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richiesutie 2
The Rainbow Effect
522
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Posted - 2013.11.27 21:57:00 -
[1] - Quote
And don't regurgitate CCP's bull.
Why do you think we need a cap?
compilation of Patch/build notes
Check it out! :)
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Logi Bro
Greatness Achieved Through Training EoN.
2377
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Posted - 2013.11.27 21:58:00 -
[2] - Quote
Why not?
Been Logistics since before it was cool.
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richiesutie 2
The Rainbow Effect
523
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Posted - 2013.11.27 22:00:00 -
[3] - Quote
New players have to be stomped allot longer before becoming the stompers...
compilation of Patch/build notes
Check it out! :)
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Sir Arthur Moneybags
Xer Cloud Consortium
1
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Posted - 2013.11.27 22:01:00 -
[4] - Quote
I honestly don't know |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3163
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Posted - 2013.11.27 22:01:00 -
[5] - Quote
Because... If there's no cap people would be maxed out in all skills within 2 years where it should take 7?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
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richiesutie 2
The Rainbow Effect
523
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Posted - 2013.11.27 22:04:00 -
[6] - Quote
DJINN Marauder wrote:Because... If there's no cap people would be maxed out in all skills within 2 years where it should take 7?
Does that really bother you?
compilation of Patch/build notes
Check it out! :)
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4447
Resolution XIII
869
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Posted - 2013.11.27 22:08:00 -
[7] - Quote
The cap is here to stop Vets from stomping, but i think it's doing the opposite. Don't blame CCP blame the player base for it, they wanted it, Silly jenza.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Vyzion Eyri
The Southern Legion The Umbra Combine
2130
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Posted - 2013.11.27 22:10:00 -
[8] - Quote
Where EVE draws players back because of the grandiose, incredible learning challenge and the freedom you possess in choosing to do whatever you want, DUST has the weekly cap you've gotta fulfill. When DUST draws players back because of the open-world aspect of planetary exploration, the challenge and excitement of planetary conquest, the loyalty to factions and corporations, the dozens of fitting options which are all balanced and the feeling of being a mercenary, then there won't be a need for a cap. Make it all passive like EVE. This may also be why CCP are reluctant to implement a rollover cap. They fear people will disappear until the game "gets good", and as such will lose valuable income until that point. The positive side of thinking indicates they don't want us to go because they appreciate our feedback, but a simple glance at the first few pages of GD make me highly doubt it.
"When nothing is going your way, go out of your way to do nothing."
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
77
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Posted - 2013.11.27 22:14:00 -
[9] - Quote
richiesutie 2 wrote:And don't regurgitate CCP's bull.
Why do you think we need a cap?
It forces cooperative play. Because you can no longer be expected to "do it all" by yourself (at least not until much much later), you are forced to decide on doing only a few things well. And then you have to rely on others to do the other things and together you cooperate to accomplish the mission.
THAT is the real reason for a cap.
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Tch Tch
Red Shirts Away Team
2
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Posted - 2013.11.27 22:15:00 -
[10] - Quote
It's all passive in Eve. I remember back nine years ago when I got Industrial level five, how long it took and then flying my Iteron Mark V.
I loved modifying those ships. They had so many slots you could be a cargo container ship or a yacht... I called mine Indy 500 because when she wasn't hauling cargo she was optimized for speed and a base speed before using afterburner or MWD of 500ms+.
Anyhow all passive builds up delayed satisfaction. Probably leads to why people can play the game in the long term. |
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Green Living
0uter.Heaven Proficiency V.
993
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Posted - 2013.11.27 22:16:00 -
[11] - Quote
Because some people would neglect their families, children and responsibilities. It's a social safety net to prevent this from occurring. |
Himiko Kuronaga
Fatal Absolution
2428
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Posted - 2013.11.27 22:17:00 -
[12] - Quote
Profitability.
That is the only true answer you will get in this thread.
It limits how much progression can be derived from a purchased booster, which in turn gives more incentive to purchase additional boosters.
The other option was to remove active SP entirely and make it completely passive like EVE.
Either way, for them to make any kind of profit it had to be done this way. If I have a certain favorite fit, I am unlikely to purchase any kind of aurum equipment once I have skilled into it. I will, however, be likely to purchase boosters as that can give me access to other options and further optimize ones I already have.
There is nothing evil, shady, or underhanded about them capping the SP in this manner. They have to eat too. |
Patrick57
Fatal Absolution
1780
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Posted - 2013.11.27 22:17:00 -
[13] - Quote
So people will play the game longer.
If there is no cap, people will play until they get all skills, then will quit because the game is boring.
/end game
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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4447
Resolution XIII
869
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Posted - 2013.11.27 22:18:00 -
[14] - Quote
Himiko Kuronaga wrote:Profitability.
That is the only true answer you will get in this thread.
It limits how much progression can be derived from a purchased booster, which in turn gives more incentive to purchase additional boosters.
The other option was to remove active SP entirely and make it completely passive like EVE.
Either way, for them to make any kind of profit it had to be done this way. If I have a certain favorite fit, I am unlikely to purchase any kind of aurum equipment once I have skilled into it. I will, however, be likely to purchase boosters as that can give me access to other options and further optimize ones I already have.
Where you coming from, the player base wanted a cap.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Himiko Kuronaga
Fatal Absolution
2428
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Posted - 2013.11.27 22:20:00 -
[15] - Quote
You should never assume a game designer does anything because it is what a player suggests. |
4447
Resolution XIII
870
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Posted - 2013.11.27 22:23:00 -
[16] - Quote
Himiko Kuronaga wrote:You should never assume a game designer does anything because it is what a player suggests.
I know but, the player base that wanted it was a high percentage.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
275
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Posted - 2013.11.27 22:23:00 -
[17] - Quote
Himiko Kuronaga wrote:Profitability.
That is the only true answer you will get in this thread.
It limits how much progression can be derived from a purchased booster, which in turn gives more incentive to purchase additional boosters.
I believe it's 100% this, and have always been of that opinion. I don't say this as an accusation...they've got to make money somehow...but it's where we are. CCP won't say so, because that would leave a bad taste in everybody's mouth. Also, I suspect the devs have probably rationalized their decision since it's a necessity. That's my armchair psychology for the day.
Actually, I think I heard Kane say, in an interview with GimbleB recently, that they were talking to the monetization team, and the idea of removing the cap but making boosters boost a certain amount of SP instead of lasting a certain amount of time. As it is, a 7-day booster really only gets you bonus SP for the weekly cap, which is around 200k SP. So, instead of a 7-day booster, they would sell a 200k SP booster. I personally like this idea a lot.
RDVs are a failed experiment - can't we just remove them from the game?
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Himiko Kuronaga
Fatal Absolution
2428
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Posted - 2013.11.27 22:30:00 -
[18] - Quote
4447 wrote:Himiko Kuronaga wrote:You should never assume a game designer does anything because it is what a player suggests. I know but, the player base that wanted it was a high percentage.
There were just as many people who didn't, and those with "a life" decided that they did not want to be victims to people who could grind 24/7. And some wanted it to completely mimic the EVE system, but that wouldn't be as profitable because this way they can sell twice as many boosters.
In the end, it came down to "What is going to get us the most money while pissing people off the least?"
This was the natural answer. But the money part always comes first. The desires of the community are going to be an afterthought. CCP has often struggled with that problem, and they have some good voices on the inside who raise that red flag when it happens thankfully. But it does happen. |
4447
Resolution XIII
870
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Posted - 2013.11.27 22:33:00 -
[19] - Quote
Himiko Kuronaga wrote:4447 wrote:Himiko Kuronaga wrote:You should never assume a game designer does anything because it is what a player suggests. I know but, the player base that wanted it was a high percentage. There were just as many people who didn't, and those with "a life" decided that they did not want to be victims to people who could grind 24/7. And some wanted it to completely mimic the EVE system, but that wouldn't be as profitable because this way they can sell twice as many boosters. In the end, it came down to "What is going to get us the most money while pissing people off the least?" This was the natural answer. But the money part always comes first. The desires of the community are going to be an afterthought. CCP has often struggled with that problem, and they have some good voices on the inside who raise that red flag when it happens thankfully. But it does happen.
Most of the CPM wanted it, I do it your point, But i feel people can't just blame CCP for it.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8072
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Posted - 2013.11.27 22:38:00 -
[20] - Quote
It destroys the point of boosters, and creates a gap between casuals and no lifers that is already pretty significant. It also keeps people coming back for SP longer. If anything, we should have completely passive SP like in EVE, but it doesn't sell boosters very well. Really, the cap would be perfect with a rollover system, it's mostly impatient people who need to be about 'me me me' who want the cap lifted. The rest of us know it promotes a healthy environment of player growth, instead of everyone having everything in a couple of months.
Read / Vid / Stream
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Anarchide
Greedy Bastards
1569
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Posted - 2013.11.27 22:40:00 -
[21] - Quote
BECAUSE CAPS MAKES EVERYTHING BETTER
Greedy Bastards' Hate Lord
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R F Gyro
Clones 4u
698
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Posted - 2013.11.27 23:22:00 -
[22] - Quote
Counterpoint: what's the problem with the cap? It affects everyone, so its not like its unfair.
If the problem with the SP cap is that you stop wanting to play after you hit it then find a reason to play the game that isn't grinding for SP. Like having fun.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Protocake JR
Royal Uhlans Amarr Empire
1010
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Posted - 2013.11.27 23:25:00 -
[23] - Quote
richiesutie 2 wrote:And don't regurgitate CCP's bull.
Why do you think we need a cap?
It's to stretch out 2 months worth of content into 7 years or some bullshit like that. |
Oswald Rehnquist
723
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Posted - 2013.11.27 23:28:00 -
[24] - Quote
To prevent the following
1) abuse/cheating (3 man teams)
2) broken equipment wp potential that still needs balancing
Below 28 dB
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Reav Hannari
Red Rock Outriders
1991
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Posted - 2013.11.27 23:29:00 -
[25] - Quote
The players voted for it because it kept the no-lifers from gaining skills several times faster than those that have to work and go to school. There could be players with 100 million skill points by now without it.
Also, they have to keep some balance with EVE pilots as well. You could max out corporation skills faster and for free in DUST and then apply them to EVE. As the games overlap more then other areas could be abused.
It's taken me 6 years to get to 100 million SP on my first pilot. Here I am with 28 million SP on my merc so I'm gaining fast already.
Respect the cap. Take a break for hygiene and the real world once in a while.
// Logistics / Scout / Dropship Crash Tester // https://twitter.com/reesnoturana
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Boot Booter
Omega Elite Mercs INC.
168
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Posted - 2013.11.27 23:40:00 -
[26] - Quote
I think the whole sp gaining system needs to be looked at. In my mind it should be something like this..
Passive sp gain remains. WP earned in matches directly translate to sp (I .e. wp*(x) =sp) .
As in all rpg type games, as you level up you play harder opponents which give more exp or sp, however higher level skills require more exp. In dust, the higher your level, the better you (should) do in matches = higher WP = higher sp. Same sort of logic.
The whole in match active and passive sp mixed along with a cap that has no physical basis or meaning is just plain stupid. It also puts huge emphasis on grinding before the cap reset. This directly promotes afkers. What the game should be promoting is having fun playing and the thought that preforming well progresses your character further. As it is right now you can run around and bullsht for a bunch of matches, hit your cap, sign off til next week.
The problem with my system is that the game isn't really that fun because of poor matchmaking and other issues we are all familiar with = people not even playing.
TL;DR |
Assert Dominance
Ahrendee's Wafflehouse
484
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Posted - 2013.11.27 23:43:00 -
[27] - Quote
cuz its not cod
I eat blue waffles when i proto stomp.
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jenza aranda
BetaMax.
2260
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Posted - 2013.11.28 21:07:00 -
[28] - Quote
4447 wrote:The cap is here to stop Vets from stomping, but i think it's doing the opposite. Don't blame CCP blame the player base for it, they wanted it, Silly jenza.
Where do i come into this...
Dust 514 101 // Dust 514 Wiki
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
447
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Posted - 2013.11.28 21:32:00 -
[29] - Quote
The recent 3x event was an incredible grind. So just increase it to that as it takes most of the week to hit this cap.
At this point worrying about the SP difference between hardcore and casual players is pointless as it is already massive. |
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