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Beren Hurin
Onslaught Inc RISE of LEGION
1835
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Posted - 2013.12.04 19:29:00 -
[1] - Quote
The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ... |
Beren Hurin
Onslaught Inc RISE of LEGION
1838
|
Posted - 2013.12.04 19:57:00 -
[2] - Quote
Thor Odinson42 wrote:Weapons just deal damage now. The TTK is so low it doesn't matter.
You can wipe out a heavy with 1100 armor in a few trigger pulls of a SCR.
You can wipe out a Caldari shield tanker with a MD and no flux.
You are honestly a ******* idiot if you think shields and armor and even in the same galaxy of balance right now.
Not sure you are being clear here Thor...
You want weapons to do something other than damage?
SCR needs to charge or get headshots for 'a few trigger pulls' to get a really low TTK, and then you have to include the charge time, which when you do makes the TTK and skill relationship not completely objectionable.
And could you share how you get some kind of rediculously low TTK with an MD against a non-idiot-fitting caldari setup without headshotting them (or using their formerly broken mechanic to quickfire?) |
Beren Hurin
Onslaught Inc RISE of LEGION
1838
|
Posted - 2013.12.04 20:01:00 -
[3] - Quote
THEAMAZING POTHEAD wrote:by that logic shields are better against mass drivers. reality? THEY AREN'T. The low maximum pool of shields lets a powerful MD rip through the max medium suit shields of 580 and max heavy suit shields of 700 in 4 shots, whereas the max armor tanks take 4 shots for mediums to about 8 depending on the amount of tank they decide on., 700-900 armor for mediums and the 500-700shields & 500-1300armor heavys can take as much as 12 shots.
So ya even against a MASS DRIVER ARMOR SUITS ARE BETTER. The shield pool is just too damn small, its UP and even less useful against the weapons it resists because of that.
Add in the low TTK, and the fact that it makes regen MUCH LESS important(borderline useless during engagements), and you get to where we are now.
This will be the other thing... Your two main shield tankers until now haven't had the best tools for their suits. Caldari will now have the higher buffer with a longer range weapon (ofc you can use whatever weapon you want) But you'll be able to easily pin down MD users at a range that only pros could capitalize on. And you'd have to be pretty stupid to die to an MD consistantly at 70m.
Minmatar should not be incredibly easy to kill with a mass driver because of their speed. I believe a minmatar squad/assault shouldn't lock down an area and defend it. THey don't have the buffer. Rather, they secure THEN exploit a more tactical area, diving in and out of the most advantageous positions with the most versitile weapons in the game. |
Beren Hurin
Onslaught Inc RISE of LEGION
1850
|
Posted - 2013.12.05 15:48:00 -
[4] - Quote
Operative 1171 Aajli wrote:Beren Hurin wrote:The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ... Also, this seems like CCP forcing ppl to use the racial weapons with the same race suit. Caldari fight from long range with the rail.
This kind of predictability would be helpful IMO. You would have more of an idea of what fights you should be good in and where you'd have to rely much more heavily on superior skill. I really think that some setups should nearly always lose to Geks while many should be somewhat even. IF you know where the enemy squad is and that they are using RR, you should realize that regardless of how fast you are, you probably shouldn't be in the open. |
Beren Hurin
Onslaught Inc RISE of LEGION
1852
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Posted - 2013.12.05 19:59:00 -
[5] - Quote
trollface dot jpg wrote:Beren Hurin wrote:The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is true. The combat rifle and rail rifle will have a harder time killing shield players than armor players.
That is all.
Carry on with QQ... This is the only semi legit response to the issue I have seen since the patch notes released. However, this changes nothing when probably 80%+ of the high SP playerbase will continue to use their prof. 5 AR's & ScR's until they at least break prof 3 with a new rifle.
Just mathing this for practical sake... Lets say theoretically all PRO rifles have a base average DPS of 500.
That means given their damage profiles to shield/armor:
Plasma: 550/450 Projectile: 475/550 Laser: 600/400 Hybrid: 450/550
Here they are 22% to 37% better against armor. Now when you are saying that all of these plasma/laser users have prof. V giving them +15% damage...we'll factor that in...
Plasma (prof.V): 633/518 Projectile: 475/550 Laser (prof.V): 690/460 Hybrid: 450/550
So even with Laser and Plasma rifle prov. V, the new PRO weapons (assuming they have = base DPS which might be way off) will already be 8-20% more effective than plasma/laser rifle damage against armor.
I've done the math, and the anti-armor weapons start to be superior when your target has > about 15% more armor HP than shield. IOW if your armor HP is more than 54% of your total HP (which most armor/hybrid tankers are), these anti armor weapons will consistantly kill you faster than the anti shield. |
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