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Fizzer94
L.O.T.I.S. Public Disorder.
1057
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Posted - 2013.11.30 13:51:00 -
[1] - Quote
Fire of Prometheus wrote:Arkena Wyrnspire wrote:Removing damage mods leaves shield extenders as literally the only viable high slot module. What else is there? Myofibril stimulants, on a reduced speed suit? They should remove them, but only after they have put more high slot modules into the game. Armor Hardeners and Heat Sinks for the glory of God!
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Fizzer94
L.O.T.I.S. Public Disorder.
1057
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Posted - 2013.11.30 14:10:00 -
[2] - Quote
castba wrote:Vyzion Eyri wrote:Make damage modules a rof bonus, so you are still dealing more damage in a shorter amount of it move, but at the cost of wasting ammunition faster if you spray. How is that useful for forge and plasma cannon users? It isn't. Too bad for non AR users huh? ScR users would get trivial use out of this too. Pretty much everything but ARs, AScRs, and SMGs would get shafted with this idea.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Fizzer94
L.O.T.I.S. Public Disorder.
1059
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Posted - 2013.11.30 15:48:00 -
[3] - Quote
nor asha wrote:THERE IS NO DEBATE As a closed beta tester of EVE ONLINE I am ashamed of CCP for letting this go on so long. http://www.eve-search.com/thread/118871-0/page/1#27It's been almost a decade since you learned your lesson about having damage mods with no stacking penalty. But damage mods do have a stacking penalty... what's the big issue here?
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Fizzer94
L.O.T.I.S. Public Disorder.
1064
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Posted - 2013.11.30 16:03:00 -
[4] - Quote
Cody Sietz wrote:Fire of Prometheus wrote:Arkena Wyrnspire wrote:Removing damage mods leaves shield extenders as literally the only viable high slot module. What else is there? Myofibril stimulants, on a reduced speed suit? They should remove them, but only after they have put more high slot modules into the game. Move active plates to high slots, raise CPU consumption and lower PG usage. No more need for dmg mods? Is this sarcasm? I expect better from you...
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Fizzer94
L.O.T.I.S. Public Disorder.
1064
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Posted - 2013.11.30 16:07:00 -
[5] - Quote
Patrick57 wrote:CharCharOdell wrote:No we shouldn't remove them. We should remove the weapon proficiency skill, instead. Gallente become useless without them. I'd rather have Damage Mods removed. Weapon Proficiency requires you to devote your time to the game and build up 1 mil+ SP for level 5. I think that part is fine. I would rather have it do something else other than a straight damage buff. Proficiency allows a Standard Weapon to outDPS a Proto one, that seems OP to me.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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