Magnus Amadeuss
Tal-Romon Legion Amarr Empire
258
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Posted - 2013.12.04 20:01:00 -
[1] - Quote
knight of 6 wrote:XxGhazbaranxX wrote: I beg to differ; In eve there are more than triple the amount of weapons in dust. This mechanic has functioned to outline roles while not constricting you to them
there are 4 groups laser hybrid missile projectile every weapon falls into one of the groups dust isn't the same we would need to reorganize weapons to make it work which brings up some questions,
- is the mass driver an auto cannon or artillery?
- what about the flaylock? shouldn't it be caldari? it fires rockets.
- is the shotgun light or medium?
- is the sniper rifle light or medium?
- if the sniper rifle is light, should it be inefficient to put it on a med frame?(small guns on a crusier)
- if the sniper rifle is medium why shouldn't scouts be able to use it?(medium guns on a frigate)
- the sniper rifle, forge gun, and pulse rifle are hybrid, gallente get bonuses for them, what does that leave the caldari?
- caldari traditionally get missile bonuses with a few exceptions which suits are the exceptions?
- why on earth would you want missile bonuses?
- there isn't a hybrid sidearm(now called light for some bizarre ass reason) what would the gallente scout get bonuses for?
- a scout and a med frame take the same SP(scout probably needs more) why on earth would anyone pick scouts? frigates are a stepping stone to crusiers scouts aren't a stepping stone to medfreams
In my scout suit, I regularly encounter and kill medframes and heavies. In my frigate, I regularly encounter and kill cruisers and battleships. well that translated poorly
Cat Merc wrote: Sidearm = small Light = Medium Heavy = Large
And that's where different roles come in. You could have a scout suit that is dedicated to using stuff like nova knives and pistols.
but god forbid sidearm only logis
Let me field this.
First you have to look at how weapons are categorized in Dust here.
There are 5 groups of weapon types here.
So Flaylock/MD/Swarms are all categorized under explosive weaponry. Rail Rifle/FG/Sniper are all rail weaponry. SMG/HMG/Combat rifle are projectile weaponry. Lazors are Lazors. SG/AR/PLC are hybrid.
Now with this in mind you have to make a choice. This choice being how do you racialize the damage profiles since there are 5 damage types and only four races. To be honest I do not know. This is the answer you require to make racial suits more effective their racial weaponry. I do think it is an excellent idea though.
Everyone agrees that the amarr assault bonus is a good one, I would go so far as to say that it should be tweaked a bit (increased weapon heat build-up and the amarrian bonus to 10% per lvl heat build up reduction).
Oh and I think you are confusing something here. I think he is just equating light weapons with medium turrets, not trying to reclassify things.
I think if we use eve archetypes and apply them to dust though it could be effective.
Gallente = hard hitting,short range, rep bonuses, medium-fast (good against both) Amarr = medium-long range, buffer armor tanking, medium-slow (great against shield) Caldari = long range, buffer/active shield tanking, slow (selectable dmg- more armor) Minmatar = short-mid range, hybrid tanking (mostly shield) , fast (selectable dmg - mostly armor)
an easy fix to Matchmaking
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