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Terra Thesis
HDYLTA Defiant Legacy
366
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Posted - 2013.11.30 20:01:00 -
[1] - Quote
sorry. i'm bored!
Dust 514 Patch 1.9 - April 2014
---- GENERAL
Players on both teams can now access the same areas of the map without restriction.
Players may now move and sprint without breaking the spawn cloak. Any other action will still uncloak the player.
MCCs will now fire missiles at nearby ground forces to help secure the landing zone underneath.
---- SQUADS
Players without squads are now automatically assigned to a temporary squad upon joining the game. Any time players join or leave the temporary squad, the player with the highest lifetime WP is set as the squad leader. Temporary squads are disbanded after the game.
Any time there is no active squad order, one is automatically created to defend the squad leader.
There is a new option available in chat channels, "Join Squad". It will join you to that player's squad if that player has an eligible one. The ability to do this can be disabled per squad from the squad settings window.
There is a new option available in battle finder, "Queue with Squad". It will put you into a queue to join the game that your squad is currently participating in.
---- EQUIPMENT
Warpoint generation for repair tools, remote repair modules, and nanite injectors have been reworked. Players will now receive Logistics Assist points for actions made by players they have recently repaired or revived.
Nanohives are now unlimited use with a cooldown. The Cooldown time is based off the old Max Carried stat and ranges from 2 to 5 minutes.
Active scanners now use the dropsuit passive scan precision as a base. Instead of a built-in scan precision stat, each scanner will have scan precision modifier stat ranging from 0 to -20dB. (This modifier does not affect dropsuit passive scanning.)
All scanners now "pulse" once a second while active. Only targets within range and angle of the scanner during the instantaneous pulse will be detected.
All targets within range and angle of each scanner pulse will be given a +5db stacking debuff to scan profile for a short duration, regardless of whether the scan succeeded.
All active scanner cooldowns have been roughly doubled.
---- DROPSUITS
All Scout dropsuits have been given a second equipment slot.
Basic medium frames have their sidearm slot removed and replaced with a second equipment slot.
Assault dropsuits now get a +2% damage bonus per level instead of shield recharge.
---- WEAPONS
Heavy Machine Gun dispersion has been adjusted to evenly spread across the circle. To compensate, damage has been increased such that damage against an assault suit at 28m remains roughly the same as before.
Forge guns now generate a path of visible ionized air in the direction that it is aimed while it is charging.
The breach forge gun has had its movement restriction removed.
---- VEHICLES
Armor hardeners now use a different icon from armor plates.
---- AMBUSH
Smart deploy no longer places you near your teammates. Instead, it attempts to deploy you where there are no enemies.
---- SKIRMISH
Spawning on Null Cannons is now disabled.
---- FACTION WARFARE
Players using dropsuits aligned with the faction they are fighting for will get +5% armor / shield bonus.
Players using weapons aligned with the faction they are fighting for will get +5% damage bonus.
---- BUG FIXES
The Push-To-Talk button now works in (and between) all screens.
HDYLTA - Freedom Delivered
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Terra Thesis
HDYLTA Defiant Legacy
366
|
Posted - 2013.11.30 20:49:00 -
[2] - Quote
Roger Cordill wrote:If there is a vote for you not to be voted as a Dev, I'm saying aye to that vote.
If you asked me whether I didn't find your post confusing, I'd say no.
HDYLTA - Freedom Delivered
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Terra Thesis
HDYLTA Defiant Legacy
366
|
Posted - 2013.11.30 20:55:00 -
[3] - Quote
Roger Cordill wrote:Let that **** sink in then.
You're just jealous you don't have your own patch notes like me. This fixes pretty much everything anyone has ever complained about in this game, redzone, spawn camping, forge issues, etc.
HDYLTA - Freedom Delivered
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