Zero Harpuia wrote:Alot of people have talked on how they like the Logi class bonus, and how it should be on Assaults or Heavies or anything that isn't a Logi because it adds to combat survivability. Seeing as most Logis and anti-Logis are busy talking about Sidearms, I'll just take up the sword for this one.
Logis, at a full Ved out racial, get a whole 5 Armor HP regen per second. This is equivalent with a single Prototype level personal Armor Repair Unit. Now, you might initially think "Armor reps make you live longer! If I'm doing the shooting/being shot at, I'd really like to live longer!" You would be, somewhat, right. But let's continue looking at this logically. If you are in a firefight, after 4-5 seconds one or both parties are usually cold as a Mackinaw's hull. This is because the TTK is pretty darn low, and because bullets hurt. They hurt so much in fact that most do well in excess of 30 damage a shot. It would take six seconds to walk off a single weak bullet. I'm pretty sure those who self-identify as 'Slayers' tend to get shot far more than a single time by automatic weaponry. It would, if you are lucky, cycle enough to help you survive that quarter-bullet that your HP was juuuuuuuuuuuuust lower than, effectively extending your HP bar by a grand TEN Armor HP. Man, that's totally a worthwhile bonus!
So, I've said why this bonus is bad for Assault and Heavy, but why is it good for Logi? Logi has a Remote Repair Tool, and it can heal anyone except the Logi himself. As the bearer of Equipment, the Logi should usually be at the back and only get shot occasionally, usually when he uses that Repair Tool on a 'Slayer'. While these occasional scrapes hurt, they will eventually kill your Logistics support with cherry-taps if he has no on-board repair protocols. Even a Caldari Logistics doesn't want to wander around with only thirty of his 80-odd armor. Hence, the Logistics Armor Repair bonus. The Logi can get these scrapes healed efficiently by a 5 per second heal because he isn't on the front-lines. While an Assault would be sidelined for an unreal amount of time waiting for local reps to do their job, and a Heavy for potentially full minutes, a Logistics doesn't need to be in the fray and sucking down fire like a 'Slayer' does. He's hiding behind a rock waiting for his armor to come back, with the Assaults cycling out of battle and coming to him for repairs. Because he only takes one bullet every few seconds, the 5 HP repair can keep up with the demands of battle.
So now, ask yourself. Do you STILL want the Logistics Armor repair Bonus on your Assault suit? Especially as a class wide bonus, you Caldari-wearers. There are far better things to put in that slot for the combat class, leave the reps to the Logi so he won't bleed out trying to sustain you.