break prof 3 with a new rifle.
Just mathing this for practical sake... Lets say theoretically all PRO rifles have a base average DPS of 500.
That means given their damage profiles to shield/armor:
Plasma: 550/450 Projectile: 475/550 Laser: 600/400 Hybrid: 450/550
Here they are 22% to 37% better against armor. Now when you are saying that all of these plasma/laser users have prof. V giving them +15% damage...we'll factor that in...
Plasma (prof.V): 633/518 Projectile: 475/550 Laser (prof.V): 690/460 Hybrid: 450/550
So even with Laser and Plasma rifle prov. V, the new PRO weapons (assuming they have = base DPS which might be way off) will already be 8-20% more effective than plasma/laser rifle damage against armor.
I've done the math, and the anti-armor weapons start to be superior when your target has > about 15% more armor HP than shield. IOW if your armor HP is more than 54% of your total HP (which most armor/hybrid tankers are), these anti armor weapons will consistantly kill you faster than the anti shield. |
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