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Primus Core
Searing Winds
23
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Posted - 2013.11.22 20:35:00 -
[1] - Quote
I'd love to see down the road something like wreckage falling to the battlefield from destroyed ships in EVE. It's more of an idea for if/when the maps get bigger, but it would be intense to be battling on the surface and watch as Cormorant or something came crashing down through the atmosphere into the battlefield. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1062
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Posted - 2013.11.23 08:35:00 -
[2] - Quote
Hmmm problem I seeing is that most EVE ships would likely burn up in the atmosphere. That Leviathan crash was pretty sweet though....
ADS Reports - Defining Racial Themes
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Ulysses Knapse
duna corp
610
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Posted - 2013.11.23 10:06:00 -
[3] - Quote
I'll tell you why this is unrealistic, and thus would break the immersion.
1. Space is big. What are the chances that a ship wreck would end up crashing into a planet unless it was already very close to the planet and/or its trajectory?
2. Planets are big. What are the changes that ship wreck would end up crashing into a specific district? After all, all the districts on a planet only take up a small fraction of the planet's surface, and there are usually over a dozen districts per planet.
Now, I'll tell you why this shouldn't be realistic.
1. Realistically speaking, a shipwreck would likely be rather old by the time it hit the planet's surface, which wouldn't really be all intriguing. A random ship is destroyed, and a week later a small piece of scrap metal hits a nearby district. Random space junk. Wouldn't be very interesting.
Humanity is the personification of change.
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Primus Core
Searing Winds
23
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Posted - 2013.12.04 19:19:00 -
[4] - Quote
Ulysses Knapse wrote:I'll tell you why this is unrealistic, and thus would break the immersion.
1. Space is big. What are the chances that a ship wreck would end up crashing into a planet unless it was already very close to the planet and/or its trajectory?
2. Planets are big. What are the changes that ship wreck would end up crashing into a specific district? After all, all the districts on a planet only take up a small fraction of the planet's surface, and there are usually over a dozen districts per planet.
Now, I'll tell you why this shouldn't be realistic.
1. Realistically speaking, a shipwreck would likely be rather old by the time it hit the planet's surface, which wouldn't really be all intriguing. A random ship is destroyed, and a week later a small piece of scrap metal hits a nearby district. Random space junk. Wouldn't be very interesting.
I'm talking about the battles happening in orbit (namely during faction warfare, but regardless), within the planet's gravitational sphere of influence. If the ship's anti-grav systems are no longer active, it's going to plummet to the surface and either make it through mostly in one piece resulting in a large impact, or break up during atmospheric entry and shower the region with countless impact sites. It's an entire level of immersion to gameplay on the surface, and also helps to remind DUST players just how intertwined they are with the EVE world and the scale of it all.
And as far as effecting the battlefield, I'd think that much would be obvious. Depending on where it landed, the size of the debris, etcetera, it could have any number of outcomes. Scattered pieces of debris falling on the battlefield? Take cover or hope it doesn't hit you. Destroyed ship flies into an objective? Destroys objective, possibly levels nearby area depending on size of ship. So on and so forth. Again, I'm not talking about random derelicts falling to the planet's surface. I'm talking about the stuff blowing up, in orbit directly above the battlefield. |
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