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Reno Pechieu
Algintal Core Gallente Federation
33
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Posted - 2013.11.27 02:00:00 -
[1] - Quote
[Feedback] At the moment many people are feeling something needs to be done about Public Matches, and IGÇÖm one of them. Fresh players coming out of the Academy, being meet by teams with advanced or proto gear and some leaving in disgust. So far, two people I introduced Dust to have explained that the major thing that ruined it for them was the feeling of utter uselessness, and these are experienced FPS players.
It didnGÇÖt matter to them that they could get similar gear over time, when most of the time they either spent being dead, respawning or waiting for the battle to be over so they could slowly creep towards some faraway distant goal.
ItGÇÖs hard to get new players into the Eve universe when one of the first thing they meet is a brick wall, and more hard to make them invest time enough to join the major stuff when there are other shooters that provide a more balanced way for new to play with the old.
[Request] Make the Academy and Public Matches the same thing. Everyone can join, both new and old.
But:
- Only militia gear can be used
- No bonuses from skill
- A low tier version of each weapon is provided (looking at you Nova knife)
Testing vehicles should also be possible, but to prevent people spamming them hereGÇÖs a suggestion: Each match, players start with a sum of points, which is resets at the next match. Vehicles are deducted from this sum when they are requested, but players can gain more points to spend by killing enemies and completing objectives.
This will make it possible for new players to try more what they might want to skill into later on, also; since gear and bonuses isnGÇÖt a factor, player skill is all that matters. In most cases, this lets fresh players better decide if Dust is something they want to spend more time with.
And to get players into FW and PC (which is the whole reason for this), players are reminded from time to time that bigger SP and ISK sums can be gained in these modes. This will lure fresh ones to try, and they likely get crushed the first times if the rush in, but they have something to fall back on while they wait until they get the gear needed for this. (+ combined with this to wet their appetite)
Also, this might be handy for established players, as they can use the academy to scout for new recruits with potential. To the degree I feel that this is something that should be taken into consideration making it possible for corps to announce that their watching fights.
Furthermore; blueprints needs to be removed from FW and PC fights As this causes people to lazy-mode in these fights with no concern, and possible make it people donGÇÖt bother with the new Academy. Making players have to buy a supply of suits to be in these fight would likely make fresh players join them with more consideration and make veterans join the Academy for some R&R and to earn some ISK and points in less brutal situations.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Reno Pechieu
Algintal Core Gallente Federation
33
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Posted - 2013.11.27 02:00:00 -
[2] - Quote
Reserved
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Reno Pechieu
Algintal Core Gallente Federation
36
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Posted - 2013.11.27 13:29:00 -
[3] - Quote
Talos Vagheitan wrote:No.
I've explained many times on these forums that gear is not what causes pubstomping. I find it hard to believe that the increases in damage per shot, accuracy, range, hit-points, scanner boost and more does not grant those with higher tier a huge advantage. Also; I tested back to back how much difference having no points invested in a certain weapon versus having it maxed out, the difference is clear. This, plus the fact that someone call in proto-tier vehicles, which is next to impossible for fresh players to take out, makes me say that veterans have a disproportional advantage over new players in public games.
Talos Vagheitan wrote:If pub matches are to be balanced, it needs to be done by balancing the SP of both teams. As many have mentioned, that system would punish people who arenGÇÖt specialised or didnGÇÖt spend their points right. This will very likely lead to cookie-cutter builds, while people who like to play different roles depending on situation and mood will get the shaft.
Other forms of rating also donGÇÖt work well in Dust, a K/D ratio would punish people who specialise in things that donGÇÖt earn kills; lookout-scouts, support-logi and Dropship-pilots.
My suggestion would create a levelled playing field that will get new players the time to become interested in the rest Dust 514 has to offer, at a pace most are comfortable with.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Reno Pechieu
Algintal Core Gallente Federation
38
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Posted - 2013.11.27 16:41:00 -
[4] - Quote
Talos Vagheitan wrote:Reno Pechieu wrote:[quote=Talos Vagheitan] I'm only going to try and explain this once. look at this game: http://postimg.org/image/5uox4u9av/http://postimg.org/image/gt06n0xw7/Do you honestly believe that balancing player gear would have made this a fair, balanced game? The defining difference between these teams is different levels of SP, which in turn grants higher level equipment to the team. If matchmaking were to somewhat balance the average SP of the teams, then atleast one of those proto squads would have been swapped to the other team in exchange for blueberries, balancing the game. Does this make sense to you now? I don't know how to make this any more clear. But player skill isnGÇÖt necessary a problem, there are many FPS that bundle both new and old players together in the same match. From my experience this encourages players to develop their own skills to be able to compete with the veterans. Playing games like Team Fortress 2 and Black Ops 2 (games with decided easier K/D system to figure out the skill of the player), I meet players and teams of both types, some better than me, others worse.
Again, player skill isnGÇÖt a problem. ItGÇÖs when player skill + gear + passive bonuses versus someone who lacks the two latter it becomes an issue. What youGÇÖre suggestion doesnGÇÖt prevent people making smurfs anyway, but with mine suggestion thatGÇÖs no longer an issue, as they just as likely meet both newbies and vets.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Reno Pechieu
Algintal Core Gallente Federation
40
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Posted - 2013.11.30 02:48:00 -
[5] - Quote
nukel head wrote:Talos Vagheitan wrote:No.
I've explained many times on these forums that gear is not what causes pubstomping.
If pub matches are to be balanced, it needs to be done by balancing the SP of both teams. Sounds like a protobear. I've explained just as many times that gear is not THE problem, but it definitely is A problem. Another is putting non-squad blueberry teams up against full squad organized teams. If proto gear doesn't give an advantage then why do some players get so defensive about restricting the use of it in certain areas? I must say, you bring up a very good point.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Reno Pechieu
Algintal Core Gallente Federation
44
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Posted - 2013.12.12 02:50:00 -
[6] - Quote
taxi bastard wrote:it makes sence but is still flawed.
PC player can afford proto - casual cannot
if new players are still in the battle with proto its still a shite day in the office. *Nods*
The idea is to give new players a level playing field, a scenario where everyone uses the same tier weapons and no passive bonuses.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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