Monkey MAC
killer taxi company
1099
|
Posted - 2013.12.01 23:53:00 -
[1] - Quote
Ok
I understand what your thinking, but the idea is the duvolle is a scout catcher, that's what it is meant to do. This doesn't make the scanners unbalanced, the way scanners work is unbalanced.
1) Once you scan, you can switch back to your light weapon This is problematic because there is no negative to doing a quick 360 and the getting intel for the next 30 seconds
2)Scans 'Tag' players physically showing there tag to 100% accuracy, 100% of the time This is problematic because having THIS much intel without a drawback is a little unfair
3) Tagging lasts for ridiculous amounts of time 4) Scans have incredibly long ranges
Ideally I think scanners should work more like the movement detectors in ALIENS. The scanner sends a pulse intermittently that 'tags' the player, but this tag is only updated with each pulse Furthermore as soon as you change to a weapon or other equipment the tag data is lost
So you might choose a short range scanner with moderate prescision, that comes with a short interval to give full real time info to a squad.
Or you might go for ultra long range moderate prescion but with an incredibily long interaval, which would serve more as global battlefield intel, such as where you predict groups are moving to.
As for being able to detect scouts, there should still be one, but it is only short range, moderate interval and incredibly small FOV
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Monkey MAC
killer taxi company
1099
|
Posted - 2013.12.02 00:23:00 -
[2] - Quote
KING CHECKMATE wrote:Monkey MAC wrote:Ok
I understand what your thinking, but the idea is the duvolle is a scout catcher, that's what it is meant to do. This doesn't make the scanners unbalanced, the way scanners work is unbalanced.
1) Once you scan, you can switch back to your light weapon This is problematic because there is no negative to doing a quick 360 and the getting intel for the next 30 seconds
2)Scans 'Tag' players physically showing there tag to 100% accuracy, 100% of the time This is problematic because having THIS much intel without a drawback is a little unfair
3) Tagging lasts for ridiculous amounts of time 4) Scans have incredibly long ranges
Ideally I think scanners should work more like the movement detectors in ALIENS. The scanner sends a pulse intermittently that 'tags' the player, but this tag is only updated with each pulse Furthermore as soon as you change to a weapon or other equipment the tag data is lost
So you might choose a short range scanner with moderate prescision, that comes with a short interval to give full real time info to a squad.
Or you might go for ultra long range moderate prescion but with an incredibily long interaval, which would serve more as global battlefield intel, such as where you predict groups are moving to.
As for being able to detect scouts, there should still be one, but it is only short range, moderate interval and incredibly small FOV I disagree. Profile Dampening Being the SCOUTS Bonus and strength SHOULD not have a counter. A Full proto scout with at least a Full Proto Profile Dampener Should be undetectable, SPECIALLY because the LOW SP investment to get a Duvolle Focused scanner. I mean. Srsly,its a joke to get,and cosnidering Logis are the FOTM, A Joke to equip...
Hold on so your only problem with scanners is that there is one that can detect everythin? Thats it?
You don't care so long as the scout is completly invisible to radar?
I'm sorry but there should be a counter to EVERYTHING, in the case of profile damping thats the scanner. If the way scanners worked wasn't so problematic it wouldn't be a problem.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
|