Theex 1661
Gummibaerenbande 514
20
|
Posted - 2013.11.30 03:02:00 -
[1] - Quote
Hello.
My personal opinion is, that they should be removed for infantery completly. The TTK is way to high at the moment and the damage mods are a big part of the cause why.. I dont know about that dubious 10% damage buff, but i think if there were no more damage mods in this game anymore, the TTK would incrase and it would take a lot more skill just to play with the basic damage output combained with the personal weapon proficiany. It would make it easier for beginners to get into the game,.. and STAY.
A basic AR with proficiancy level 5 and two complex damage mods does more damage than an proto AR (duvolle) with proficiancy level 5 but without damage mods!! And a advanced AR (gek 38) with prof 5, but with only one complex damage mod, beats that same duvolle too!!
The only poeple that benefit from this are proto assaults and logis. They have the high slots so they can stack two damage mods and still have high ehp. But whats about the other role specific players and people who dont want to use damage mods because they like to have the benefits from putting in more tactical modules in that slots?
Using those high slots to get more hp or to equip more advanced tactical modules is obsolete if a damage mod using player kills you under one second. The range is another aspect. As your damage increases, you deal more damage even over ridiculous ranges.
Over all, for me, and a few people i talked to about this topic, it makes no fun at all if there are players like this on the field. I would like to have that challenge, but mostly im just pi**ed. But we play for a while now and can deal with it. The new player would most likely quit the game because he has absolutly no chance (according to what i see every day, newberries playing 0-4/15-30).
I can understand why CCP put damage mods in this game and that they are a part of it. So they probably would never be removed. But at least i hope that they are overworking them. In my opinion, making the stacking penalties higher and e.g. reducing the values to 2% / 4% / 7% (basic / adv / pro) would be an important step to improve the gameplay.
I'd like the game to be more (personal) skill based and competitive again...
Greetings Theex |