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Cat Merc
Ahrendee Mercenaries EoN.
3905
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Posted - 2013.11.23 09:43:00 -
[1] - Quote
From IRC: "Nyain San is why we need Google Fiber. That or players should connect to their closest regional server, and then CCP uses magic to connect the two servers at super high speed interwebz, and then the two servers cooperate. Now I need someone to tell me why that won't work."
Any help with this? Maybe CCP can pitch in meow?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Iron Wolf Saber
Den of Swords
10547
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Posted - 2013.11.23 09:50:00 -
[2] - Quote
Phsyics, speed of light. and all that other nice stuff.
Technically most servers in the world are connected in this manner.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Cat Merc
Ahrendee Mercenaries EoN.
3906
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Posted - 2013.11.23 09:52:00 -
[3] - Quote
Iron Wolf Saber wrote:Phsyics, speed of light. and all that other nice stuff
You can circle the Earth 7 times a second at the speed of light. I'm not sure how that's a problem.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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SgtDoughnut
Red Star Jr. EoN.
410
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Posted - 2013.11.23 09:53:00 -
[4] - Quote
it wont work because if you spread the calculations between 2 servers than which server is right when they have different results. Server A says I am behind the wall, server B says I am still running twords the wall. |
Luna Angelo
We Who Walk Alone
130
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Posted - 2013.11.23 09:56:00 -
[5] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:Phsyics, speed of light. and all that other nice stuff
You can circle the Earth 7 times a second at the speed of light. I'm not sure how that's a problem. There is a server that you have to pause at for a moment, plus two PS3's (at the smallest connection). That slows it down considerably. Having two servers, then connecting them would actually nearly double the lag we have now.
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
Wolves don't lose sleep over the opinion of sheep.
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Iron Wolf Saber
Den of Swords
10547
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Posted - 2013.11.23 10:05:00 -
[6] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:Phsyics, speed of light. and all that other nice stuff
You can circle the Earth 7 times a second at the speed of light. I'm not sure how that's a problem.
Oh.. it is alright.
Just the bottom line that for order for this to work very optimally, you need everything on the fiber.
Also things about the fibers.
Light degrades over a period of time requiring repeaters.
Photonic circuits (on boards) are also not a thing yet and would need to be able to boost the signal given to them.
Fibers are also restricted to how many beams you can barrel down own at a time. Currently with multiplexing we can send a 'rainbow' of lights down the fiber about 10 ish is the current standard
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Cat Merc
Ahrendee Mercenaries EoN.
3906
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Posted - 2013.11.23 10:07:00 -
[7] - Quote
Iron Wolf Saber wrote:Cat Merc wrote:Iron Wolf Saber wrote:Phsyics, speed of light. and all that other nice stuff
You can circle the Earth 7 times a second at the speed of light. I'm not sure how that's a problem. Oh.. it is alright. Just the bottom line that for order for this to work very optimally, you need everything on the fiber. Also things about the fibers. Light degrades over a period of time requiring repeaters. Photonic circuits (on boards) are also not a thing yet and would need to be able to boost the signal given to them. Fibers are also restricted to how many beams you can barrel down own at a time. Currently with multiplexing we can send a 'rainbow' of lights down the fiber about 10 ish is the current standard ah
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Iron Wolf Saber
Den of Swords
10549
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Posted - 2013.11.23 10:09:00 -
[8] - Quote
SgtDoughnut wrote:it wont work because if you spread the calculations between 2 servers than which server is right when they have different results. Server A says I am behind the wall, server B says I am still running twords the wall.
Aye call of duty is pretty nasy about this,
I was strafing for about 2 seconds after clearing out a previous guy and still looking for the next quarry. Guy pops around corner kills me in 0.2 seconds.
Kill cam pops up.
According to his story
I was standing still he stared at me for a good 3 seconds before he decided I needed to die.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Luna Angelo
We Who Walk Alone
130
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Posted - 2013.11.23 10:09:00 -
[9] - Quote
Iron Wolf Saber wrote:Cat Merc wrote:Iron Wolf Saber wrote:Phsyics, speed of light. and all that other nice stuff
You can circle the Earth 7 times a second at the speed of light. I'm not sure how that's a problem. Oh.. it is alright. Just the bottom line that for order for this to work very optimally, you need everything on the fiber. Also things about the fibers. Light degrades over a period of time requiring repeaters. Photonic circuits (on boards) are also not a thing yet and would need to be able to boost the signal given to them. Fibers are also restricted to how many beams you can barrel down own at a time. Currently with multiplexing we can send a 'rainbow' of lights down the fiber about 10 ish is the current standard Wow, IWS, you said what I said in a clearer way. Nicely done with this post.
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
Wolves don't lose sleep over the opinion of sheep.
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Iron Wolf Saber
Den of Swords
10549
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Posted - 2013.11.23 10:13:00 -
[10] - Quote
Additionally software protocol are going to be a bish.
Typical Server conversation:
Server A>I want to talk
Server B>I am ready ready to listen
Server A>Okay ready to talk.
Server B>Listening
Server A> Talking "BLAARG"
Server B>I heard that you said BLAAARG
Server A>Correct I did say BLAARG,
Server B>Im Glad I am correct
Server A>I dont want to talk anymore
Server B> Okay good bye.
and if this conversation doesnt happen this way, BAD THINGS VERY BAD THINGS HAPPEN.
Oh and that's just the simple greeting.
Imagine going down your entire neighborhood knocking on doors looking for a 'John Smith' that you knows to live in your neighborhood but you don't have his address specifically.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Scheherazade VII
174
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Posted - 2013.11.23 11:46:00 -
[11] - Quote
Iron Wolf Saber wrote: Oh and that's just the simple greeting and passing info between two servers that know each other.
Imagine going down your entire neighborhood knocking on doors looking for a 'John Smith' that you knows to live in your neighborhood but you don't have his address specifically.
thats is the bane of my online gaming experience.
I haven't found John Smith in many, many years...
GêÜGëêDUST VIDEOSGëêGêÜ
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Himiko Kuronaga
The Generals EoN.
2349
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Posted - 2013.11.23 11:59:00 -
[12] - Quote
Luna Angelo wrote:Cat Merc wrote:Iron Wolf Saber wrote:Phsyics, speed of light. and all that other nice stuff
You can circle the Earth 7 times a second at the speed of light. I'm not sure how that's a problem. There is a server that you have to pause at for a moment, plus two PS3's (at the smallest connection). That slows it down considerably. Having two servers, then connecting them would actually nearly double the lag we have now.
Your corp name is an oxymoron. How can "We" walk "Alone"?
You should find a better one. |
IAmDuncanIdaho II
R 0 N 1 N
146
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Posted - 2013.11.23 11:59:00 -
[13] - Quote
Not sure why this wouldn't work, but what about alternative ideas? What if say......
There are server nodes everywhere (like a CDN (Akamai, etc.))
A lobby server knows the latencies of it's participants, and attempts to only match more participants based on a similar latency. So maybe guys in Asia connect to servers that are the same distance from them as guys in America. Then the latency is similar for all involved.
Apart from not being sure that this would solve the problem, it might also constrain the battle servers someone is "eligible" for, and mean it's harder to fill a lobby.
But basically avoiding the advantage you have because your latency to where the battle's being fought (i.e. the server that's running it) is 32ms and the guy who doesn't realise he's standing still from your perspective has a latency of 320ms
Or maybe it's possible to artificially increase latency to level the playing field?
/Rambling |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
574
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Posted - 2013.11.23 12:01:00 -
[14] - Quote
If you're playing us you're playing our american players, as our japanese players play on asian servers. Not only that but we all have great connections. Or am I japanese lagger who only stomps cus of lag? Like so many tards have said. If you're lagging its because YOU'RE LAGGING. But whatever I NO SPEAKA ENGRISH RIGHT? BUT I LAG N R@PE U ALL DAY.
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Crash Monster
Snipers Anonymous
1813
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Posted - 2013.11.23 13:12:00 -
[15] - Quote
I'm hoping (eventually) for some type of quantum entanglement, compression or predictive breakthroughs that allow for better synchronization over distances.
Alas, it's all scifi at this point. |
Cat Merc
Ahrendee Mercenaries EoN.
3913
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Posted - 2013.11.23 13:23:00 -
[16] - Quote
THEAMAZING POTHEAD wrote:If you're playing us you're playing our american players, as our japanese players play on asian servers. Not only that but we all have great connections. Or am I japanese lagger who only stomps cus of lag? Like so many tards have said. If you're lagging its because YOU'RE LAGGING. But whatever I NO SPEAKA ENGRISH RIGHT? BUT I LAG N R@PE U ALL DAY.
Actually I specifically have no lag. This was from an IRC chat.
Also, I was in a PC match against you guys, it was a fun match.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Mortedeamor
WASTELAND JUNK REMOVAL
814
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Posted - 2013.11.23 13:29:00 -
[17] - Quote
THEAMAZING POTHEAD wrote:If you're playing us you're playing our american players, as our japanese players play on asian servers. Not only that but we all have great connections. Or am I japanese lagger who only stomps cus of lag? Like so many tards have said. If you're lagging its because YOU'RE LAGGING. But whatever I NO SPEAKA ENGRISH RIGHT? BUT I LAG N R@PE U ALL DAY.
how much does connection matter ? my ps3 gets 50mb down i never lag..i just hard freeze |
R F Gyro
Clones 4u
661
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Posted - 2013.11.23 14:42:00 -
[18] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:Phsyics, speed of light. and all that other nice stuff
You can circle the Earth 7 times a second at the speed of light. I'm not sure how that's a problem. Ignoring what has already been said about complexities of relays, protocols and such, just do the basic maths on a "perfect" scenario.
The two servers are 1/3 of the world apart. Request goes out, response comes back. That's 2 lots of 1/3 of the world (2/3). So light can travel that distance 7 divided by 2/3 = 10.5 times per second.
So that is 95ms (1/10.5 second) of additional latency in a perfect world. If you want to link Euro and Oceana battle servers it goes up to 140ms.
Last time I checked my ping time to my local battle server was 33ms.
So, consider the "A shoots B" scenario with these latencies. Local server only: A shoots, 33ms later the local server knows, 33ms later (at 66ms) A gets confirmation and B gets notified.
Now assume A and B are in EU & US: A shoots, at 33ms EU server knows, at 66ms A confirms, at 128ms US server knows, at 161ms B is notified.
My US ping time when I checked was 133ms, so the server-to-server scenario would be worse than me playing directly on the US server.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
661
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Posted - 2013.11.23 14:47:00 -
[19] - Quote
IAmDuncanIdaho II wrote:Not sure why this wouldn't work, but what about alternative ideas? What if say......
There are server nodes everywhere (like a CDN (Akamai, etc.))
A lobby server knows the latencies of it's participants, and attempts to only match more participants based on a similar latency. So maybe guys in Asia connect to servers that are the same distance from them as guys in America. Then the latency is similar for all involved.
Apart from not being sure that this would solve the problem, it might also constrain the battle servers someone is "eligible" for, and mean it's harder to fill a lobby.
But basically avoiding the advantage you have because your latency to where the battle's being fought (i.e. the server that's running it) is 32ms and the guy who doesn't realise he's standing still from your perspective has a latency of 320ms
Or maybe it's possible to artificially increase latency to level the playing field?
/Rambling This basically is the strategy CCP are using. The more servers you have the fewer players there are on each; you don't want to be constantly fighting the other 8 people in your city that play Ambush and have more than 5m SP. CCP have gone for 4 regional battle servers which is a reasonable compromise: the majority of players get under 50ms latency at this level.
The servers do attempt to match on latency, but only to these 4 servers obviously, and they helpfully give you the option to override it.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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