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Sinboto Simmons
SVER True Blood Public Disorder.
2608
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Posted - 2013.12.02 22:42:00 -
[1] - Quote
Turn speed- flatligned
Increased stamina in suits from std to proto- removed
Sprint speed of light to mid frames- flatligned
Anyone else seeing something wrong here or is it just me?
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
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Cosgar
ParagonX
8212
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Posted - 2013.12.02 22:45:00 -
[2] - Quote
Bind turn speed to frame size and give kb/m raw input and I'll be happy. They never should have done away with that mechanic.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1209
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Posted - 2013.12.02 22:53:00 -
[3] - Quote
Cosgar wrote:Bind turn speed to frame size and give kb/m raw input and I'll be happy. They never should have done away with that mechanic. Didn't they do that cause the heavies bitched and cried that it was too slow?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
132
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Posted - 2013.12.02 22:55:00 -
[4] - Quote
Cosgar wrote:Bind turn speed to frame size and give kb/m raw input and I'll be happy. They never should have done away with that mechanic.
I wouldn't say raw imput, that's just mkaes it to where all the tryhards get a keyboard. |
Cosgar
ParagonX
8213
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Posted - 2013.12.02 23:02:00 -
[5] - Quote
Alaika Arbosa wrote:Cosgar wrote:Bind turn speed to frame size and give kb/m raw input and I'll be happy. They never should have done away with that mechanic. Didn't they do that cause the heavies bitched and cried that it was too slow? It was too slow due to poor scaling. Make the old assault axis speed the new heavy speed, the old scout the new assault, and make the scout faster than the old scout.
Roger Cordill wrote:I wouldn't say raw imput, that's just mkaes it to where all the tryhards get a keyboard. They'll be sorely disappointed if they think they're getting some kind of unfair advantage. A good kb/m player is a good kb/m player as a good controller player is going to be a good controller player. Kb/m and controller are the closest to being equal on PC games because both devices have roughly the same customization. If they made DS3 settings similar to how they would be for a PC joystick, that would go a long way in evening the field between both devices without gimping one another.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
132
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Posted - 2013.12.02 23:10:00 -
[6] - Quote
Cosgar wrote:Alaika Arbosa wrote:Cosgar wrote:Bind turn speed to frame size and give kb/m raw input and I'll be happy. They never should have done away with that mechanic. Didn't they do that cause the heavies bitched and cried that it was too slow? It was too slow due to poor scaling. Make the old assault axis speed the new heavy speed, the old scout the new assault, and make the scout faster than the old scout. Roger Cordill wrote:I wouldn't say raw imput, that's just mkaes it to where all the tryhards get a keyboard. They'll be sorely disappointed if they think they're getting some kind of unfair advantage. A good kb/m player is a good kb/m player as a good controller player is going to be a good controller player. Kb/m and controller are the closest to being equal on PC games because both devices have roughly the same customization. If they made DS3 settings similar to how they would be for a PC joystick, that would go a long way in evening the field between both devices without gimping one another.
Just a note, but it might depend on the weapon. Me and Godin was playing BF4 on PC earlier, and He was sniping and getting headshot after headshot from several hundred meters out, and then was getting some sick shotgun shots. As soon as we switched to the DS4, he couldn't aim worth a **** with a sniper, and his accuracy with shotguns was lower than it was.
Message from Godin: I confirm this story, but my aim wasn't ****...... okay, I was missing a lot of shots, but not ****....... |
Delta 749
Kestrel Reconnaissance
2355
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Posted - 2013.12.02 23:25:00 -
[7] - Quote
Cosgar wrote:Alaika Arbosa wrote:Cosgar wrote:Bind turn speed to frame size and give kb/m raw input and I'll be happy. They never should have done away with that mechanic. Didn't they do that cause the heavies bitched and cried that it was too slow? It was too slow due to poor scaling. Make the old assault axis speed the new heavy speed, the old scout the new assault, and make the scout faster than the old scout. Roger Cordill wrote:I wouldn't say raw imput, that's just mkaes it to where all the tryhards get a keyboard. They'll be sorely disappointed if they think they're getting some kind of unfair advantage. A good kb/m player is a good kb/m player as a good controller player is going to be a good controller player. Kb/m and controller are the closest to being equal on PC games because both devices have roughly the same customization. If they made DS3 settings similar to how they would be for a PC joystick, that would go a long way in evening the field between both devices without gimping one another.
Saying they are anywhere near equal is just so horribly wrong its laughable Lets say Im turning to the left and then change direction to turn right, with a mouse its instant but with a controllers joystick there is that tiny bit of a dead zone and slow down that makes all the difference, same thing happens when comparing strafing one way and changing directions
I dont know why people still try to deny it but has someone thats played on PCs and consoles for years and years the difference in there and the KBM set up comes out ahead every time and its something everyone knows and why most dont give kbm input support in console shooters
Hell, I remember playing the dreamcast version of Quake 3 arena at a friends house back in the day and that supported raw kbm input and the game turned into a damn shooting gallery with players using controllers standing no chance against faster more precise inputs from a kbm set up
Im not drunk, the planet just happens to be especially wobbly today.
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nor asha
Turbo Bros inc.
41
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Posted - 2013.12.02 23:27:00 -
[8] - Quote
my scout used to go 13.4 m/s sprint speed with 4 complex proto mods now I go 11 m/s but there was never any patch notes or dev blogs about a change to speed why do you hate player feedback CCP |
Cosgar
ParagonX
8215
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Posted - 2013.12.02 23:35:00 -
[9] - Quote
Delta 749 wrote:Cosgar wrote:Alaika Arbosa wrote:Cosgar wrote:Bind turn speed to frame size and give kb/m raw input and I'll be happy. They never should have done away with that mechanic. Didn't they do that cause the heavies bitched and cried that it was too slow? It was too slow due to poor scaling. Make the old assault axis speed the new heavy speed, the old scout the new assault, and make the scout faster than the old scout. Roger Cordill wrote:I wouldn't say raw imput, that's just mkaes it to where all the tryhards get a keyboard. They'll be sorely disappointed if they think they're getting some kind of unfair advantage. A good kb/m player is a good kb/m player as a good controller player is going to be a good controller player. Kb/m and controller are the closest to being equal on PC games because both devices have roughly the same customization. If they made DS3 settings similar to how they would be for a PC joystick, that would go a long way in evening the field between both devices without gimping one another. Saying they are anywhere near equal is just so horribly wrong its laughable Lets say Im turning to the left and then change direction to turn right, with a mouse its instant but with a controllers joystick there is that tiny bit of a dead zone and slow down that makes all the difference, same thing happens when comparing strafing one way and changing directions I dont know why people still try to deny it but has someone thats played on PCs and consoles for years and years the difference in there and the KBM set up comes out ahead every time and its something everyone knows and why most dont give kbm input support in console shooters Hell, I remember playing the dreamcast version of Quake 3 arena at a friends house back in the day and that supported raw kbm input and the game turned into a damn shooting gallery with players using controllers standing no chance against faster more precise inputs from a kbm set up The problem is how both devices are implemented. Giving kb/m raw input without a fraction of the customization a joystick has or basing kb/m off of joystick emulation are both proven to be terrible ideas. Give both about the same amount of control and meet half way. Simple things like diverse ADS/hipfire sensitivity and digital movement options for controller would go a long way to evening the field.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Sinboto Simmons
SVER True Blood Public Disorder.
2614
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Posted - 2013.12.03 05:10:00 -
[10] - Quote
bump
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
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Tch Tch
Red Shirts Away Team
26
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Posted - 2013.12.03 05:17:00 -
[11] - Quote
Differences are good when they make sense.
But dropsuits are not passive clothes they are exo armour. There is no reason other then game balance that a heavy could be a slower turner then a scout but a faster sprinter over a 100m afterall compare an Olympics sprinter to a long distance runner...
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Cosgar
ParagonX
8246
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Posted - 2013.12.03 05:19:00 -
[12] - Quote
Tch Tch wrote:Differences are good when they make sense.
But dropsuits are not passive clothes they are exo armour. There is no reason other then game balance that a heavy could be a slower turner then a scout but a faster sprinter over a 100m afterall compare an Olympics sprinter to a long distance runner... Heavies have two spines, weigh over a ton. Scouts have hollow bones and two hearts.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Sinboto Simmons
SVER True Blood Public Disorder.
2615
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Posted - 2013.12.03 05:29:00 -
[13] - Quote
Cosgar wrote:Tch Tch wrote:Differences are good when they make sense.
But dropsuits are not passive clothes they are exo armour. There is no reason other then game balance that a heavy could be a slower turner then a scout but a faster sprinter over a 100m afterall compare an Olympics sprinter to a long distance runner... Heavies have two spines, weigh over a ton. Scouts have hollow bones and two hearts. For those of you wondering, no he's not joking.
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
2670
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Posted - 2013.12.03 21:16:00 -
[14] - Quote
bump
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
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