Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SGT NOVA STAR
Ahrendee Mercenaries
135
|
Posted - 2013.12.03 06:51:00 -
[1] - Quote
so i was wondering, lets say a bullet does 100 damage, and you have 10hp passive armor rep. thats 10% reduction in damage yes? i guess what im really wondering is, is it better to get like 15hp reps on a proto suite with less armor, or more armor and like 5hp rep? anyone have 20hp passive reps on a logi suit? whats your opinion
Been hunting Graboids in my Kubera since 2012
|
The dark cloud
The Rainbow Effect
1916
|
Posted - 2013.12.03 06:59:00 -
[2] - Quote
no cause you can shot more then 1 bullet in 1 sec so the damage reduction would be more around 1-2%. Not 10% as you have stated.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Roofer Madness
A.N.O.N.Y.M.O.U.S. Renegade Alliance
585
|
Posted - 2013.12.03 07:00:00 -
[3] - Quote
IMO armor reps are out in favor of absorbing as much alpha damage as possible.
The Dust 514 AFK song
Plasma Cannon FTW
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1159
|
Posted - 2013.12.03 07:04:00 -
[4] - Quote
With proper Logistics support you're generally better off stacking as much armor HP as you can without inhibiting your speed too much. Considering a Complex Armor Repairer with max skills only reps at 6.25 HP/sec and a Militia Repair tool reps over 6 times faster....those local armor reps are quickly outclassed by Logistics support.
ADS Reports - Defining Racial Themes
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5709
|
Posted - 2013.12.03 07:55:00 -
[5] - Quote
Not worth it. Bearing in mind a militia AR without proficiency does 425 DPS, that 6.25 HP/s pales in comparison.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
623
|
Posted - 2013.12.03 07:56:00 -
[6] - Quote
I run a proto scout gko with 18.75 reps a second and 311 armor
my armor regenerates before my 157 shield comes back
if you know how to do the figure 8 of death and out strafe your opponents
rep tanking will allow you to take allot of hits while destroying multiple enemy's
SCAN ATTEMPT PREVENTED
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
378
|
Posted - 2013.12.03 08:07:00 -
[7] - Quote
SGT NOVA STAR wrote:so i was wondering, lets say a bullet does 100 damage, and you have 10hp passive armor rep. thats 10% reduction in damage yes? i guess what im really wondering is, is it better to get like 15hp reps on a proto suite with less armor, or more armor and like 5hp rep? anyone have 20hp passive reps on a logi suit? whats your opinion Nope. No reduction in damage whatsoever. Why? Repairs only start up when there's a time window of no damage. So while you're taking damage the repairs stay offline, unless you have a game bug of some kind.
If you can read this, it means you are reading.
Unless you are skimming
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5709
|
Posted - 2013.12.03 08:12:00 -
[8] - Quote
Dovallis Martan JenusKoll wrote:SGT NOVA STAR wrote:so i was wondering, lets say a bullet does 100 damage, and you have 10hp passive armor rep. thats 10% reduction in damage yes? i guess what im really wondering is, is it better to get like 15hp reps on a proto suite with less armor, or more armor and like 5hp rep? anyone have 20hp passive reps on a logi suit? whats your opinion Nope. No reduction in damage whatsoever. Why? Repairs only start up when there's a time window of no damage. So while you're taking damage the repairs stay offline, unless you have a game bug of some kind.
You are mistaken. That's shield recharge, not armour repair.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
|
Ghost Kaisar
THIRD EARTH INCORPORATED
942
|
Posted - 2013.12.03 08:30:00 -
[9] - Quote
Arkena Wyrnspire wrote:Dovallis Martan JenusKoll wrote:SGT NOVA STAR wrote:so i was wondering, lets say a bullet does 100 damage, and you have 10hp passive armor rep. thats 10% reduction in damage yes? i guess what im really wondering is, is it better to get like 15hp reps on a proto suite with less armor, or more armor and like 5hp rep? anyone have 20hp passive reps on a logi suit? whats your opinion Nope. No reduction in damage whatsoever. Why? Repairs only start up when there's a time window of no damage. So while you're taking damage the repairs stay offline, unless you have a game bug of some kind. You are mistaken. That's shield recharge, not armour repair.
Arkena is correct.
Armor repairs even when under fire.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
|
R F Gyro
Clones 4u
725
|
Posted - 2013.12.03 08:32:00 -
[10] - Quote
When talking to new players about their fit I tend to suggest having two different variants of their favourite suit(s); one with just plates, and one with one of the plates replaced by a repper.
The plates-only suit is used when they know there is a logi on the team with a repair tool, or if they are in control of a supply depot that can be used for suit-swap-repairs.
If they don't have another source of reps I recommend they use the plate+repper suit. The repper doesn't help at all during the firefight, but it reps them up between firefights so they start the next one at full strength.
To use a contrived example, lets say you tend to lose all your shields and 30% of your armour in each firefight. Another plate wouldn't help you, because you end each with 70% armour left. However, you'd die in your fourth firefight if you couldn't rep in between. With that single repper you might lose 45% of your (lower) armour in each fight,, but you start at 100% again each time.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
|
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
129
|
Posted - 2013.12.03 09:00:00 -
[11] - Quote
Pokey Dravon wrote:With proper Logistics support you're generally better off stacking as much armor HP as you can without inhibiting your speed too much. Considering a Complex Armor Repairer with max skills only reps at 6.25 HP/sec and a Militia Repair tool reps over 6 times faster....those local armor reps are quickly outclassed by Logistics support. Thank you for appreciate my work in the field. I'm (almost) fulltime protorepper and supply logistic.
Suomi, Finland, PERKELE!
|
I-Shayz-I
I-----I
1518
|
Posted - 2013.12.03 09:11:00 -
[12] - Quote
I've been debating this ever since I first started playing and I can tell you right now that having more than half of your total low slots is a waste.
i.e. if you have 3 low slots, run at most 1. if you have 4 or 5 run at most 2.
However, if you already have your logi skill at 4/5, then you practically already have a complex repper on at all times...so let's just say that it counts as a single module. At this point, the max you would ever need on your suit would be one complex. _____________________________________________
Now, whether or not you run two modules (or 1 if you already have 4/5 passive) is all dependant on whether you are going to be supporting your allies, running around ducking behind cover, or facing your enemies head on.
Personally as a logi I run 11.25 hp/s (one complex module + 5hp/s) on my support, shotgun, and mass driver fittings, while none on my ASCR fits.
Lastly, don't run any if you have 250 or less armor OR if you can rely on someone else to repair your armor.
Links:
List of Most Important Threads
I make logistics videos!
|
RedZer0 MK1
The Generals General Tso's Alliance
114
|
Posted - 2013.12.03 09:16:00 -
[13] - Quote
To get to 20hp rep means sacrificing to much armor, ~10 is enough. This is subject to change after 1.7. |
Darken-Sol
BIG BAD W0LVES
689
|
Posted - 2013.12.03 09:19:00 -
[14] - Quote
Dovallis Martan JenusKoll wrote:SGT NOVA STAR wrote:so i was wondering, lets say a bullet does 100 damage, and you have 10hp passive armor rep. thats 10% reduction in damage yes? i guess what im really wondering is, is it better to get like 15hp reps on a proto suite with less armor, or more armor and like 5hp rep? anyone have 20hp passive reps on a logi suit? whats your opinion Nope. No reduction in damage whatsoever. Why? Repairs only start up when there's a time window of no damage. So while you're taking damage the repairs stay offline, unless you have a game bug of some kind. wrong |
Sgt Kirk
SyNergy Gaming EoN.
3191
|
Posted - 2013.12.03 09:23:00 -
[15] - Quote
Armor Repairs are always active Dovallis |
Cenex Langly
0uter.Heaven Proficiency V.
453
|
Posted - 2013.12.03 09:44:00 -
[16] - Quote
SGT NOVA STAR wrote:so i was wondering, lets say a bullet does 100 damage, and you have 10hp passive armor rep. thats 10% reduction in damage yes? i guess what im really wondering is, is it better to get like 15hp reps on a proto suite with less armor, or more armor and like 5hp rep? anyone have 20hp passive reps on a logi suit? whats your opinion
The armor reps in this game are not like the armor reps in EVE. You can have an active armor tank in EVE which will allow you to repair a significant amount of damage while simultaneously taking damage making it a viable option to have armor repairers as a sustainable way to tank.
In DUST, however, the armor repairers do not repair anywhere near enough for this mechanic to be a viable option. One bullet from any gun significantly out damages what a single armor repairer could repair. Thus, any armor repairer should only be used as an "in-between" tool. What I mean is that you should rely on a huge buffer of armor (lots of HP) and use the armor repairers to heal between engagements. Having multiple repairers will allow you to have multiple engagements sooner, rather than having to wait for a good amount of time to pass before you can go back into battle.
Does that make any sense?
Newb
|
shaman oga
Nexus Balusa Horizon
1061
|
Posted - 2013.12.03 10:30:00 -
[17] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:I run a proto scout gko with 18.75 reps a second and 311 armor
my armor regenerates before my 157 shield comes back
if you know how to do the figure 8 of death and out strafe your opponents
rep tanking will allow you to take allot of hits while destroying multiple enemy's
This have a sense because you are fast, with a logi suit, put more than 1 complex rep use too much resources compared to the advantages that a plate can give.
"Just another piece of duct tape"
Drugs for mercs
|
|
|
|
Pages: 1 :: [one page] |