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Ulysses Knapse
duna corp
628
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Posted - 2013.11.24 05:22:00 -
[1] - Quote
I don't see much of it in Dust 514. That's a damn shame, considering that suppressive fire is one of the most important aspects of warfare. Let's review what suppressive fire needs in order to be effective.
1. Threat of Harm
Suppressive fire needs present a threat of harm, otherwise it doesn't work. Suppressive fire needs to suppress the enemy, but not necessarily kill them. This can sometimes be difficult to achieve. The weapon in question would need to cause more threat of harm than it causes actual harm. This isn't easy to achieve, as you can imagine. However, it has been done before in Dust 514. Take the Laser Rifle, for example. Due to its unique nature of doing more damage the longer you fire it, it discourages you from continuing what you are doing. It makes you want to run for cover. At first, it doesn't cause too much harm, but it is very threatening. This is an example of Threat of Harm done right. Mass Drivers are also an example of this. Heavy Machine Guns used to have this, but now they have less of it than most Assault Rifles.
2. Superior Range
Suppressive fire needs to have better range than what you are suppressing, otherwise the enemy wouldn't take cover, they would just get out of range and suppress you in turn. I'm not saying a suppressive fire weapon needs to have sniper-like range, but it should at least have range around equal to its target. The Laser Rifle used to have this, but it has lost most of its range superiority. Mass Drivers lose much of their potential at longer ranges, as well, because the projectiles are slow and require significant skill to get the arc right at long range. Heavy Machine Guns lack this entirely. All AR-type weapons vastly outrange them, which are the most common weapon type. Poor HMGs.
3. Continuous Fire
Suppressive fire needs to be able to put heat down on the enemy continuously. Laser Rifles do not succeed at this. They can fire continuously, yes, but due to heat production and relatively low ammo, they cannot sustain this continuous fire for long periods of time. Mass Drivers also fail at this. Clip size is low, ammo capacity is almost non-existent, and reloading is too often and takes too long for effective continuous fire. This is the absolute only category that HMGs actually succeed at, but it is most definitely not
Now, I'm not saying that these weapons should be buffed (LRs and HMGs do need it, though), I'm just saying that the role of suppressive fire is highly neglected and that there are pretty much no weapons designed for that role that actually succeed in it. You might say that it's impossible for a weapon to succeed in this role without being overpowered. That's not exactly true. There are ways to reduce a weapon's effectiveness without reducing threat, range and continuous fire.
Note: Weapons that aren't designed for suppressive fire can still be used for it. Assault Rifles, for example, can provide suppressive fire, but I think we can all agree that they can pretty much do anything.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
628
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Posted - 2013.11.24 05:32:00 -
[2] - Quote
DeadlyAztec11 wrote:Also, this belongs in the training grounds. No it doesn't! It's feedback directed towards CCP.
Humanity is the personification of change.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
817
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Posted - 2013.12.20 05:33:00 -
[3] - Quote
Bump.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
836
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Posted - 2013.12.20 14:35:00 -
[4] - Quote
Spectral Clone wrote:Non-existent due to the low TTK. If you supress something, you kill it. It's true that low TTK does make suppressive fire harder to balance, it doesn't make it impossible to exist...
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
843
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Posted - 2013.12.20 18:13:00 -
[5] - Quote
Paran Tadec wrote:Threat of harm doesn't really exist when you can near instantaneously bee transferred to a fresh clone body. Do you like losing a 100,000 ISK dropsuit and being forced to respawn? I don't think anyone does.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
846
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Posted - 2013.12.21 00:33:00 -
[6] - Quote
Artificer Ghost wrote:lee corwood wrote:Cosgar wrote:The Mass Driver used to have a suppression effect while kicking up smoke and debris. People cried until it was nerfed. My Freedom Mass Driver has so much dust on it right now, I'd have to dig it out. Was that a dust pun? Get out of here, dad, no one likes your dad jokes. >:| Wow, that wasn't punny it at all. It was just kind of sad.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
875
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Posted - 2013.12.24 07:26:00 -
[7] - Quote
Kharga Lum wrote:Laser rifle. It has good range, is VERY visible and people just love to run away from it. Wow, it's like you didn't even read my post.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
901
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Posted - 2013.12.28 02:03:00 -
[8] - Quote
The-Errorist wrote:Also Ulysses Knapse, the HMG is perfect now, it doesn't need another buff. I made this thread back in November, when the HMG was terribad.
Not that it matters. It's still terrible at suppressive fire. HMG needs total rework.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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