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wripple
WarRavens League of Infamy
98
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Posted - 2013.12.01 06:34:00 -
[1] - Quote
Don't get me wrong, I have litterally no skill points spent into the Swarms (I use the Dren BPO with complex damage mods) however I don't think that it is fair that vehicles will be getting a respec due to their changes, whereas swarm launchers will be getting none while receiving an equally drastic change. I have quite a few friends who have spent quite a large sum of skill points (some of it with the help of paid boosters) yet it is simply not fair to completely change the weapon without refunding the user for the time and real life money they have invested into it.
Imagine buying a red car, then getting a call 3 months later from the dealer that the car has to be painted pink. I no longer want this new pink car, I'd want my money back so I can get a car that I'd much rather want. People don't skill into the item, they skill into the results it provides, do not drastically change the results without reimbursing the user. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3904
|
Posted - 2013.12.01 06:35:00 -
[2] - Quote
wripple wrote:Don't get me wrong, I have litterally no skill points spent into the Swarms (I use the Dren BPO with complex damage mods) however I don't think that it is fair that vehicles will be getting a respec due to their changes, whereas swarm launchers will be getting none while receiving an equally drastic change. I have quite a few friends who have spent quite a large sum of skill points (some of it with the help of paid boosters) yet it is simply not fair to completely change the weapon without refunding the user for the time and real life money they have invested into it.
Imagine buying a red car, then getting a call 3 months later from the dealer that the car has to be painted pink. I no longer want this new pink car, I'd want my money back so I can get a car that I'd much rather want. People don't skill into the item, they skill into the results it provides, do not drastically change the results without reimbursing the user. http://www.youtube.com/watch?v=ztVMib1T4T4
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3904
|
Posted - 2013.12.01 06:36:00 -
[3] - Quote
Mobius Wyvern wrote:wripple wrote:Don't get me wrong, I have litterally no skill points spent into the Swarms (I use the Dren BPO with complex damage mods) however I don't think that it is fair that vehicles will be getting a respec due to their changes, whereas swarm launchers will be getting none while receiving an equally drastic change. I have quite a few friends who have spent quite a large sum of skill points (some of it with the help of paid boosters) yet it is simply not fair to completely change the weapon without refunding the user for the time and real life money they have invested into it.
Imagine buying a red car, then getting a call 3 months later from the dealer that the car has to be painted pink. I no longer want this new pink car, I'd want my money back so I can get a car that I'd much rather want. People don't skill into the item, they skill into the results it provides, do not drastically change the results without reimbursing the user. http://www.youtube.com/watch?v=ztVMib1T4T4
I mean, have you looked at how much SP it takes to use Swarms as opposed to how much it takes to use an HAV?
I think people will live.
AAAAAND I succesfully double posted while quoting my own post.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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wripple
WarRavens League of Infamy
98
|
Posted - 2013.12.01 06:42:00 -
[4] - Quote
Mobius Wyvern wrote:Mobius Wyvern wrote:wripple wrote:Don't get me wrong, I have litterally no skill points spent into the Swarms (I use the Dren BPO with complex damage mods) however I don't think that it is fair that vehicles will be getting a respec due to their changes, whereas swarm launchers will be getting none while receiving an equally drastic change. I have quite a few friends who have spent quite a large sum of skill points (some of it with the help of paid boosters) yet it is simply not fair to completely change the weapon without refunding the user for the time and real life money they have invested into it.
Imagine buying a red car, then getting a call 3 months later from the dealer that the car has to be painted pink. I no longer want this new pink car, I'd want my money back so I can get a car that I'd much rather want. People don't skill into the item, they skill into the results it provides, do not drastically change the results without reimbursing the user. http://www.youtube.com/watch?v=ztVMib1T4T4 I mean, have you looked at how much SP it takes to use Swarms as opposed to how much it takes to use an HAV? I think people will live. AAAAAND I succesfully double posted while quoting my own post. Congrats. You're comparing apples to oranges, I have friends who worked their buns off to drop 2.5 million SP into swarms so they could take out tank stompers, and 2.6 million into commandos just so they could fight while doing so. The abysmal lock on range for the new swarms is making allot of good players highly regret spending the time and booster aurum to spec into it.
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abarkrishna
WarRavens
89
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Posted - 2013.12.01 06:55:00 -
[5] - Quote
I very much support the lock on range. As it is now swarms can lock on to me across the map and almost kill my tanks without me even knowing where they are coming from. This is because of the draw distance mechanic they have. What ends up happening is that the swarms become invisible and the tanker is at a huge disadvantage. So what CCP did was reduce the lock on range making it more fair to tankers without having to address the draw distance issue.
Now about the respec I understand why they would want one and can not say they should not get one. But I do think they should have had some idea they would get nerfed. Sooner or later everything gets nerfed.
They call me the C.L.I.T commander.
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DeadlyAztec11
2421
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Posted - 2013.12.01 07:02:00 -
[6] - Quote
I want one.
I dedicated the better half of my SP on Swarm Launchers. I even got a suit I despise, the Minmatar Assault, all the way to proto, just to make the best of it.
Though, at the same time, tanks will be nerfed. Though, I digress, a respec is in order.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Rusty Shallows
546
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Posted - 2013.12.01 07:05:00 -
[7] - Quote
I'm sympathetic for anyone who wants respecs.
This Vehicles related Skill Point refund is more in line with the Dev's only giving back SP when they absolutely have too. Vehicle use hasn't just been changed, Dev's are redesigning how they fit in the game. My guess is they don't want to get into the habit of giving back SP for "small" changes.
I'm still surprised over how they gave out an Option Respec so people could unclog some overpriced skills.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3910
|
Posted - 2013.12.01 07:05:00 -
[8] - Quote
DeadlyAztec11 wrote:I want one.
I dedicated the better half of my SP on Swarm Launchers. I even got a suit I despise, the Minmatar Assault, all the way to proto, just to make the best of it.
Though, at the same time, tanks will be nerfed. Though, I digress, a respec is in order. Vehicles aren't getting nerfed, my friend. Their application is being changed, and people with good fitting skill will make them do far more than they ever could before.
Being able to spam missiles at vehicles from 400 meters was broken and stupid. In exchange for your shorter range you can now empty the launcher far faster and reload faster to boot.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DeadlyAztec11
2421
|
Posted - 2013.12.01 07:14:00 -
[9] - Quote
Mobius Wyvern wrote:DeadlyAztec11 wrote:I want one.
I dedicated the better half of my SP on Swarm Launchers. I even got a suit I despise, the Minmatar Assault, all the way to proto, just to make the best of it.
Though, at the same time, tanks will be nerfed. Though, I digress, a respec is in order. Vehicles aren't getting nerfed, my friend. Their application is being changed, and people with good fitting skill will make them do far more than they ever could before. Being able to spam missiles at vehicles from 400 meters was broken and stupid. In exchange for your shorter range you can now empty the launcher far faster and reload faster to boot. You can shoot them from 400m away, but you can rarely kill anything from that range.
It is a scare tactic, just like I can shoot an HAV twice with a plasma cannon and make them run for the hills.
That is not why I am disgruntled. I am ashen due to damage being halved. Halved. Let that sink in. Not to mention AV grenades are also being severely nerfed.
My weapons will be useless. My SP will have been for not.
Unless of course, HAV's are indeed being nerfed like many tankers have proclaimed.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
529
|
Posted - 2013.12.01 08:16:00 -
[10] - Quote
So Swarm Launcher users don't want to have to use innate skill and tactics to use their weapons?
Sounds about right
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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MINA Longstrike
2Shitz 1Giggle
79
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Posted - 2013.12.01 08:22:00 -
[11] - Quote
wripple wrote:Don't get me wrong, I have litterally no skill points spent into the Swarms (I use the Dren BPO with complex damage mods) however I don't think that it is fair that vehicles will be getting a respec due to their changes, whereas swarm launchers will be getting none while receiving an equally drastic change. I have quite a few friends who have spent quite a large sum of skill points (some of it with the help of paid boosters) yet it is simply not fair to completely change the weapon without refunding the user for the time and real life money they have invested into it.
Imagine buying a red car, then getting a call 3 months later from the dealer that the car has to be painted pink. I no longer want this new pink car, I'd want my money back so I can get a car that I'd much rather want. People don't skill into the item, they skill into the results it provides, do not drastically change the results without reimbursing the user.
A reduction in damage and lock-on range isn't 'equally as drastic' as changing absolutely EVERYTHING about vehicles. Swarm launchers are still damn good and absolutely ****ing painfully easy to use all one needs to do is highlight the object that offends them in a box and depress a trigger once every second for three seconds. |
Rynoceros
Rise Of Old Dudes
1439
|
Posted - 2013.12.01 08:28:00 -
[12] - Quote
Broonfondle Majikthies wrote:So Swarm Launcher users don't want to have to use innate skill and tactics to use their weapons? Sounds about right Yep. Just like tankers wanna go solo with locked out turrets and pretty much clone out an entire team while camping an objective with ~8000 more HP and 3x the DPS than anybody who's not afraid to do some dirty work. (Insert juvenile emoticon here.)
Cheeseburgers.
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Xocoyol Zaraoul
Superior Genetics
1564
|
Posted - 2013.12.01 08:31:00 -
[13] - Quote
Rynoceros wrote:Broonfondle Majikthies wrote:So Swarm Launcher users don't want to have to use innate skill and tactics to use their weapons? Sounds about right Yep. Just like tankers wanna go solo with locked out turrets and pretty much clone out an entire team while camping an objective with ~8000 more HP and 3x the DPS than anybody who's not afraid to do some dirty work. (Insert juvenile emoticon here.)
Well lucky for infantry, HAVs camping anywhere is now a death sentence with the new module cooldowns!
Enjoy.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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MINA Longstrike
2Shitz 1Giggle
79
|
Posted - 2013.12.01 08:33:00 -
[14] - Quote
Rynoceros wrote:Broonfondle Majikthies wrote:So Swarm Launcher users don't want to have to use innate skill and tactics to use their weapons? Sounds about right Yep. Just like tankers wanna go solo with locked out turrets and pretty much clone out an entire team while camping an objective with ~8000 more HP and 3x the DPS than anybody who's not afraid to do some dirty work. (Insert juvenile emoticon here.)
They want to lock people out of their expensive toys, because they're either in there to afk, to try and get you killed, to sit and stare at objectives without anyone around them (instead of getting out and hacking) and in general be all kinds of absolutely ****ing useless.
A good tank serves as a linebreaker, it doesn't get to sit and camp an objective forever unless the enemy team is too daft to pull out any av. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3910
|
Posted - 2013.12.01 08:34:00 -
[15] - Quote
DeadlyAztec11 wrote:Mobius Wyvern wrote:DeadlyAztec11 wrote:I want one.
I dedicated the better half of my SP on Swarm Launchers. I even got a suit I despise, the Minmatar Assault, all the way to proto, just to make the best of it.
Though, at the same time, tanks will be nerfed. Though, I digress, a respec is in order. Vehicles aren't getting nerfed, my friend. Their application is being changed, and people with good fitting skill will make them do far more than they ever could before. Being able to spam missiles at vehicles from 400 meters was broken and stupid. In exchange for your shorter range you can now empty the launcher far faster and reload faster to boot. You can shoot them from 400m away, but you can rarely kill anything from that range. It is a scare tactic, just like I can shoot an HAV twice with a plasma cannon and make them run for the hills. That is not why I am disgruntled. I am ashen due to damage being halved. Halved. Let that sink in. Not to mention AV grenades are also being severely nerfed. My weapons will be useless. My SP will have been for not. Unless of course, HAV's are indeed being nerfed like many tankers have proclaimed. All you have to do is wait for them to hit cooldown on their modules, which you can easily see by the visual effects dissapearing, and then hit them with all you've got. You'll take them down.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
CharCharOdell
1707
|
Posted - 2013.12.01 09:02:00 -
[16] - Quote
A full respec is in order, yes, but not just yet. I'd say once we have all racial drop suit varients out (please by 2.0), we can start considering them. But now is just too early BC we r still missing 5 racial suits, pilot suits, and 2 heavy weapons.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Cenex Langly
0uter.Heaven Proficiency V.
429
|
Posted - 2013.12.01 09:16:00 -
[17] - Quote
abarkrishna wrote:I very much support the lock on range. As it is now swarms can lock on to me across the map and almost kill my tanks without me even knowing where they are coming from. This is because of the draw distance mechanic they have. What ends up happening is that the swarms become invisible and the tanker is at a huge disadvantage. So what CCP did was reduce the lock on range making it more fair to tankers without having to address the draw distance issue.
Now about the respec I understand why they would want one and can not say they should not get one. But I do think they should have had some idea they would get nerfed. Sooner or later everything gets nerfed.
So what you're saying is we should have known... LOL. You should have known your tanks would get revamped. You should have known the core flaylock would get nerfed, you should have known the duvolle tactical would get nerfed, you should have known the laser rifle would get nerfed.
Sir, please tell me, what is going to be nerfed next so I know not to skill into it?
Newb
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Chunky Munkey
Amarr Templars Amarr Empire
2393
|
Posted - 2013.12.01 16:45:00 -
[18] - Quote
Broonfondle Majikthies wrote:So Swarm Launcher users don't want to have to use innate skill and tactics to use their weapons? Sounds about right
Right, because it's a lock-on weapon it takes no skill , you don't have to chase the vehicle all over the map, or hope you don't get spotted by all the enemy infantry, you don't have to learn tank fittings to predict their rep module use, or to make sure that when you throw down the inevitable nanohive the vehicle isn't just going to get recalled.
All you do is lock on & fire. That's all it is
No.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
527
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Posted - 2013.12.01 16:57:00 -
[19] - Quote
Disclaimer: I rather enjoy my proto swarms because I stil have a lot of repressed rage from OP beta tankers. I see red when they come out and have hurt my KDR rather significantly hunting them despite logic, reason, tactics, etc, telling me otherwise.
With that out of the way, I think that reducing the effectiveness of swarm launchers temporarily while they retool vehicles is eminently fair. They will need to be buffed again when higher-tier vehicles are reintroduced (soonGäó) but for the time being I think it's fine and not really deserving of a respec because the skills themselves are not being changed.
One can argue that they went a little too far, which I would pretty much agree with. I think the range should probably be more like 200m, small things like that, but it would be crazy OP if they stayed the same with the way vehicles are being changed.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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DeadlyAztec11
2423
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Posted - 2013.12.01 17:09:00 -
[20] - Quote
Mobius Wyvern wrote:DeadlyAztec11 wrote:Mobius Wyvern wrote:DeadlyAztec11 wrote:I want one.
I dedicated the better half of my SP on Swarm Launchers. I even got a suit I despise, the Minmatar Assault, all the way to proto, just to make the best of it.
Though, at the same time, tanks will be nerfed. Though, I digress, a respec is in order. Vehicles aren't getting nerfed, my friend. Their application is being changed, and people with good fitting skill will make them do far more than they ever could before. Being able to spam missiles at vehicles from 400 meters was broken and stupid. In exchange for your shorter range you can now empty the launcher far faster and reload faster to boot. You can shoot them from 400m away, but you can rarely kill anything from that range. It is a scare tactic, just like I can shoot an HAV twice with a plasma cannon and make them run for the hills. That is not why I am disgruntled. I am ashen due to damage being halved. Halved. Let that sink in. Not to mention AV grenades are also being severely nerfed. My weapons will be useless. My SP will have been for not. Unless of course, HAV's are indeed being nerfed like many tankers have proclaimed. All you have to do is wait for them to hit cooldown on their modules, which you can easily see by the visual effects dissapearing, and then hit them with all you've got. You'll take them down. You assume that they won't shoot back at you, nor that they will retreat behind hills into the red line, nor that they'll have an entourage of Proto infantry. You assume tankers are immensely stupid.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Xender17
Ahrendee Mercenaries EoN.
942
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Posted - 2013.12.01 17:12:00 -
[21] - Quote
Mobius Wyvern wrote:DeadlyAztec11 wrote:I want one.
I dedicated the better half of my SP on Swarm Launchers. I even got a suit I despise, the Minmatar Assault, all the way to proto, just to make the best of it.
Though, at the same time, tanks will be nerfed. Though, I digress, a respec is in order. Vehicles aren't getting nerfed, my friend. Their application is being changed, and people with good fitting skill will make them do far more than they ever could before. Being able to spam missiles at vehicles from 400 meters was broken and stupid. In exchange for your shorter range you can now empty the launcher far faster and reload faster to boot. Our tanks would destroy the ones we are getting. That's a nerf.
What the fox say?
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3914
|
Posted - 2013.12.01 18:59:00 -
[22] - Quote
DeadlyAztec11 wrote:Mobius Wyvern wrote:DeadlyAztec11 wrote:Mobius Wyvern wrote:DeadlyAztec11 wrote:I want one.
I dedicated the better half of my SP on Swarm Launchers. I even got a suit I despise, the Minmatar Assault, all the way to proto, just to make the best of it.
Though, at the same time, tanks will be nerfed. Though, I digress, a respec is in order. Vehicles aren't getting nerfed, my friend. Their application is being changed, and people with good fitting skill will make them do far more than they ever could before. Being able to spam missiles at vehicles from 400 meters was broken and stupid. In exchange for your shorter range you can now empty the launcher far faster and reload faster to boot. You can shoot them from 400m away, but you can rarely kill anything from that range. It is a scare tactic, just like I can shoot an HAV twice with a plasma cannon and make them run for the hills. That is not why I am disgruntled. I am ashen due to damage being halved. Halved. Let that sink in. Not to mention AV grenades are also being severely nerfed. My weapons will be useless. My SP will have been for not. Unless of course, HAV's are indeed being nerfed like many tankers have proclaimed. All you have to do is wait for them to hit cooldown on their modules, which you can easily see by the visual effects dissapearing, and then hit them with all you've got. You'll take them down. You assume that they won't shoot back at you, nor that they will retreat behind hills into the red line, nor that they'll have an entourage of Proto infantry. You assume tankers are immensely stupid. No, I assume that as an AV player you will attempt to counter those counters you just listed out to me in order to get the kill.
Besides, most of my encounters with HAVs are ones used at close range. There's only so far you can run from infantry that can hide behind things or get on top of things to hit you.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
149
|
Posted - 2013.12.01 19:52:00 -
[23] - Quote
Rynoceros wrote:Broonfondle Majikthies wrote:So Swarm Launcher users don't want to have to use innate skill and tactics to use their weapons? Sounds about right Yep. Just like tankers wanna go solo with locked out turrets and pretty much clone out an entire team while camping an objective with ~8000 more HP and 3x the DPS than anybody who's not afraid to do some dirty work. (Insert juvenile emoticon here.) not our fault retards get killed by us, stop running at us and stop being in the wide open, seriously most maps the objective is where tanks cant even do anything
recuruit link
5 to 11 mil isk per 100k recuruit
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Kane Fyea
2297
|
Posted - 2013.12.01 19:57:00 -
[24] - Quote
DeadlyAztec11 wrote:Mobius Wyvern wrote:DeadlyAztec11 wrote:I want one.
I dedicated the better half of my SP on Swarm Launchers. I even got a suit I despise, the Minmatar Assault, all the way to proto, just to make the best of it.
Though, at the same time, tanks will be nerfed. Though, I digress, a respec is in order. Vehicles aren't getting nerfed, my friend. Their application is being changed, and people with good fitting skill will make them do far more than they ever could before. Being able to spam missiles at vehicles from 400 meters was broken and stupid. In exchange for your shorter range you can now empty the launcher far faster and reload faster to boot. You can shoot them from 400m away, but you can rarely kill anything from that range. It is a scare tactic, just like I can shoot an HAV twice with a plasma cannon and make them run for the hills. That is not why I am disgruntled. I am ashen due to damage being halved. Halved. Let that sink in. Not to mention AV grenades are also being severely nerfed. My weapons will be useless. My SP will have been for not. Unless of course, HAV's are indeed being nerfed like many tankers have proclaimed. No the damage is being reduced by 33% and the range by about 56%. I think the damage is fine (HAVs are being nerfed a little bit this is mostly to compensate for that) the range is just horrible though. I probably won't be killing any dropships with my swarms after 1.7.
Also I don't think Swarm Launcher users should get a respec (Coming from someone who is heavily skilled into swarm launchers) |
negative49er
Krusual Covert Operators Minmatar Republic
359
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Posted - 2013.12.01 19:58:00 -
[25] - Quote
Hell no.... even if i have a proto swarm
One day my shotgun will run out ammo
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1656
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Posted - 2013.12.01 20:40:00 -
[26] - Quote
They changed the weapon so much since uprising.
Changed the operations skill and lowered the mag to 3.
Dropped the range by 55 percent.
And dropped dmg down by 440-550-660 per volley across tiers.
I'm keeping my swarms, but I wouldn't mind dumping the SP from it into the PLC and having it maxed instead of only prof 2 and most other skills at 2-3(besides operation of course)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Spkr4theDead
Red Star. EoN.
1391
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Posted - 2013.12.01 20:43:00 -
[27] - Quote
wripple wrote:Don't get me wrong, I have litterally no skill points spent into the Swarms (I use the Dren BPO with complex damage mods) however I don't think that it is fair that vehicles will be getting a respec due to their changes, whereas swarm launchers will be getting none while receiving an equally drastic change. I have quite a few friends who have spent quite a large sum of skill points (some of it with the help of paid boosters) yet it is simply not fair to completely change the weapon without refunding the user for the time and real life money they have invested into it.
Imagine buying a red car, then getting a call 3 months later from the dealer that the car has to be painted pink. I no longer want this new pink car, I'd want my money back so I can get a car that I'd much rather want. People don't skill into the item, they skill into the results it provides, do not drastically change the results without reimbursing the user. Have you looked at the confirmed vehicle changes?
Everything is being changed. Why do you refuse to see that?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Kane Fyea
2297
|
Posted - 2013.12.01 20:59:00 -
[28] - Quote
Cody Sietz wrote:They changed the weapon so much since uprising.
Changed the operations skill and lowered the mag to 3.
Dropped the range by 55 percent.
And dropped dmg down by 440-550-660 per volley across tiers.
I'm keeping my swarms, but I wouldn't mind dumping the SP from it into the PLC and having it maxed instead of only prof 2 and most other skills at 2-3(besides operation of course) Why would you want to spec into the plasma cannon? |
Tch Tch
Red Shirts Away Team
18
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Posted - 2013.12.01 21:15:00 -
[29] - Quote
AV grenades no need to respec they are part of a package with regular and flux. I don't pack AV as a rule when proximity are a better option and so too are flux.
Swarm launchers value is proportional to the vehicles it counters. Swarms cannot attack infantry.
But give me the ability to lock onto scanner users and I'll be happy :)
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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N1GHTMAR3S
of Terror TRE GAFFEL
2
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Posted - 2013.12.01 21:16:00 -
[30] - Quote
Chunky Munkey wrote:Broonfondle Majikthies wrote:So Swarm Launcher users don't want to have to use innate skill and tactics to use their weapons? Sounds about right Right, because it's a lock-on weapon it takes no skill , you don't have to chase the vehicle all over the map, or hope you don't get spotted by all the enemy infantry, you don't have to learn tank fittings to predict their rep module use, or to make sure that when you throw down the inevitable nanohive the vehicle isn't just going to get recalled. All you do is lock on & fire. That's all it is
Let's not forget the throw-shot to sling the swarms around obstacles and target the vehicle weakpoints. |
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Toby Flenderson
research lab
115
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Posted - 2013.12.01 22:40:00 -
[31] - Quote
abarkrishna wrote:I very much support the lock on range. As it is now swarms can lock on to me across the map and almost kill my tanks without me even knowing where they are coming from. This is because of the draw distance mechanic they have. What ends up happening is that the swarms become invisible and the tanker is at a huge disadvantage. So what CCP did was reduce the lock on range making it more fair to tankers without having to address the draw distance issue.
Now about the respec I understand why they would want one and can not say they should not get one. But I do think they should have had some idea they would get nerfed. Sooner or later everything gets nerfed.
I think the range nerf is more than just a regular stat nerf. The SL is a primary and leaves you defenseless minus a secondary (unless you have the commando suit). The only survivability most SL users had was being able to use them at a long range. This reduction to range completely changes the way a SL must be used in order to even function. Not function well, but function at all. Now you have to chase tanks on foot through infantry just to suicide launch a couple SL rounds. I think this is ridiculous. I would much prefer a more drastic damage nerf than have the weapon change completely in functionality. Make it so that you have to have the skills all maxed out to be effective with the SL or fix the invisible rockets problem. Destroying the weapon in this way is just going make AV a suicide run. |
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