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Bethhy
Ancient Exiles. Renegade Alliance
372
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Posted - 2013.12.03 17:12:00 -
[1] - Quote
Luna Angelo wrote:Michael Cratar wrote:The whole point of the game *atm* is to improve your merc. Right?
So why is it frowned apon to use prototype equipment when the whole point of the game *atm* is to get said equipment.
If you are tired of getting owned by someone. Why not, oh I dont know, get better at the game?
I have proto gear. It wont stop you from getting owned.
Id much rather be "PWOTOW STAWMPED" then be in a match with people who barely know how to walk forward without getting stuck on a wall let alone know how to shoot a gun.
This is AS BAD a cod.
Seriously.
*Rant over* And how are you supposed to improve your skills when you get killed every 5 seconds. You try something for me. Create an alt, go into Academy, beat them to a bloody pulp, then join a regular Pub match. I tried it. It's vicious. Trust me.
This is the main problem, people have played MMO's for a good chunk of their gammng history, and understand when you play one you can't come in as a level 20 and murder a level 90.
The FPS players who have played that genre more exclusively don't comprehend that concept well. They think when you join a game with two people and gun's their should be some "even" playing field between the two. That's where alot of the problem stem's with attitude...
No MMO player would expect someone to wear noob gear on a level 90 so the level 20 could have a chance... it would be laughable.
When I started this game i knew this as fact, There will be people with much better skill's and suit's then I and i will have to play differently to compete with them. If you highly specialize into something you max out somewhat quickly and can catch up or gain competitive footing fairly quick.
But the assumption that you should directly compete with Prototype 20m SP players when your right out of Training grounds.. is.. deflating peoples spirit at the general ability to grasp a true MMOFPS concept. |
Bethhy
Ancient Exiles. Renegade Alliance
372
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Posted - 2013.12.03 17:34:00 -
[2] - Quote
DUST Fiend wrote:Bethhy wrote: This is the main problem, people have played MMO's for a good chunk of their gammng history, and understand when you play one you can't come in as a level 20 and murder a level 90.
The FPS players who have played that genre more exclusively don't comprehend that concept well. They think when you join a game with two people and gun's their should be some "even" playing field between the two. That's where alot of the problem stem's with attitude...
No MMO player would expect someone to wear noob gear on a level 90 so the level 20 could have a chance... it would be laughable.
When I started this game i knew this as fact, There will be people with much better skill's and suit's then I and i will have to play differently to compete with them. If you highly specialize into something you max out somewhat quickly and can catch up or gain competitive footing fairly quick.
But the assumption that you should directly compete with Prototype 20m SP players when your right out of Training grounds.. is.. deflating peoples spirit at the general ability to grasp a true MMOFPS concept.
No MMO player would expect someone wearing noob gear to be dropped into a level 90 zone....
Yes matchmaking is interesting as you could see in my edit of that post.
At the same time it has happened all the time in MMO's just has been made so the level 90 feel's grimey being in the kiddie pool and picking on the kid's.
But completely agree. For whatever benefit's might be present in a new player being pitted against say (generously to CCP matchmaking system) 8 Vet's on each side...
The new players may see what the end game of DUST looks like more, but for the disadvantages in game-play for the new player AND the veteran's it makes the experience for both parties very poor. And for what?
If you have a prospect new player you have recruited into your Corporation and are bringing them into those games in your veteran squad and essentially "carrying" them then those new players will get a huge advantage... Otherwise it's.. a joke.
And the bore of shooting people that are still lost on the map in the face 6 times in a match.. as a Vet.. makes the experience equally as poor..
There is no situation where throwing a bunch of vet's and new players together randomly in a MMOFPS.. is beneficial to both parties. |
Bethhy
Ancient Exiles. Renegade Alliance
373
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Posted - 2013.12.03 17:58:00 -
[3] - Quote
Michael Cratar wrote:DUST Fiend wrote:Michael Cratar wrote:DUST Fiend wrote: No MMO player would expect someone wearing noob gear to be dropped into a level 90 zone....
I would love a game that dose that so much. I feel that games hold your hand too much nowdays. So you would love joining an MMO and never being able to progress because the enemies are statistically superior to you in such a way that you couldn't compete regardless of skill? I think we have differing opinions on what makes a good MMO.... No one said you had to stay and get owned. Why not just leave to go to a lower level zone? AKA Picking you fights? There is an old game called S.T.A.L.K.E.R that dose this perfectly. *especially with the Misery mod* If anything, CCP should tell newberries what they are getting them selves into. That way they will know the game is supposed to be hard. *propper balancing of weapons could help with this as well.*
It's been said more times then i can count build a sandbox matchmaking system.
Public Match Risk Versus Reward System
High Security Space - Limited to Militia Gear, AA full strength, Limited Skill Point/ISK rewards.
Low Security Space - Limited to Advanced Gear, AA strength significantly reduced, Increased Skill Point/ISK rewards.
Null Security Space - No Gear Limitations, No AA, Maxed out Skill Point and ISK rewards. |
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