AfroSunshineY Consequence wrote:1. Minimally Increased Base HP - the fact that drop uplinks have more health than scouts is laughable. Please fix this error.
2. Increase Base Stamina - Substantially. Scouts have maybe one half or one third of medium frames health. The disparity with heavies is laughable, yet the things the scouts get in return are insubstantial. Base Scout Stamina should resemble what is currently Base Stamina + Enhanced Cardiac Regulator. This gives scouts the flexibility to use their slots for something else, like range amplification, etc to perform scout functions without fear of losing their mobility, speed etcGǪ basically the things that make us scouts. Also, increased stamina recovery and no delay. Being journeymen, we often have to avoid battles entirely by running around them, added stamina will help us stay relevant.
3. Increased Base Speed. We should all know that CCP canGÇÖt reasonably nerf medium suits. WeGÇÖve seen the uproar over the removal of BPOs that nobody even used. One poor soul even threatened legal action SMH. To remedy the issue of scout speed differential, we need to increase scout speed GÇô framerate issue notwithstanding. An increase for gallente to 8.1 and of minmatar to 8.4 would suffice and might make speed tanking viable again provided the removal of stunlocking.
4. Proto Scouts should probably have 1 more slot than they currently do. The Amarr tend to have 1 fewer slot at proto, but increased base stats. Are you telling me that the proto amarr scout will have 4 slots? Who would use it? Fix this. Not only will it add a dimension of flexibility to the suit, but it will also be the easiest way to balance the scouts. For Gallente, scouts would have 6 slots, assaults 7 and Logis 8. It is still nonsensical for logis to have that many slots, but whatever. Heavies should also get an additional slot, lets be honest.
5. Increased scan radius for all. Heavies to 15 m, Assaults to 20m and scouts to 25 m. 25m base scan to Minnie scouts will go a long way towards making passive scanning viable for them. Increasing it for everyone else will also make passive scanning more useful, which will in turn make the next statement more relevant.
6. Decreased base scan profile. We need to be more stealthy basically. Im sorry but with the advent of proto active scanner, any manner of stealth is dead. Some bum will probably mention that a pro gal scout with 4 profile dampeners could work but that fit is unusable. This should be a modest decrease. Minor increase to scan precision as well I would hope.
7. Smaller Hitbox. I mean tiny. The ROF/Accuracy/hit detection of the most used weapons makes this a must.
8. To be truly balanced we need an extra equipment slot. We can't win a fair fight, so let's make it unfair.
Other Ideas?
Many of these have been hashed and rehashed - I'm not shy about asking for a tiny bit of health as well as an extra slot for equipment and an extra module.