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Kane Fyea
DUST University Ivy League
2257
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Posted - 2013.11.26 01:00:00 -
[1] - Quote
I'd say if you have less then 50% HP you shouldn't be able to recall or at least put a timer where you have to not be damaged for more then lets say 15-20 seconds before you can recall. (The latter would be a more realistic option since I doubt someone would pick up a vehicle while its under attack IRL) |
Kane Fyea
DUST University Ivy League
2257
|
Posted - 2013.11.26 01:01:00 -
[2] - Quote
Django Quik wrote:calvin b wrote:I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and soon as it landed he would recall the other and rinse and repeat. Over and over this went. Hard as we tried to destroy this D*** tank, as soon as he took a certain amount of damage off he went. Tanks should not be able to be recalled if they have over 50% armor damage. This is what I'm talking about but I think 50% armour is too low, especially for shield tankers - that's about 10% total HP for shield tanks. The limitation should be based upon total HP to avoid the discrepancies between armour and shield tankers for this reason. Have it so that you can't recall unless you have at least 50% eHP. |
Kane Fyea
DUST University Ivy League
2257
|
Posted - 2013.11.26 01:09:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Django Quik wrote:calvin b wrote:I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and soon as it landed he would recall the other and rinse and repeat. Over and over this went. Hard as we tried to destroy this D*** tank, as soon as he took a certain amount of damage off he went. Tanks should not be able to be recalled if they have over 50% armor damage. This is what I'm talking about but I think 50% armour is too low, especially for shield tankers - that's about 10% total HP for shield tanks. The limitation should be based upon total HP to avoid the discrepancies between armour and shield tankers for this reason. You would have another problem then because most shield tankers have less HP's that armor tankers . Sometimes thousand's less . So? It was their choice to use shield tanks. |
Kane Fyea
DUST University Ivy League
2257
|
Posted - 2013.11.26 03:12:00 -
[4] - Quote
Spkr4theDead wrote:Django Quik wrote:Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but...
The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - that is BS. You should only be able to recall a full health (or at least 75%) vehicle. Recall should not be used as a method to save your vehicles from death - it should be a way to get rid of a vehicle you no longer need on the field without leaving it to some random blueberry and having to look after it the entire rest of the match.
I'm well aware that there has been horrible imbalance in vehicle/AV combat but that is really quite irrelevant to how this game mechanic works. so don't go getting yourselves all up in arms about it, vehicle users.
I know infantry can easily change dropsuits while damaged and even under fire but this is something that also needs to be changed. That said, infantry do at least need to get to a supply depot to change suits; vehicles can recall anywhere at any time - the only restriction I believe they have is that the vehicle can not be on fire. Let me guess, you weren't good or quick enough to destroy a vehicle, and the pilot was able to escape in time and recall their vehicle? It's a problem with you, not the game. And this is why I don't take any of your posts seriously anymore. |
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