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Thorgen Ra'Koldor
Condotta Rouvenor Gallente Federation
13
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Posted - 2013.11.25 14:43:00 -
[1] - Quote
Seeing as I just took part in a game with you on this 600k SP alt we go up against 1 proto squad of Russian Troops of Chaos and a few Black Guard guys in full proto on the other team .. lose to them in a 50 clone ambush only getting 7 kills and the final leaderboard showed ..
only 3 ppl on our team got a kill .. 13 people got 0 kills ... and you don't see why new players would quit this game due to the matchmaking system alone ?
CPM's get off your bottoms and start ramming the point home to CCP that matchmaking cannot continue the way it is ... it is broken, it alienates 90% of the player base and makes the games boring as hell for everyone apart from the guys doing the protostomping ..
Tiercide/SP based matchmaking / PVE .. get CCP to do SOMETHING .. ANYTHING to sort it out .. for gods sake it's out of hand and if you have to shout and scream at them to fix it .. shout and scream at them to fix it ...
The game you just experienced is the type of game most new and intermediate players have to go through for months on end so is it that surprising people complain about it so much ?
FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING FIX MATCHMAKING
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
152
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Posted - 2013.11.25 14:58:00 -
[2] - Quote
Hey there.
I do agree matchmaking requires tweaking. I also think that on a separate note, a new player experience cannot be integrated properly into a PvP only environment. Like in EVE, a new player has to be guided through in a controlled way, teaching him the UI, shooting basics, hacking, vehicles, etc. but this can only be done in a controlled manner through a PvE environment, for which there is none. Until then, whatever they try to code together is a stop-gap measure only and new players that get brutally proto-stomped (as you describe quite well) and leave will sadly be a feature for some time to come.
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Thorgen Ra'Koldor
Condotta Rouvenor Gallente Federation
15
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Posted - 2013.11.25 15:22:00 -
[3] - Quote
Justicar Karnellia wrote:Hey there.
I do agree matchmaking requires tweaking. I also think that on a separate note, a new player experience cannot be integrated properly into a PvP only environment. Like in EVE, a new player has to be guided through in a controlled way, teaching him the UI, shooting basics, hacking, vehicles, etc. but this can only be done in a controlled manner through a PvE environment, for which there is none. Until then, whatever they try to code together is a stop-gap measure only and new players that get brutally proto-stomped (as you describe quite well) and leave will sadly be a feature for some time to come.
Well CCP said they'd fix matchmaking in 1.4 with the 'rebuilt matchmaker' yet they somehow managed to make it worse than it was before lol
There are no plans to fix it again anytime soon so I guess we are going to have to keep shouting about it because clearly CCP don;t seem to see the problem right now |
Fox Gaden
Bojo's School of the Trades
1604
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Posted - 2013.11.25 16:41:00 -
[4] - Quote
I think they did fix match making, but donGÇÖt have enough people in the system to make it work properly on off hours, so they had to relax all the settings to prevent really long que times.
I think that as you alluded to, PVE will be part of the fix. Partly because it will give new players something to do other than getting proto stomped, and partly because if new players have something to do other than getting proto stomped DUST will have a higher player retention, leading to a higher player count, which will lead to there being enough players on for CCP to crank up the settings on the match maker system again.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5405
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Posted - 2013.11.25 23:18:00 -
[5] - Quote
Fox Gaden wrote:I think they did fix match making, but donGÇÖt have enough people in the system to make it work properly on off hours, so they had to relax all the settings to prevent really long que times.
I think that as you alluded to, PVE will be part of the fix. Partly because it will give new players something to do other than getting proto stomped, and partly because if new players have something to do other than getting proto stomped DUST will have a higher player retention, leading to a higher player count, which will lead to there being enough players on for CCP to crank up the settings on the match maker system again.
I'm a great believer in PVE saving newberries from the stompfest, but I'm afraid I disagree with your assessment that matchmaking has been fixed.
I regularly see teams with multiple squads and proto gear against complete newbies. These are not isolated incidents, they are extremely common, and I see it almost every time I play.
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Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Thorgen Ra'Koldor
Condotta Rouvenor Gallente Federation
24
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Posted - 2013.11.25 23:25:00 -
[6] - Quote
Arkena Wyrnspire wrote:Fox Gaden wrote:I think they did fix match making, but donGÇÖt have enough people in the system to make it work properly on off hours, so they had to relax all the settings to prevent really long que times.
I think that as you alluded to, PVE will be part of the fix. Partly because it will give new players something to do other than getting proto stomped, and partly because if new players have something to do other than getting proto stomped DUST will have a higher player retention, leading to a higher player count, which will lead to there being enough players on for CCP to crank up the settings on the match maker system again. I'm a great believer in PVE saving newberries from the stompfest, but I'm afraid I disagree with your assessment that matchmaking has been fixed. I regularly see teams with multiple squads and proto gear against complete newbies. These are not isolated incidents, they are extremely common, and I see it almost every time I play.
Exactly ... if the matchmaking was constantly putting 6 v 15 then okay thats due to a lack of players but when the teams are 16 v 16 and there are 2 squads of people with 15m sp + on 1 side and 16 randoms of guys with 2m sp and below then that is a matchmaking issue not seperating players in a balanced manner
it really shouldn;t be that difficult to stick the 2 squads of guys with 15m sp + on DIFFERENT teams and then fill the other spots with randoms .. that would make the matches alot more balanced
Sadly CCP don't seem to be able to understand that logic lol
The example in my OP is a rare occurance just like when you have 1 team full of players v 0 enemies .. the real issue is putting 2 squads of proto's on 1 team v none on the other |
Fox Gaden
Bojo's School of the Trades
1617
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Posted - 2013.11.27 15:10:00 -
[7] - Quote
Arkena Wyrnspire wrote:Fox Gaden wrote:I think they did fix match making, but donGÇÖt have enough people in the system to make it work properly on off hours, so they had to relax all the settings to prevent really long que times.
I think that as you alluded to, PVE will be part of the fix. Partly because it will give new players something to do other than getting proto stomped, and partly because if new players have something to do other than getting proto stomped DUST will have a higher player retention, leading to a higher player count, which will lead to there being enough players on for CCP to crank up the settings on the match maker system again. I'm a great believer in PVE saving newberries from the stompfest, but I'm afraid I disagree with your assessment that matchmaking has been fixed. I regularly see teams with multiple squads and proto gear against complete newbies. These are not isolated incidents, they are extremely common, and I see it almost every time I play. Yes, but did you see that right after the release of the new match making system when we had 2 minute que times? What I am saying is that the new match making system has been written from the ground up to allow control of match making using several variables.
What you are describing is the result of the sensitivity of the match making system being turned way down to insure fast que times. Right now we can either have fast que times, or balanced matches, and CCP has chose, based on player feedback, to set it for fast que times.
If we had more people in the system, the settings could be turned up so we would have better match making and still have fast que times. So that is what I meant by it being fixed. A good match making system is in place. They just have not turned the settings up, to make it work as intended, because we don't have the player base to support that yet.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Stefan Stahl
Seituoda Taskforce Command Caldari State
361
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Posted - 2013.11.27 15:21:00 -
[8] - Quote
I almost exclusively play during rush-hour times and I've noticed the matchmaking getting worse in the last weeks. My KDR has risen a lot from slaughtering newbies that run between me and the 2-3 experienced players on the other team.
This needs to be improved a lot. Very soon. |
Fox Gaden
Bojo's School of the Trades
1617
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Posted - 2013.11.27 15:25:00 -
[9] - Quote
Thorgen Ra'Koldor wrote:Arkena Wyrnspire wrote:Fox Gaden wrote:I think they did fix match making, but donGÇÖt have enough people in the system to make it work properly on off hours, so they had to relax all the settings to prevent really long que times.
I think that as you alluded to, PVE will be part of the fix. Partly because it will give new players something to do other than getting proto stomped, and partly because if new players have something to do other than getting proto stomped DUST will have a higher player retention, leading to a higher player count, which will lead to there being enough players on for CCP to crank up the settings on the match maker system again. I'm a great believer in PVE saving newberries from the stompfest, but I'm afraid I disagree with your assessment that matchmaking has been fixed. I regularly see teams with multiple squads and proto gear against complete newbies. These are not isolated incidents, they are extremely common, and I see it almost every time I play. Exactly ... if the matchmaking was constantly putting 6 v 15 then okay thats due to a lack of players but when the teams are 16 v 16 and there are 2 squads of people with 15m sp + on 1 side and 16 randoms of guys with 2m sp and below then that is a matchmaking issue not seperating players in a balanced manner it really shouldn;t be that difficult to stick the 2 squads of guys with 15m sp + on DIFFERENT teams and then fill the other spots with randoms .. that would make the matches alot more balanced Sadly CCP don't seem to be able to understand that logic lol The example in my OP is a rare occurance just like when you have 1 team full of players v 0 enemies .. the real issue is putting 2 squads of proto's on 1 team v none on the other I think currently that if you have 11 new players on one team (not enough room for a full squad of 6) and the other team while already having a full squad of Vets still has 6 slots open, the matchmaking system will often just slot in a second squad of Vets just to quickly fill the teams and get them into battle.
If the settings were turned up to make the match making system more picky, then the system would hold the second team of vets for another match, but currently that would leave both the people in the first match and the second squad of Vets waiting until more people que up.
I expect that there are good reasons why CCP does not want to shuffle the teams after players have been assigned to a team. So if the system does not place a second Vet squad on the team with the first Vet squad, then everyone has to wait until enough singles or partial squads que up to fill the teams.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Admonishment
The Enclave Syndicate Dark Taboo
28
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Posted - 2013.11.28 18:10:00 -
[10] - Quote
Justicar Karnellia wrote:Hey there.
I do agree matchmaking requires tweaking. I also think that on a separate note, a new player experience cannot be integrated properly into a PvP only environment. Like in EVE, a new player has to be guided through in a controlled way, teaching him the UI, shooting basics, hacking, vehicles, etc. but this can only be done in a controlled manner through a PvE environment, for which there is none. Until then, whatever they try to code together is a stop-gap measure only and new players that get brutally proto-stomped (as you describe quite well) and leave will sadly be a feature for some time to come.
I wouldn't mind just having some pve content just to get away from pvp sometimes. Maybe a campaign with co-op or other modes where you can just get away and enjoy the game when it gets out of hand in pvp. When you are almost constantly going against stacked teams most of your play time it just sucks the fun out of the game. Gotten to the point now even if I'm on a team that's redlining the enemy so bad that nothing is going on I just leave. I see it as a waste of time.
You have been scanned. You have been scanned. You have been scanned. You have been scanned. You have been scanned...
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ratamaq doc
Edge Regiment
157
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Posted - 2013.11.28 18:20:00 -
[11] - Quote
Academy needs to be much MUCH longer. To the tune of 100,000 WP. CCP was experimenting and communicating they were going to keep tweaking the numbers, where did they settle? I built an alt when academy first came out and I heard about vets trolling the academy with tanks.
I built an AV alt to troll the trolls. So many tank kills that week:)
The WP requirement was 10k at that point and way too short.
But the fear of trolls in academy due to the high WP requirement shouldn't be a deterrent. On top of that, reward them for completing with 500k SP. By then they may know enough about the skill tree to correct some early mistakes. It also makes them starting over to correct their mistakes more appealing.
I don't think a merc should hit the real pub matches until they have upwards of 2mil SP.
Maybe additional checkpoint audio tool tips at different WP milestones also.
"You now have 50k WP are are halfway through your training. Are you working together with your team? Are you constantly running in a squad? Remember, battle will get much tougher when you get out of training" |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
129
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Posted - 2013.11.28 19:36:00 -
[12] - Quote
ratamaq doc wrote:Academy needs to be much MUCH longer. To the tune of 100,000 WP. CCP was experimenting and communicating they were going to keep tweaking the numbers, where did they settle? I built an alt when academy first came out and I heard about vets trolling the academy with tanks.
I built an AV alt to troll the trolls. So many tank kills that week:)
The WP requirement was 10k at that point and way too short.
But the fear of trolls in academy due to the high WP requirement shouldn't be a deterrent. On top of that, reward them for completing with 500k SP. By then they may know enough about the skill tree to correct some early mistakes. It also makes them starting over to correct their mistakes more appealing.
I don't think a merc should hit the real pub matches until they have upwards of 2mil SP.
Maybe additional checkpoint audio tool tips at different WP milestones also.
"You now have 50k WP are are halfway through your training. Are you working together with your team? Are you constantly running in a squad? Remember, battle will get much tougher when you get out of training"
Two million is the EXACT number that should be needed to graduate the academy . That could help and solve a lot of problems . That is enough ( if used properly ) you have increased a level in some gear , suit , dip into the core some and just feel better about one's overall game and game play and it also helps to develop a relationship between newer players so if you happen to see them on the barge before a match , you will be more inclined to squad up with them from the history and experience of playing with / against them in the past .
I can also see what FOX is saying ( didn't think about it until you mentioned it either ) about the matchmaking because on the weekends , when the numbers can be at anytime over fifty thousand at one time , I like to play during that time because the games seem more even . I have noticed that . When the numbers are low during rush hours and the majority of the players logging on are those with high skill numbers but the overall numbers of those logging on is low , that's when you can see the " proto stomping " at it's peak and that's well understood .
So once the numbers climb we can see an actual change in the matchmaking and overall gameplay .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
250
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Posted - 2013.11.29 02:20:00 -
[13] - Quote
Agree
SP balancing would be the best way to balance PUB matches.
Who cares what some sniper has to say
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