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Dagger-Two
Villore Joint Task Force Villore Accords
146
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Posted - 2013.11.29 03:04:00 -
[1] - Quote
LOTS of ideas getting thrown around regarding the logi, and I'm sad to see that most are total crap. Most of the complaint around Logi's boils down to lots of CPU/PG and ability to fit massive damage and tank while completely forsaking / minimizing equipment use. The 'assault logi' that people complain about, if you will.
Some people say the logi needs to be nerfed, some say the assault suits need to be buffed. Why not take a fresh look at them instead?
Assault suits have a ridiculous 5% shield bonus that does not belong, and BOTH of it's bonuses come from the relevant assault suit skill.
Instead, why not have one skill liked to the generic 'Medium' frame skill, which can also open the door for the generic suits to also have a minor bonus based on the same skill. This makes them a bit more viable for newer players.
On the assault suits, the appropriate prerequisite 'medium' suit skill could be tied to the suit itself, and the 'assault' skill tied to a class of weapons, much like how it is now but suit-specific and with better bonuses.
Example: (numbers are just examples too)
Amarr Assault
'Amarr Medium Dropsuits' skill - 5% increase in effectiveness of armour modules per level 'Amarr Assault Dropsuits' skill - 5% faster laser cooldown per level
Amarr Basic Medium
'Amarr Medium Dropsuits' skill - 2% increase in effectiveness of armour modules per level
This opens the door for EVE-style advancement to higher tiers of dropsuits while making the game more accessible to new players.
Logistic suits now. Let me be clear, I want Logi suits to remain viable and durable suits that act as force multipliers, but I would like to see this (and I think I'm not alone in this) through proper logistics-oriented bonuses. This could easily be done by changing the bonuses around a bit, and adding a unique 'role' bonus to cut equipment CPU/PG usage while reducing the 'true' CPU/PGU of the suit to bring fitting of other modules in line with the assault suits.
Example:
Amarr Logistics
'Amarr Medium Dropsuits' skill - 5% armour repairer effectiveness per level 'Amarr Logistics Dropsuits' skill - 5% effectiveness of armour modules per level
(The Amarr logi would remain the most combat focused logistics suit, but instead of a double bonus to armour repair it would get a bonus to its armour amount)
Role bonus - 50% reduction in CPU/PG usage of equipment.
With new bonuses, especially the role bonus, the suits can come together as the masters of special equipment, while retaining uniqueness through their other bonuses. Gallente logi's could have a bonus to their equipment effectiveness, minmatar could retain their awesome hacking abilities, and Caldari to shield durability, etc. Sky is the limit for possibilities.
Hell, while we're giving logi suits a role bonus, we could give every second-tier suit a role bonus, like making the gallente assault's 25% weapon cpu/pg reduction a set bonus for all assault suits to open up their fitting options.
Give Commando's a role bonus to the reduction of light weapon PG/CPU to help with its limited slot layout.
Give Sentinels a role bonus to the effectiveness of shield/armour modules to make them truly feel like behemoths.
Give Scouts a role bonus to the effectiveness of all sensor-related upgrades to make them see better and further, while staying hidden themselves.
Etc, etc.
At this point I'm ranting, so I'll stop. I'd like to see how people respond to this. |
Dagger-Two
Villore Joint Task Force Villore Accords
146
|
Posted - 2013.11.29 05:05:00 -
[2] - Quote
That is actually contrary to the established eve trends, where the amarr rely on super heavy armour, and the gallente prefer less armour augmented with active armour repair.
Not that that is a BAD thing; I've always said that dust doesn't need to match eve precicely, since the realities of ground warfare are much different than starships.
That being said, I would almost argue that Amarr suits seem to be geared toward massive hp values through dual tanking, rather than armour repair. |
Dagger-Two
Villore Joint Task Force Villore Accords
148
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Posted - 2013.11.29 05:22:00 -
[3] - Quote
@Dunce
I think one of the big issues with mirroring EVE is that concepts like Tech-2 do not work well.
Stepping up from a basic suit to a specialized one should be like stepping from a a rookie ship to a base frigate. Stats and specialties change, but only so much. When you go from from a T1 to a T2 frigate, however, the changes are DRASTIC and overpowering. In general, T2 ships are made to hit well above their weight, a concept I believe would be detrimental to DUST.
I kind of like the idea of having ONE assault/logistics/scout/etc skill that you can train, and unlocking the different racial ones depends on your skill level in the racial dropsuit skill.
I also think that 2 bonuses from each skill is very overkill, not to mention that dropsuit skills improving weapon performance makes little sense, because you can't treat a solider with a gun like a starship. The suit making the gun better seems silly, but then again so are damage modules (can't wait until those are things you put on your gun, and not on your suit) |
Dagger-Two
Villore Joint Task Force Villore Accords
148
|
Posted - 2013.11.29 05:26:00 -
[4] - Quote
Not to mention that from a lore perspective, Tech-2 is a fairly new, and very expensive, cutting-edge technological development (all based around a special mineral called Morphite) that would be far too expensive to ever use in something as disposable as dropsuits, weapons, or infantry equipment. |
Dagger-Two
Villore Joint Task Force Villore Accords
150
|
Posted - 2013.11.29 18:07:00 -
[5] - Quote
Shadow Archeus wrote:So you make equipment cheaper in CPU and pg.......great now the slayer logi can fit equipment too......nope
You clearly missed the part about lowering its base pg/cpu |
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