Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
4092
|
Posted - 2013.11.28 22:11:00 -
[1] - Quote
Increases efficiancy of armor repair modules by a %.
High slot module
Medium CPU usage, no / very low PG usage.
Is armor's version of the regulator.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3869
|
Posted - 2013.11.28 22:14:00 -
[2] - Quote
Cat Merc wrote:Increases efficiancy of armor repair modules by a %.
High slot module
Medium CPU usage, no / very low PG usage.
Is armor's version of the regulator. Seems legit.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Eris Ernaga
State Patriots
817
|
Posted - 2013.11.29 08:43:00 -
[3] - Quote
Good idea.
For Caldari and Amarr faction warfare join State Patriots and help us on the front.
|
Ulysses Knapse
duna corp
665
|
Posted - 2013.11.29 09:13:00 -
[4] - Quote
Why do we need high-slot armor modules? Armor tanking works just fine without such things.
Humanity is the personification of change.
|
Spectral Clone
Dust2Dust. Top Men.
696
|
Posted - 2013.11.29 09:32:00 -
[5] - Quote
... seems OP
KDR > ALL
ME > KDR
ME > ALL
|
Cat Merc
Ahrendee Mercenaries EoN.
4100
|
Posted - 2013.11.29 09:43:00 -
[6] - Quote
Spectral Clone wrote:... seems OP So why isn't the regulator OP in that case?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Mordecai Sanguine
What The French
181
|
Posted - 2013.11.29 09:52:00 -
[7] - Quote
Cat Merc wrote:Increases efficiancy of armor repair modules by a %.
High slot module
Medium CPU usage, no / very low PG usage.
Is armor's version of the regulator.
Should be low PG usage but high CPU usage to balance it. Anyway great idea. |
Cat Merc
Ahrendee Mercenaries EoN.
4101
|
Posted - 2013.11.29 09:57:00 -
[8] - Quote
Mordecai Sanguine wrote:Cat Merc wrote:Increases efficiancy of armor repair modules by a %.
High slot module
Medium CPU usage, no / very low PG usage.
Is armor's version of the regulator. Should be low PG usage but high CPU usage to balance it. Anyway great idea. Then why isn't the regulator a high CPU module?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
588
|
Posted - 2013.11.29 10:39:00 -
[9] - Quote
The details need to be ironed out, but it sounds good to me. +1
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
|
Vyzion Eyri
The Southern Legion The Umbra Combine
2147
|
Posted - 2013.11.29 12:15:00 -
[10] - Quote
Essentially what you're asking for, feline overlord, is to move reactive plates over to high slots. I like it.
"When nothing is going your way, go out of your way to do nothing."
|
|
Cat Merc
Ahrendee Mercenaries EoN.
4109
|
Posted - 2013.11.29 13:01:00 -
[11] - Quote
Vyzion Eyri wrote:Essentially what you're asking for, feline overlord, is to move reactive plates over to high slots. I like it. The feline overlord would like to point out that: Reactives add a flat HP/s regen rate, rather than % Reactives add HP Reactives cost a fuckton of CPU/PG
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Dr3K
Nazionali Senza Filtro
18
|
Posted - 2013.11.29 15:15:00 -
[12] - Quote
Cat Merc wrote:Mordecai Sanguine wrote:Cat Merc wrote:Increases efficiancy of armor repair modules by a %.
High slot module
Medium CPU usage, no / very low PG usage.
Is armor's version of the regulator. Should be low PG usage but high CPU usage to balance it. Anyway great idea. Then why isn't the regulator a high CPU module? Because other shield modules use a lot of CPU... |
Cosgar
ParagonX
8085
|
Posted - 2013.11.29 15:44:00 -
[13] - Quote
Buff rechargers, energizers, regulators, and reduce base shield delay by 2 seconds on all suits and we have a deal.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Cat Merc
Ahrendee Mercenaries EoN.
4111
|
Posted - 2013.11.29 15:46:00 -
[14] - Quote
Dr3K wrote:Cat Merc wrote:Mordecai Sanguine wrote:Cat Merc wrote:Increases efficiancy of armor repair modules by a %.
High slot module
Medium CPU usage, no / very low PG usage.
Is armor's version of the regulator. Should be low PG usage but high CPU usage to balance it. Anyway great idea. Then why isn't the regulator a high CPU module? Because other shield modules use a lot of CPU... The best Caldari suits run a CPU extender.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Cat Merc
Ahrendee Mercenaries EoN.
4111
|
Posted - 2013.11.29 15:48:00 -
[15] - Quote
Cosgar wrote:Buff rechargers, energizers, regulators, and reduce base shield delay by 2 seconds on all suits and we have a deal. Maybe when armor is actually OP as people say
Hint: I have a suit with 500 shield HP, 45~ shield regen and 2 seconds delay, making it 22.5 HP/s. (Since there is a bug that makes it so shields regen even under fire)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Adelia Lafayette
DUST University Ivy League
462
|
Posted - 2013.11.29 15:51:00 -
[16] - Quote
in eve we get cap rechargers for those slots. so this makes sense
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
|
Mordecai Sanguine
What The French
181
|
Posted - 2013.11.29 15:55:00 -
[17] - Quote
Cat Merc wrote:Mordecai Sanguine wrote:Cat Merc wrote:Increases efficiancy of armor repair modules by a %.
High slot module
Medium CPU usage, no / very low PG usage.
Is armor's version of the regulator. Should be low PG usage but high CPU usage to balance it. Anyway great idea. Then why isn't the regulator a high CPU module?
Because shield is lower than Armor but reload fast. While Armor is higher but reload slowly. We are not supposed to have fast reload armor.
And regulator has stacking penality. |
Cat Merc
Ahrendee Mercenaries EoN.
4116
|
Posted - 2013.11.29 18:00:00 -
[18] - Quote
Mordecai Sanguine wrote:Cat Merc wrote:Mordecai Sanguine wrote:Cat Merc wrote:Increases efficiancy of armor repair modules by a %.
High slot module
Medium CPU usage, no / very low PG usage.
Is armor's version of the regulator. Should be low PG usage but high CPU usage to balance it. Anyway great idea. Then why isn't the regulator a high CPU module? Because shield is lower than Armor but reload fast. While Armor is higher but reload slowly. We are not supposed to have fast reload armor. And regulator has stacking penality. That isn't close to the truth. At the lower levels yes, but at prototype? Shields have nearly the same HP (my Caldari and Gallente assault have 20HP difference between them) while the regen difference is huge.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Omareth Nasadra
Sanmatar Kelkoons Minmatar Republic
162
|
Posted - 2013.11.29 18:54:00 -
[19] - Quote
In eve those armor pump goes into the rig slot, maybe one day we'll have rig slot on our dropsuit, until then i'd be ok to have that kind of of mod in the high just like the regulator is in low for shield, good idea, true balance between shield and armor will probably only be achieve the day we got damage type resistance ( em, kin, therm, exp ) and signature increase to shield
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
86
|
Posted - 2013.11.29 21:32:00 -
[20] - Quote
Message from Godin: Sounds like a rig to me....... |
|
Cosgar
ParagonX
8085
|
Posted - 2013.11.29 21:38:00 -
[21] - Quote
Cat Merc wrote:Cosgar wrote:Buff rechargers, energizers, regulators, and reduce base shield delay by 2 seconds on all suits and we have a deal. Maybe when armor is actually OP as people say Hint: I have a suit with 500 shield HP, 45~ shield regen and 2 seconds delay, making it 22.5 HP/s. (Since there is a bug that makes it so shields regen even under fire) Shields have always sucked. Armor just made it look good by default. Both need to have the same versatility with their own sets of drawbacks.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Cat Merc
Ahrendee Mercenaries EoN.
4120
|
Posted - 2013.11.29 21:47:00 -
[22] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Buff rechargers, energizers, regulators, and reduce base shield delay by 2 seconds on all suits and we have a deal. Maybe when armor is actually OP as people say Hint: I have a suit with 500 shield HP, 45~ shield regen and 2 seconds delay, making it 22.5 HP/s. (Since there is a bug that makes it so shields regen even under fire) Shields have always sucked. Armor just made it look good by default. Both need to have the same versatility with their own sets of drawbacks. Shields have always sucked. . . .
Are you ******* kidding me? All of those threadnaughts nitpicking every single problem that Arkena written wasn't enough? Shields were dominant, armor got a 20hp buff on all plates and a speed penalty reduction. wtf is wrong with you people.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Draco Cerberus
Hell's Gate Inc
555
|
Posted - 2013.11.30 00:26:00 -
[23] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Increases efficiancy of armor repair modules by a %.
High slot module
Medium CPU usage, no / very low PG usage.
Is armor's version of the regulator. Seems legit. Sounds great, now how do I fit a spaceship Rig on this tiny suit...
One Universe...with friendly fire and Open World Game Play for all!
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |