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Borne Velvalor
Endless Hatred
986
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Posted - 2013.11.22 03:56:00 -
[1] - Quote
Zero Harpuia wrote:People keep using the same line to defend respecs, and it has begun to wear on my patience. That line is..
"What do people who don't want respecs have to lose?"
This is usually followed by some personal attacks, something about speccing out of FotM, something about fear of newbies, and general name-calling. So I'm here to clear up the confusion and shut down a few rather virulent badposters.
If we give a respec, Imagine we have Alex. Alex spent his SP willy-nilly, just playing and testing. He didn't have a plan in mind, so if he gets a respec he can start over, plan accordingly, and put points into his favored playstyle. It's all good... for Alex.
In case you didn't get the hint, Alex is players who want respecs.
Then after the respec, we have Bob. Bob spent his SP wisely, making each choice count. He has all his points placed in carefully thought arrangements, and doesn't regret a single level. When he puts his points in again, he puts them back in the exact same place. His game hasn't changed at all, and he is upset that the game rewarded Alex, who screwed up his SP, and snubbed him.
In case you didn't get the hint, Bob is everyone else.
The Alex's of the game refuse to see things from the point of view of the Bob's. Those of us who had a plan get nothing for it, and feel like all our work was for naught.
A simple solution would be to give some goodies out along with the respec, or make it a choice between goodies and respec. The former would probably be easier on CCP, but either would give the Bob's something instead of just telling them to sod off.
Alex was not rewarded; Alex was simply not punished for investing SP into his only viable option to avoid getting stomped on for months, testing items out that don't have militia versions, or using his SP in some other non-stupid way. For instance, will Heavies get a respec when they get their racial variants? I refuse to spec into Amarr Sentinel's myself, but many players have. Who wants to get stomped on waiting for variants? So, they go for the only available choice. Then they need to grind back up millions of SP for what they really wanted, and their previous investment is rendered useless.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
989
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Posted - 2013.11.22 04:28:00 -
[2] - Quote
medomai grey wrote:Actually, the concern is that people will use SP respecs to chase the flavor of the month. If optional SP respecs came with a disincentive like losing 1/5 of your life time SP to discourage FotM chasers, "Bob"s wouldn't be so against respecs.
Vehicles are having their skill tree redone, so they deserve their refund of SP invested into the current vehicle skill tree.
Currently, the game is AR 514 and Imperial/Carthum 514. I'd rather be able to spec into something I enjoy and have others chase the FotM than be stuck grinding SP for months, not enjoying the game.
Vicious Minotaur wrote:You don't know Jack.
He planned, tested, and found a playstyle that fit him. He played it, and enjoyed it. Then CCP came in, and ruined an entire playstyle. Jack's playstyle. Now he wants a respec.
Next CCP will give Logistics players dual sidearms and won't respec anyone's SP, because having hundreds of Logistics running around like cowboys with pistols is obviously better than having them chasing the ice cream flavor of the hour.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
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Posted - 2013.11.22 04:52:00 -
[3] - Quote
CharCharOdell wrote:medomai grey wrote:Actually, the concern is that people will use SP respecs to chase the flavor of the month. If optional SP respecs came with a disincentive like losing 1/5 of your life time SP to discourage FotM chasers, "Bob"s wouldn't be so against respecs.
Vehicles are having their skill tree redone, so they deserve their refund of SP invested into the current vehicle skill tree. But I'm willing to bed all but 50 of those people will spec out of vehicles and into infantry. What if infantry players see that vehicles are good and want to spec into vehicles? it is only fair to give everyone a chance to switch around. The whole 'chasing fotm' argument is stupid because in one month, everyone will already spec the current fotm anyway,so a respec only brings it closer, rather than stops it. Veteran players also won't benefit as much as new players. Most vets have between 20 mil (low) to 40 mil (high) and with a respec, probably wouldn't change much. Maybe they'd streamline a bit, ya know, ignore a few types of equipment and maybe spec out of the flaylock and swarm launchers, but that'd be it. The vets knew where to spend their SP from the get-go and new players did not. On the other hand, a newberry with 3 million SP all over the place would benefit a lot more from a RESPEC, as he would move around 100% of his SP to streamline and become effective, increasing his enjoyment of the game; a veteran might move around 20% of his SP. Personally, I have 25% of my SP in tanks and 75% in infantry (equipment, callogi, MD). I would like to have the option to streamline one way or the other. Truth is, most people who originally wanted to spec vehicles have put more SP into infantry because infantry is more profitable, but now we may want to try out vehicles again, and use them to their full effectiveness, just like someone else may want to put all their SP into one weapon and one suit. Nobody gets punished by a respec, only some are rewarded more than others. Newbs will stay at a disadvtange to vets, but it'll be less so, which is something we all need to keep this game alive. Iam pro-respec!
I'm putting SP into vehicles now to get a feel for them. If I stick with them in 1.7, I'd like to pull my SP out of Assault Rifles and put it into vehicles. I also have some SP in Caldari Assault, back from when I first started. I'd maybe have almost 2 million to put in.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
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Posted - 2013.11.22 05:06:00 -
[4] - Quote
Zero Harpuia wrote:ACE OF JOKERS wrote:Zero Harpuia wrote:People keep using the same line to defend respecs, and it has begun to wear on my patience. That line is..
"What do people who don't want respecs have to lose?"
This is usually followed by some personal attacks, something about speccing out of FotM, something about fear of newbies, and general name-calling. So I'm here to clear up the confusion and shut down a few rather virulent badposters.
If we give a respec, Imagine we have Alex. Alex spent his SP willy-nilly, just playing and testing. He didn't have a plan in mind, so if he gets a respec he can start over, plan accordingly, and put points into his favored playstyle. It's all good... for Alex.
In case you didn't get the hint, Alex is players who want respecs.
Then after the respec, we have Bob. Bob spent his SP wisely, making each choice count. He has all his points placed in carefully thought arrangements, and doesn't regret a single level. When he puts his points in again, he puts them back in the exact same place. His game hasn't changed at all, and he is upset that the game rewarded Alex, who screwed up his SP, and snubbed him.
In case you didn't get the hint, Bob is everyone else.
The Alex's of the game refuse to see things from the point of view of the Bob's. Those of us who had a plan get nothing for it, and feel like all our work was for naught.
A simple solution would be to give some goodies out along with the respec, or make it a choice between goodies and respec. The former would probably be easier on CCP, but either would give the Bob's something instead of just telling them to sod off. So basically, BOB wants to keep his advantage over Alex. We already knew this bro. bob is scared of Alex. PLUS its not all ALEX fault! There are no MLT variants of MANY stuff so he HAD to spend SP to test it. Your argument is bad and you should feel bad. Your rebuttal is stupid and you should feel stupid. I never said Bob was afraid of Alex, that is you failing to see things from a Bob's point of view. You are having an X-Man moment: I am different and therefore better. You think that your poor SP choices are responsible for your combat failings. You think Bob is only good because he spent his SP wisely. What is actually going on is that Alex is not getting punished for throwing his SP about, while Bob is not getting rewarded for being careful with his SP. Even if you tested some equipment, do you know how little the first level of any skill matters? You can train it off of two or three good matches. That is no excuse for being poor with SP. Bob is getting thrown to the wayside, and the DEVs are breaking their word to appease the Alex's.
No racial Heavy variants for several months from the time you get into Heavies? That's OK; just get stomped for several months in militia gear until CCP decides to add them.
Your gun-gun-gun got nerfed and is no longer suitable for your purposes? That's OK; you can always rely on Remote Explosives, right?
New guns are introduced, swallowing your niche and presenting superior options to the one you chose, which was possibly the only option for your role at the time (say, you use Laser Rifles)? No problem. Just use your 19m span, 300 DPS Laser Rifle against the 78m span, 500 DPS Rail Rifles and 78m span, 900 (accounting recoil, this time, roughly) DPS Scrambler Rifles. That's OK; you can use standard guns for a month against all the protos when you would've chosen these guns to begin with, right?
3/6 combat skill trees are being completely redone and you want to get into vehicles if they aren't pieces of crap this time around and have 10 million SP in fat suits with assault rifles with complex damage modifiers and armor? That's OK; you can just Murder Taxi for a year to get that SP back and put it into vehicles.
I don't know about you, but these don't seem to lead to a happy and content player base.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
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Posted - 2013.11.22 05:10:00 -
[5] - Quote
Zero Harpuia wrote:He. Never. Thought.
So, who's biased now? I know, I know; if Alex specs into Logistics and CCP gives them nothing but a sidearm and clown shoes next, it's completely his fault, right?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
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Posted - 2013.11.22 05:14:00 -
[6] - Quote
Azri Sarum wrote:To me the arguments boil down to one thing, choice. Should DUST be the type of game where your choices matter? We have heard it from CCP in many different ways, even in videos (~1:00) that our choices matter. Bob, knowing this, made his choices wisely. He does not want a respec because respecs do one thing above all else, invalidate all previous choices. Respecs make choice NOT matter.I think Alex needs to HTFU.
Alex's choices were made invalid when CCP completely shifted the dynamics of the game, wasting his previous SP, which used to be useful.
Basic content is being added that players never had the option to use. It doesn't matter 5 months back if you anticipated it, unless you either already had 15-30 million SP, in which case chances are holding back won't hurt you, or want to get stomped for those 5 months because your gear sucks.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
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Posted - 2013.11.22 05:17:00 -
[7] - Quote
low genius wrote:the op is missing something. the learning curve is a fundamental part of this game. without it, the game loses a lot of it's "real" nature. it's only the concept that bob can start after alex, make better decisions, show better self-control and get those skills that count... and bob can be better than alex. even if alex is an old character who made stupid or ill-informed decisions. in this way bob has a chance to catch up to, and even surpass alex. that is the power that players have in this game. it's a different kind of power. it's the power of forethought and preparation. in the real world alex does not get a respec. and neither does bob. eve is real. the alex's of new eden didn't save the triple sp that ccp just gave them. the alex's of new eden don't have 3 million sp sitting waiting for new gear. the alex's of new eden don't plan ahead. the bob's of new eden are sitting with 3 or 5 million sp in their pocket right now just waiting to be better than alex when they drop those new rifles. the bob's of new eden know that alex isn't get his respec, and he can therefore be beaten.
Maybe the Alex's of New Eden didn't want to get stomped for a month waiting for new gear? Oh, what fun. Get stomped on more for a month leading to the update or get stomped on for the month after the next update. Of course, chances are if you have 20 million SP it was easy to save up. Plus, high SP players start growing horizontally, leaving less room for optimization, anyway.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
|
Posted - 2013.11.22 05:26:00 -
[8] - Quote
Zero Harpuia wrote: All of these are cases for partial respecs at best. To play Devil's Advocate though... Deciding to stay in Militia is a stupid excuse, they will probably give Amarr Heavy a partial like they did with Vehicles, or split it like they did with Destroyers. Use what you have and move on. Waiting for the DEVs to add something isn't gamebreaking. If it was, you simply wouldn't be playing. If your gun got nerfed, it was most likely for good reason. Laser Rifles still have a niche as they have no kick. Perfect accuracy, perfect line of death. The main reason they are respeccing the vehicle tree is because the tree is being torn up completely, so they can then put their SP into the new tree. Any player moving their points to the Infantry trees as a result deserves to start back at the bottom.
Okay, I'll take your word for it and spec 2,400,000 SP into prototype Amarr Sentinel suits. I'm sure I'll get a partial respec. Oh, wait. Then CCP won't and you'll just tell me to suck it up because I should've thought ahead.
Waiting for the DEVs to add something for several months, is, indeed, gamebreaking for many. Well, it's pretty easy if you just build passive SP and go play Killzone. See? Helping player retention already.
Guns are voluntarily nerfed and also nerfed by the addition of new guns, or the buffing of similar guns, really. Also, Laser Rifles have the worst DPS profile in the game to pay for the lack of kick, until around 25-30 rounds have been fired. Sure, if you can fire a whole clip at 65m into a Rail Rifle user you'll match their DPS on average or slightly exceed it. Chances are you'll be dead long before your DPS builds unless you fire at a wall for 4 second straight, but that's perfectly fine because it is recoiless. As of 1.6 with the improved hit detection, I can easily use a Scrambler or TAR to completely suppress a Laser Rifle user. I have not died to a Laser Rifle user I knew existed in the last 50 encounters with them since 1.6, unless they are head glitching and get me as I cross a desert. The Laser is a joke now. Luckily, I was not dumb enough to blow all my SP on it, even though I mained it for 2 months.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
|
Posted - 2013.11.22 05:28:00 -
[9] - Quote
low genius wrote:Borne Velvalor wrote:low genius wrote:the op is missing something. the learning curve is a fundamental part of this game. without it, the game loses a lot of it's "real" nature. it's only the concept that bob can start after alex, make better decisions, show better self-control and get those skills that count... and bob can be better than alex. even if alex is an old character who made stupid or ill-informed decisions. in this way bob has a chance to catch up to, and even surpass alex. that is the power that players have in this game. it's a different kind of power. it's the power of forethought and preparation. in the real world alex does not get a respec. and neither does bob. eve is real. the alex's of new eden didn't save the triple sp that ccp just gave them. the alex's of new eden don't have 3 million sp sitting waiting for new gear. the alex's of new eden don't plan ahead. the bob's of new eden are sitting with 3 or 5 million sp in their pocket right now just waiting to be better than alex when they drop those new rifles. the bob's of new eden know that alex isn't get his respec, and he can therefore be beaten. Maybe the Alex's of New Eden didn't want to get stomped for a month waiting for new gear? Oh, what fun. Get stomped on more for a month leading to the update or get stomped on for the month after the next update. Of course, chances are if you have 20 million SP it was easy to save up. Plus, high SP players start growing horizontally, leaving less room for optimization, anyway. I use standard guns and an advanced suit in almost every situation. it takes about 2 weeks to get both of those things, which means you can get two sets of them in a month. what you're missing is: you'll eventually have all these suits, and all of these guns because you're a first year character. why are you in such a hurry?
This is true enough. However, it is undeniably frustrating to have months of SP locked into stuff you now feel obligated to use, when you never would've picked it had the basic content already existed at the time. I'm not that bad off, but some are pretty bad, I'm sure.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
|
Posted - 2013.11.22 05:31:00 -
[10] - Quote
ACE OF JOKERS wrote:Broonfondle Majikthies wrote:Why should AR and Swarm users get a leg up when their weapons will function the way they're intended and no longer be god like points scorers?
We knew for months the AR was not the weapon it was intended to be and only a placeholder till the other weapons come in. Hell I'm an idiot and I knew it wasn't going to last with them dominating at all ranges.
As for the swarms its simply too easy and map dominating. Again you knew it wasn't going to last. If you honestly didn't then I pity you cus your weapon was horrible broken
Maybe my view is invalid cus I'm an existentialist and I take mastery of my choices. I don't see them as mistakes. They give me options Swarm launchers are/were not Broken Swarm launchers were AV weaponry designed to destroy Tanks easily As it is,tanks were able to take 6 full volleys of Swarm Launchers
the problem was Rendering (they were invisible to vehicle users) and MASSIVE homing capacity. QQ got them nerfed QQ from butthurts like yourself.
The only thing OP about Swarms were proto swarms, especially combined with mods. My Soma with 2 players repairing it is essentially invulnerable to standard swarms and unbuffed advanced swarms. It's only when you start getting Assault Forge Guns and Prototype Swarms do I usually die.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
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Posted - 2013.11.22 05:36:00 -
[11] - Quote
Zero Harpuia wrote:Borne Velvalor wrote:Zero Harpuia wrote: All of these are cases for partial respecs at best. To play Devil's Advocate though... Deciding to stay in Militia is a stupid excuse, they will probably give Amarr Heavy a partial like they did with Vehicles, or split it like they did with Destroyers. Use what you have and move on. Waiting for the DEVs to add something isn't gamebreaking. If it was, you simply wouldn't be playing. If your gun got nerfed, it was most likely for good reason. Laser Rifles still have a niche as they have no kick. Perfect accuracy, perfect line of death. The main reason they are respeccing the vehicle tree is because the tree is being torn up completely, so they can then put their SP into the new tree. Any player moving their points to the Infantry trees as a result deserves to start back at the bottom.
Okay, I'll take your word for it and spec 2,400,000 SP into prototype Amarr Sentinel suits. I'm sure I'll get a partial respec. Oh, wait. Then CCP won't and you'll just tell me to suck it up because I should've thought ahead. Waiting for the DEVs to add something for several months, is, indeed, gamebreaking for many. Well, it's pretty easy if you just build passive SP and go play Killzone. See? Helping player retention already. Guns are voluntarily nerfed and also nerfed by the addition of new guns, or the buffing of similar guns, really. Also, Laser Rifles have the worst DPS profile in the game to pay for the lack of kick, until around 25-30 rounds have been fired. Sure, if you can fire a whole clip at 65m into a Rail Rifle user you'll match their DPS on average or slightly exceed it. Chances are you'll be dead long before your DPS builds unless you fire at a wall for 4 second straight, but that's perfectly fine because it is recoiless. As of 1.6 with the improved hit detection, I can easily use a Scrambler or TAR to completely suppress a Laser Rifle user. I have not died to a Laser Rifle user I knew existed in the last 50 encounters with them since 1.6, unless they are head glitching and get me as I cross a desert. The Laser is a joke now. Luckily, I was not dumb enough to blow all my SP on it, even though I mained it for 2 months. And I have Proficiency levels in Laser Rifles, what's your point?
My point was that while you may have no problem losing a couple million SP in this, a couple million SP in that, or using a weaker gun because you have invested in many core skills and complex modules, many players are not. I'll have my vehicle SP refunded at 1.7, which at that time will probably be around 1.2 million SP, so I'll be able to spec that into whatever I choose, at least. The community is more than players like you. Dust 514 is a big enough time investment as it is, without having months of SP tied up in guns or suits you no longer use due to new choices and rebalancing.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
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Posted - 2013.11.22 05:42:00 -
[12] - Quote
DJINN Marauder wrote:Mobius Kaethis wrote:DJINN Marauder wrote: I always thought that the "this is just a game" argument is pretty stupid imo.
I just like to point it out to people who are taking this stuff far too seriously. It is okay to get emotionally invested but in the end it is just a game and we need to be mellow and have fun with it. Meh. It's a game like you said but isn't that the point? To get emotionally invested? I think so. It's more fun to get invested. When you take a game seriously, it's probably because its fun.
This. People sometimes assume I am seething with rage mashing my keyboard or something. For me, this is a casual debate about a game I enjoy, even if the tone of some of my posts does not always suggest such.
low genius wrote:but it will always be that way. the game will change and balance 4 times a year drastically for the first few years. there will always be wasted skillpoints and there will always be wasted endeavors. there will be things introduced that destroy your current playstyle and require you to play differently.
it's the reason there's not a 'class' system or 'racial restrictions' system in new eden. if you were limited in any way as to what to skill next, then they would have to give you a respec to keep it interesting.
ccp always gives you a way to find a niche to kill old vets.
Playing differently and going back to the month-on-month grind is a bit different. One is adapting, one is getting stomped until a number reaches a threshold and you can start to adapt. There are indeed always ways to kill vets, though. You're not limited, but after a while doesn't it feel like the growth is horizontal? You'll settle on a playstyle and look back fondly at the millions of SP spread vertically across the tree?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
993
|
Posted - 2013.11.22 05:59:00 -
[13] - Quote
Zero Harpuia wrote:And no, there is no room for negotiation. No one needs to spec into more guns that fill the same niche than any suit in the game can fit at once.
If only this were true, but that's the point. You start with Lasers. Okay, hit collision in 1.6 makes semiautomatics very powerful and the Laser hard to stay alive with. You spec into TARs for the long range and scope, both being better than the Scrambler. The Scrambler gets a 30m range extension and the TAR gets a 5m nerf, while the Rail Rifle also is added. Now what? Spec into Scrambler Rifles, everyone complains the range is OP, it gets nerfed to 45m from the 78m. Spec into Rail Rifles. CCP decides to make the spool up time 1 second instead and increase the kick and it's a big turd. The cycle continues.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
997
|
Posted - 2013.11.22 11:12:00 -
[14] - Quote
Zero Harpuia wrote:Borne Velvalor wrote:Zero Harpuia wrote:And no, there is no room for negotiation. No one needs to spec into more guns that fill the same niche than any suit in the game can fit at once. If only this were true, but that's the point. You start with Lasers. Okay, hit collision in 1.6 makes semiautomatics very powerful and the Laser hard to stay alive with. You spec into TARs for the long range and scope, both being better than the Scrambler. The Scrambler gets a 30m range extension and the TAR gets a 5m nerf, while the Rail Rifle also is added. Now what? Spec into Scrambler Rifles, everyone complains the range is OP, it gets nerfed to 45m from the 78m. Spec into Rail Rifles. CCP decides to make the spool up time 1 second instead and increase the kick and it's a big turd. The cycle continues. Much of that is pointless conjecture... Also, one thing I'd love to stress. You don't spec into tactical assalt rifles. You spec into Assault Rifles... and get TAR as a bonus. If you didn't spec into the weapon tree that is specifically denoted as the tactical rifles, then it is no-one's fault but your own. Also, 1.6 made full autos more powerful. Technically, it didn't, it just made them as powerful as they were always programmed to be. If that was higher than they were supposed to be... only the DEVs can say.
Everything but the Rail Rifles being nerfed for being OP in the future has already happened, or has been confirmed. There aren't many choices for any given niche so as things get tossed around, players inevitably end up speccing into multiple similar weapons unless they make a strong effort not to, or were on the receiving end of a buff. TARs have been good enough and different enough, even after the last nerf, to stand on their own. They have a scope and a 15m advantage over Scrambler Rifles and are the only gun that covers about the same ground as the Laser Rifle. If you like that 55-75m range, there's Laser Rifles and there's TARs. That's it. Also, 1.6 made everything more powerful. Full autos can snipe at 60-70m much more effectively than before and semiautomatics are easier to hit with. Both of these make it nearly impossible to stay alive with a Laser Rifle without a ring of squad mates around you, and even when you do, you probably could've done much better with a TAR.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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