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Django Quik
Dust2Dust.
1770
|
Posted - 2013.11.26 00:20:00 -
[1] - Quote
Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but...
The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - that is BS. You should only be able to recall a full health (or at least 75%) vehicle. Recall should not be used as a method to save your vehicles from death - it should be a way to get rid of a vehicle you no longer need on the field without leaving it to some random blueberry and having to look after it the entire rest of the match.
I'm well aware that there has been horrible imbalance in vehicle/AV combat but that is really quite irrelevant to how this game mechanic works. so don't go getting yourselves all up in arms about it, vehicle users.
I know infantry can easily change dropsuits while damaged and even under fire but this is something that also needs to be changed. That said, infantry do at least need to get to a supply depot to change suits; vehicles can recall anywhere at any time - the only restriction I believe they have is that the vehicle can not be on fire.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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GHOSTLY ANNIHILATOR
The Corporate Raiders Top Men.
1059
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Posted - 2013.11.26 00:22:00 -
[2] - Quote
*Gives u a water blueprint '.'/|b
My PS3 is dusty ._.
Level 1 Forum Warrior
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Ridire Greine
95
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Posted - 2013.11.26 00:28:00 -
[3] - Quote
Should be like a classic log off timer instead.
Vehicle engages in combat, (Taking damage, dealing damage) you should not be able to recall your vehicle.
The same should be done for Dropsuits at a Supply Depot.
You gain invulnerability for 1-2secs when you switch out a DS at a Depot, which is just bullshit.
Property of Knight SoiaireGäó
R 0 N 1 N
[VGTG]
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Reav Hannari
Red Rock Outriders
1941
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Posted - 2013.11.26 00:33:00 -
[4] - Quote
There is a damage level where you can't recall. I watched a Python burn for want of a repair tool.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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Django Quik
Dust2Dust.
1770
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Posted - 2013.11.26 00:34:00 -
[5] - Quote
GHOSTLY ANNIHILATOR wrote:*Gives u a water blueprint '.'/|b I don't even know what this means but it sounds like you're implying I'm QQing - I'm not. This is nothing to do with my ability or otherwise to kill vehicles; this is about a game mechanic that is clearly not functional for the betterment of this game.
Ridire Greine wrote:Should be like a classic log off timer instead.
Vehicle engages in combat, (Taking damage, dealing damage) you should not be able to recall your vehicle for the next 15 seconds.
The same should be done for Dropsuits at a Supply Depot.
You gain invulnerability for 1-2secs when you switch out a DS at a Depot, which is just bullshit. Now this is something I like, however it is open to abuse of something like a sniper constantly pinging your vehicle to stop you recalling; maybe add a minimum damage threshold?
And yes, these ideas should also apply to dropsuits at supply depots.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1770
|
Posted - 2013.11.26 00:36:00 -
[6] - Quote
Reav Hannari wrote:There is a damage level where you can't recall. I watched a Python burn for want of a repair tool. Yeah, I thought so. Not sure exactly how much but it's definitely pretty low. I often see people recalling vehicles at 1/3 armour or less though.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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calvin b
Molon Labe. RISE of LEGION
1009
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Posted - 2013.11.26 00:53:00 -
[7] - Quote
I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and soon as it landed he would recall the other and rinse and repeat. Over and over this went. Hard as we tried to destroy this D*** tank, as soon as he took a certain amount of damage off he went. Tanks should not be able to be recalled if they have over 50% armor damage.
Do not eat the yellow snow
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Reav Hannari
Red Rock Outriders
1941
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Posted - 2013.11.26 00:54:00 -
[8] - Quote
Django Quik wrote:Reav Hannari wrote:There is a damage level where you can't recall. I watched a Python burn for want of a repair tool. Yeah, I thought so. Not sure exactly how much but it's definitely pretty low. I often see people recalling vehicles at 1/3 armour or less though.
It might be as low at 10%. I'd agreed to 'hull integrity below 50% is too fragile to be air lifted to safety.'
Carry a vehicle repair tool. I now have one on my pilot suit.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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Django Quik
Dust2Dust.
1770
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Posted - 2013.11.26 00:58:00 -
[9] - Quote
calvin b wrote:I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and soon as it landed he would recall the other and rinse and repeat. Over and over this went. Hard as we tried to destroy this D*** tank, as soon as he took a certain amount of damage off he went. Tanks should not be able to be recalled if they have over 50% armor damage. This is what I'm talking about but I think 50% armour is too low, especially for shield tankers - that's about 10% total HP for shield tanks. The limitation should be based upon total HP to avoid the discrepancies between armour and shield tankers for this reason.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Kane Fyea
DUST University Ivy League
2257
|
Posted - 2013.11.26 01:00:00 -
[10] - Quote
I'd say if you have less then 50% HP you shouldn't be able to recall or at least put a timer where you have to not be damaged for more then lets say 15-20 seconds before you can recall. (The latter would be a more realistic option since I doubt someone would pick up a vehicle while its under attack IRL) |
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Kane Fyea
DUST University Ivy League
2257
|
Posted - 2013.11.26 01:01:00 -
[11] - Quote
Django Quik wrote:calvin b wrote:I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and soon as it landed he would recall the other and rinse and repeat. Over and over this went. Hard as we tried to destroy this D*** tank, as soon as he took a certain amount of damage off he went. Tanks should not be able to be recalled if they have over 50% armor damage. This is what I'm talking about but I think 50% armour is too low, especially for shield tankers - that's about 10% total HP for shield tanks. The limitation should be based upon total HP to avoid the discrepancies between armour and shield tankers for this reason. Have it so that you can't recall unless you have at least 50% eHP. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
119
|
Posted - 2013.11.26 01:04:00 -
[12] - Quote
Django Quik wrote:calvin b wrote:I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and soon as it landed he would recall the other and rinse and repeat. Over and over this went. Hard as we tried to destroy this D*** tank, as soon as he took a certain amount of damage off he went. Tanks should not be able to be recalled if they have over 50% armor damage. This is what I'm talking about but I think 50% armour is too low, especially for shield tankers - that's about 10% total HP for shield tanks. The limitation should be based upon total HP to avoid the discrepancies between armour and shield tankers for this reason.
You would have another problem then because most shield tankers have less HP's that armor tankers . Sometimes thousand's less .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4321
|
Posted - 2013.11.26 01:07:00 -
[13] - Quote
Django Quik wrote:Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but...
The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - that is BS. You should only be able to recall a full health (or at least 75%) vehicle. Recall should not be used as a method to save your vehicles from death - it should be a way to get rid of a vehicle you no longer need on the field without leaving it to some random blueberry and having to look after it the entire rest of the match.
I'm well aware that there has been horrible imbalance in vehicle/AV combat but that is really quite irrelevant to how this game mechanic works. so don't go getting yourselves all up in arms about it, vehicle users.
I know infantry can easily change dropsuits while damaged and even under fire but this is something that also needs to be changed. That said, infantry do at least need to get to a supply depot to change suits; vehicles can recall anywhere at any time - the only restriction I believe they have is that the vehicle can not be on fire.
Pretty much. If a vehicle retains more than 50% of its armour/ Shield I am cool for it to be recalled, but any less and that's just a cop out, we need a vehicle systems disabled state.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Kane Fyea
DUST University Ivy League
2257
|
Posted - 2013.11.26 01:09:00 -
[14] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Django Quik wrote:calvin b wrote:I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and soon as it landed he would recall the other and rinse and repeat. Over and over this went. Hard as we tried to destroy this D*** tank, as soon as he took a certain amount of damage off he went. Tanks should not be able to be recalled if they have over 50% armor damage. This is what I'm talking about but I think 50% armour is too low, especially for shield tankers - that's about 10% total HP for shield tanks. The limitation should be based upon total HP to avoid the discrepancies between armour and shield tankers for this reason. You would have another problem then because most shield tankers have less HP's that armor tankers . Sometimes thousand's less . So? It was their choice to use shield tanks. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
119
|
Posted - 2013.11.26 01:26:00 -
[15] - Quote
Kane Fyea wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Django Quik wrote:calvin b wrote:I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and soon as it landed he would recall the other and rinse and repeat. Over and over this went. Hard as we tried to destroy this D*** tank, as soon as he took a certain amount of damage off he went. Tanks should not be able to be recalled if they have over 50% armor damage. This is what I'm talking about but I think 50% armour is too low, especially for shield tankers - that's about 10% total HP for shield tanks. The limitation should be based upon total HP to avoid the discrepancies between armour and shield tankers for this reason. You would have another problem then because most shield tankers have less HP's that armor tankers . Sometimes thousand's less . So? It was their choice to use shield tanks.
Yes it is true that the battlefield must be assessed but it is a choice . It is clearly an unfair one at that .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
119
|
Posted - 2013.11.26 01:27:00 -
[16] - Quote
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Sylwester Dziewiecki
209
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Posted - 2013.11.26 01:29:00 -
[17] - Quote
Django Quik wrote:Vehicles should be unable to recall when damaged Dropsuit fittings should be unable to change they fit at supply depot when they are damaged.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2427
|
Posted - 2013.11.26 01:29:00 -
[18] - Quote
Django Quik wrote:Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but...
The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - that is BS. You should only be able to recall a full health (or at least 75%) vehicle. Recall should not be used as a method to save your vehicles from death - it should be a way to get rid of a vehicle you no longer need on the field without leaving it to some random blueberry and having to look after it the entire rest of the match.
I'm well aware that there has been horrible imbalance in vehicle/AV combat but that is really quite irrelevant to how this game mechanic works. so don't go getting yourselves all up in arms about it, vehicle users.
I know infantry can easily change dropsuits while damaged and even under fire but this is something that also needs to be changed. That said, infantry do at least need to get to a supply depot to change suits; vehicles can recall anywhere at any time - the only restriction I believe they have is that the vehicle can not be on fire.
I approve of this message.
The Best Damage Mod, its a Headshot....
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Thor McStrut
Reckoners
472
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Posted - 2013.11.26 01:35:00 -
[19] - Quote
Sylwester Dziewiecki wrote:Django Quik wrote:Vehicles should be unable to recall when damaged Dropsuit fittings should be unable to change they fit at supply depot when they are damaged.
See post #5. Or just read the whole thread before you reply. |
Sylwester Dziewiecki
209
|
Posted - 2013.11.26 01:45:00 -
[20] - Quote
Thor McStrut wrote:Sylwester Dziewiecki wrote:Django Quik wrote:Vehicles should be unable to recall when damaged Dropsuit fittings should be unable to change they fit at supply depot when they are damaged. See post #5. Or just read the whole thread before you reply. If you gave pilot time to jump out and safely recall it, you definitely not deserve to get rewarded for your fail solo-attempt to kill someone assets - this is the thing that sooner or later you will have to read in this topic.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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Spkr4theDead
Red Star. EoN.
1353
|
Posted - 2013.11.26 01:47:00 -
[21] - Quote
Django Quik wrote:Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but...
The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - that is BS. You should only be able to recall a full health (or at least 75%) vehicle. Recall should not be used as a method to save your vehicles from death - it should be a way to get rid of a vehicle you no longer need on the field without leaving it to some random blueberry and having to look after it the entire rest of the match.
I'm well aware that there has been horrible imbalance in vehicle/AV combat but that is really quite irrelevant to how this game mechanic works. so don't go getting yourselves all up in arms about it, vehicle users.
I know infantry can easily change dropsuits while damaged and even under fire but this is something that also needs to be changed. That said, infantry do at least need to get to a supply depot to change suits; vehicles can recall anywhere at any time - the only restriction I believe they have is that the vehicle can not be on fire. Let me guess, you weren't good or quick enough to destroy a vehicle, and the pilot was able to escape in time and recall their vehicle?
It's a problem with you, not the game.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3855
|
Posted - 2013.11.26 01:51:00 -
[22] - Quote
Vehicle recall needs to involve an RDV, dammit.
Instant-recalls should never have been a feature.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Xocoyol Zaraoul
Superior Genetics
1529
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Posted - 2013.11.26 01:57:00 -
[23] - Quote
Why not make it where RDVs have to fly in, pick up your vehicle, and fly out.
This would make more sense and be more balanced then the insta-poof mechanic, damaged or not.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Sylwester Dziewiecki
209
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Posted - 2013.11.26 02:00:00 -
[24] - Quote
Mobius Wyvern wrote:Vehicle recall needs to involve an RDV, dammit.
Instant-recalls should never have been a feature. RDV pilots are to dump for this. More good would bring limited number of RDV per battle. Destroying them would have more meaning than "+150wp".
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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calvin b
Molon Labe. RISE of LEGION
1009
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Posted - 2013.11.26 02:33:00 -
[25] - Quote
Spkr4theDead wrote:Django Quik wrote:Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but...
The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - that is BS. You should only be able to recall a full health (or at least 75%) vehicle. Recall should not be used as a method to save your vehicles from death - it should be a way to get rid of a vehicle you no longer need on the field without leaving it to some random blueberry and having to look after it the entire rest of the match.
I'm well aware that there has been horrible imbalance in vehicle/AV combat but that is really quite irrelevant to how this game mechanic works. so don't go getting yourselves all up in arms about it, vehicle users.
I know infantry can easily change dropsuits while damaged and even under fire but this is something that also needs to be changed. That said, infantry do at least need to get to a supply depot to change suits; vehicles can recall anywhere at any time - the only restriction I believe they have is that the vehicle can not be on fire. Let me guess, you weren't good or quick enough to destroy a vehicle, and the pilot was able to escape in time and recall their vehicle? It's a problem with you, not the game.
So by your logic if you are in the middle of a fierce battle and a tank roles in and makes things worse. Now you switch to AV fit and begin to take said tank down. You take a sniper shot to the head or SG blast to the back. Now by your logic its my fault the tank is now able to get away because I could not dodge a sniper bullet or SG to the back Try taking out a tank that has 8K+ EhP with swarms and whatever else you can throw at it, only to see it hit the gas, turn a corner dodging your swarms, then to make to its red line and disappear. Only minutes later come roaring back to do it all over again and again.
The only way I can stop a tanker from doing this, is to snipe them or destroy the tank before it touches ground. I get a sick satisfaction from watching a tank burn and seeing =150 for vehicle destruction and +50 pop up on my screen
Do not eat the yellow snow
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Kane Fyea
DUST University Ivy League
2257
|
Posted - 2013.11.26 03:12:00 -
[26] - Quote
Spkr4theDead wrote:Django Quik wrote:Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but...
The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - that is BS. You should only be able to recall a full health (or at least 75%) vehicle. Recall should not be used as a method to save your vehicles from death - it should be a way to get rid of a vehicle you no longer need on the field without leaving it to some random blueberry and having to look after it the entire rest of the match.
I'm well aware that there has been horrible imbalance in vehicle/AV combat but that is really quite irrelevant to how this game mechanic works. so don't go getting yourselves all up in arms about it, vehicle users.
I know infantry can easily change dropsuits while damaged and even under fire but this is something that also needs to be changed. That said, infantry do at least need to get to a supply depot to change suits; vehicles can recall anywhere at any time - the only restriction I believe they have is that the vehicle can not be on fire. Let me guess, you weren't good or quick enough to destroy a vehicle, and the pilot was able to escape in time and recall their vehicle? It's a problem with you, not the game. And this is why I don't take any of your posts seriously anymore. |
Reav Hannari
Red Rock Outriders
1947
|
Posted - 2013.11.26 03:26:00 -
[27] - Quote
Sylwester Dziewiecki wrote:Django Quik wrote:Vehicles should be unable to recall when damaged Dropsuit fittings should be unable to change they fit at supply depot when they are damaged. We already are unable to recall our vehicles when they are low on armor, and it can be destroyed even if we finish recalling it. Do you drive a car without while, or front window AFC - no you not - so what is the point driving HAV in game that is about to die in seconds?
I can support this as well. If you switch suits that have less than 50% armor it is lost. Switching suits should also take longer making you more vulnerable. Even 15 seconds would be long enough to prevent hot swaps during a gun fight.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1571
|
Posted - 2013.11.26 03:27:00 -
[28] - Quote
Sparks is pretty dense. Don't bother with him.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1571
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Posted - 2013.11.26 03:29:00 -
[29] - Quote
Reav Hannari wrote:Sylwester Dziewiecki wrote:Django Quik wrote:Vehicles should be unable to recall when damaged Dropsuit fittings should be unable to change they fit at supply depot when they are damaged. We already are unable to recall our vehicles when they are low on armor, and it can be destroyed even if we finish recalling it. Do you drive a car without while, or front window AFC - no you not - so what is the point driving HAV in game that is about to die in seconds? I can support this as well. If you switch suits that have less than 50% armor it is lost. Switching suits should also take longer making you more vulnerable. Even 15 seconds would be long enough to prevent hot swaps during a gun fight. I'd take a 1 min timer before infantry can switch. Heck 90-120 seconds would be ok by me.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Ivy Zalinto
Bobbit's Hangmen
24
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Posted - 2013.11.26 03:41:00 -
[30] - Quote
There is actually a short time even after the vehicle has been finished being recalled where someone can kill it. Yes there should be a in combat penalty as in longer recall times or a lockout timer where you have to wait, but at the same time this shouldn't be from small arms fire either. Or anti-vehicle nades for that matter, which I stand by the thought that those should be removed from the game as any small group of players can put one point into them and deliver 15 nades onto a target in moments. that or nerf the damage, or nerf the carying cap yadayada. Anyway this is about the vehicle recalling. They could institute mechanics for it but honestly I havent run into the issues of people recalling their vehicle under fire. Generally they retreat then recall them from what ive seen. Or they die. In my case when im on my tanker if I am to recall, Ill retreat to a safe area. Cause my luck is absolute **** and someone will shoot me in the back of the head if I dont.
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
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Garth Mandra
The Southern Legion The Umbra Combine
231
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Posted - 2013.11.26 04:35:00 -
[31] - Quote
Having recall in it's current state is better than not having it.
Hopefully CCP will get around to actually making an RDV come in and pick it up. Given how much trouble they have with RDVs deploying vehicles I suspect this is a fairly difficult problem though.
It's all about dev time and priorities right? Do they apply a bandaid (like need to be at full health or whatever) or do they do it properly where an RDV flys in and picks it up. Or do they fix the way suit bonuses work , hit detection, new game modes, hats, etc. |
Iron Wolf Saber
Den of Swords
10782
|
Posted - 2013.11.26 04:37:00 -
[32] - Quote
Be a bit unfair for shield tankers
Scotty > I'm sorry laddy I can't her Pilot > Why? Scotty > Why? because her paint be scratched.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Eurydice Itzhak
State Patriots
243
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Posted - 2013.11.26 04:49:00 -
[33] - Quote
Django Quik wrote:Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but...
The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - that is BS. You should only be able to recall a full health (or at least 75%) vehicle. Recall should not be used as a method to save your vehicles from death - it should be a way to get rid of a vehicle you no longer need on the field without leaving it to some random blueberry and having to look after it the entire rest of the match.
I'm well aware that there has been horrible imbalance in vehicle/AV combat but that is really quite irrelevant to how this game mechanic works. so don't go getting yourselves all up in arms about it, vehicle users.
I know infantry can easily change dropsuits while damaged and even under fire but this is something that also needs to be changed. That said, infantry do at least need to get to a supply depot to change suits; vehicles can recall anywhere at any time - the only restriction I believe they have is that the vehicle can not be on fire.
Damaged infantry cant swap at supply depots and you have a fair trade. Anything is less is biased QQ. |
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