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Ulysses Knapse
duna corp
654
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Posted - 2013.11.28 10:53:00 -
[1] - Quote
Just earlier today, I was wondering why we didn't have a thread for this already! So, I thought I would make one. This thread is for discussing possible ways for CCP to monetize Dust 514 in a way that makes all of us feel good. Below I will suggest my ideas for this. You are welcome to add your own ideas, as well.
Station Services Don't get out the torches and pitchforks just yet, this isn't as bad as it sounds! The basic idea is that you can "rent" certain station services, such as manufacturing and research, for Aurum from NPC factions. If you don't want to do this, you can either get an EVE capsuleer to manufacture and research for you (or become a capsuleer by subscribing to EVE Online), or rent the services directly from EVE capsuleers. This would net CCP some cash, as well as prevent people from getting free manufacturing and research slots for their EVE character simply by owning a Dust 514 account or accounts (there's a limit to how many manufacturing and research slots you can use per character, so overusing Dust 514 accounts for free slots would be bad, especially if it comes to the PC).
Dust 514 for Personal Computers How is this monetization, you ask? Simple. Instead of it being F2P on the PC, you would have to buy an account (probably around $10-20 dollars). After that purchase, the account is completely registered and you don't need to spend any more money on Dust 514, unless you want to. If you already own an account on the PS3 (or perhaps on the PS4 in the future), you could instead just use that account. This kills two birds with one stone as well. You don't have to worry about people abusing Dust's F2P nature (either through passive skilling or through any other means), and CCP gets money!
Mercenary Pilot's License This one is a little out there, I admit. Basically, the idea is that you can use Aurum, or PLEX, to purchase a Pilot's License for Mercenaries. While you own the Mercenary Pilot's License, you can pilot ships made specifically for mercenaries (not capsuleers) in EVE space. It only lasts for a certain period of time (possibly in weeks or months), after which you would need to to renew it. This would give mercenaries a measure of independence from EVE capsuleers, as well as, you guessed it, get CCP more money!
What do you think? Have any ideas of your own? Post your suggestions down below!
Humanity is the personification of change.
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Ulysses Knapse
duna corp
657
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Posted - 2013.11.28 12:46:00 -
[2] - Quote
Vyzion Eyri wrote:If we implement tiercide... prototype gear could be only purchasable for Aurum. But before you scream P2W, I'm talking prototype in the literal meaning.
The bleeding edge of research and development, prototype suits will be more powerful in every aspect than the tiercided base suits and their variants, BUT also come with adverse side effects That's... actually an interesting idea. Although I think it would be better implemented if they did it with upcoming weapons and dropsuits instead of current weapons and dropsuits. So you can purchase a Prototype Rail Rifle, for example.
Though, either way, it would be fairly hard to implement.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
657
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Posted - 2013.11.28 13:12:00 -
[3] - Quote
Robert JD Niewiadomski wrote:Special AUR items (of novelty value like donation gift certificates) that are not directly used in game battle BUT are directly tied with particular DUST development areas.
Dropsuit Gift Certificates - money goes to dropsuit design/development teams Vehicle Gift Certificates - money goes to vehicles design/development teams Weapons Gift Certificates - money goes to weapons design/development teams Equipment Certificates - money goes to equipment design/development teams Gameplay Gift Certificates - money goes to game design teams PvE Gift Certificates - money goes to game PvE teams Field Tests Gift Certificates - money goes to game QA teams and so on
This way we could vote with our money what part of DUST should be more worked on. Certain amount of certificates purchased would get you some benefits Lore-wise. Not giving some upper hand in game over other players but Lore connected. Like naming a game item with your name (a weapon, a piece of equipment, district, planet etc.). Ooh... That's an interesting idea. I think I'll put my own spin on it, if that's okay with you?
Humanity is the personification of change.
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Ulysses Knapse
duna corp
661
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Posted - 2013.11.28 14:38:00 -
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Okay, here we go...
Research Projects Occasionally, NPC Corporations will begin crowd-funded research projects. These will slowly progress on their own, but sometimes you might want to... speed up the process. By contributing Aurum to these research projects, you can significantly increase the rate at which the research project progresses. At 0%, the basic concept (example: vehicle) is revealed. Once a research project reaches 25%, a more specific concept (example: HAV) is revealed. Once the project reaches 50%, the exact item being researched (example: Marauders) is revealed. Once the project reaches 75%, prototypes (literal prototypes, not prototype level items) are sent out to contributors for testing purposes. Once the project reaches 100%, the item is fully released. Project backers are then given special rewards for their contributions. This includes units of the item in question and blueprints for manufacturing the item in question. Significant contributors receive even greater rewards, such as the ability to choose the name of the item in question, higher-quality blueprints, or even exclusive supply contracts (that act like BPOs do now).
This sort of idea would not only help CCP figure out exactly what we want, it would also get them money!
Thanks to Robert JD Niewiadomski for the inspiration.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
662
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Posted - 2013.11.28 15:03:00 -
[5] - Quote
Robert JD Niewiadomski wrote:My only doubts are in rewarding research backers with BPOs :/ BPCs would be just fine imho... I don't see why backers can't be rewarded with BPOs, if the backed item is Tech I and the BPO can be bought normally as well. If you mean the "supply contracts", that's only for really big backers. So big, in fact, that unless you used the "supply contract" on a constant basis, it wouldn't be worth the cost.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
662
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Posted - 2013.11.28 15:09:00 -
[6] - Quote
low genius wrote:why not just buy more aurum and save yourself some time? I don't like buying things I have no use for. That's the point of this thread. Finding ways for CCP to steal our monies.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
663
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Posted - 2013.11.28 15:23:00 -
[7] - Quote
On the topic of BPOs, I was massively into industry when I played EVE, so when I came to Dust 514 the terminology annoyed me to no end. When someone talks about blueprints, I can't tell whether they mean perma-items or actual blueprints.
I endorse the idea of removing Dust 514 BPOs the way they are now.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
665
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Posted - 2013.11.29 07:26:00 -
[8] - Quote
Talos Vagheitan wrote:Focus on finalizing the product. The money will follow. Not necessarily. That's the unfortunate part of F2P games. No matter how great and popular it is, if it doesn't have anything we want to buy in it, it won't make a profit. Similarly, even if a F2P game is terrible, if it has things we want to buy in it, it will make a profit. Not that I'm saying Dust 514 is terrible... What? I'm not!
Okay, well, maybe it is a little terrible... But it won't get better without money.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
679
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Posted - 2013.11.29 18:48:00 -
[9] - Quote
Rynoceros wrote:Just like any other business; if you put out a quality product income will find its way to you. It's not that simple when the product is free.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
679
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Posted - 2013.11.29 23:07:00 -
[10] - Quote
Talos Vagheitan wrote:Ulysses Knapse wrote:Rynoceros wrote:Just like any other business; if you put out a quality product income will find its way to you. It's not that simple when the product is free. It's always that simple. It's not even that simple when the product isn't free. Do you expect a free game to be profitable from quality alone?
Humanity is the personification of change.
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Ulysses Knapse
duna corp
697
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Posted - 2013.12.03 17:09:00 -
[11] - Quote
Draco Cerberus wrote:Sorry broken game, broken piggy bank... The same can also go in reverse. Low on money? Low-quality game.
Humanity is the personification of change.
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