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Iron Wolf Saber
Den of Swords
10965
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Posted - 2013.12.02 22:17:00 -
[1] - Quote
Its probably lore related and balance related
Low slots are stuff underneath the skinweave or inside the clone itself.
High slots are stuff you attach to the outside of the suit.
Similar to eve's high mid and low slots.
High slots are mostly surface mounted modules and most even have models. Mid slots are in the defense layer. Low slots are deep ship core items.
As for balance it creates a synergy and gives value to a certain slot.
For example a suit with lets say 5 high slots and 1 low slot speaks a lot for what it can and cannot do. Most of you would instantly think. Shield + Damage Tank because both module types find their homes there.
In an FPS environment going SLOWER is bad, generally. So to make up for it they have better health and access to better damage but generally armor tankers don't have many high slots.
Shield tankers have high mobility and relatively high up time and can engage far more frequently thus damage is not as important as oh say speed to duck in and out of combat which is a low slot item.
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Iron Wolf Saber
Den of Swords
10966
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Posted - 2013.12.02 23:28:00 -
[2] - Quote
Well if an armor tanker wanted to have lots of HP and go fast, he can't reliably do it, because one plate is more than enough to cancel the effects of any kinkat he could install.
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Iron Wolf Saber
Den of Swords
10968
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Posted - 2013.12.03 00:36:00 -
[3] - Quote
Dimmu Borgir II wrote:Sgt Kirk wrote:Spectral Clone wrote:High power slots makes more sense than low power for damage mods. Low power mods that increase damage could be a tracking computer that reduce weapon spread.
Yes. I am playing eve xD A RoF Module would be awesome awesome for low slots. but no time soon of course. A roll on floor module?? I want me one of those, I'd stack three complex ROF modules and roll to the objective really freaking fast... maybe the complex module could be a ROFL module... just an idea.
Rate of Fire.
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