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Delenne Arran
Ivory Hounds
57
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Posted - 2013.12.29 07:50:00 -
[1] - Quote
I don't feel particularly strongly about this one way or the other, but lean slightly towards "nah."As much as I love lore, it makes sense to me that the dropsuits don't each get individual names, in part because they're just body armor. It makes sense to say "get in your Gunnlogi," but not "put on your Cardinal." Besides that, the current naming scheme resists confusion since the suit's class, race of origin, and tech level are all there is to it. I'd much rather know at a glance if I'm shooting at a militia or prototype Caldari Assault suit than sit there trying to remember what the hell race and tech level a Jackdaw is.
Of course, we could always take a page from the Aurum variants and meet halfway. Make it display as '"Jackdaw' Assault C/1-Series" or something. |
Delenne Arran
Ivory Hounds
57
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Posted - 2013.12.29 17:48:00 -
[2] - Quote
Ulysses Knapse wrote:To be honest, I think each dropsuit having their own individual names would be less confusing, as each dropsuit would be more memorable as a result of their naming. There would be a slightly higher learning curve, but better retention overall, especially if there are multiple variants per dropsuit class. Also, a decent icon is a good indicator. It can tell you tech level and faction at a glance.
I disagree. In the event we do get variants, they'd fit right into the current scheme simply by throwing in A/B/C or I/II/III, while trying to memorize each individual name is more difficult, since you have to learn the naming theme for each race, where there is one, then the theme for each of their armor classes, If I don't wear Amarr suits, I may gather that they tend to have religious names, but it's harder to remember "Cherub" comes before "Seraph" comes before "Metatron" than it is to remember Amarr Heavy A-1 comes before Amarr Heavy A/1 Series comes before Amarr Heavy Mk.0.
As for an icon, I don't mean scrolling through the marketplace, I mean in the middle of combat at distances too great to get a good look at the suit.
Quote: That's because bulletproof vests are pieces of equipment. Dropsuits are vessels. They completely surround you, enhancing you in every aspect. When you step into it, you effectively merge with it. You are no longer just a man, but a machine of incredible capability. The dropsuit is more like a personal combat vehicle than it is a piece of body armor.
Well no. Dropsuits may be technologically advanced, but at the end of the day, they're body armor. Mass-produced, one-size fits all, disposable body armor.
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Delenne Arran
Ivory Hounds
58
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Posted - 2013.12.30 03:51:00 -
[3] - Quote
Ulysses Knapse wrote: They are pieces of equipment, but they aren't just pieces of equipment. Long ago, in a mythological place called "Earth", some civilizations believed that wearing certain things would transform you into something you weren't originally, and sometimes highly revered them as divine vessels. Dropsuits, well, they actually do that. I don't think it's too farfetched to consider dropsuits to be vessels rather than pieces of equipment.
I understand your reasoning, but I disagree with it. I'll even grant that the dropsuits give our clones what could be considered superhuman abilities, although the extent to which I'd consider it superhuman in New Eden is up for grabs. But, for an immortal clone soldier, superhuman is the baseline. Our dropsuits aren't something we put on to be better, it's something we put on to be normal. They're no more divine vessels than our guns are divine weapons. Amarr notwithstanding. |
Delenne Arran
Ivory Hounds
58
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Posted - 2013.12.30 05:00:00 -
[4] - Quote
Ulysses Knapse wrote: To be a cyborg, the mechanical enhancements have to be built-in...
I'm in agreement with you here. Occassionally however, in a discussion about cyborgs, someone will assert that 'glasses count because they're an outside device used to improve upon a base human's abilities,' and everyone'll spend half an hour explaining why no, that doesn't technically count.
Quote:Also, according to the Dust 514 dev blogs, the Amarr in particular view dropsuits to be holy vessels.
I thought I left in a note specifically acknowledging and exempting the Amarr, but it appears I editited it out while I was working on that post. It would've been something to the effect of "Amarr notwithstanding, as they consider basically everything we use or they produce divine equipment."
Quote:Additionally, that's not a loose definition. I'm not sure where you got that idea.
"Loose" probably wasn't the best word for what I meant. It's not the definition most would agree on. Vessels generally refer to either aircraft, seafaring vehicles, or yes, containers. When referring to containers, however, generally it's meant as a container for a liquid, A vessel (as a container and not a vehicle) can contain solids, but that's not usually how the word is used.
Quote: Vehicles get names. They're not more vessel-like than dropsuits. Drones get names. They're not vessels at all.
Vehicles are much more vessel-like than dropsuits-- Hell, the first two definitions of the word explicitly refer to aircraft and seacraft. HAVs get names because modern-day tanks get them too. LAVs get names because cars have makes and models. Drones get names, I suspect, because they're autonomous machinery. They're more like modern-day satellites or, well, drones.
Quote:Could you please explain to me why dropsuits aren't named when almost every other mobile entity is?
In reference only to this specific question-- because dropsuits, on their own, aren't mobile.They're (highly advanced and heavily armored) clothing. Military garb. |
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