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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 17:29:00 -
[1] - Quote
What are we looking at for the fitting requirements and weapon accuracy?
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 17:37:00 -
[2] - Quote
I'd be cool if the pistol's charge cell had a dual function of instantly charging the users shields if the player tapped a secondary fire button.
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 18:00:00 -
[3] - Quote
Jadek Menaheim wrote:Now that you say it, Myofibril Stimulants would also work to charge the gun. The measure of energy converted into the gun would be determined by the power of the suit's melee stats. This would work nicely for heavies...albeit it would look silly to see a merc swinging his arms in the air. A part of me feels like that is going to be abused. Stacking Myofibril Stims and Cardiac Regulators to charge up your gun.
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 18:06:00 -
[4] - Quote
Are you suggesting melee strikes would drain the enemy's stamina into your power cell....how the hell would that even work?
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 18:10:00 -
[5] - Quote
At least in the context of this 'one' gun you are talking about incorporating a quasi capacitor system, with energy drain mechanics?
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 18:41:00 -
[6] - Quote
Jadek Menaheim wrote:Mobius Kaethis wrote:This is a very unique idea which I like just for its out of the box nature if nothing else. I would like to point out that this would really limit user base for this weapon as most people don't try to speed tank; a fitting I don't think this gun would bring back into favor.
+1 for creativity though. Unless, the damage potential was increased giving players the ability to almost OHK other mercs. So it's like a walking charge sniper that takes 20 - 25 seconds to bring back to full capacity.
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 21:47:00 -
[7] - Quote
I'm going to repost this here.
Now there's something I didn't think of before. I wonder if the use of inertial dampeners could play into your mechanic of capacitor charge. There must be some type of heat build up when you use those dampeners.
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 23:06:00 -
[8] - Quote
What does the rest of this skill tree look like for this weapon. -Operation: 5% Reduction in Charge Requirements Per Level -Proficiency: 3% Increase in Weapon Damage Per Level -Sharpshooter: 5% Increase to Targeting refocus Per Level -Fitting Optimization: 3% Decrease to PG per Level
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.24 23:35:00 -
[9] - Quote
Joel II X wrote:Jadek Menaheim wrote:Joel II X wrote:What if we made it the same as the Scrambler Pistol, except it is Gallente tech and uses smaller bolts, dealing a bit less damage,but a greater RoF and bigger clip size maybe?
When is the Ion Pistol coming anyways? The idea is not to have an ammo clip. It's a weapon that's charged by the kinetic potential of a moving dropsuit. I only proposed that this take the place of the ion pistol to conserve on developed art assets. That idea seems ridiculous on paper. I'm not saying my idea is better (my idea is actually horrible), but this just us unheard of. What about removing the ammo clip and just have a single battery? That way you can either shoot various low-charged bolts, or a single mega-bolt? Don't be afraid to dream big sir. Jadek's method alleviates an issue of speed tanking going under utilized by incorporating those speed modules into the reload effectiveness of a powerful weapon.
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.25 02:37:00 -
[10] - Quote
Jadek Menaheim wrote:Dust 514 is set thousands of years into the future. On that token, humanity on all accounts should have figured out how to either end war or imagine some new and inventive ways to kill one another. The premise of this video game has somewhat settled on the later, but it's stuck with some of the conventional trappings of modern FPS titles *cough* AR *cough* We already have this charging technology to some extent. [Phone-charging boots: Walk (a lot) to talk] If you want to talk about 'inventive' warfare, I don't think anybody has really scratched the surface on aural intrusion and psychological warfare in a videogame. I'm not saying we should go there because it would really kill a lot of the fun in playing a videogame.
EXTREME UNPLEASANT Binaural Beat "Vomit"
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Jadu Wen
Xer Deadspace
187
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Posted - 2013.11.26 19:50:00 -
[11] - Quote
Jadek Menaheim wrote:Does anyone have any input on the mass of suits so I can better balance charge times on Kilojoule rates? Still can't help you out, but if you are going by suit mass it would be interest to branch out into planetary gravity as a factor that 'technically' impacts your charge time for this weapon. Of course you'd being using stamina more quickly on heavier planets.
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Jadu Wen
Xer Deadspace
227
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Posted - 2013.12.23 00:19:00 -
[12] - Quote
Did you ever get a response from CCP on this regarding the mass of dropsuits? It that information in the SDE?
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Jadu Wen
Xer Deadspace
227
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Posted - 2013.12.25 05:14:00 -
[13] - Quote
What if, when your 'hype' meter was drained all shots would expend from your stamina bar? This way you always have some type of reserve on hand.
Shots using your stamina bar would do 25%-50% damage of 'hype' shots and cost 40 stamina points per shot.
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