Ryme Intrinseca
Seraphim Auxiliaries
286
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Posted - 2013.11.27 21:45:00 -
[1] - Quote
CCP wrote:Which brings us to the last point in this dev blog, and that is whether the SP events should have its passive skill point gain increased to account for the increased weekly skill point cap. The contention here is that by increasing the weekly cap on the amount of skill points players can get during a SP event, which by itself means that players need to play a lot more i.e. grind in order to maximize their gain. We soften this grind by increasing the amount of active skill point gain per battle but leave the passive skill point gain as is during a SP event. This is because we want to avoid players who will exploit this by simply joining a battle and then remain idle.
However, there has been a great deal of community feedback with regards to whether the increased active skill point gain is high enough to avoid unduly long grinds during the event, and with many people recommending that the rate should be increased. After the community presented a range of numbers showing their position, we decided to crunch the numbers again ourselves. What we have found is that at three times the normal active skill point gain during a SP event (with the weekly skill point cap increased by a multiple of three) it will take the average player over 30 hours of game play to maximize his/her skill point gain. We think this was a little high.
To remedy this we are planning to increase the rate of active skill point gain by a multiple of five for future SP events and then review the results. For heaven's sake stop using 'passive skill point gain' and 'active skill point gain' in this ambiguous way. 'Passive skill point gain' usually refers to the 24,000SP per day we get regardless of whether we log on or not, but here and elsewhere (e.g. the announcement for the previous event) you use it to refer to the SP gained from time in battle. Similarly, 'active skill point gain' usually refers to the total SP gain from battle (warpoints+time in battle), but here and elsewhere you use it only to refer to the warpoint-based SP.
How can you expect to be able to communicate your plans to players effectively when you don't even use terms consistently? The previous event was a case in point. People assumed that the increase WOULD apply to battle time SP as you'd said that 'active SP gain' would increase and only 'passive SP gain' wouldn't increase. They were then understandably annoyed when it turned out that you meant that it was only warpoint SP that would increase, and battle time SP (which is actually part of active SP) would stay the same.
TL;DR Please stop using 'passive SP' to refer to battle time SP. Just call battle time SP battle time SP. Also stop using 'active SP' to refer to warpoint SP. Just call warpoint SP warpoint SP. |