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daishi mk03
BLACK-GUARD Die Fremdenlegion
441
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Posted - 2013.12.01 13:32:00 -
[1] - Quote
Like the title say, let only Amarr dropsuits and weapons play for Amarr. I want to see 100% lasers against those Minimatar rebels. |
Harpyja
DUST University Ivy League
850
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Posted - 2013.12.01 13:45:00 -
[2] - Quote
But I love my SMG sidearm! OK, I like this idea if all racial weapons are in the game.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Jooki Chewaka
Stalking Wolfpack
18
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Posted - 2013.12.01 13:49:00 -
[3] - Quote
I think you didnt though of all implications.
My EVE toon
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daishi mk03
BLACK-GUARD Die Fremdenlegion
442
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Posted - 2013.12.01 15:36:00 -
[4] - Quote
We have 4 racial weapons and 4 racial medium assault + logi suits.
THIS WILL WORK |
Mobius Kaethis
Molon Labe. RISE of LEGION
1044
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Posted - 2013.12.01 16:09:00 -
[5] - Quote
daishi mk03 wrote:Like the title say, let only Amarr dropsuits and weapons play for Amarr. I want to see 100% lasers against those Minimatar rebels.
This is a poor idea. Only Amarr would be able to field a heavy, and it would not be able to use any heavy weapons. Only Gallente and Minmatar would be able to field scouts. Gallente players would have no side arms and Caldari would only be able to use nova knives. Finally, only caldai (and maybe Gallente) would have access to a sniper rifle.
This is a very bad idea.
Fun > Realism
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21yrOld Knight
Pradox One Proficiency V.
350
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Posted - 2013.12.01 16:46:00 -
[6] - Quote
That would take away the whole idea of being a mercenary.
Your mamma has so little class she is like a Marxist society!!!!!!!
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Happy Jack SD
Ahrendee Mercenaries EoN.
29
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Posted - 2013.12.01 16:54:00 -
[7] - Quote
daishi mk03 wrote:We have 4 racial weapons and 4 racial medium assault + logi suits.
THIS WILL WORK This will work for the RP diehards, but look at any pub game. Other than the Amarr Scrambler/Laser, most merc's aren't specced for one faction. While there will be 4 racial RIFLES, only Amarr and Minmatar have Sidearm variants, so Gallente and Caldari assaults get punished because there are none available?
Also, the only Heavy's are Amarr, while heavy weapons are Minmatar (HMG) and Cladari (Forge Gun).
The only scouts are Gallente and Minmatar, with the generally seen scout weapons being the Shotgun (Gallente) Sniper Rifle (Cladari)...
I think you see where this is going...
NO
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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daishi mk03
BLACK-GUARD Die Fremdenlegion
442
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Posted - 2013.12.01 17:02:00 -
[8] - Quote
Yeah, we need all the racial weapons (heavy suits coming, sidearms too), BUT, it the battles will be more intense and this will go accordingly to the FW stuff you can buy with LP (which is also racial limit) |
General12912
Gallente Marine Corps
30
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Posted - 2013.12.01 19:46:00 -
[9] - Quote
whoa whoa whoa, NO! im a gallentean patriot and all, but i still use the tech of other races. we are mercenaries, not that nation's soldiers. while i think loyalty to a side in the conflicts is important, mercenaries use whatever works best for them, unlike in a military where you use whatever is given to you. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
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Posted - 2013.12.01 20:03:00 -
[10] - Quote
Message from Godin: No. Just no........ |
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
254
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Posted - 2013.12.01 21:24:00 -
[11] - Quote
Loyalty points will somewhat encourage this a bit in FW.
Who cares what some sniper has to say
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General12912
Gallente Marine Corps
30
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Posted - 2013.12.01 21:39:00 -
[12] - Quote
Talos Vagheitan wrote:Loyalty points will somewhat encourage this a bit in FW. actually, loyalty points in FW will be based on who you are fighting for, not whose gear you are using... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7270
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Posted - 2013.12.01 21:40:00 -
[13] - Quote
HORRIBLE IDEA Why would the factions care what you use as long as you get the job done? We're mercenaries fighting with our own gear, not national soldiers supplied by governments. Does not make sense with the lore at all. Also screws over 99% of players.
FW battles should have racial turret installations, and racial MCCs, but that's about it IMO (once new turrets and MCCs arrive).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2013.12.01 23:50:00 -
[14] - Quote
daishi mk03 wrote:Like the title say, let only Amarr dropsuits and weapons play for Amarr. I want to see 100% lasers against those Minimatar rebels.
Amarr and Caldari fight side by side, as do Minmatar and Gallente. |
daishi mk03
BLACK-GUARD Die Fremdenlegion
445
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Posted - 2013.12.02 07:55:00 -
[15] - Quote
General12912 wrote:Talos Vagheitan wrote:Loyalty points will somewhat encourage this a bit in FW. actually, loyalty points in FW will be based on who you are fighting for, not whose gear you are using...
But you get only the gear of the side you are fighting for!
Still, you guys are partially right. We are mercs, yet, we need a racial battle mode.
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
997
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Posted - 2013.12.02 07:58:00 -
[16] - Quote
As long as you don't bring in a vehicle fighting for the Gallente would be a breeze.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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daishi mk03
BLACK-GUARD Die Fremdenlegion
445
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Posted - 2013.12.02 09:20:00 -
[17] - Quote
You know, Caldari get rail rifles against your armor. Minmatar might have more problems, with shield tanked amarr.
Yet, we need all racial equip for this to work.
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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THUNDERGROOVE
ZionTCD Public Disorder.
346
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Posted - 2013.12.02 09:26:00 -
[18] - Quote
Happy Jack SD wrote: This will work for the RP diehards, but look at any pub game. Other than the Amarr Scrambler/Laser, most merc's aren't specced for one faction. While there will be 4 racial RIFLES, only Amarr and Minmatar have Sidearm variants, so Gallente and Caldari assaults get punished because there are none available?
Also, the only Heavy's are Amarr, while heavy weapons are Minmatar (HMG) and Cladari (Forge Gun).
The only scouts are Gallente and Minmatar, with the generally seen scout weapons being the Shotgun (Gallente) Sniper Rifle (Cladari)...
I think you see where this is going...
NO
I don't see this as an issue considering you can spec into a standard racial suit+weapons for under 800K SP. On top of that I don't think anyone with under 4 million SP should play FW anyways. I only would like this if all racial suits and weapons were in.
Wouldn't mind roasting minmatar scum with my superior amarr weaponry
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 09:37:00 -
[19] - Quote
No, we are mercenaries, we use whatever gear we need to get the job done. We aren't hired because of the gear we wear
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Malkai Inos
Onikanabo Brigade Caldari State
1024
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Posted - 2013.12.02 10:02:00 -
[20] - Quote
THUNDERGROOVE wrote:I don't see this as an issue considering you can spec into a standard racial suit+weapons for under 800K SP. On top of that I don't think anyone with under 4 million SP should play FW anyways. I only would like this if all racial suits and weapons were in. Wouldn't mind roasting minmatar scum with my superior amarr weaponry So it's no issue since <800K SP is enough, yet anything below 4M is too low for FW?
What is it now?
As has been said a few times now. This proposition does not make any sense in terms of gameplay or lore.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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