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Himiko Kuronaga
The Generals EoN.
2352
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Posted - 2013.11.24 11:23:00 -
[1] - Quote
Gota disagree here.
The scrambler is meant to do exactly this. It is a 1v1 superiority weapon with checks and balances that keep it from killing everybody at once like the TAC did. All fights in that video were picked intelligently, and it is the enemy teams fault for coming at him one at a time like an old kung fu movie.
The TAC had no business doing that nonsense however. The AR is a medium to close range kill-everyone device. The TAC was meant to give some versatility to a weapon skill that was never intended as an broad-range dueling superiority weapon. It was abused to an extreme extent and had no checks or balances, thanks to the lack of overheat, it could solo the universe quite easily at any range it pleased.
If a semi-auto weapon is incapable of 1v1 or range superiority, it has no real value. |
Himiko Kuronaga
Mannar Focused Warfare Gallente Federation
2354
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Posted - 2013.11.24 12:31:00 -
[2] - Quote
xSir Campsalotx wrote:Agreed but your scrabler rifle can have upwards of 1200dps and duvolle barely breaks 600 i think it should have a advantage but does it really have to be twice as deadly. I run HMG so they beat me either way.
37.5 duvolle x 1.15 (15%) prof times the 2 damage mods at 1.18 for both (18%) x 12.5 rof =636 dps a common setup i see run
78.5 imperial x 1.15 (15%) prof times the 2 damage mods at 1.18 for both (18%) x 11.7 rof= 1246 dps a common setup i see run (the dps on this weapon is similar to that of the prenerfed duvolle tac)
as you can see your 1 vs 1 advantage is insane
Where is the heat cooldown time in that equation?
Burst =/= DPS.
But thats a small point, as we both know the burst is enough to kill nearly everybody. And thats how it should be. The weapon is meant to be advantageous in 1v1.
If it wasnt, why the hell would you ever use it? Semi-auto weapons with a heating mechanic are trickier to use and if there is no superiority payoff then it has no worth. Smart money says that combat rifle ends up wrecking it, anyway. |
Himiko Kuronaga
Mannar Focused Warfare Gallente Federation
2355
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Posted - 2013.11.24 13:17:00 -
[3] - Quote
xSir Campsalotx wrote:Fizzer94 wrote:xSir Campsalotx wrote:its not that hard any decent gamer can fire quite rapidly especially with a mouse and modded controllers are common i have one on an alt with prof 4 and it is clearly OP fun to use and awesome but OP the same. I would be ok with allowing this op weapon to go unchecked but in pc i see full squads running it and theyre even more deadly than duvolles. I dont like the power of duvolles but this thing is insane. Again i really dont mind all that much its the core grenades that holds my upmost hate. I highly doubt you can fire 12.25 rounds per second consistently. For most people, 9-10 is the average. so then you do around 900 to 1000 dps im sry but thank you, compared to a duvolles 600 thats a solid 50% advantage
Again, the DPS is not that high. The burst is. Overheating stops it from achieving greater DPS than the AR.
So you're complaining about the frontloaded burst. That is the scrambler rifles gimmick which is why it dominates in 1v1.
The only thing you could potentially do is nerf the charge on it, but if you do that it will lose to the AR.
One weapon is going to be better than the other when they butt heads, its unavoidable. It sounds to me like you just want that weapon to be the AR, always, no matter what. |
Himiko Kuronaga
Mannar Focused Warfare Gallente Federation
2356
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Posted - 2013.11.24 15:19:00 -
[4] - Quote
xSir Campsalotx wrote:Balance as a weapons range increases its dps decreases that is all, the HMG has high dps point blank, the duvolle which im not a fan of has lower dps but more range. Fine let it have that crazy dps but reduce the range you shouldnt be able to have everything in a weapon its just pointless.
You don't have everything in that weapon. You CANNOT fight multiple opponents with it. You can with the AR. I don't know how this keeps slipping by you.
If two people come at me from around the corner one at a time and i charge in anticipation, I will probably drop the first guy if i don't miss the charged shot. If I do miss the charged shot, I will die. If I succeed, the second guy will kill me, guaranteed, because my weapon will overheat if i continue firing.
If they both come at me at the same time, I will die. If I am flanked, I will die.
If I have an AR instead and scenario one plays out, I can potentially beat out the first guy, not have to worry about overheat, and then beat out the next guy.
If scenario two plays out, well, its a much more uphill battle but again I don't have to worry about overheat. A slim chance is better than no chance. |
Himiko Kuronaga
Fatal Absolution
2366
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Posted - 2013.11.25 05:42:00 -
[5] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Gota disagree here.
The scrambler is meant to do exactly this. It is a 1v1 superiority weapon with checks and balances that keep it from killing everybody at once like the TAC did. All fights in that video were picked intelligently, and it is the enemy teams fault for coming at him one at a time like an old kung fu movie.
The TAC had no business doing that nonsense however. The AR is a medium to close range kill-everyone device. The TAC was meant to give some versatility to a weapon skill that was never intended as an broad-range dueling superiority weapon. It was abused to an extreme extent and had no checks or balances, thanks to the lack of overheat, it could solo the universe quite easily at any range it pleased.
If a semi-auto weapon is incapable of 1v1 or range superiority, it has no real value. Actually, the SCR is capable of pulling off 18 shots before overheating, considering most of the people he killed there died in 3 shots... You get the idea :P
A 3 shot kill will only happen with a charged shot as part of the equation, unless it is against a completely untanked scout suit.
And I'm not sure if you're aware of this or not, but a charged shot deals more heat to the gun than its regular fire equivalent, even from multiple shots trying to get the same amount of damage. A charged shot is a superiority mechanism for 1v1, but it seals your fate in 1v2. |
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