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Django Quik
Dust2Dust.
1770
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Posted - 2013.11.26 00:20:00 -
[1] - Quote
Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but...
The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - that is BS. You should only be able to recall a full health (or at least 75%) vehicle. Recall should not be used as a method to save your vehicles from death - it should be a way to get rid of a vehicle you no longer need on the field without leaving it to some random blueberry and having to look after it the entire rest of the match.
I'm well aware that there has been horrible imbalance in vehicle/AV combat but that is really quite irrelevant to how this game mechanic works. so don't go getting yourselves all up in arms about it, vehicle users.
I know infantry can easily change dropsuits while damaged and even under fire but this is something that also needs to be changed. That said, infantry do at least need to get to a supply depot to change suits; vehicles can recall anywhere at any time - the only restriction I believe they have is that the vehicle can not be on fire.
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Django Quik
Dust2Dust.
1770
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Posted - 2013.11.26 00:34:00 -
[2] - Quote
GHOSTLY ANNIHILATOR wrote:*Gives u a water blueprint '.'/|b I don't even know what this means but it sounds like you're implying I'm QQing - I'm not. This is nothing to do with my ability or otherwise to kill vehicles; this is about a game mechanic that is clearly not functional for the betterment of this game.
Ridire Greine wrote:Should be like a classic log off timer instead.
Vehicle engages in combat, (Taking damage, dealing damage) you should not be able to recall your vehicle for the next 15 seconds.
The same should be done for Dropsuits at a Supply Depot.
You gain invulnerability for 1-2secs when you switch out a DS at a Depot, which is just bullshit. Now this is something I like, however it is open to abuse of something like a sniper constantly pinging your vehicle to stop you recalling; maybe add a minimum damage threshold?
And yes, these ideas should also apply to dropsuits at supply depots.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1770
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Posted - 2013.11.26 00:36:00 -
[3] - Quote
Reav Hannari wrote:There is a damage level where you can't recall. I watched a Python burn for want of a repair tool. Yeah, I thought so. Not sure exactly how much but it's definitely pretty low. I often see people recalling vehicles at 1/3 armour or less though.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1770
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Posted - 2013.11.26 00:58:00 -
[4] - Quote
calvin b wrote:I dealt with this BS yesterday. This individual would come charging into the battlefield shooting like a mad man and soon as he would take damage and almost lose the tank he would run into the red line. He would call in one and soon as it landed he would recall the other and rinse and repeat. Over and over this went. Hard as we tried to destroy this D*** tank, as soon as he took a certain amount of damage off he went. Tanks should not be able to be recalled if they have over 50% armor damage. This is what I'm talking about but I think 50% armour is too low, especially for shield tankers - that's about 10% total HP for shield tanks. The limitation should be based upon total HP to avoid the discrepancies between armour and shield tankers for this reason.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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