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zibathy numbertwo
Nox Aeterna Security
285
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Posted - 2013.11.30 01:53:00 -
[1] - Quote
A little preface to counter 80% of people who respond to this thread: "But it overheats when you shoot it and oneshots a scout!!! That makes it ok!!!!"
No. You shouldn't be able to just walk around with your 400 damage shot permanently charged up. It should generate heat at a moderate rate while fully charged. The heat sinks are red and hot when fully charged, but apparently that heat doesn't exist until it fires? Give me a break. If you want to use your hand cannon that kills my 400 health scout in one shot, you should at least suffer for sitting outside of a doorway with it charged for half an hour waiting just for me.
*****, please. If you have the gall to even complain about this you are really a piece of work. It's the equivalent of sitting in a Large Railgun Installation and having it at full charge and just sitting there waiting for an LAV to pop out to oneshot. It doesn't take that much skill to land a fully charged shot on someone when you can just sit there waiting for them to walk around the corner right into your fully charged barrel.
Are you seriously going to argue with this? If you are too stupid to only charge your weapon up at the right time, then don't charge it. Being capable of sitting there with a charged high damage shot is something that I have never seen allowed in ANY FPS. Or even in any other genre of game either! lmao. Even ******* RPGs - JRPGs for example; you can't sit there in Monster Hunter with a Great Sword at level 3 charge forever; it autocasts at the last charge. It's stupid as hell. I am honestly terrified of people being so stupid that they post to defend their ability to keep their shot charged forever because it will kill 200,000 of my brain cells every time I read their comment.
This is literally equivalent to being able to keep the Spartan Laser fully charged in Halo and just walking around with it like that, ready to blast anything away in one shot.
A second option. A second option to it generating heat, is having it autofire at max charge. I prefer this but maybe you guys would rather it generate heat and burn you alive instead when you shoot it. I'd even settle for less overheating after firing the charged shot if it autofired.
This isn't a nerf. This just punishes people who suck at the SCR. Most people fire it when it reaches max charge so this shouldn't even affect most people.
If this change would make you stop using the SCR/put you off, then go use the AR you skilless scrubcake.
P.S. This isn't a QQ thread. I was just watching gameplay and I couldn't believe how stupid it is that it wasnt like this in the first place. I don't think the SCR is OP, I think the charge concept is ******* stupid and uninteresting. It's just a free high damage shot. This is assuming you aren't terribad and actually know how to shoot a weapon accurately in an FPS, which is, you know, THE POINT OF AN FPS.
Now that I've dealt with most of the obnoxious posts that will be said in response to this, I'm willing to listen to any intelligent objections/discussion.
P.S.S. Amarr weapons should use energy/crystals like in EvE that break after a certain amount of use. A charged shot should do more damage to this crystal/use up more energy.
Long Live Freedom; Long Live the Federation.
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zibathy numbertwo
Nox Aeterna Security
285
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Posted - 2013.11.30 01:56:00 -
[2] - Quote
I thought of an example of one game where you can keep a charged shot. In Super Smash Bros. you can play Samus and charge her blaster thing up to full charge and walk around with it. However that's somewhat balanced by the fact you can see she has it charged up cause her gun blinks. That's the only example I can come up with though off the top of my head.
Long Live Freedom; Long Live the Federation.
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
165
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Posted - 2013.11.30 01:56:00 -
[3] - Quote
Just a note, in Halo Reach, the Armor Lock ability that made you invincible but immobile could be charged forever. It was incredibly OP, though.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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zibathy numbertwo
Nox Aeterna Security
285
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Posted - 2013.11.30 01:58:00 -
[4] - Quote
Delanus Turgias wrote:Just a note, in Halo Reach, the Armor Lock ability that made you invincible but immobile could be charged forever. It was incredibly OP, though.
Alright, that's two examples lol
Long Live Freedom; Long Live the Federation.
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Hecarim Van Hohen
Knights of Eternal Darkness
295
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Posted - 2013.11.30 02:04:00 -
[5] - Quote
zibathy numbertwo wrote:Fully Charged SCR Should Overheat Over Time or Fire Automatically At Max Charge Agreed here
zibathy numbertwo wrote:P.S.S. Amarr weapons should use energy/crystals like in EvE that break after a certain amount of use. A charged shot should do more damage to this crystal/use up more energy. Standard level crystals don't deteriorate unlike faction and T2 ones do. But I agree that a charged shot should cost more energy (bullets)
Cheer up a bit will you
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zibathy numbertwo
Nox Aeterna Security
285
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Posted - 2013.11.30 02:05:00 -
[6] - Quote
I personally would vote for it automatically firing. Which would you prefer, Hecarim? This goes towards everyone else, as well.
Long Live Freedom; Long Live the Federation.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
425
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Posted - 2013.11.30 02:09:00 -
[7] - Quote
Personally, as an avid user, I'd be okay with the overheat at max charge and/or a "bullet" being used up for every second it's charged up for.
I am part shovel, part man, full scout, and a little bit special.
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Hecarim Van Hohen
Knights of Eternal Darkness
297
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Posted - 2013.11.30 02:09:00 -
[8] - Quote
I'd go with it costing heat to maintain a charged shot with increasing heat buildup
Cheer up a bit will you
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zibathy numbertwo
Nox Aeterna Security
286
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Posted - 2013.11.30 02:10:00 -
[9] - Quote
Thank you for your input.
Long Live Freedom; Long Live the Federation.
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Ivy Zalinto
Bobbit's Hangmen
52
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Posted - 2013.11.30 05:12:00 -
[10] - Quote
Suggestion for rifle mechanic: Overcharging the weapon depleates 10% of weapons max ammo OR weapon when charged for more than 1 full second after charge hits max causes instant overheat and discharge of the weapon.
Dedicated scout.
Caldari loyalist.
Pistol supremacy.
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Ivy Zalinto
Bobbit's Hangmen
52
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Posted - 2013.11.30 05:16:00 -
[11] - Quote
Delanus Turgias wrote:Just a note, in Halo Reach, the Armor Lock ability that made you invincible but immobile could be charged forever. It was incredibly OP, though. Pretty sure armor lock had a max duration?
Dedicated scout.
Caldari loyalist.
Pistol supremacy.
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Cosgar
ParagonX
8089
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Posted - 2013.11.30 05:35:00 -
[12] - Quote
Never really had issues with the ScR on either side of the thing, but I could live with this if it stops the AR brigade from crying.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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ratamaq doc
Edge Regiment
176
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Posted - 2013.11.30 07:39:00 -
[13] - Quote
2 examples. forge gun? Charge Sniper Rifle? Not saying your idea is bad, I'd go for the auto fire over the continuous overheat. |
Midas Fool
T.R.I.A.D
234
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Posted - 2013.11.30 08:16:00 -
[14] - Quote
I am a SCR user who agrees. A buddy of mine who uses the SCR exclusively also keeps thinking of ways to nerf the damn thing.
It is obvious that the SCR charge shot needs more penalty. It just isn't in everyone's best interest to bring it up.
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
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Dominus Fatali
Nox Aeterna Security
701
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Posted - 2013.12.19 02:41:00 -
[15] - Quote
ratamaq doc wrote:2 examples. forge gun? Charge Sniper Rifle? Not saying your idea is bad, I'd go for the auto fire over the continuous overheat. Charging of capacitors in order to use a railgun type propulsion system is, presumably, different than whatever the technology is behind the charged laser. I personally vote for slow heat build up on the weapon while a charge is held and automatic discharge at 100% heat, seizing up the weapon like a normal overheat would and dealing the feedback damage.
Long Live Freedom; Long Live the Federation.
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zibathy numbertwo
Nox Aeterna Security
314
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Posted - 2013.12.27 02:39:00 -
[16] - Quote
Reviving this thread, because.
Long Live Freedom; Long Live the Federation.
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Namirial Kensai
Seituoda Taskforce Command Caldari State
25
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Posted - 2013.12.27 03:20:00 -
[17] - Quote
so, basically, remove the charge shot entirely?
the whole point is that you charge it BEFORE a fight, if charging it before your ebing shot at is pointless, or if it uses more ammo when charged, or any combination of the two, it makes firing the weapon while charged completely pointless. because you will either run out of ammo in only a couple shots that likely wont even hit fi the enemy is moving, or your spending you 0.5 seconds of life getting shot trying to charge a weapon that takes 3 seconds.
TL;DR no, because it would defeat the purpose of the weapon entirely |
zibathy numbertwo
Nox Aeterna Security
314
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Posted - 2013.12.27 03:28:00 -
[18] - Quote
Namirial Kensai wrote:so, basically, remove the charge shot entirely?
the whole point is that you charge it BEFORE a fight, if charging it before your ebing shot at is pointless, or if it uses more ammo when charged, or any combination of the two, it makes firing the weapon while charged completely pointless. because you will either run out of ammo in only a couple shots that likely wont even hit fi the enemy is moving, or your spending you 0.5 seconds of life getting shot trying to charge a weapon that takes 3 seconds.
TL;DR no, because it would defeat the purpose of the weapon entirely
That's some cute logic you have there. Are you just too bad to charge your weapon before going into a fight instead of walking around with it perpetually charged? No. It is "alpha" damage. You get a huge burst of damage that people can't react to before it is dealt. It doesn't defeat any purpose whatsoever, moron.
Long Live Freedom; Long Live the Federation.
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Nocturnal Soul
Immortal Retribution
1428
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Posted - 2013.12.27 04:18:00 -
[19] - Quote
In cqc you can hear the charge up sound of all weapons that do so, although you make very valid points why are you so but hurt about it know and not two to four patches ago?
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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zibathy numbertwo
Nox Aeterna Security
315
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Posted - 2013.12.28 19:57:00 -
[20] - Quote
Because I didn't realize it was even there until now. I assumed that there was already a system in place to keep people from walking around with a fully charged shot to oneshot someone.
Long Live Freedom; Long Live the Federation.
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Vermaak Doe
SVER True Blood Public Disorder.
1098
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Posted - 2013.12.28 20:07:00 -
[21] - Quote
This should definitely affect all charging weapons also, such as the normal forge and similar weapons.
"Always fight dirty, the victor writes history"
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zibathy numbertwo
Nox Aeterna Security
315
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Posted - 2013.12.28 20:11:00 -
[22] - Quote
Vermaak Doe wrote:This should definitely affect all charging weapons also, such as the normal forge and similar weapons.
I agree. To counteract it for forges I think they should do a small amount more damage since it will take more skill to use them if you are punished for holding the charge. The SCR already does enough damage for its charged attack.
Long Live Freedom; Long Live the Federation.
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Nocturnal Soul
Immortal Retribution
1444
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Posted - 2013.12.28 20:24:00 -
[23] - Quote
I honestly just flat out don't agree with this.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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zibathy numbertwo
Nox Aeterna Security
316
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Posted - 2013.12.30 20:41:00 -
[24] - Quote
And you don't because you have no concept of basic game design and concepts.
Long Live Freedom; Long Live the Federation.
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Spectre-M
The Generals General Tso's Alliance
155
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Posted - 2013.12.30 21:17:00 -
[25] - Quote
I use the ScR on Amarr assault. Lvl 5 in both weapon and suit
- more than one ammo should be used when releasing charge. -
Also remember that the charge takes away from paper dps, as 2.5 seconds on any other rifle is a lot of damage. It is rewarding planning so you have higher alpha. If I were to charge for 2.5 seconds for an additional 200 damage, other rifles are doing a lot more in that time than the charge bonus gives.
The play style of this weapon is calm and collected. This weapon has at least a risk vs. reward mechanic, reduced dps in exchange for alpha.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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echo47
Minmatar Republic
145
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Posted - 2013.12.30 21:41:00 -
[26] - Quote
It should only charge when in ADS mode.
I would rather look bad and win, than look good and lose.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
450
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Posted - 2013.12.31 00:03:00 -
[27] - Quote
zibathy numbertwo wrote:A little preface to counter 80% of people who respond to this thread: "But it overheats when you shoot it and oneshots a scout!!! That makes it ok!!!!"
No. You shouldn't be able to just walk around with your 400 damage shot permanently charged up. It should generate heat at a moderate rate while fully charged. The heat sinks are red and hot when fully charged, but apparently that heat doesn't exist until it fires? Give me a break. If you want to use your hand cannon that kills my 400 health scout in one shot, you should at least suffer for sitting outside of a doorway with it charged for half an hour waiting just for me.
*****, please. If you have the gall to even complain about this you are really a piece of work. It's the equivalent of sitting in a Large Railgun Installation and having it at full charge and just sitting there waiting for an LAV to pop out to oneshot. It doesn't take that much skill to land a fully charged shot on someone when you can just sit there waiting for them to walk around the corner right into your fully charged barrel.
Are you seriously going to argue with this? If you are too stupid to only charge your weapon up at the right time, then don't charge it. Being capable of sitting there with a charged high damage shot is something that I have never seen allowed in ANY FPS. Or even in any other genre of game either! lmao. Even ******* RPGs - JRPGs for example; you can't sit there in Monster Hunter with a Great Sword at level 3 charge forever; it autocasts at the last charge. It's stupid as hell. I am honestly terrified of people being so stupid that they post to defend their ability to keep their shot charged forever because it will kill 200,000 of my brain cells every time I read their comment.
This is literally equivalent to being able to keep the Spartan Laser fully charged in Halo and just walking around with it like that, ready to blast anything away in one shot.
A second option. A second option to it generating heat, is having it autofire at max charge. I prefer this but maybe you guys would rather it generate heat and burn you alive instead when you shoot it. I'd even settle for less overheating after firing the charged shot if it autofired.
This isn't a nerf. This just punishes people who suck at the SCR. Most people fire it when it reaches max charge so this shouldn't even affect most people.
If this change would make you stop using the SCR/put you off, then go use the AR you skilless scrubcake.
P.S. This isn't a QQ thread. I was just watching gameplay and I couldn't believe how stupid it is that it wasnt like this in the first place. I don't think the SCR is OP, I think the charge concept is ******* stupid and uninteresting. It's just a free high damage shot. This is assuming you aren't terribad and actually know how to shoot a weapon accurately in an FPS, which is, you know, THE POINT OF AN FPS.
Now that I've dealt with most of the obnoxious posts that will be said in response to this, I'm willing to listen to any intelligent objections/discussion.
P.S.S. Amarr weapons should use energy/crystals like in EvE that break after a certain amount of use. A charged shot should do more damage to this crystal/use up more energy. HA NO scouts get to run around 1 with a 1 shot kill for medium suits your arguments are all invalid a scr that can 1 shot a scout only with a charged shot is pretty balanced by comparison. |
zibathy numbertwo
Nox Aeterna Security
318
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Posted - 2014.01.04 06:43:00 -
[28] - Quote
And what's the range of a shotgun compared to a SCR, you ******** SCR scrub?
Long Live Freedom; Long Live the Federation.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1019
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Posted - 2014.01.04 08:01:00 -
[29] - Quote
Charged shots produce much more heat, and don't improve DPS. If you make them overheat over time or make them auto-fire, you'll basically make the charged shot all but useless. It would just be better to spam the trigger if this change occurred. I've had my fair share of experience with Scrambler Rifles, both using them and having them used against me, and charged shots aren't really an issue. I prefer using the charged shot, but that's because I hate spamming the trigger.
I also don't use them anymore, so don't think I'm defending it because I like being overpowered or something.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1286
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Posted - 2014.01.04 10:25:00 -
[30] - Quote
Make it consume 1 "round" per second while fully charged. Also make it begin to gradually heat up after 5 seconds of full charge, and discharge and overheat after 10 seconds of being fully charged. This would solve your 'walking around with a full charge' problem that I've honestly never seen, but would retain many other qualities of the gun and wouldn't be a real nerf for anyone that uses it correctly.
Fizzer94 // Level 1 Forum Warrior // PLASMA CANNONS ARE REALLY BAD NOW, FIX THEM!
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